mirror of
https://github.com/ppy/osu.git
synced 2025-01-19 08:32:55 +08:00
updated to latest version with slider calc
This commit is contained in:
commit
0b794728ea
1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
@ -1 +1,2 @@
|
|||||||
|
github: ppy
|
||||||
custom: https://osu.ppy.sh/home/support
|
custom: https://osu.ppy.sh/home/support
|
||||||
|
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -79,9 +79,14 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||||
# FIXME: Suppress warnings from templates project
|
# FIXME: Suppress warnings from templates project
|
||||||
dotnet codefilesanity | while read -r line; do
|
exit_code=0
|
||||||
echo "::warning::$line"
|
while read -r line; do
|
||||||
done
|
if [[ ! -z "$line" ]]; then
|
||||||
|
echo "::error::$line"
|
||||||
|
exit_code=1
|
||||||
|
fi
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||||||
|
done <<< $(dotnet codefilesanity)
|
||||||
|
exit $exit_code
|
||||||
|
|
||||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||||
# - name: .NET Format (Dry Run)
|
# - name: .NET Format (Dry Run)
|
||||||
|
1
.github/workflows/diffcalc.yml
vendored
1
.github/workflows/diffcalc.yml
vendored
@ -53,6 +53,7 @@ jobs:
|
|||||||
diffcalc:
|
diffcalc:
|
||||||
name: Run
|
name: Run
|
||||||
runs-on: self-hosted
|
runs-on: self-hosted
|
||||||
|
timeout-minutes: 1440
|
||||||
if: needs.metadata.outputs.continue == 'yes'
|
if: needs.metadata.outputs.continue == 'yes'
|
||||||
needs: metadata
|
needs: metadata
|
||||||
strategy:
|
strategy:
|
||||||
|
@ -51,11 +51,11 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.924.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1013.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||||
<PackageReference Include="Realm" Version="10.5.0" />
|
<PackageReference Include="Realm" Version="10.6.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -140,10 +140,10 @@ namespace osu.Desktop
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switch (activity)
|
switch (activity)
|
||||||
{
|
{
|
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case UserActivity.InGame game:
|
case UserActivity.InGame game:
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return game.Beatmap.ToString();
|
return game.BeatmapInfo.ToString();
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|
|
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case UserActivity.Editing edit:
|
case UserActivity.Editing edit:
|
||||||
return edit.Beatmap.ToString();
|
return edit.BeatmapInfo.ToString();
|
||||||
|
|
||||||
case UserActivity.InLobby lobby:
|
case UserActivity.InLobby lobby:
|
||||||
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
|
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
|
||||||
|
@ -74,7 +74,10 @@ namespace osu.Desktop
|
|||||||
|
|
||||||
// we want to allow multiple instances to be started when in debug.
|
// we want to allow multiple instances to be started when in debug.
|
||||||
if (!DebugUtils.IsDebugBuild)
|
if (!DebugUtils.IsDebugBuild)
|
||||||
|
{
|
||||||
|
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tournamentClient)
|
if (tournamentClient)
|
||||||
|
@ -14,11 +14,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||||
|
|
||||||
[TestCase(4.050601681491468d, "diffcalc-test")]
|
[TestCase(4.0505463516206195d, "diffcalc-test")]
|
||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
[TestCase(5.169743871843191d, "diffcalc-test")]
|
[TestCase(5.1696411260785498d, "diffcalc-test")]
|
||||||
public void TestClockRateAdjusted(double expected, string name)
|
public void TestClockRateAdjusted(double expected, string name)
|
||||||
=> Test(expected, name, new CatchModDoubleTime());
|
=> Test(expected, name, new CatchModDoubleTime());
|
||||||
|
|
||||||
|
@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
|||||||
|
|
||||||
protected CatchSelectionBlueprintTestScene()
|
protected CatchSelectionBlueprintTestScene()
|
||||||
{
|
{
|
||||||
EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
|
EditorBeatmap = new EditorBeatmap(new CatchBeatmap()) { Difficulty = { CircleSize = 0 } };
|
||||||
EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0;
|
|
||||||
EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
|
EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
|
||||||
{
|
{
|
||||||
BeatLength = 100
|
BeatLength = 100
|
||||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||||
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
|||||||
protected override void AddHitObject(DrawableHitObject hitObject)
|
protected override void AddHitObject(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
|
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
|
||||||
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
|
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
base.AddHitObject(hitObject);
|
base.AddHitObject(hitObject);
|
||||||
}
|
}
|
||||||
|
@ -4,9 +4,9 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Extensions.ObjectExtensions;
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
@ -23,11 +23,12 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
|||||||
|
|
||||||
private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
|
private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override IBeatmap GetPlayableBeatmap()
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderTickRate = 5;
|
var playable = base.GetPlayableBeatmap();
|
||||||
Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity * 10;
|
playable.Difficulty.SliderTickRate = 5;
|
||||||
|
playable.Difficulty.SliderMultiplier = velocity * 10;
|
||||||
|
return playable;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
|||||||
X = x,
|
X = x,
|
||||||
Path = sliderPath,
|
Path = sliderPath,
|
||||||
};
|
};
|
||||||
EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity;
|
EditorBeatmap.Difficulty.SliderMultiplier = velocity;
|
||||||
EditorBeatmap.Add(hitObject);
|
EditorBeatmap.Add(hitObject);
|
||||||
EditorBeatmap.Update(hitObject);
|
EditorBeatmap.Update(hitObject);
|
||||||
Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
|
Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
|
||||||
|
@ -290,7 +290,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
|
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
|
||||||
|
|
||||||
public TestCatcher(DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty)
|
public TestCatcher(DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty)
|
||||||
: base(droppedObjectTarget, difficulty)
|
: base(droppedObjectTarget, difficulty)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -298,7 +298,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
|
|
||||||
public class TestKiaiFruit : Fruit
|
public class TestKiaiFruit : Fruit
|
||||||
{
|
{
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
|
|
||||||
private ScheduledDelegate addManyFruit;
|
private ScheduledDelegate addManyFruit;
|
||||||
|
|
||||||
private BeatmapDifficulty beatmapDifficulty;
|
private IBeatmapDifficultyInfo beatmapDifficulty;
|
||||||
|
|
||||||
public TestSceneCatcherArea()
|
public TestSceneCatcherArea()
|
||||||
{
|
{
|
||||||
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
|
|
||||||
private class TestCatcherArea : CatcherArea
|
private class TestCatcherArea : CatcherArea
|
||||||
{
|
{
|
||||||
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
|
public TestCatcherArea(IBeatmapDifficultyInfo beatmapDifficulty)
|
||||||
{
|
{
|
||||||
var droppedObjectContainer = new DroppedObjectContainer();
|
var droppedObjectContainer = new DroppedObjectContainer();
|
||||||
Add(droppedObjectContainer);
|
Add(droppedObjectContainer);
|
||||||
|
@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
|
|
||||||
palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||||
|
|
||||||
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;
|
||||||
|
|
||||||
// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
|
// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
|
||||||
// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
|
// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
|
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
|
||||||
|
|
||||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||||
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||||
|
|
||||||
return new CatchDifficultyAttributes
|
return new CatchDifficultyAttributes
|
||||||
{
|
{
|
||||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
|
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
|
||||||
foreach (var hitObject in beatmap.HitObjects
|
foreach (var hitObject in beatmap.HitObjects
|
||||||
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects : new[] { obj })
|
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects.AsEnumerable() : new[] { obj })
|
||||||
.Cast<CatchHitObject>()
