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Merge branch 'master' into droplets-should-bounce

This commit is contained in:
Dan Balasescu 2018-06-15 17:34:54 +09:00 committed by GitHub
commit 0ba80fad60
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11 changed files with 258 additions and 142 deletions

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@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;

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@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1)
{
if (segmentDuration <= 90)

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@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
convertType |= PatternType.Gathered;
}
}
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Overlays.Volume;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
@ -17,13 +18,21 @@ namespace osu.Game.Tests.Visual
{
VolumeMeter meter;
MuteButton mute;
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) });
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
Add(new VolumeMeter("BIG", 250, Color4.Red)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(10),
});
Add(mute = new MuteButton
{
Margin = new MarginPadding { Top = 200 }
});
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
AddToggleStep("mute", b => mute.Current.Value = b);
}
}

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@ -181,24 +181,6 @@ namespace osu.Game.Database
}
}
public void Migrate()
{
try
{
Database.Migrate();
}
catch (Exception e)
{
throw new MigrationFailedException(e);
}
}
}
public class MigrationFailedException : Exception
{
public MigrationFailedException(Exception exception)
: base("sqlite-net migration failed", exception)
{
}
public void Migrate() => Database.Migrate();
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;

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@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Direct
{
new OsuSpriteText
{
Text = $"{SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
TextSize = 14,
Shadow = false,
Colour = colours.Gray5,

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@ -160,7 +160,7 @@ namespace osu.Game.Overlays.Direct
},
new OsuSpriteText
{
Text = $"from {SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 14,

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@ -66,34 +66,6 @@ namespace osu.Game.Overlays
AlwaysPresent = true;
}
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
dragContainer.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
[BackgroundDependencyLoader]
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{
@ -103,7 +75,7 @@ namespace osu.Game.Overlays
Children = new Drawable[]
{
dragContainer = new Container
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -470,5 +442,36 @@ namespace osu.Game.Overlays
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
}
}
}

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@ -24,6 +24,8 @@ namespace osu.Game.Overlays.Volume
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
private readonly float circleSize;
private readonly Color4 meterColour;
@ -44,90 +46,143 @@ namespace osu.Game.Overlays.Volume
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Add(new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
});
Color4 backgroundColour = colours.Gray1;
CircularProgress bgProgress;
Add(new CircularContainer
const float progress_start_radius = 0.75f;
const float progress_size = 0.03f;
const float progress_end_radius = progress_start_radius + progress_size;
const float blur_amount = 5;
Children = new Drawable[]
{
Masking = true,
Size = new Vector2(circleSize),
Children = new Drawable[]
new Container
{
new Box
Size = new Vector2(circleSize),
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
bgProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Rotation = 180,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colours.Gray2,
Size = new Vector2(0.8f)
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Padding = new MarginPadding(-Blur.KernelSize(5)),
Rotation = 180,
Child = (volumeCircle = new CircularProgress
new BufferedContainer
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_end_radius),
Children = new Drawable[]
{
bgProgress = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Colour = backgroundColour,
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Progress under covers for smoothing",
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Child = volumeCircle = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
}
},
}
},
new Circle
{
Name = "Inner Cover",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
Size = new Vector2(progress_start_radius),
},
new Container
{
Name = "Progress overlay for glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_start_radius + progress_size / 1.5f),
Rotation = 180,
Padding = new MarginPadding(-Blur.KernelSize(blur_amount)),
Child = (volumeCircleGlow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = progress_size * 0.8f,
}).WithEffect(new GlowEffect
{
Colour = meterColour,
BlurSigma = new Vector2(blur_amount),
Strength = 5,
PadExtent = true
}),
},
},
},
maxGlow = (text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = meterColour,
Strength = 2,
PadExtent = true
}),
},
maxGlow = (text = new OsuSpriteText
Colour = Color4.Transparent,
PadExtent = true,
})
}
},
new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = Color4.Transparent,
PadExtent = true,
})
new Box
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
}
});
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
};
Bindable.ValueChanged += newVolume =>
{
this.TransformTo("DisplayVolume",
newVolume,
400,
Easing.OutQuint);
};
bgProgress.Current.Value = 0.75f;
}
@ -158,6 +213,7 @@ namespace osu.Game.Overlays.Volume
}
volumeCircle.Current.Value = displayVolume * 0.75f;
volumeCircleGlow.Current.Value = displayVolume * 0.75f;
}
}

