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Merge branch 'master' into match-playlist
This commit is contained in:
commit
0b90e732a9
@ -7,7 +7,9 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(CursorTrail)
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};
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[BackgroundDependencyLoader]
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private void load()
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[Cached]
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private GameplayBeatmap gameplayBeatmap;
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private ClickingCursorContainer lastContainer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public TestSceneGameplayCursor()
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{
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gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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[TestCase(1, 1.5f)]
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[TestCase(5, 1.5f)]
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[TestCase(10, 1.5f)]
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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}
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private void loadContent()
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{
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SetContents(() => new MovingCursorInputManager
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{
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Child = new ClickingCursorContainer
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Child = lastContainer = new ClickingCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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|
@ -19,33 +19,46 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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/// <summary>
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/// How early before a hitobject's start time to trigger a hit.
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/// </summary>
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private const float relax_leniency = 3;
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public void Update(Playfield playfield)
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{
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bool requiresHold = false;
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bool requiresHit = false;
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const float relax_leniency = 3;
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double time = playfield.Clock.CurrentTime;
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
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foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
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{
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if (!(drawable is DrawableOsuHitObject osuHit))
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// we are not yet close enough to the object.
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if (time < h.HitObject.StartTime - relax_leniency)
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break;
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// already hit or beyond the hittable end time.
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if (h.IsHit || (h.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime))
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continue;
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double time = osuHit.Clock.CurrentTime;
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double relativetime = time - osuHit.HitObject.StartTime;
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if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
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if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
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continue;
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if (osuHit is DrawableHitCircle && osuHit.IsHovered)
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switch (h)
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{
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Debug.Assert(osuHit.HitObject.HitWindows != null);
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requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
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}
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case DrawableHitCircle circle:
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handleHitCircle(circle);
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break;
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requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
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case DrawableSlider slider:
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// Handles cases like "2B" beatmaps, where sliders may be overlapping and simply holding is not enough.
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if (!slider.HeadCircle.IsHit)
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handleHitCircle(slider.HeadCircle);
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requiresHold |= slider.Ball.IsHovered || h.IsHovered;
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break;
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case DrawableSpinner _:
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requiresHold = true;
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break;
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}
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}
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if (requiresHit)
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@ -55,6 +68,15 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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addAction(requiresHold);
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void handleHitCircle(DrawableHitCircle circle)
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{
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if (!circle.IsHovered)
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return;
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Debug.Assert(circle.HitObject.HitWindows != null);
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requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime);
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}
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}
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private bool wasHit;
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|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
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@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Drawable cursorTrail;
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public Bindable<float> CursorScale;
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public Bindable<float> CursorScale = new BindableFloat(1);
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private Bindable<float> userCursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public OsuCursorContainer()
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{
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@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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};
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}
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[Resolved(canBeNull: true)]
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private GameplayBeatmap beatmap { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
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{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += _ => calculateScale();
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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CursorScale = new BindableFloat();
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CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
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calculateScale();
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}
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private void calculateScale()