|
.Cast<CatchHitObject>()
|
||||||
.OrderBy(x => x.StartTime))
|
.OrderBy(x => x.StartTime))
|
||||||
{
|
{
|
||||||
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||||
{
|
{
|
||||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
|
||||||
|
|
||||||
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
|
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
|
||||||
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
|
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.Difficulty.CircleSize - 5.5f) * 0.0625f);
|
||||||
|
|
||||||
return new Skill[]
|
return new Skill[]
|
||||||
{
|
{
|
||||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
|||||||
public class CatchEditorPlayfield : CatchPlayfield
|
public class CatchEditorPlayfield : CatchPlayfield
|
||||||
{
|
{
|
||||||
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
|
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
|
||||||
public CatchEditorPlayfield(BeatmapDifficulty difficulty)
|
public CatchEditorPlayfield(IBeatmapDifficultyInfo difficulty)
|
||||||
: base(difficulty)
|
: base(difficulty)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
|
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -128,11 +128,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int RandomSeed => (int)StartTime;
|
public int RandomSeed => (int)StartTime;
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||||
|
|
||||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||||
}
|
}
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public double SpanDuration => Duration / this.SpanCount();
|
public double SpanDuration => Duration / this.SpanCount();
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
internal CatcherArea CatcherArea { get; private set; }
|
internal CatcherArea CatcherArea { get; private set; }
|
||||||
|
|
||||||
private readonly BeatmapDifficulty difficulty;
|
private readonly IBeatmapDifficultyInfo difficulty;
|
||||||
|
|
||||||
public CatchPlayfield(BeatmapDifficulty difficulty)
|
public CatchPlayfield(IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
this.difficulty = difficulty;
|
this.difficulty = difficulty;
|
||||||
}
|
}
|
||||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
|
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
|
||||||
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
|
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
|
||||||
|
|
||||||
public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
|
public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty = null)
|
||||||
{
|
{
|
||||||
this.droppedObjectTarget = droppedObjectTarget;
|
this.droppedObjectTarget = droppedObjectTarget;
|
||||||
|
|
||||||
@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private static Vector2 calculateScale(BeatmapDifficulty difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||||
@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="difficulty">The beatmap difficulty.</param>
|
/// <param name="difficulty">The beatmap difficulty.</param>
|
||||||
public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
public static float CalculateCatchWidth(IBeatmapDifficultyInfo difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
|
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
|
||||||
|
@ -27,14 +27,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
Direction.Value = ScrollingDirection.Down;
|
Direction.Value = ScrollingDirection.Down;
|
||||||
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
|
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||||
|
|
||||||
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
|
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
|
||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
|
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.Difficulty);
|
||||||
|
|
||||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
|
||||||
|
|
||||||
|
@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
{
|
{
|
||||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||||
|
|
||||||
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
var roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
|
||||||
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
var roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
|
||||||
|
|
||||||
if (IsForCurrentRuleset)
|
if (IsForCurrentRuleset)
|
||||||
{
|
{
|
||||||
@ -71,9 +71,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
originalTargetColumns = TargetColumns;
|
originalTargetColumns = TargetColumns;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int GetColumnCountForNonConvert(BeatmapInfo beatmap)
|
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
|
||||||
{
|
{
|
||||||
var roundedCircleSize = Math.Round(beatmap.BaseDifficulty.CircleSize);
|
var roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
|
||||||
return (int)Math.Max(1, roundedCircleSize);
|
return (int)Math.Max(1, roundedCircleSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
|
|
||||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
IBeatmapDifficultyInfo difficulty = original.Difficulty;
|
||||||
|
|
||||||
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
||||||
Random = new FastRandom(seed);
|
Random = new FastRandom(seed);
|
||||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
StartTime = (int)Math.Round(hitObject.StartTime);
|
StartTime = (int)Math.Round(hitObject.StartTime);
|
||||||
|
|
||||||
// This matches stable's calculation.
|
// This matches stable's calculation.
|
||||||
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier);
|
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier);
|
||||||
|
|
||||||
SegmentDuration = (EndTime - StartTime) / SpanCount;
|
SegmentDuration = (EndTime - StartTime) / SpanCount;
|
||||||
}
|
}
|
||||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
if (drainTime == 0)
|
if (drainTime == 0)
|
||||||
drainTime = 10000;
|
drainTime = 10000;
|
||||||
|
|
||||||
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
|
IBeatmapDifficultyInfo difficulty = OriginalBeatmap.Difficulty;
|
||||||
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||||
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
||||||
|
|
||||||
@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
{
|
{
|
||||||
lowerBound ??= RandomStart;
|
lowerBound ??= RandomStart;
|
||||||
upperBound ??= TotalColumns;
|
upperBound ??= TotalColumns;
|
||||||
nextColumn ??= (_ => GetRandomColumn(lowerBound, upperBound));
|
nextColumn ??= _ => GetRandomColumn(lowerBound, upperBound);
|
||||||
|
|
||||||
// Check for the initial column
|
// Check for the initial column
|
||||||
if (isValid(initialColumn))
|
if (isValid(initialColumn))
|
||||||
@ -176,7 +176,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
|
|
||||||
return initialColumn;
|
return initialColumn;
|
||||||
|
|
||||||
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
|
bool isValid(int column)
|
||||||
|
{
|
||||||
|
if (validation?.Invoke(column) == false)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
foreach (var p in patterns)
|
||||||
|
{
|
||||||
|
if (p.ColumnHasObject(column))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -12,46 +12,68 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class Pattern
|
internal class Pattern
|
||||||
{
|
{
|
||||||
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
|
private List<ManiaHitObject> hitObjects;
|
||||||
|
private HashSet<int> containedColumns;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// All the hit objects contained in this pattern.
|
/// All the hit objects contained in this pattern.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
|
public IEnumerable<ManiaHitObject> HitObjects => hitObjects ?? Enumerable.Empty<ManiaHitObject>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check whether a column of this patterns contains a hit object.
|
/// Check whether a column of this patterns contains a hit object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="column">The column index.</param>
|
/// <param name="column">The column index.</param>
|
||||||
/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
|
/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
|
||||||
public bool ColumnHasObject(int column) => hitObjects.Exists(h => h.Column == column);
|
public bool ColumnHasObject(int column) => containedColumns?.Contains(column) == true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Amount of columns taken up by hit objects in this pattern.
|
/// Amount of columns taken up by hit objects in this pattern.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int ColumnWithObjects => HitObjects.GroupBy(h => h.Column).Count();
|
public int ColumnWithObjects => containedColumns?.Count ?? 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a hit object to this pattern.
