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Avoid constructor overhead for realm SkinInfo
parameterless constructor
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70cc03fe43
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -26,16 +27,16 @@ namespace osu.Game.Skinning
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[PrimaryKey]
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[PrimaryKey]
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[JsonProperty]
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[JsonProperty]
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public Guid ID { get; set; } = Guid.NewGuid();
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public Guid ID { get; set; }
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[JsonProperty]
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[JsonProperty]
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public string Name { get; set; } = string.Empty;
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public string Name { get; set; } = null!;
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[JsonProperty]
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[JsonProperty]
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public string Creator { get; set; } = string.Empty;
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public string Creator { get; set; } = null!;
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[JsonProperty]
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[JsonProperty]
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public string InstantiationInfo { get; set; } = string.Empty;
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public string InstantiationInfo { get; set; } = null!;
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public string Hash { get; set; } = string.Empty;
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public string Hash { get; set; } = string.Empty;
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@ -55,6 +56,19 @@ namespace osu.Game.Skinning
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public bool DeletePending { get; set; }
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public bool DeletePending { get; set; }
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public SkinInfo(string? name = null, string? creator = null, string? instantiationInfo = null)
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{
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Name = name ?? string.Empty;
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Creator = creator ?? string.Empty;
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InstantiationInfo = instantiationInfo ?? string.Empty;
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ID = Guid.NewGuid();
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}
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[UsedImplicitly] // Realm
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private SkinInfo()
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{
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}
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public bool Equals(SkinInfo? other)
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public bool Equals(SkinInfo? other)
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{
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{
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if (ReferenceEquals(this, other)) return true;
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if (ReferenceEquals(this, other)) return true;
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