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{
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float scale = userCursorScale.Value;
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if (autoCursorScale.Value && beatmap.Value != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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}
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CursorScale.Value = scale;
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}
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protected override void LoadComplete()
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@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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base.LoadComplete();
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showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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CursorScale.ValueChanged += e =>
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{
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var newScale = new Vector2(e.NewValue);
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ActiveCursor.Scale = newScale;
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cursorTrail.Scale = newScale;
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};
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||||
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calculateScale();
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}
|
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||||
/// <summary>
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/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
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/// </summary>
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public static float GetScaleForCircleSize(float circleSize) =>
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1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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private void calculateScale()
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{
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float scale = userCursorScale.Value;
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|
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if (autoCursorScale.Value && beatmap != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
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}
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CursorScale.Value = scale;
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var newScale = new Vector2(scale);
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ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
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cursorTrail.Scale = newScale;
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}
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private int downCount;
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|
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
@ -0,0 +1,97 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using NUnit.Framework;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneOnlineViewContainer : OsuTestScene
|
||||
{
|
||||
private readonly TestOnlineViewContainer onlineView;
|
||||
|
||||
public TestSceneOnlineViewContainer()
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = onlineView = new TestOnlineViewContainer()
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOnlineStateVisibility()
|
||||
{
|
||||
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
|
||||
|
||||
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOfflineStateVisibility()
|
||||
{
|
||||
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConnectingStateVisibility()
|
||||
{
|
||||
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFailingStateVisibility()
|
||||
{
|
||||
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||
}
|
||||
|
||||
private class TestOnlineViewContainer : OnlineViewContainer
|
||||
{
|
||||
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
|
||||
|
||||
public CompositeDrawable ViewTarget => base.Content;
|
||||
|
||||
public TestOnlineViewContainer()
|
||||
: base(@"Please sign in to view dummy test content")
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Blue.Opacity(0.8f),
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "dummy online content",
|
||||
Font = OsuFont.Default.With(size: 40),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
|
||||
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
|
||||
|
||||
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
|
||||
Set(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
|
||||
|
||||
Set(OsuSetting.ShowConvertedBeatmaps, true);
|
||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Online.API
|
||||
public APIState State
|
||||
{
|
||||
get => state;
|
||||
private set
|
||||
set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
|
@ -152,7 +152,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
break;
|
||||
|
||||
case PlaceholderState.NotLoggedIn:
|
||||
replacePlaceholder(new LoginPlaceholder());
|
||||
replacePlaceholder(new LoginPlaceholder(@"Please sign in to view online leaderboards!"));
|
||||
break;
|
||||
|
||||
case PlaceholderState.NotSupporter:
|
||||
|
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Placeholders;
|
||||
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
|
||||
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
|
||||
/// </summary>
|
||||
public abstract class OnlineViewContainer : Container, IOnlineComponent
|
||||
{
|
||||
protected LoadingAnimation LoadingAnimation { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
private readonly string placeholderMessage;
|
||||
|
||||
private Placeholder placeholder;
|
||||
|
||||
private const double transform_duration = 300;
|
||||
|
||||
[Resolved]
|
||||
protected IAPIProvider API { get; private set; }
|
||||
|
||||
protected OnlineViewContainer(string placeholderMessage)
|
||||
{
|
||||
this.placeholderMessage = placeholderMessage;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Content,
|
||||
placeholder = new LoginPlaceholder(placeholderMessage),
|
||||
LoadingAnimation = new LoadingAnimation
|
||||
{
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
API.Register(this);
|
||||
}
|
||||
|
||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Offline:
|
||||
PopContentOut(Content);
|
||||
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
|
||||
placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
|
||||
LoadingAnimation.Hide();
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
PopContentIn(Content);
|
||||
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||
LoadingAnimation.Hide();
|
||||
break;
|
||||
|
||||
case APIState.Failing:
|
||||
case APIState.Connecting:
|
||||
PopContentOut(Content);
|
||||
LoadingAnimation.Show();
|
||||
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a transform to the online content to make it hidden.
|
||||
/// </summary>
|
||||
protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||
|
||||
/// <summary>
|
||||
/// Applies a transform to the online content to make it visible.
|
||||
/// </summary>
|
||||
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
API?.Unregister(this);
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Online.Placeholders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private LoginOverlay login { get; set; }
|
||||
|
||||
public LoginPlaceholder()
|
||||
public LoginPlaceholder(string actionMessage)
|
||||
{
|
||||
AddIcon(FontAwesome.Solid.UserLock, cp =>
|
||||
{
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Online.Placeholders
|
||||
cp.Padding = new MarginPadding { Right = 10 };
|
||||
});
|
||||
|
||||
AddText(@"Please sign in to view online leaderboards!");
|
||||
AddText(actionMessage);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
@ -30,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private float currentZoom = 1;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IFrameBasedClock editorClock { get; set; }
|
||||
|
||||
public ZoomableScrollContainer()
|
||||
: base(Direction.Horizontal)
|
||||
{
|
||||
@ -104,8 +109,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (e.IsPrecise)
|
||||
{
|
||||
// can't handle scroll correctly while playing.
|
||||
// the editor will handle this case for us.