|
/// Adds a hit object to this pattern.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The hit object to add.</param>
|
/// <param name="hitObject">The hit object to add.</param>
|
||||||
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
|
public void Add(ManiaHitObject hitObject)
|
||||||
|
{
|
||||||
|
prepareStorage();
|
||||||
|
|
||||||
|
hitObjects.Add(hitObject);
|
||||||
|
containedColumns.Add(hitObject.Column);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Copies hit object from another pattern to this one.
|
/// Copies hit object from another pattern to this one.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="other">The other pattern.</param>
|
/// <param name="other">The other pattern.</param>
|
||||||
public void Add(Pattern other) => hitObjects.AddRange(other.HitObjects);
|
public void Add(Pattern other)
|
||||||
|
{
|
||||||
|
prepareStorage();
|
||||||
|
|
||||||
|
if (other.hitObjects != null)
|
||||||
|
{
|
||||||
|
hitObjects.AddRange(other.hitObjects);
|
||||||
|
|
||||||
|
foreach (var h in other.hitObjects)
|
||||||
|
containedColumns.Add(h.Column);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Clears this pattern, removing all hit objects.
|
/// Clears this pattern, removing all hit objects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Clear() => hitObjects.Clear();
|
public void Clear()
|
||||||
|
{
|
||||||
|
hitObjects?.Clear();
|
||||||
|
containedColumns?.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
private void prepareStorage()
|
||||||
/// Removes a hit object from this pattern.
|
{
|
||||||
/// </summary>
|
hitObjects ??= new List<ManiaHitObject>();
|
||||||
/// <param name="hitObject">The hit object to remove.</param>
|
containedColumns ??= new HashSet<int>();
|
||||||
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -41,15 +41,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
|
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
|
||||||
|
|
||||||
HitWindows hitWindows = new ManiaHitWindows();
|
HitWindows hitWindows = new ManiaHitWindows();
|
||||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||||
|
|
||||||
return new ManiaDifficultyAttributes
|
return new ManiaDifficultyAttributes
|
||||||
{
|
{
|
||||||
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
|
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
|
||||||
Mods = mods,
|
Mods = mods,
|
||||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
|
||||||
GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate),
|
ScoreMultiplier = getScoreMultiplier(mods),
|
||||||
ScoreMultiplier = getScoreMultiplier(beatmap, mods),
|
|
||||||
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
||||||
Skills = skills
|
Skills = skills
|
||||||
};
|
};
|
||||||
@ -70,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
|
||||||
{
|
{
|
||||||
new Strain(mods, ((ManiaBeatmap)beatmap).TotalColumns)
|
new Strain(mods, ((ManiaBeatmap)Beatmap).TotalColumns)
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override Mod[] DifficultyAdjustmentMods
|
protected override Mod[] DifficultyAdjustmentMods
|
||||||
@ -138,7 +137,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods)
|
private double getScoreMultiplier(Mod[] mods)
|
||||||
{
|
{
|
||||||
double scoreMultiplier = 1;
|
double scoreMultiplier = 1;
|
||||||
|
|
||||||
@ -154,7 +153,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
var maniaBeatmap = (ManiaBeatmap)Beatmap;
|
||||||
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
|
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
|
||||||
|
|
||||||
if (diff > 0)
|
if (diff > 0)
|
||||||
|
@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
private FilterCriteria.OptionalRange<float> keys;
|
private FilterCriteria.OptionalRange<float> keys;
|
||||||
|
|
||||||
public bool Matches(BeatmapInfo beatmap)
|
public bool Matches(BeatmapInfo beatmapInfo)
|
||||||
{
|
{
|
||||||
return !keys.HasFilter || (beatmap.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmap)));
|
return !keys.HasFilter || (beatmapInfo.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
||||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double tickSpacing = 50;
|
private double tickSpacing = 50;
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
// Mania doesn't care about global velocity
|
// Mania doesn't care about global velocity
|
||||||
p.Velocity = 1;
|
p.Velocity = 1;
|
||||||
p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
|
p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier;
|
||||||
|
|
||||||
// For non-mania beatmap, speed changes should only happen through timing points
|
// For non-mania beatmap, speed changes should only happen through timing points
|
||||||
if (!isForCurrentRuleset)
|
if (!isForCurrentRuleset)
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
public class CheckTooShortSpinnersTest
|
public class CheckTooShortSpinnersTest
|
||||||
{
|
{
|
||||||
private CheckTooShortSpinners check;
|
private CheckTooShortSpinners check;
|
||||||
private BeatmapDifficulty difficulty;
|
private IBeatmapDifficultyInfo difficulty;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup()
|
public void Setup()
|
||||||
@ -81,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
assertTooShort(new List<HitObject> { spinnerHighOd }, difficultyHighOd);
|
assertTooShort(new List<HitObject> { spinnerHighOd }, difficultyHighOd);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void assertOk(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
private void assertOk(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
||||||
{
|
{
|
||||||
Assert.That(check.Run(getContext(hitObjects, beatmapDifficulty)), Is.Empty);
|
Assert.That(check.Run(getContext(hitObjects, beatmapDifficulty)), Is.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void assertVeryShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
private void assertVeryShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
||||||
{
|
{
|
||||||
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
||||||
|
|
||||||
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateVeryShort);
|
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateVeryShort);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void assertTooShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
private void assertTooShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
||||||
{
|
{
|
||||||
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
||||||
|
|
||||||
@ -102,12 +102,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateTooShort);
|
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateTooShort);
|
||||||
}
|
}
|
||||||
|
|
||||||
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
|
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
var beatmap = new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = hitObjects,
|
HitObjects = hitObjects,
|
||||||
BeatmapInfo = new BeatmapInfo { BaseDifficulty = beatmapDifficulty }
|
BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
|
||||||
};
|
};
|
||||||
|
|
||||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup() => Schedule(() =>
|
public void Setup() => Schedule(() =>
|
||||||
{
|
{
|
||||||
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
editorBeatmap.Difficulty.SliderMultiplier = 1;
|
||||||
editorBeatmap.ControlPointInfo.Clear();
|
editorBeatmap.ControlPointInfo.Clear();
|
||||||
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
||||||
|
|
||||||
|
@ -45,8 +45,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
|||||||
{
|
{
|
||||||
new Spinner
|
new Spinner
|
||||||
{
|
{
|
||||||
Duration = 2000,
|
Duration = 6000,
|
||||||
Position = OsuPlayfield.BASE_SIZE / 2
|
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -4,13 +4,11 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Testing;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||||
@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
|||||||
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
|
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
|
||||||
|
|
||||||
private bool objectWithIncreasedVisibilityHasIndex(int index)
|
private bool objectWithIncreasedVisibilityHasIndex(int index)
|
||||||
