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mirror of https://github.com/ppy/osu.git synced 2025-02-13 19:53:23 +08:00

Fix mod select overlay tests not running individually

This commit is contained in:
Dean Herbert 2019-12-13 20:21:35 +09:00
parent a1f8ab1735
commit 0bbaf9b7fb

View File

@ -8,13 +8,16 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections; using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
@ -48,42 +51,48 @@ namespace osu.Game.Tests.Visual.UserInterface
private void load(RulesetStore rulesets) private void load(RulesetStore rulesets)
{ {
this.rulesets = rulesets; this.rulesets = rulesets;
}
Add(modSelect = new TestModSelectOverlay [SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.X, modSelect = new TestModSelectOverlay
Origin = Anchor.BottomCentre, {
Anchor = Anchor.BottomCentre, RelativeSizeAxes = Axes.X,
}); Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
},
Add(modDisplay = new ModDisplay modDisplay = new ModDisplay
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25), Position = new Vector2(0, 25),
}); Current = { BindTarget = modSelect.SelectedMods }
}
};
});
modDisplay.Current.UnbindBindings(); [SetUpSteps]
modDisplay.Current.BindTo(modSelect.SelectedMods); public void SetUpSteps()
{
AddStep("Show", modSelect.Show); AddStep("show", () => modSelect.Show());
AddStep("Toggle", modSelect.ToggleVisibility);
AddStep("Toggle", modSelect.ToggleVisibility);
} }
[Test] [Test]
public void TestOsuMods() public void TestOsuMods()
{ {
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0); changeRuleset(0);
changeRuleset(ruleset);
var instance = ruleset.CreateInstance(); var osu = new OsuRuleset();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction); var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = instance.GetModsFor(ModType.DifficultyIncrease); var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail); var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden); var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime)); var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
@ -97,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface
testMultiMod(doubleTimeMod); testMultiMod(doubleTimeMod);
testIncompatibleMods(easy, hardRock); testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod))); testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour); testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour); testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(spunOutMod); testUnimplementedMod(spunOutMod);
} }
@ -106,37 +115,31 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestManiaMods() public void TestManiaMods()
{ {
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3); changeRuleset(3);
changeRuleset(ruleset);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom)); testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
} }
[Test] [Test]
public void TestRulesetChanges() public void TestRulesetChanges()
{ {
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0); changeRuleset(0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(null); var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { Mods.Value = new[] { noFailMod }; }); AddStep("set mods externally", () => { Mods.Value = new[] { noFailMod }; });
changeRuleset(rulesetOsu); changeRuleset(0);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null); AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
changeRuleset(rulesetMania); changeRuleset(3);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail)); AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
changeRuleset(rulesetOsu); changeRuleset(0);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any()); AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
} }
private void testSingleMod(Mod mod) private void testSingleMod(Mod mod)
@ -198,19 +201,19 @@ namespace osu.Game.Tests.Visual.UserInterface
selectNext(mod); selectNext(mod);
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any()); AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke); AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any()); AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
} }
private void testMultiplierTextColour(Mod mod, Color4 colour) private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
{ {
checkLabelColor(Color4.White); checkLabelColor(() => Color4.White);
selectNext(mod); selectNext(mod);
AddWaitStep("wait for changing colour", 1); AddWaitStep("wait for changing colour", 1);
checkLabelColor(colour); checkLabelColor(getCorrectColour);
selectPrevious(mod); selectPrevious(mod);
AddWaitStep("wait for changing colour", 1); AddWaitStep("wait for changing colour", 1);
checkLabelColor(Color4.White); checkLabelColor(() => Color4.White);
} }
private void testRankedText(Mod mod) private void testRankedText(Mod mod)
@ -235,9 +238,9 @@ namespace osu.Game.Tests.Visual.UserInterface
}); });
} }
private void changeRuleset(RulesetInfo ruleset) private void changeRuleset(int? id)
{ {
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; }); AddStep($"change ruleset to {(id.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
waitForLoad(); waitForLoad();
} }
@ -253,7 +256,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}); });
} }
private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color); private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private class TestModSelectOverlay : ModSelectOverlay private class TestModSelectOverlay : ModSelectOverlay
{ {