mirror of
https://github.com/ppy/osu.git
synced 2025-03-04 05:22:54 +08:00
Change editor colour scheme to aquamarine
This commit is contained in:
parent
648cee7106
commit
0bcf8c846c
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
|
private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
|
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp() => Schedule(() =>
|
public void SetUp() => Schedule(() =>
|
||||||
|
@ -72,6 +72,9 @@ namespace osu.Game.Overlays
|
|||||||
case OverlayColourScheme.Green:
|
case OverlayColourScheme.Green:
|
||||||
return 125 / 360f;
|
return 125 / 360f;
|
||||||
|
|
||||||
|
case OverlayColourScheme.Aquamarine:
|
||||||
|
return 160 / 360f;
|
||||||
|
|
||||||
case OverlayColourScheme.Purple:
|
case OverlayColourScheme.Purple:
|
||||||
return 255 / 360f;
|
return 255 / 360f;
|
||||||
|
|
||||||
@ -94,5 +97,6 @@ namespace osu.Game.Overlays
|
|||||||
Purple,
|
Purple,
|
||||||
Blue,
|
Blue,
|
||||||
Plum,
|
Plum,
|
||||||
|
Aquamarine
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||||
|
|
||||||
public Editor(EditorLoader loader = null)
|
public Editor(EditorLoader loader = null)
|
||||||
{
|
{
|
||||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
@ -15,6 +16,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class EditorClockTestScene : OsuManualInputManagerTestScene
|
public abstract class EditorClockTestScene : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
|
[Cached]
|
||||||
|
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||||
|
|
||||||
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
||||||
protected new readonly EditorClock Clock;
|
protected new readonly EditorClock Clock;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user