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.ChildrenOfType<GameplayBeatmap>().Single().HitObjects[index];
|
=> Player.GameplayState.Mods.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
|
||||||
|
|
||||||
private class TestOsuModHidden : OsuModHidden
|
private class TestOsuModHidden : OsuModHidden
|
||||||
{
|
{
|
||||||
|
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||||
|
|
||||||
[TestCase(6.6634445062299665d, "diffcalc-test")]
|
[TestCase(6.5867229481955389d, "diffcalc-test")]
|
||||||
[TestCase(1.0414203870195022d, "zero-length-sliders")]
|
[TestCase(1.0416315570967911d, "zero-length-sliders")]
|
||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
[TestCase(8.3858089051603368d, "diffcalc-test")]
|
[TestCase(8.2730989071947896d, "diffcalc-test")]
|
||||||
[TestCase(1.2723279173428435d, "zero-length-sliders")]
|
[TestCase(1.2726413186221039d, "zero-length-sliders")]
|
||||||
public void TestClockRateAdjusted(double expected, string name)
|
public void TestClockRateAdjusted(double expected, string name)
|
||||||
=> Test(expected, name, new OsuModDoubleTime());
|
=> Test(expected, name, new OsuModDoubleTime());
|
||||||
|
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 241 KiB After Width: | Height: | Size: 26 KiB |
@ -0,0 +1,3 @@
|
|||||||
|
[General]
|
||||||
|
Version: latest
|
||||||
|
HitCircleOverlayAboveNumber: 0
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
Position = new Vector2(100, 300),
|
Position = new Vector2(100, 300),
|
||||||
},
|
},
|
||||||
accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
|
accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
@ -17,6 +17,7 @@ using osu.Framework.Testing.Input;
|
|||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Skinning;
|
using osu.Game.Rulesets.Osu.Skinning;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
public class TestSceneGameplayCursor : OsuSkinnableTestScene
|
public class TestSceneGameplayCursor : OsuSkinnableTestScene
|
||||||
{
|
{
|
||||||
[Cached]
|
[Cached]
|
||||||
private GameplayBeatmap gameplayBeatmap;
|
private GameplayState gameplayState;
|
||||||
|
|
||||||
private OsuCursorContainer lastContainer;
|
private OsuCursorContainer lastContainer;
|
||||||
|
|
||||||
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
public TestSceneGameplayCursor()
|
public TestSceneGameplayCursor()
|
||||||
{
|
{
|
||||||
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
var ruleset = new OsuRuleset();
|
||||||
|
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
|
||||||
|
|
||||||
AddStep("change background colour", () =>
|
AddStep("change background colour", () =>
|
||||||
{
|
{
|
||||||
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddSliderStep("circle size", 0f, 10f, 0f, val =>
|
AddSliderStep("circle size", 0f, 10f, 0f, val =>
|
||||||
{
|
{
|
||||||
config.SetValue(OsuSetting.AutoCursorSize, true);
|
config.SetValue(OsuSetting.AutoCursorSize, true);
|
||||||
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
|
gameplayState.Beatmap.Difficulty.CircleSize = val;
|
||||||
Scheduler.AddOnce(() => loadContent(false));
|
Scheduler.AddOnce(() => loadContent(false));
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
public void TestSizing(int circleSize, float userScale)
|
public void TestSizing(int circleSize, float userScale)
|
||||||
{
|
{
|
||||||
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
|
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
|
||||||
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
|
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.Difficulty.CircleSize = circleSize);
|
||||||
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
|
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
|
||||||
|
|
||||||
AddStep("load content", () => loadContent());
|
AddStep("load content", () => loadContent());
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
};
|
};
|
||||||
|
|
||||||
var hitWindows = new OsuHitWindows();
|
var hitWindows = new OsuHitWindows();
|
||||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||||
|
|
||||||
CreateModTest(new ModTestData
|
CreateModTest(new ModTestData
|
||||||
{
|
{
|
||||||
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
};
|
};
|
||||||
|
|
||||||
var hitWindows = new OsuHitWindows();
|
var hitWindows = new OsuHitWindows();
|
||||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||||
|
|
||||||
CreateModTest(new ModTestData
|
CreateModTest(new ModTestData
|
||||||
{
|
{
|
||||||
|
@ -400,9 +400,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||||
{
|
{
|
||||||
HitObjects = hitObjects,
|
HitObjects = hitObjects,
|
||||||
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||||
BeatmapInfo =
|
BeatmapInfo =
|
||||||
{
|
{
|
||||||
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
|
||||||
Ruleset = new OsuRuleset().RulesetInfo
|
Ruleset = new OsuRuleset().RulesetInfo
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
@ -452,7 +452,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private class TestSpinner : Spinner
|
private class TestSpinner : Spinner
|
||||||
{
|
{
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
SpinsRequired = 1;
|
SpinsRequired = 1;
|
||||||
|
@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
||||||
{
|
{
|
||||||
|
private const double spinner_start_time = 100;
|
||||||
|
private const double spinner_duration = 6000;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private AudioManager audioManager { get; set; }
|
private AudioManager audioManager { get; set; }
|
||||||
|
|
||||||
@ -77,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
|
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
|
||||||
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
|
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
|
||||||
|
|
||||||
addSeekStep(5000);
|
addSeekStep(spinner_start_time + 5000);
|
||||||
AddStep("retrieve disc rotation", () =>
|
AddStep("retrieve disc rotation", () =>
|
||||||
{
|
{
|
||||||
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
||||||
@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||||
|
|
||||||
addSeekStep(2500);
|
addSeekStep(spinner_start_time + 2500);
|
||||||
AddAssert("disc rotation rewound",
|
AddAssert("disc rotation rewound",
|
||||||
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
||||||
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
|
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
|
||||||
@ -102,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
||||||
|
|
||||||
addSeekStep(5000);
|
addSeekStep(spinner_start_time + 5000);
|
||||||
AddAssert("is disc rotation almost same",
|
AddAssert("is disc rotation almost same",
|
||||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
|
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
|
||||||
AddAssert("is symbol rotation almost same",
|
AddAssert("is symbol rotation almost same",
|
||||||
@ -140,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestSpinnerNormalBonusRewinding()
|
public void TestSpinnerNormalBonusRewinding()
|
||||||
{
|
{
|
||||||
addSeekStep(1000);
|
addSeekStep(spinner_start_time + 1000);
|
||||||
|
|
||||||
AddAssert("player score matching expected bonus score", () =>
|
AddAssert("player score matching expected bonus score", () =>
|
||||||
{
|
{
|
||||||
@ -201,24 +204,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
|
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay
|
|
||||||
{
|
|
||||||
Frames = scoreReplay
|
|
||||||
.Frames
|
|
||||||
.Cast<OsuReplayFrame>()
|
|
||||||
.Select(replayFrame =>
|
|
||||||
{
|
|
||||||
var adjustedTime = replayFrame.Time * rate;
|
|
||||||
return new OsuReplayFrame(adjustedTime, replayFrame.Position, replayFrame.Actions.ToArray());
|
|
||||||
})
|
|
||||||
.Cast<ReplayFrame>()
|
|
||||||
.ToList()
|
|
||||||
};
|
|
||||||
|
|
||||||
private void addSeekStep(double time)
|
private void addSeekStep(double time)
|
||||||
{
|
{
|
||||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||||
|
|
||||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -241,7 +229,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new Spinner
|
new Spinner
|
||||||
{
|
{
|
||||||
Position = new Vector2(256, 192),
|
Position = new Vector2(256, 192),
|
||||||
EndTime = 6000,
|
StartTime = spinner_start_time,