|
||||
if (editorClock?.IsRunning == true)
|
||||
return false;
|
||||
|
||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||
return true;
|
||||
|
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
@ -0,0 +1,180 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// Displays beatmap metadata inside <see cref="PlayerLoader"/>
|
||||
/// </summary>
|
||||
public class BeatmapMetadataDisplay : Container
|
||||
{
|
||||
private class MetadataLine : Container
|
||||
{
|
||||
public MetadataLine(string left, string right)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Colour = OsuColour.Gray(0.8f),
|
||||
Text = left,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||
private readonly Drawable facade;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
|
||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
loading.Show();
|
||||
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.facade = facade;
|
||||
|
||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
this.mods.BindTo(mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
facade.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
}),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||
Font = OsuFont.GetFont(size: 36, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(300, 60),
|
||||
Margin = new MarginPadding(10),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundSprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = beatmap?.Background,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap?.BeatmapInfo?.Version,
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 40
|
||||
},
|
||||
},
|
||||
new MetadataLine("Source", metadata.Source)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Mapper", metadata.AuthorString)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
}
|
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class GameplayBeatmap : Component, IBeatmap
|
||||
{
|
||||
public readonly IBeatmap PlayableBeatmap;
|
||||
|
||||
public GameplayBeatmap(IBeatmap playableBeatmap)
|
||||
{
|
||||
PlayableBeatmap = playableBeatmap;
|
||||
}
|
||||
|
||||
public BeatmapInfo BeatmapInfo
|
||||
{
|
||||
get => PlayableBeatmap.BeatmapInfo;
|
||||
set => PlayableBeatmap.BeatmapInfo = value;
|
||||
}
|
||||
|
||||
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
|
||||
|
||||
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
|
||||
|
||||
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||
|
||||
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
|
||||
|
||||
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
|
||||
|
||||
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
|
||||
|
||||
public IBeatmap Clone() => PlayableBeatmap.Clone();
|
||||
}
|
||||
}
|
@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
|
||||
this.showResults = showResults;
|
||||
}
|
||||
|
||||
private GameplayBeatmap gameplayBeatmap;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
||||
{
|
||||
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
||||
|
||||
dependencies.CacheAs(gameplayBeatmap);
|
||||
|
||||
addUnderlayComponents(GameplayClockContainer);
|
||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
@ -12,21 +11,15 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -38,30 +31,58 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected const float BACKGROUND_BLUR = 15;
|
||||
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
// Here because IsHovered will not update unless we do so.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
// We show the previous screen status
|
||||
protected override UserActivity InitialActivity => null;
|
||||
|
||||
protected override bool PlayResumeSound => false;
|
||||
|
||||
protected BeatmapMetadataDisplay MetadataInfo;
|
||||
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
protected Task LoadTask { get; private set; }
|
||||
|
||||
protected Task DisposalTask { get; private set; }
|
||||
|
||||
private bool backgroundBrightnessReduction;
|
||||
|
||||
protected bool BackgroundBrightnessReduction
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == backgroundBrightnessReduction)
|
||||
return;
|
||||
|
||||
backgroundBrightnessReduction = value;
|
||||
|
||||
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
||||
}
|
||||
}
|
||||
|
||||
private bool readyForPush =>
|
||||
player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
|
||||
|
||||
private readonly Func<Player> createPlayer;
|
||||
|
||||
private Player player;
|
||||
|
||||
private LogoTrackingContainer content;
|
||||
|
||||
protected BeatmapMetadataDisplay MetadataInfo;
|
||||
|
||||
private bool hideOverlays;
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
protected override UserActivity InitialActivity => null; //shows the previous screen status
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
protected override bool PlayResumeSound => false;
|
||||
|
||||
protected Task LoadTask { get; private set; }
|
||||
|
||||
protected Task DisposalTask { get; private set; }
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
private ScheduledDelegate scheduledPushPlayer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notificationOverlay { get; set; }
|
||||
|
||||
@ -71,19 +92,11 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
public PlayerLoader(Func<Player> createPlayer)
|
||||
{
|
||||
this.createPlayer = createPlayer;
|
||||
}
|
||||
|
||||
private void restartRequested()
|
||||
{
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SessionStatics sessionStatics)
|
||||
{
|
||||
@ -127,11 +140,13 @@ namespace osu.Game.Screens.Play
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
#region Screen handling
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
loadNewPlayer();
|
||||
prepareNewPlayer();
|
||||
|
||||
content.ScaleTo(0.7f);
|
||||
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
||||
@ -141,15 +156,7 @@ namespace osu.Game.Screens.Play
|
||||
MetadataInfo.Delay(750).FadeIn(500);
|
||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
showMuteWarningIfNeeded();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
@ -160,36 +167,32 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
MetadataInfo.Loading = true;
|
||||
|
||||
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
|
||||
loadNewPlayer();
|
||||
// we will only be resumed if the player has requested a re-run (see restartRequested).
