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Merge branch 'master' into droplets-should-bounce
This commit is contained in:
commit
0ba80fad60
@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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}
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if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
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lastNested.LastInCombo = LastInCombo;
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}
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public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
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|
@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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public override Pattern Generate()
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{
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if (TotalColumns == 1)
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{
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var pattern = new Pattern();
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addToPattern(pattern, 0, HitObject.StartTime, endTime);
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return pattern;
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}
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if (spanCount > 1)
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{
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if (segmentDuration <= 90)
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|
@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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else
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convertType |= PatternType.LowProbability;
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if ((convertType & PatternType.KeepSingle) == 0)
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{
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if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
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convertType |= PatternType.Mirror;
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else
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convertType |= PatternType.Gathered;
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}
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}
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public override Pattern Generate()
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{
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if (TotalColumns == 1)
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{
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var pattern = new Pattern();
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addToPattern(pattern, 0);
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return pattern;
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}
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int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
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if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
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@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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addToCentre = false;
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if ((convertType & PatternType.ForceNotStack) > 0)
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return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
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return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
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switch (TotalColumns)
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{
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|
@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Volume;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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@ -17,13 +18,21 @@ namespace osu.Game.Tests.Visual
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{
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VolumeMeter meter;
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MuteButton mute;
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Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
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Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) });
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AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
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Add(new VolumeMeter("BIG", 250, Color4.Red)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(10),
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});
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Add(mute = new MuteButton
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{
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Margin = new MarginPadding { Top = 200 }
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});
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AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
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AddToggleStep("mute", b => mute.Current.Value = b);
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}
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}
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|
@ -181,24 +181,6 @@ namespace osu.Game.Database
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}
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}
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public void Migrate()
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{
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try
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{
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Database.Migrate();
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}
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catch (Exception e)
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{
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throw new MigrationFailedException(e);
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}
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}
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}
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public class MigrationFailedException : Exception
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{
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public MigrationFailedException(Exception exception)
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: base("sqlite-net migration failed", exception)
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{
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}
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public void Migrate() => Database.Migrate();
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}
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}
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|
@ -33,7 +33,7 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// Whether mouse input should be blocked screen-wide while this overlay is visible.
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/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
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/// Performing mouse actions outside of the valid extents will hide the overlay.
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/// </summary>
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public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
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|
@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Direct
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{
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new OsuSpriteText
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{
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Text = $"{SetInfo.Metadata.Source}",
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Text = SetInfo.Metadata.Source,
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TextSize = 14,