|
||||||
|
Duration = spinner_duration
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -412,7 +412,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private class TestSpinner : Spinner
|
private class TestSpinner : Spinner
|
||||||
{
|
{
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
SpinsRequired = 1;
|
SpinsRequired = 1;
|
||||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
public double FlashlightRating { get; set; }
|
public double FlashlightRating { get; set; }
|
||||||
public double ApproachRate { get; set; }
|
public double ApproachRate { get; set; }
|
||||||
public double OverallDifficulty { get; set; }
|
public double OverallDifficulty { get; set; }
|
||||||
|
public double DrainRate { get; set; }
|
||||||
public int HitCircleCount { get; set; }
|
public int HitCircleCount { get; set; }
|
||||||
public int SpinnerCount { get; set; }
|
public int SpinnerCount { get; set; }
|
||||||
}
|
}
|
||||||
|
@ -37,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||||
double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
||||||
|
|
||||||
|
if (mods.Any(h => h is OsuModRelax))
|
||||||
|
speedRating = 0.0;
|
||||||
|
|
||||||
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
|
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
|
||||||
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
|
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
|
||||||
double baseFlashlightPerformance = 0.0;
|
double baseFlashlightPerformance = 0.0;
|
||||||
@ -53,7 +56,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
|
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
|
||||||
|
|
||||||
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||||
|
double drainRate = beatmap.Difficulty.DrainRate;
|
||||||
|
|
||||||
int maxCombo = beatmap.HitObjects.Count;
|
int maxCombo = beatmap.HitObjects.Count;
|
||||||
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
||||||
@ -71,6 +75,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
FlashlightRating = flashlightRating,
|
FlashlightRating = flashlightRating,
|
||||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||||
|
DrainRate = drainRate,
|
||||||
MaxCombo = maxCombo,
|
MaxCombo = maxCombo,
|
||||||
HitCircleCount = hitCirclesCount,
|
HitCircleCount = hitCirclesCount,
|
||||||
SpinnerCount = spinnerCount,
|
SpinnerCount = spinnerCount,
|
||||||
@ -95,10 +100,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||||
{
|
{
|
||||||
HitWindows hitWindows = new OsuHitWindows();
|
HitWindows hitWindows = new OsuHitWindows();
|
||||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||||
|
|
||||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
|
||||||
hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
|
|
||||||
|
|
||||||
return new Skill[]
|
return new Skill[]
|
||||||
{
|
{
|
||||||
|
@ -40,15 +40,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||||
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||||
|
|
||||||
// Custom multipliers for NoFail and SpunOut.
|
|
||||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||||
|
|
||||||
|
// Custom multipliers for NoFail and SpunOut.
|
||||||
if (mods.Any(m => m is OsuModNoFail))
|
if (mods.Any(m => m is OsuModNoFail))
|
||||||
multiplier *= Math.Max(0.90, 1.0 - 0.02 * countMiss);
|
multiplier *= Math.Max(0.90, 1.0 - 0.02 * countMiss);
|
||||||
|
|
||||||
if (mods.Any(m => m is OsuModSpunOut))
|
if (mods.Any(m => m is OsuModSpunOut))
|
||||||
multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
|
multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
|
||||||
|
|
||||||
|
if (mods.Any(h => h is OsuModRelax))
|
||||||
|
{
|
||||||
|
countMiss += countOk + countMeh;
|
||||||
|
multiplier *= 0.6;
|
||||||
|
}
|
||||||
|
|
||||||
double aimValue = computeAimValue();
|
double aimValue = computeAimValue();
|
||||||
double speedValue = computeSpeedValue();
|
double speedValue = computeSpeedValue();
|
||||||
double accuracyValue = computeAccuracyValue();
|
double accuracyValue = computeAccuracyValue();
|
||||||
@ -108,14 +114,18 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||||
|
|
||||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
if (mods.Any(m => m is OsuModBlinds))
|
||||||
if (mods.Any(h => h is OsuModHidden))
|
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * countMiss)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
|
||||||
|
else if (mods.Any(h => h is OsuModHidden))
|
||||||
|
{
|
||||||
|
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||||
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||||
|
}
|
||||||
|
|
||||||
aimValue *= approachRateBonus;
|
aimValue *= approachRateBonus;
|
||||||
|
|
||||||
// Scale the aim value with accuracy _slightly_.
|
// Scale the aim value with accuracy
|
||||||
aimValue *= 0.5 + accuracy / 2.0;
|
aimValue *= accuracy;
|
||||||
// It is important to also consider accuracy difficulty when doing that.
|
// It is important to also consider accuracy difficulty when doing that.
|
||||||
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||||
|
|
||||||
@ -147,11 +157,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||||
|
|
||||||
if (mods.Any(m => m is OsuModHidden))
|
if (mods.Any(m => m is OsuModBlinds))
|
||||||
|
{
|
||||||
|
// Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given.
|
||||||
|
speedValue *= 1.12;
|
||||||
|
}
|
||||||
|
else if (mods.Any(m => m is OsuModHidden))
|
||||||
|
{
|
||||||
|
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||||
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||||
|
}
|
||||||
|
|
||||||
// Scale the speed value with accuracy and OD.
|
// Scale the speed value with accuracy and OD.
|
||||||
speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
|
speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
|
||||||
|
|
||||||
// Scale the speed value with # of 50s to punish doubletapping.
|
// Scale the speed value with # of 50s to punish doubletapping.
|
||||||
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||||
|
|
||||||
@ -160,6 +179,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
private double computeAccuracyValue()
|
private double computeAccuracyValue()
|
||||||
{
|
{
|
||||||
|
if (mods.Any(h => h is OsuModRelax))
|
||||||
|
return 0.0;
|
||||||
|
|
||||||
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
|
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
|
||||||
double betterAccuracyPercentage;
|
double betterAccuracyPercentage;
|
||||||
int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
|
int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
|
||||||
@ -180,8 +202,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
|
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
|
||||||
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
|
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
|
||||||
|
|
||||||
if (mods.Any(m => m is OsuModHidden))
|
// Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given.
|
||||||
|
if (mods.Any(m => m is OsuModBlinds))
|
||||||
|
accuracyValue *= 1.14;
|
||||||
|
else if (mods.Any(m => m is OsuModHidden))
|
||||||
accuracyValue *= 1.08;
|
accuracyValue *= 1.08;
|
||||||
|
|
||||||
if (mods.Any(m => m is OsuModFlashlight))
|
if (mods.Any(m => m is OsuModFlashlight))
|
||||||
accuracyValue *= 1.02;
|
accuracyValue *= 1.02;
|
||||||
|
|
||||||
|
@ -22,25 +22,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
public double JumpDistance { get; private set; }
|
public double JumpDistance { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Normalized Vector from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
|
/// Minimum distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Vector2 JumpVector { get; private set; }
|
public double MovementDistance { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>JumpTravel
|
||||||
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
|
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double TravelDistance { get; private set; }
|
public double TravelDistance { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Normalized Vector from the start position of the previous <see cref="OsuDifficultyHitObject"/> to the end position of the previous <see cref="OsuDifficultyHitObject"/>.
