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Fix potential nullref on TestSceneAutoplay
check steps
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d590219779
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@ -31,20 +31,20 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void AddCheckSteps()
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protected override void AddCheckSteps()
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{
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{
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// It doesn't matter which ruleset is used - this beatmap is only used for reference.
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// we only want this beatmap for time reference.
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var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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seekTo(beatmap.Beatmap.Breaks[0].StartTime);
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seekTo(referenceBeatmap.Breaks[0].StartTime);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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seekTo(beatmap.Beatmap.HitObjects[^1].GetEndTime());
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seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
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AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
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AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
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AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
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AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
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