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Remove Expires and RemoveWhenNotAlive override
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parent
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@ -13,8 +13,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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{
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public class LegacyHitExplosion : CompositeDrawable, IAnimatableHitExplosion
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public class LegacyHitExplosion : CompositeDrawable, IAnimatableHitExplosion
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{
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{
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public override bool RemoveWhenNotAlive => false;
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private readonly Drawable sprite;
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private readonly Drawable sprite;
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[CanBeNull]
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[CanBeNull]
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@ -73,8 +71,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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.Then().ScaleTo(1.1f, animation_time * 0.8)
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.Then().ScaleTo(1.1f, animation_time * 0.8)
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.Then().ScaleTo(0.9f, animation_time * 0.4)
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.Then().ScaleTo(0.9f, animation_time * 0.4)
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.Then().ScaleTo(1f, animation_time * 0.2);
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.Then().ScaleTo(1f, animation_time * 0.2);
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Expire(true);
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}
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}
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public void AnimateSecondHit()
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public void AnimateSecondHit()
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@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
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internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
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{
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{
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public override bool RemoveWhenNotAlive => false;
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private readonly HitResult result;
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private readonly HitResult result;
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[CanBeNull]
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[CanBeNull]
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@ -73,8 +71,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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this.ScaleTo(3f, 1000, Easing.OutQuint);
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this.ScaleTo(3f, 1000, Easing.OutQuint);
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this.FadeOut(500);
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this.FadeOut(500);
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Expire(true);
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}
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}
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public void AnimateSecondHit()
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public void AnimateSecondHit()
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