|
|
||||||
/// </summary>
|
|
||||||
public Vector2 TravelVector { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
|
|
||||||
/// </summary>
|
|
||||||
public readonly double TravelTime;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Angle the player has to take to hit this <see cref="OsuDifficultyHitObject"/>.
|
/// Angle the player has to take to hit this <see cref="OsuDifficultyHitObject"/>.
|
||||||
/// Calculated as the angle between the circles (current-2, current-1, current).
|
/// Calculated as the angle between the circles (current-2, current-1, current).
|
||||||
@ -48,7 +38,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
public double? Angle { get; private set; }
|
public double? Angle { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
|
/// Milliseconds elapsed since the end time of the Previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms.
|
||||||
|
/// </summary>
|
||||||
|
public double MovementTime { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Milliseconds elapsed since from the start time of the Previous <see cref="OsuDifficultyHitObject"/> to the end time of the same Previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms.
|
||||||
|
/// </summary>
|
||||||
|
public double TravelTime { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly double StrainTime;
|
public readonly double StrainTime;
|
||||||
|
|
||||||
@ -61,13 +61,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
this.lastLastObject = (OsuHitObject)lastLastObject;
|
this.lastLastObject = (OsuHitObject)lastLastObject;
|
||||||
this.lastObject = (OsuHitObject)lastObject;
|
this.lastObject = (OsuHitObject)lastObject;
|
||||||
|
|
||||||
setDistances();
|
|
||||||
|
|
||||||
// Capped to 25ms to prevent difficulty calculation breaking from simulatenous objects.
|
// Capped to 25ms to prevent difficulty calculation breaking from simulatenous objects.
|
||||||
StrainTime = Math.Max(DeltaTime, 25);
|
StrainTime = Math.Max(DeltaTime, 25);
|
||||||
|
|
||||||
|
setDistances(clockRate);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setDistances()
|
private void setDistances(double clockRate)
|
||||||
{
|
{
|
||||||
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
|
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||||
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
|
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
|
||||||
@ -81,9 +81,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
if (lastObject is Slider lastSlider)
|
if (lastObject is Slider lastSlider)
|
||||||
{
|
{
|
||||||
computeSliderCursorPosition(lastSlider);
|
computeSliderCursorPosition(lastSlider);
|
||||||
|
|
||||||
TravelVector = Vector2.Multiply(Vector2.Subtract(lastSlider.TailCircle.Position, lastSlider.HeadCircle.Position), scalingFactor);
|
|
||||||
TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
|
TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
|
||||||
|
TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, 0);
|
||||||
|
MovementTime = Math.Max(StrainTime - TravelTime, 0);
|
||||||
|
MovementDistance = Math.Max(0, Vector2.Subtract(lastSlider.TailCircle.StackedPosition, BaseObject.StackedPosition).Length - 0) * scalingFactor;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
|
Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
|
||||||
@ -91,8 +92,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
// Don't need to jump to reach spinners
|
// Don't need to jump to reach spinners
|
||||||
if (!(BaseObject is Spinner))
|
if (!(BaseObject is Spinner))
|
||||||
{
|
{
|
||||||
JumpVector = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor);
|
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
|
||||||
JumpDistance = JumpVector.Length;
|
MovementDistance = Math.Min(JumpDistance, MovementDistance);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lastLastObject != null)
|
if (lastLastObject != null)
|
||||||
@ -129,6 +130,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
|
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
|
||||||
float dist = diff.Length;
|
float dist = diff.Length;
|
||||||
|
|
||||||
|
slider.LazyTravelTime = t - slider.StartTime;
|
||||||
|
|
||||||
if (dist > approxFollowCircleRadius)
|
if (dist > approxFollowCircleRadius)
|
||||||
{
|
{
|
||||||
// The cursor would be outside the follow circle, we need to move it
|
// The cursor would be outside the follow circle, we need to move it
|
||||||
|
@ -7,7 +7,6 @@ using osu.Game.Rulesets.Mods;
|
|||||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||||
{
|
{
|
||||||
@ -23,15 +22,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
protected override int HistoryLength => 2;
|
protected override int HistoryLength => 2;
|
||||||
|
|
||||||
protected override double SkillMultiplier => 24.75;
|
private const double wide_angle_multiplier = 1.5;
|
||||||
protected override double StrainDecayBase => 0.15;
|
private const double acute_angle_multiplier = 2.0;
|
||||||
|
private const double slider_multiplier = 2.75;
|
||||||
|
|
||||||
private const double wide_angle_multiplier = 1.0;
|
private double currentStrain = 1;
|
||||||
private const double acute_angle_multiplier = 1.0;
|
|
||||||
private const double rhythm_variance_multiplier = 1.0;
|
|
||||||
private const double slider_multiplier = 4.25;
|
|
||||||
|
|
||||||
protected override double StrainValueOf(DifficultyHitObject current)
|
private double skillMultiplier => 23.25;
|
||||||
|
private double strainDecayBase => 0.15;
|
||||||
|
|
||||||
|
private double strainValueOf(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
if (current.BaseObject is Spinner || Previous.Count <= 1)
|
if (current.BaseObject is Spinner || Previous.Count <= 1)
|
||||||
return 0;
|
return 0;
|
||||||
@ -40,82 +40,84 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
var osuPrevObj = (OsuDifficultyHitObject)Previous[0];
|
var osuPrevObj = (OsuDifficultyHitObject)Previous[0];
|
||||||
var osuLastObj = (OsuDifficultyHitObject)Previous[1];
|
var osuLastObj = (OsuDifficultyHitObject)Previous[1];
|
||||||
|
|
||||||
var currVector = Vector2.Divide(osuCurrObj.JumpVector, (float)osuCurrObj.StrainTime);
|
double currVelocity = osuCurrObj.JumpDistance / osuCurrObj.StrainTime; // Start iwth the base distance / time
|
||||||
var prevVector = Vector2.Divide(osuPrevObj.JumpVector, (float)osuPrevObj.StrainTime);
|
|
||||||
|
|
||||||
// Start with regular velocity.
|
if (osuPrevObj.BaseObject is Slider) // If object is a slider
|
||||||
double aimStrain = currVector.Length;
|
|
||||||
|
|
||||||
if (Precision.AlmostEquals(osuCurrObj.StrainTime, osuPrevObj.StrainTime, 10)) // Rhythms are the same.
|
|
||||||
{
|
{
|
||||||
if (osuCurrObj.Angle != null)
|
double movementVelocity = osuCurrObj.MovementDistance / osuCurrObj.MovementTime; // calculate the movement velocity from slider end to next note
|
||||||
|
double travelVelocity = osuCurrObj.TravelDistance / osuCurrObj.TravelTime; // calculate the slider velocity from slider head to lazy end.