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Shadow = false,
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Colour = colours.Gray5,
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|
@ -160,7 +160,7 @@ namespace osu.Game.Overlays.Direct
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},
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new OsuSpriteText
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{
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Text = $"from {SetInfo.Metadata.Source}",
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Text = SetInfo.Metadata.Source,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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TextSize = 14,
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|
@ -66,34 +66,6 @@ namespace osu.Game.Overlays
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AlwaysPresent = true;
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}
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private Vector2 dragStart;
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protected override bool OnDragStart(InputState state)
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{
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base.OnDragStart(state);
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dragStart = state.Mouse.Position;
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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if (base.OnDrag(state)) return true;
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Vector2 change = state.Mouse.Position - dragStart;
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|
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
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|
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dragContainer.MoveTo(change);
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return true;
|
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}
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protected override bool OnDragEnd(InputState state)
|
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{
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dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
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return base.OnDragEnd(state);
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}
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[BackgroundDependencyLoader]
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private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
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{
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@ -103,7 +75,7 @@ namespace osu.Game.Overlays
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Children = new Drawable[]
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{
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dragContainer = new Container
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dragContainer = new DragContainer
|
||||
{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -470,5 +442,36 @@ namespace osu.Game.Overlays
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sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
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}
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}
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private class DragContainer : Container
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{
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private Vector2 dragStart;
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||||
protected override bool OnDragStart(InputState state)
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{
|
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base.OnDragStart(state);
|
||||
dragStart = state.Mouse.Position;
|
||||
return true;
|
||||
}
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||||
|
||||
protected override bool OnDrag(InputState state)
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{
|
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if (base.OnDrag(state)) return true;
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||||
|
||||
Vector2 change = state.Mouse.Position - dragStart;
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||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
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||||
|
||||
this.MoveTo(change);
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||||
return true;
|
||||
}
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||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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|
@ -24,6 +24,8 @@ namespace osu.Game.Overlays.Volume
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public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
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{
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private CircularProgress volumeCircle;
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||||
private CircularProgress volumeCircleGlow;
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||||
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
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private readonly float circleSize;
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private readonly Color4 meterColour;
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@ -44,90 +46,143 @@ namespace osu.Game.Overlays.Volume
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Add(new Container
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||||
{
|
||||
Size = new Vector2(120, 20),
|
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CornerRadius = 10,
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Masking = true,
|
||||
Margin = new MarginPadding { Left = circleSize + 10 },
|
||||
Origin = Anchor.CentreLeft,
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||||
Anchor = Anchor.CentreLeft,
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||||
Children = new Drawable[]
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{
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||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray1,
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||||
Alpha = 0.9f,
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||||
},
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new OsuSpriteText
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{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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||||
Font = "Exo2.0-Bold",
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Text = name
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||||
}
|
||||
}
|
||||
});
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||||
Color4 backgroundColour = colours.Gray1;
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||||
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||||
CircularProgress bgProgress;
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|
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Add(new CircularContainer
|
||||
const float progress_start_radius = 0.75f;
|
||||
const float progress_size = 0.03f;
|
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const float progress_end_radius = progress_start_radius + progress_size;
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|
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const float blur_amount = 5;
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|
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Children = new Drawable[]
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{
|
||||
Masking = true,
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Size = new Vector2(circleSize),
|
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Children = new Drawable[]
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new Container
|
||||
{
|
||||
new Box
|
||||
Size = new Vector2(circleSize),
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||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray1,
|
||||
Alpha = 0.9f,
|
||||
},
|
||||
bgProgress = new CircularProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