|
||||
prepareNewPlayer();
|
||||
|
||||
this.Delay(400).Schedule(pushWhenLoaded);
|
||||
}
|
||||
|
||||
private void loadNewPlayer()
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
var restartCount = player?.RestartCount + 1 ?? 0;
|
||||
base.OnSuspending(next);
|
||||
|
||||
player = createPlayer();
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
cancelLoad();
|
||||
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
BackgroundBrightnessReduction = false;
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
content.FadeInFromZero(400);
|
||||
}
|
||||
cancelLoad();
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
// Ensure the logo is no longer tracking before we scale the content
|
||||
content.StopTracking();
|
||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
|
||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
content.FadeOut(250);
|
||||
Background.EnableUserDim.Value = false;
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -198,10 +201,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
const double duration = 300;
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
||||
}
|
||||
if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
||||
|
||||
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
|
||||
logo.FadeIn(350);
|
||||
@ -219,109 +219,7 @@ namespace osu.Game.Screens.Play
|
||||
content.StopTracking();
|
||||
}
|
||||
|
||||
private ScheduledDelegate pushDebounce;
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
// Here because IsHovered will not update unless we do so.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
|
||||
|
||||
private void pushWhenLoaded()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
try
|
||||
{
|
||||
if (!readyForPush)
|
||||
{
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
cancelLoad();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pushDebounce != null)
|
||||
return;
|
||||
|
||||
pushDebounce = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
contentOut();
|
||||
|
||||
this.Delay(250).Schedule(() =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
this.Push(player);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
pushDebounce?.Cancel();
|
||||
pushDebounce = null;
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
BackgroundBrightnessReduction = false;
|
||||
base.OnSuspending(next);
|
||||
cancelLoad();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
cancelLoad();
|
||||
|
||||
Background.EnableUserDim.Value = false;
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
private bool backgroundBrightnessReduction;
|
||||
|
||||
protected bool BackgroundBrightnessReduction
|
||||
{
|
||||
get => backgroundBrightnessReduction;
|
||||
set
|
||||
{
|
||||
if (value == backgroundBrightnessReduction)
|
||||
return;
|
||||
|
||||
backgroundBrightnessReduction = value;
|
||||
|
||||
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -350,171 +248,129 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
protected class BeatmapMetadataDisplay : Container
|
||||
private void prepareNewPlayer()
|
||||
{
|
||||
private class MetadataLine : Container
|
||||
var restartCount = player?.RestartCount + 1 ?? 0;
|
||||
|
||||
player = createPlayer();
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
}
|
||||
|
||||
private void restartRequested()
|
||||
{
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
{
|
||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
content.FadeInFromZero(400);
|
||||
}
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
// Ensure the logo is no longer tracking before we scale the content
|
||||
content.StopTracking();
|
||||
|
||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
content.FadeOut(250);
|
||||
}
|
||||
|
||||
private void pushWhenLoaded()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
try
|
||||
{
|
||||
public MetadataLine(string left, string right)
|
||||
if (!readyForPush)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Colour = OsuColour.Gray(0.8f),
|
||||
Text = left,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||
}
|
||||
};
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
cancelLoad();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||
private readonly Drawable facade;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
if (scheduledPushPlayer != null)
|
||||
return;
|
||||
|
||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
set
|
||||
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
if (value)
|
||||
contentOut();
|
||||
|
||||
this.Delay(250).Schedule(() =>
|
||||
{
|
||||
loading.Show();
|
||||
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
||||
}
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
this.Push(player);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
scheduledPushPlayer?.Cancel();
|
||||
