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Merge pull request #12044 from Joehuu/update-profile-kudosu-section
Update kudosu section on user profile overlay in line with web
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commit
0c272ce432
@ -23,51 +23,24 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
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{
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this.user.BindTo(user);
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CountSection total;
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CountSection avaliable;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = 3;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5, 0),
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Children = new[]
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{
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total = new CountTotal(),
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avaliable = new CountAvailable()
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}
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}
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};
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this.user.ValueChanged += u =>
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{
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total.Count = u.NewValue?.Kudosu.Total ?? 0;
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avaliable.Count = u.NewValue?.Kudosu.Available ?? 0;
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};
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Child = total = new CountTotal();
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this.user.ValueChanged += u => total.Count = u.NewValue?.Kudosu.Total ?? 0;
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}
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protected override bool OnClick(ClickEvent e) => true;
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private class CountAvailable : CountSection
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{
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public CountAvailable()
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: base("Kudosu Avaliable")
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{
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DescriptionText.Text = "Kudosu can be traded for kudosu stars, which will help your beatmap get more attention. This is the number of kudosu you haven't traded in yet.";
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}
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}
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private class CountTotal : CountSection
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{
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public CountTotal()
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: base("Total Kudosu Earned")
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{
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DescriptionText.AddText("Based on how much of a contribution the user has made to beatmap moderation. See ");
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DescriptionText.AddLink("this link", "https://osu.ppy.sh/wiki/Kudosu");
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DescriptionText.AddLink("this page", "https://osu.ppy.sh/wiki/Kudosu");
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DescriptionText.AddText(" for more information.");
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}
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}
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@ -80,13 +53,12 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
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public new int Count
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{
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set => valueText.Text = value.ToString();
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set => valueText.Text = value.ToString("N0");
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}
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public CountSection(string header)
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{
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RelativeSizeAxes = Axes.X;
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Width = 0.5f;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Top = 10, Bottom = 20 };
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Child = new FillFlowContainer
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@ -131,7 +103,6 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
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private void load(OverlayColourProvider colourProvider)
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{
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lineBackground.Colour = colourProvider.Highlight1;
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DescriptionText.Colour = colourProvider.Foreground1;
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}
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}
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}
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