|
||||||
|
|
||||||
|
currVelocity = Math.Max(currVelocity, movementVelocity + travelVelocity); // take the larger total combined velocity.
|
||||||
|
}
|
||||||
|
|
||||||
|
double prevVelocity = osuPrevObj.JumpDistance / osuPrevObj.StrainTime; // do the same for the previous velocity.
|
||||||
|
|
||||||
|
if (osuLastObj.BaseObject is Slider)
|
||||||
|
{
|
||||||
|
double movementVelocity = osuPrevObj.MovementDistance / osuPrevObj.MovementTime;
|
||||||
|
double travelVelocity = osuPrevObj.TravelDistance / osuPrevObj.TravelTime;
|
||||||
|
|
||||||
|
prevVelocity = Math.Max(prevVelocity, movementVelocity + travelVelocity);
|
||||||
|
}
|
||||||
|
|
||||||
|
double angleBonus = 0;
|
||||||
|
|
||||||
|
double aimStrain = currVelocity; // Start strain with regular velocity.
|
||||||
|
|
||||||
|
if (Precision.AlmostEquals(osuCurrObj.StrainTime, osuPrevObj.StrainTime, 10)) // If rhythms are the same.
|
||||||
|
{
|
||||||
|
if (osuCurrObj.Angle != null && osuPrevObj.Angle != null)
|
||||||
{
|
{
|
||||||
double angle = osuCurrObj.Angle.Value;
|
double currAngle = osuCurrObj.Angle.Value;
|
||||||
|
double prevAngle = osuPrevObj.Angle.Value;
|
||||||
|
|
||||||
// Rewarding angles, take the smaller velocity as base.
|
// Rewarding angles, take the smaller velocity as base.
|
||||||
double angleBonus = Math.Min(currVector.Length, prevVector.Length);
|
angleBonus = Math.Min(currVelocity, prevVelocity);
|
||||||
|
|
||||||
double wideAngleBonus = calcWideAngleBonus(angle);
|
double wideAngleBonus = calcWideAngleBonus(currAngle);
|
||||||
double acuteAngleBonus = calcAcuteAngleBonus(angle);
|
double acuteAngleBonus = calcAcuteAngleBonus(currAngle);
|
||||||
|
|
||||||
if (osuCurrObj.StrainTime > 100)
|
if (osuCurrObj.StrainTime > 100) // Only buff deltaTime exceeding 300 bpm 1/2.
|
||||||
acuteAngleBonus = 0;
|
acuteAngleBonus = 0;
|
||||||
else
|
else
|
||||||
{
|
acuteAngleBonus *= calcAcuteAngleBonus(prevAngle) // Multiply by previous angle, we don't want to buff unless this is a wiggle type pattern.
|
||||||
acuteAngleBonus *= Math.Min(2, Math.Pow((100 - osuCurrObj.StrainTime) / 15, 1.5));
|
* Math.Min(angleBonus, 125 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
|
||||||
wideAngleBonus *= Math.Pow(osuCurrObj.StrainTime / 100, 6);
|
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, (100 - osuCurrObj.StrainTime) / 25)), 2) // scale buff from 150 bpm 1/4 to 200 bpm 1/4
|
||||||
}
|
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Min(100, osuCurrObj.JumpDistance) - 50) / 50), 2); // Buff distance exceeding 50 (radius) up to 100 (diameter).
|
||||||
|
|
||||||
if (acuteAngleBonus > wideAngleBonus)
|
wideAngleBonus *= angleBonus * (1 - Math.Pow(calcWideAngleBonus(prevAngle), 3)); // Penalize wide angles if they're repeated, reducing the penalty as the prevAngle gets more acute.
|
||||||
angleBonus = Math.Min(angleBonus, 150 / osuCurrObj.StrainTime) * Math.Min(1, Math.Pow(Math.Min(osuCurrObj.JumpDistance, osuPrevObj.JumpDistance) / 150, 2));
|
|
||||||
|
|
||||||
angleBonus *= Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier);
|
angleBonus = acuteAngleBonus * acute_angle_multiplier + wideAngleBonus * wide_angle_multiplier; // add the anglebuffs together.
|
||||||
|
|
||||||
// add in angle velocity.
|
|
||||||
aimStrain += angleBonus;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // There is a rhythm change
|
|
||||||
{
|
|
||||||
// Rewarding rhythm, take the smaller velocity as base.
|
|
||||||
double rhythmBonus = Math.Min(currVector.Length, prevVector.Length);
|
|
||||||
|
|
||||||
if (osuCurrObj.StrainTime + 10 < osuPrevObj.StrainTime && osuPrevObj.StrainTime > osuLastObj.StrainTime + 10)
|
|
||||||
// Don't want to reward for a rhythm change back to back (unless its a double, which is why this only checks for fast -> slow -> fast).
|
|
||||||
rhythmBonus = 0;
|
|
||||||
|
|
||||||
aimStrain += rhythmBonus * rhythm_variance_multiplier; // add in rhythm velocity.
|
|
||||||
}
|
|
||||||
|
|
||||||
if (osuCurrObj.TravelDistance != 0)
|
if (osuCurrObj.TravelDistance != 0)
|
||||||
{
|
{
|
||||||
double sliderBonus = (Math.Max(0, Vector2.Subtract(osuCurrObj.TravelVector, osuCurrObj.JumpVector).Length - osuCurrObj.JumpDistance) + osuCurrObj.TravelDistance) / osuCurrObj.StrainTime;
|
sliderBonus = osuCurrObj.TravelDistance / osuCurrObj.TravelTime; // add some slider rewards
|
||||||
|
|
||||||
// Add in slider velocity.
|
|
||||||
aimStrain += sliderBonus * slider_multiplier;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
aimStrain += angleBonus; // Add in angle bonus.
|
||||||
|
aimStrain += sliderBonus * slider_multiplier; // Add in additional slider velocity.