scheduledPushPlayer = null;
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mute warning
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
private void showMuteWarningIfNeeded()
|
||||
{
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.facade = facade;
|
||||
|
||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
this.mods.BindTo(mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
facade.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
}),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||
Font = OsuFont.GetFont(size: 36, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(300, 60),
|
||||
Margin = new MarginPadding(10),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundSprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = beatmap?.Background,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap?.BeatmapInfo?.Version,
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 40
|
||||
},
|
||||
},
|
||||
new MetadataLine("Source", metadata.Source)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Mapper", metadata.AuthorString)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class MutedNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => true;
|
||||
|
||||
public MutedNotification()
|
||||
{
|
||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||
}
|
||||
|
||||
public override bool IsImportant => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
@ -533,5 +389,7 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -2,37 +2,40 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapDetailArea : Container
|
||||
public abstract class BeatmapDetailArea : Container
|
||||
{
|
||||
private const float details_padding = 10;
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public readonly BeatmapDetails Details;
|
||||
public readonly BeatmapLeaderboard Leaderboard;
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
public virtual WorkingBeatmap Beatmap
|
||||
{
|
||||
get => beatmap;
|
||||
set
|
||||
{
|
||||
beatmap = value;
|
||||
Details.Beatmap = beatmap?.BeatmapInfo;
|
||||
Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo;
|
||||
|
||||
Details.Beatmap = value?.BeatmapInfo;
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapDetailArea()
|
||||
public readonly BeatmapDetails Details;
|
||||
|
||||
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly BeatmapDetailAreaTabControl tabControl;
|
||||
|
||||
protected BeatmapDetailArea()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
@ -40,51 +43,62 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
|
||||
},
|
||||
new BeatmapDetailAreaTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
OnFilter = (tab, mods) =>
|
||||
Child = Details = new BeatmapDetails
|
||||
{
|
||||
Leaderboard.FilterMods = mods;
|
||||
|
||||
switch (tab)
|
||||
{
|
||||
case BeatmapDetailTab.Details:
|
||||
Details.Show();
|
||||
Leaderboard.Hide();
|
||||
break;
|
||||
|
||||
default:
|
||||
Details.Hide();
|
||||
Leaderboard.Scope = (BeatmapLeaderboardScope)tab - 1;
|
||||
Leaderboard.Show();
|
||||
break;
|
||||
}
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding { Top = details_padding },
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Details = new BeatmapDetails
|
||||
tabControl = new BeatmapDetailAreaTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding { Top = details_padding },
|
||||
TabItems = CreateTabItems(),
|
||||
OnFilter = OnTabChanged,
|
||||
},
|
||||
Leaderboard = new BeatmapLeaderboard
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the currently-displayed details.
|
||||
/// </summary>
|
||||
public virtual void Refresh()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a new tab is selected.
|
||||
/// </summary>
|
||||
/// <param name="tab">The tab that was selected.</param>
|
||||
/// <param name="selectedMods">Whether the currently-selected mods should be considered.</param>
|
||||
protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
|
||||
{
|
||||
switch (tab)
|
||||
{
|
||||
case BeatmapDetailAreaDetailTabItem _:
|
||||
Details.Show();
|
||||
break;
|
||||
|
||||
default:
|
||||
Details.Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the tabs to be displayed.
|
||||
/// </summary>
|
||||
/// <returns>The tabs.</returns>
|
||||
protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[]
|
||||
{
|
||||
new BeatmapDetailAreaDetailTabItem(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
10
osu.Game/Screens/Select/BeatmapDetailAreaDetailTabItem.cs
Normal file
10
osu.Game/Screens/Select/BeatmapDetailAreaDetailTabItem.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapDetailAreaDetailTabItem : BeatmapDetailAreaTabItem
|
||||
{
|
||||
public override string Name => "Details";
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapDetailAreaLeaderboardTabItem<TScope> : BeatmapDetailAreaTabItem
|
||||