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@ -16,7 +16,8 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public abstract class BeatmapConversionTest<TConvertValue>
public abstract class BeatmapConversionTest<TConvertMapping, TConvertValue>
where TConvertMapping : ConvertMapping<TConvertValue>, IEquatable<TConvertMapping>, new()
where TConvertValue : IEquatable<TConvertValue>
{
private const string resource_namespace = "Testing.Beatmaps";
@ -59,9 +60,13 @@ namespace osu.Game.Tests.Beatmaps
else if (objectCounter >= expectedMapping.Objects.Count)
Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n");
else if (!EqualityComparer<TConvertValue>.Default.Equals(expectedMapping.Objects[objectCounter], ourMapping.Objects[objectCounter]))
else if (!expectedMapping.Equals(ourMapping))
Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n"
+ $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping)}\n");
else if (!expectedMapping.Objects[objectCounter].Equals(ourMapping.Objects[objectCounter]))
{
Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}\n"
Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}:\n"
+ $"Expected: {JsonConvert.SerializeObject(expectedMapping.Objects[objectCounter])}\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n");
}
@ -84,19 +89,22 @@ namespace osu.Game.Tests.Beatmaps
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
var result = new ConvertResult();
var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
converter.ObjectConverted += (orig, converted) =>
{
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
var mapping = new ConvertMapping { StartTime = orig.StartTime };
var mapping = CreateConvertMapping();
mapping.StartTime = orig.StartTime;
foreach (var obj in converted)
mapping.Objects.AddRange(CreateConvertValue(obj));
result.Mappings.Add(mapping);
};
converter.Convert();
IBeatmap convertedBeatmap = converter.Convert();
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
return result;
}
@ -128,21 +136,54 @@ namespace osu.Game.Tests.Beatmaps
return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}");
}
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
protected abstract Ruleset CreateRuleset();
/// <summary>
/// Creates the conversion mapping for a <see cref="HitObject"/>. A conversion mapping stores important information about the conversion process.
/// This is generated _after_ the <see cref="HitObject"/> has been converted.
/// <para>
/// This should be used to validate the integrity of the conversion process after a conversion has occurred.
/// </para>
/// </summary>
protected virtual TConvertMapping CreateConvertMapping() => new TConvertMapping();
private class ConvertMapping
{
[JsonProperty]
public double StartTime;
[JsonProperty]
public List<TConvertValue> Objects = new List<TConvertValue>();
}
/// <summary>
/// Creates the conversion value for a <see cref="HitObject"/>. A conversion value stores information about the converted <see cref="HitObject"/>.
/// <para>
/// This should be used to validate the integrity of the converted <see cref="HitObject"/>.
/// </para>
/// </summary>
/// <param name="hitObject">The converted <see cref="HitObject"/>.</param>
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
/// <summary>
/// Creates the <see cref="Ruleset"/> applicable to this <see cref="BeatmapConversionTest{TConvertMapping,TConvertValue}"/>.
/// </summary>
/// <returns></returns>
protected abstract Ruleset CreateRuleset();
private class ConvertResult
{
[JsonProperty]
public List<ConvertMapping> Mappings = new List<ConvertMapping>();
public List<TConvertMapping> Mappings = new List<TConvertMapping>();
}
}
public abstract class BeatmapConversionTest<TConvertValue> : BeatmapConversionTest<ConvertMapping<TConvertValue>, TConvertValue>
where TConvertValue : IEquatable<TConvertValue>
{
}
public class ConvertMapping<TConvertValue> : IEquatable<ConvertMapping<TConvertValue>>
where TConvertValue : IEquatable<TConvertValue>
{
[JsonProperty]
public double StartTime;
[JsonIgnore]
public List<TConvertValue> Objects = new List<TConvertValue>();
[JsonProperty("Objects")]
private List<TConvertValue> setObjects { set => Objects = value; }
public virtual bool Equals(ConvertMapping<TConvertValue> other) => StartTime.Equals(other?.StartTime);
}
}