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Add failing test case
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@ -11,6 +11,7 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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using MemoryStream = System.IO.MemoryStream;
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@ -50,6 +51,29 @@ namespace osu.Game.Tests.Beatmaps.IO
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AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
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}
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[Test]
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public void TestFractionalObjectCoordinatesRounded()
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{
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IWorkingBeatmap beatmap = null!;
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MemoryStream outStream = null!;
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// Ensure importer encoding is correct
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AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"fractional-coordinates.olz"));
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AddAssert("hit object has fractional position", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(383.99997).Within(0.00001));
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// Ensure exporter legacy conversion is correct
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AddStep("export", () =>
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{
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outStream = new MemoryStream();
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new LegacyBeatmapExporter(LocalStorage)
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.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
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});
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AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
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AddAssert("hit object is snapped", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(384).Within(0.00001));
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}
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[Test]
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public void TestExportStability()
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{
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BIN
osu.Game.Tests/Resources/Archives/fractional-coordinates.olz
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BIN
osu.Game.Tests/Resources/Archives/fractional-coordinates.olz
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