where TScope : Enum
|
||||
{
|
||||
public override string Name => Scope.ToString();
|
||||
|
||||
public override bool FilterableByMods => true;
|
||||
|
||||
public readonly TScope Scope;
|
||||
|
||||
public BeatmapDetailAreaLeaderboardTabItem(TScope scope)
|
||||
{
|
||||
Scope = scope;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -18,14 +19,25 @@ namespace osu.Game.Screens.Select
|
||||
public class BeatmapDetailAreaTabControl : Container
|
||||
{
|
||||
public const float HEIGHT = 24;
|
||||
|
||||
public Bindable<BeatmapDetailAreaTabItem> Current
|
||||
{
|
||||
get => tabs.Current;
|
||||
set => tabs.Current = value;
|
||||
}
|
||||
|
||||
public Action<BeatmapDetailAreaTabItem, bool> OnFilter; //passed the selected tab and if mods is checked
|
||||
|
||||
public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
|
||||
{
|
||||
get => tabs.Items;
|
||||
set => tabs.Items = value;
|
||||
}
|
||||
|
||||
private readonly OsuTabControlCheckbox modsCheckbox;
|
||||
private readonly OsuTabControl<BeatmapDetailTab> tabs;
|
||||
private readonly OsuTabControl<BeatmapDetailAreaTabItem> tabs;
|
||||
private readonly Container tabsContainer;
|
||||
|
||||
public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
|
||||
|
||||
private Bindable<BeatmapDetailTab> selectedTab;
|
||||
|
||||
public BeatmapDetailAreaTabControl()
|
||||
{
|
||||
Height = HEIGHT;
|
||||
@ -43,7 +55,7 @@ namespace osu.Game.Screens.Select
|
||||
tabsContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = tabs = new OsuTabControl<BeatmapDetailTab>
|
||||
Child = tabs = new OsuTabControl<BeatmapDetailAreaTabItem>
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
@ -68,29 +80,22 @@ namespace osu.Game.Screens.Select
|
||||
private void load(OsuColour colour, OsuConfigManager config)
|
||||
{
|
||||
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
|
||||
|
||||
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
|
||||
|
||||
tabs.Current.BindTo(selectedTab);
|
||||
tabs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
private void invokeOnFilter()
|
||||
{
|
||||
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
|
||||
|
||||
modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint);
|
||||
|
||||
tabsContainer.Padding = new MarginPadding { Right = tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 100 };
|
||||
if (tabs.Current.Value.FilterableByMods)
|
||||
{
|
||||
modsCheckbox.FadeTo(1, 200, Easing.OutQuint);
|
||||
tabsContainer.Padding = new MarginPadding { Right = 100 };
|
||||
}
|
||||
else
|
||||
{
|
||||
modsCheckbox.FadeTo(0, 200, Easing.OutQuint);
|
||||
tabsContainer.Padding = new MarginPadding();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapDetailTab
|
||||
{
|
||||
Details,
|
||||
Local,
|
||||
Country,
|
||||
Global,
|
||||
Friends
|
||||
}
|
||||
}
|
||||
|
35
osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs
Normal file
35
osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class BeatmapDetailAreaTabItem : IEquatable<BeatmapDetailAreaTabItem>
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of this tab, to be displayed in the tab control.
|
||||
/// </summary>
|
||||
public abstract string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the contents of this tab can be filtered by the user's currently-selected mods.
|
||||
/// </summary>
|
||||
public virtual bool FilterableByMods => false;
|
||||
|
||||
public override string ToString() => Name;
|
||||
|
||||
public bool Equals(BeatmapDetailAreaTabItem other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
|
||||
return Name == other.Name;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Name != null ? Name.GetHashCode() : 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -35,6 +35,8 @@ namespace osu.Game.Screens.Select
|
||||
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
|
||||
}
|
||||
|
||||
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); // Todo: Temporary
|
||||
|
||||
protected override bool OnStart()
|
||||
{
|
||||
var item = new PlaylistItem
|
||||
|
143
osu.Game/Screens/Select/PlayBeatmapDetailArea.cs
Normal file
143
osu.Game/Screens/Select/PlayBeatmapDetailArea.cs
Normal file
@ -0,0 +1,143 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class PlayBeatmapDetailArea : BeatmapDetailArea
|
||||
{
|
||||
public readonly BeatmapLeaderboard Leaderboard;
|
||||
|
||||
public override WorkingBeatmap Beatmap
|
||||
{
|
||||
get => base.Beatmap;
|
||||
set
|
||||
{
|
||||
base.Beatmap = value;
|
||||
|
||||
Leaderboard.Beatmap = value is DummyWorkingBeatmap ? null : value?.BeatmapInfo;
|
||||
}
|
||||
}
|
||||
|
||||
private Bindable<TabType> selectedTab;
|
||||
|
||||
public PlayBeatmapDetailArea()
|
||||
{
|
||||
Add(Leaderboard = new BeatmapLeaderboard { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