InnerRadius = 0.05f,
|
||||
Rotation = 180,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = colours.Gray2,
|
||||
Size = new Vector2(0.8f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Padding = new MarginPadding(-Blur.KernelSize(5)),
|
||||
Rotation = 180,
|
||||
Child = (volumeCircle = new CircularProgress
|
||||
new BufferedContainer
|
||||
{
|
||||
Alpha = 0.9f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
InnerRadius = 0.05f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour,
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(progress_end_radius),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bgProgress = new CircularProgress
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Rotation = 180,
|
||||
Colour = backgroundColour,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Name = "Progress under covers for smoothing",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Rotation = 180,
|
||||
Child = volumeCircle = new CircularProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = "Inner Cover",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour,
|
||||
Size = new Vector2(progress_start_radius),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Progress overlay for glow",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(progress_start_radius + progress_size / 1.5f),
|
||||
Rotation = 180,
|
||||
Padding = new MarginPadding(-Blur.KernelSize(blur_amount)),
|
||||
Child = (volumeCircleGlow = new CircularProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
InnerRadius = progress_size * 0.8f,
|
||||
}).WithEffect(new GlowEffect
|
||||
{
|
||||
Colour = meterColour,
|
||||
BlurSigma = new Vector2(blur_amount),
|
||||
Strength = 5,
|
||||
PadExtent = true
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
maxGlow = (text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = "Venera",
|
||||
TextSize = 0.16f * circleSize
|
||||
}).WithEffect(new GlowEffect
|
||||
{
|
||||
Colour = meterColour,
|
||||
Strength = 2,
|
||||
PadExtent = true
|
||||
}),
|
||||
},
|
||||
maxGlow = (text = new OsuSpriteText
|
||||
Colour = Color4.Transparent,
|
||||
PadExtent = true,
|
||||
})
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(120, 20),
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Margin = new MarginPadding { Left = circleSize + 10 },
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = "Venera",
|
||||
TextSize = 0.16f * circleSize
|
||||
}).WithEffect(new GlowEffect
|
||||
{
|
||||
Colour = Color4.Transparent,
|
||||
PadExtent = true,
|
||||
})
|
||||
new Box
|
||||
{
|
||||
Alpha = 0.9f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = "Exo2.0-Bold",
|
||||
Text = name
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
|
||||
};
|
||||
Bindable.ValueChanged += newVolume =>
|
||||
{
|
||||
this.TransformTo("DisplayVolume",
|
||||
newVolume,
|
||||
400,
|
||||
Easing.OutQuint);
|
||||
};
|
||||
bgProgress.Current.Value = 0.75f;
|
||||
}
|
||||
|
||||
@ -158,6 +213,7 @@ namespace osu.Game.Overlays.Volume
|
||||
}
|
||||
|
||||
volumeCircle.Current.Value = displayVolume * 0.75f;
|
||||
volumeCircleGlow.Current.Value = displayVolume * 0.75f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,8 @@ using osu.Game.Rulesets.Objects;
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[TestFixture]
|
||||
public abstract class BeatmapConversionTest<TConvertValue>
|
||||
public abstract class BeatmapConversionTest<TConvertMapping, TConvertValue>
|
||||
where TConvertMapping : ConvertMapping<TConvertValue>, IEquatable<TConvertMapping>, new()
|
||||
where TConvertValue : IEquatable<TConvertValue>
|
||||
{
|
||||
private const string resource_namespace = "Testing.Beatmaps";
|
||||
@ -59,9 +60,13 @@ namespace osu.Game.Tests.Beatmaps
|
||||
else if (objectCounter >= expectedMapping.Objects.Count)
|
||||
Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n"
|
||||
+ $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n");
|
||||
else if (!EqualityComparer<TConvertValue>.Default.Equals(expectedMapping.Objects[objectCounter], ourMapping.Objects[objectCounter]))
|
||||
else if (!expectedMapping.Equals(ourMapping))
|
||||
Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n"
|
||||
+ $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n"
|
||||
+ $"Received: {JsonConvert.SerializeObject(ourMapping)}\n");
|
||||
else if (!expectedMapping.Objects[objectCounter].Equals(ourMapping.Objects[objectCounter]))
|
||||
{
|
||||
Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}\n"
|
||||
Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}:\n"
|
||||
+ $"Expected: {JsonConvert.SerializeObject(expectedMapping.Objects[objectCounter])}\n"
|
||||
+ $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n");
|
||||
}
|
||||
@ -84,19 +89,22 @@ namespace osu.Game.Tests.Beatmaps
|
||||
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
|
||||
|
||||
var result = new ConvertResult();
|
||||
|
||||
var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
|
||||
|
||||
converter.ObjectConverted += (orig, converted) =>
|
||||
{
|
||||
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
|
||||
|
||||
var mapping = new ConvertMapping { StartTime = orig.StartTime };
|
||||
var mapping = CreateConvertMapping();
|
||||
mapping.StartTime = orig.StartTime;
|
||||
|
||||
foreach (var obj in converted)
|
||||
mapping.Objects.AddRange(CreateConvertValue(obj));
|
||||
result.Mappings.Add(mapping);
|
||||
};
|
||||
|
||||
converter.Convert();
|
||||
IBeatmap convertedBeatmap = converter.Convert();
|
||||
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -128,21 +136,54 @@ namespace osu.Game.Tests.Beatmaps
|
||||
return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}");
|
||||
}
|
||||
|
||||
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
|
||||
protected abstract Ruleset CreateRuleset();
|
||||
/// <summary>
|
||||
/// Creates the conversion mapping for a <see cref="HitObject"/>. A conversion mapping stores important information about the conversion process.
|
||||
/// This is generated _after_ the <see cref="HitObject"/> has been converted.
|
||||
/// <para>
|
||||
/// This should be used to validate the integrity of the conversion process after a conversion has occurred.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected virtual TConvertMapping CreateConvertMapping() => new TConvertMapping();
|
||||
|
||||
private class ConvertMapping
|
||||
{
|
||||
[JsonProperty]
|
||||
public double StartTime;
|
||||
[JsonProperty]
|
||||
public List<TConvertValue> Objects = new List<TConvertValue>();
|
||||
}
|
||||
/// <summary>
|
||||
/// Creates the conversion value for a <see cref="HitObject"/>. A conversion value stores information about the converted <see cref="HitObject"/>.
|
||||
/// <para>
|
||||
/// This should be used to validate the integrity of the converted <see cref="HitObject"/>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The converted <see cref="HitObject"/>.</param>
|
||||
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="Ruleset"/> applicable to this <see cref="BeatmapConversionTest{TConvertMapping,TConvertValue}"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract Ruleset CreateRuleset();
|
||||
|
||||
private class ConvertResult
|
||||
{
|
||||
[JsonProperty]
|
||||
public List<ConvertMapping> Mappings = new List<ConvertMapping>();
|
||||
public List<TConvertMapping> Mappings = new List<TConvertMapping>();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BeatmapConversionTest<TConvertValue> : BeatmapConversionTest<ConvertMapping<TConvertValue>, TConvertValue>
|
||||
where TConvertValue : IEquatable<TConvertValue>
|
||||
{
|
||||
}
|
||||
|
||||
public class ConvertMapping<TConvertValue> : IEquatable<ConvertMapping<TConvertValue>>
|
||||
where TConvertValue : IEquatable<TConvertValue>
|
||||
{
|
||||
[JsonProperty]
|
||||
public double StartTime;
|
||||
|
||||
[JsonIgnore]
|
||||
public List<TConvertValue> Objects = new List<TConvertValue>();
|
||||
|
||||
[JsonProperty("Objects")]
|
||||
private List<TConvertValue> setObjects { set => Objects = value; }
|
||||
|
||||
public virtual bool Equals(ConvertMapping<TConvertValue> other) => StartTime.Equals(other?.StartTime);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user