selectedTab = config.GetBindable<TabType>(OsuSetting.BeatmapDetailTab);
|
||||
selectedTab.BindValueChanged(tab => CurrentTab.Value = getTabItemFromTabType(tab.NewValue), true);
|
||||
CurrentTab.BindValueChanged(tab => selectedTab.Value = getTabTypeFromTabItem(tab.NewValue));
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
Leaderboard.RefreshScores();
|
||||
}
|
||||
|
||||
protected override void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
|
||||
{
|
||||
base.OnTabChanged(tab, selectedMods);
|
||||
|
||||
Leaderboard.FilterMods = selectedMods;
|
||||
|
||||
switch (tab)
|
||||
{
|
||||
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboard:
|
||||
Leaderboard.Scope = leaderboard.Scope;
|
||||
Leaderboard.Show();
|
||||
break;
|
||||
|
||||
default:
|
||||
Leaderboard.Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Concat(new BeatmapDetailAreaTabItem[]
|
||||
{
|
||||
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local),
|
||||
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country),
|
||||
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global),
|
||||
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend),
|
||||
}).ToArray();
|
||||
|
||||
private BeatmapDetailAreaTabItem getTabItemFromTabType(TabType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TabType.Details:
|
||||
return new BeatmapDetailAreaDetailTabItem();
|
||||
|
||||
case TabType.Local:
|
||||
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local);
|
||||
|
||||
case TabType.Country:
|
||||
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country);
|
||||
|
||||
case TabType.Global:
|
||||
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
|
||||
|
||||
case TabType.Friends:
|
||||
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend);
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(type));
|
||||
}
|
||||
}
|
||||
|
||||
private TabType getTabTypeFromTabItem(BeatmapDetailAreaTabItem item)
|
||||
{
|
||||
switch (item)
|
||||
{
|
||||
case BeatmapDetailAreaDetailTabItem _:
|
||||
return TabType.Details;
|
||||
|
||||
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboardTab:
|
||||
switch (leaderboardTab.Scope)
|
||||
{
|
||||
case BeatmapLeaderboardScope.Local:
|
||||
return TabType.Local;
|
||||
|
||||
case BeatmapLeaderboardScope.Country:
|
||||
return TabType.Country;
|
||||
|
||||
case BeatmapLeaderboardScope.Global:
|
||||
return TabType.Global;
|
||||
|
||||
case BeatmapLeaderboardScope.Friend:
|
||||
return TabType.Friends;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(item));
|
||||
}
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(item));
|
||||
}
|
||||
}
|
||||
|
||||
public enum TabType
|
||||
{
|
||||
Details,
|
||||
Local,
|
||||
Country,
|
||||
Global,
|
||||
Friends
|
||||
}
|
||||
}
|
||||
}
|
@ -29,8 +29,12 @@ namespace osu.Game.Screens.Select
|
||||
ValidForResume = false;
|
||||
Edit();
|
||||
}, Key.Number4);
|
||||
|
||||
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
|
||||
}
|
||||
|
||||
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
@ -23,7 +23,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -207,11 +206,11 @@ namespace osu.Game.Screens.Select
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
},
|
||||
Child = BeatmapDetails = new BeatmapDetailArea
|
||||
Child = BeatmapDetails = CreateBeatmapDetailArea().With(d =>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 10, Right = 5 },
|
||||
},
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Padding = new MarginPadding { Top = 10, Right = 5 };
|
||||
})
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -262,8 +261,6 @@ namespace osu.Game.Screens.Select
|
||||
});
|
||||
}
|
||||
|
||||
BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect);
|
||||
@ -319,6 +316,11 @@ namespace osu.Game.Screens.Select
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the beatmap details to be displayed underneath the wedge.
|
||||
/// </summary>
|
||||
protected abstract BeatmapDetailArea CreateBeatmapDetailArea();
|
||||
|
||||
public void Edit(BeatmapInfo beatmap = null)
|
||||
{
|
||||
if (!AllowEditing)
|
||||
@ -533,7 +535,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Carousel.AllowSelection = true;
|
||||
|
||||
BeatmapDetails.Leaderboard.RefreshScores();
|
||||
BeatmapDetails.Refresh();
|
||||
|
||||
Beatmap.Value.Track.Looping = true;
|
||||
music?.ResetTrackAdjustments();
|
||||
@ -716,7 +718,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap, () =>
|
||||
// schedule done here rather than inside the dialog as the dialog may fade out and never callback.
|
||||
Schedule(() => BeatmapDetails.Leaderboard.RefreshScores())));
|
||||
Schedule(() => BeatmapDetails.Refresh())));
|
||||
}
|
||||
|
||||
public virtual bool OnPressed(GlobalAction action)
|
||||
|
Loading…
Reference in New Issue
Block a user