|
||||||
|
|
||||||
return aimStrain;
|
return aimStrain;
|
||||||
}
|
}
|
||||||
|
|
||||||
private double calcWideAngleBonus(double angle)
|
private double calcWideAngleBonus(double angle) => Math.Pow(Math.Sin(3.0 / 4 * (Math.Min(5.0 / 6 * Math.PI, Math.Max(Math.PI / 6, angle)) - Math.PI / 6)), 2);
|
||||||
|
|
||||||
|
private double calcAcuteAngleBonus(double angle) => 1 - calcWideAngleBonus(angle);
|
||||||
|
|
||||||
|
private double applyDiminishingExp(double val) => Math.Pow(val, 0.99);
|
||||||
|
|
||||||
|
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||||
|
|
||||||
|
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
|
||||||
|
|
||||||
|
protected override double StrainValueAt(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
if (angle < Math.PI / 3)
|
currentStrain *= strainDecay(current.DeltaTime);
|
||||||
return 0;
|
currentStrain += strainValueOf(current) * skillMultiplier;
|
||||||
if (angle < 2 * Math.PI / 3)
|
|
||||||
return Math.Pow(Math.Sin(1.5 * (angle - Math.PI / 3)), 2);
|
|
||||||
|
|
||||||
return 0.25 + 0.75 * Math.Pow(Math.Sin(1.5 * (Math.PI - angle)), 2);
|
return currentStrain;
|
||||||
}
|
|
||||||
|
|
||||||
private double calcAcuteAngleBonus(double angle)
|
|
||||||
{
|
|
||||||
if (angle < Math.PI / 3)
|
|
||||||
return 0.5 + 0.5 * Math.Pow(Math.Sin(1.5 * angle), 2);
|
|
||||||
if (angle < 2 * Math.PI / 3)
|
|
||||||
return Math.Pow(Math.Sin(1.5 * (2 * Math.PI / 3 - angle)), 2);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,12 +19,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override double SkillMultiplier => 0.15;
|
private double skillMultiplier => 0.15;
|
||||||
protected override double StrainDecayBase => 0.15;
|
private double strainDecayBase => 0.15;
|
||||||
protected override double DecayWeight => 1.0;
|
protected override double DecayWeight => 1.0;
|
||||||
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
|
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
|
||||||
|
private double currentStrain = 1;
|
||||||
|
|
||||||
protected override double StrainValueOf(DifficultyHitObject current)
|
private double strainValueOf(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
if (current.BaseObject is Spinner)
|
if (current.BaseObject is Spinner)
|
||||||
return 0;
|
return 0;
|
||||||
@ -62,5 +63,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
return Math.Pow(smallDistNerf * result, 2.0);
|
return Math.Pow(smallDistNerf * result, 2.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||||
|
|
||||||
|
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
|
||||||
|
|
||||||
|
protected override double StrainValueAt(DifficultyHitObject current)
|
||||||
|
{
|
||||||
|
currentStrain *= strainDecay(current.DeltaTime);
|
||||||
|
currentStrain += strainValueOf(current) * skillMultiplier;
|
||||||
|
|
||||||
|
return currentStrain;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,7 @@ using osu.Framework.Utils;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||||
{
|
{
|
||||||
public abstract class OsuStrainSkill : StrainDecaySkill
|
public abstract class OsuStrainSkill : StrainSkill
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
||||||
|
@ -15,20 +15,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class Speed : OsuStrainSkill
|
public class Speed : OsuStrainSkill
|
||||||
{
|
{
|
||||||
private const double single_spacing_threshold = 135;
|
private const double single_spacing_threshold = 125;
|
||||||
|
private const double rhythm_multiplier = 0.75;
|
||||||
private const double angle_bonus_begin = 5 * Math.PI / 6;
|
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
|
||||||
private const double pi_over_4 = Math.PI / 4;
|
|
||||||
private const double pi_over_2 = Math.PI / 2;
|
|
||||||
|
|
||||||
protected override double SkillMultiplier => 1400;
|
|
||||||
protected override double StrainDecayBase => 0.3;
|
|
||||||
protected override int ReducedSectionCount => 5;
|
|
||||||
protected override double DifficultyMultiplier => 1.04;
|
|
||||||
|
|
||||||
private const double min_speed_bonus = 75; // ~200BPM
|
private const double min_speed_bonus = 75; // ~200BPM
|
||||||
private const double speed_balancing_factor = 40;
|
private const double speed_balancing_factor = 40;
|
||||||
|
|
||||||
|
private double skillMultiplier => 1375;
|
||||||
|
private double strainDecayBase => 0.3;
|
||||||
|
|
||||||
|
private double currentStrain = 1;
|
||||||
|
private double currentRhythm = 1;
|
||||||
|
|
||||||
|
protected override int ReducedSectionCount => 5;
|
||||||
|
protected override double DifficultyMultiplier => 1.04;
|
||||||
|
protected override int HistoryLength => 32;
|
||||||
|
|
||||||
private readonly double greatWindow;
|
private readonly double greatWindow;
|
||||||
|
|
||||||
public Speed(Mod[] mods, double hitWindowGreat)
|
public Speed(Mod[] mods, double hitWindowGreat)
|
||||||
@ -37,52 +39,138 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
greatWindow = hitWindowGreat;
|
greatWindow = hitWindowGreat;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override double StrainValueOf(DifficultyHitObject current)
|
/// <summary>
|
||||||
|
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
private double calculateRhythmBonus(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
if (current.BaseObject is Spinner)
|
if (current.BaseObject is Spinner)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
var osuCurrent = (OsuDifficultyHitObject)current;
|
int previousIslandSize = 0;
|
||||||
var osuPrevious = Previous.Count > 0 ? (OsuDifficultyHitObject)Previous[0] : null;
|
|
||||||
|
|
||||||
double distance = Math.Min(single_spacing_threshold, osuCurrent.TravelDistance + osuCurrent.JumpDistance);
|
double rhythmComplexitySum = 0;
|
||||||
double strainTime = osuCurrent.StrainTime;
|
int islandSize = 1;
|
||||||
|
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
|
||||||
|
|
||||||
|
bool firstDeltaSwitch = false;
|
||||||
|
|
||||||
|
for (int i = Previous.Count - 2; i > 0; i--)
|
||||||
|
{
|
||||||
|
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)Previous[i - 1];
|
||||||
|
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)Previous[i];
|
||||||
|
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)Previous[i + 1];
|
||||||
|
|
||||||
|
double currHistoricalDecay = Math.Max(0, (history_time_max - (current.StartTime - currObj.StartTime))) / history_time_max; // scales note 0 to 1 from history to now
|
||||||
|
|
||||||
|
if (currHistoricalDecay != 0)
|
||||||
|
{
|
||||||
|
currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count.
|
||||||
|
|
||||||
|
double currDelta = currObj.StrainTime;
|
||||||
|
double prevDelta = prevObj.StrainTime;
|
||||||
|
double lastDelta = lastObj.StrainTime;
|
||||||
|
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
|
||||||
|
|
||||||
|
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
|
||||||
|
|
||||||
|
windowPenalty = Math.Min(1, windowPenalty);
|
||||||
|
|
||||||
|
double effectiveRatio = windowPenalty * currRatio;
|
||||||
|
|
||||||
|
if (firstDeltaSwitch)
|
||||||
|
{
|
||||||
|
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
|
||||||
|
{
|
||||||
|
if (islandSize < 7)
|
||||||
|
islandSize++; // island is still progressing, count size.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Previous[i - 1].BaseObject is Slider) // bpm change is into slider, this is easy acc window
|
||||||
|
effectiveRatio *= 0.125;
|
||||||
|
|
||||||
|
if (Previous[i].BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
|
||||||
|
effectiveRatio *= 0.25;
|
||||||
|
|
||||||
|
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
|
||||||
|
effectiveRatio *= 0.25;
|
||||||
|
|
||||||
|
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
|
||||||
|
effectiveRatio *= 0.50;
|
||||||
|
|
||||||
|
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
|
||||||
|
effectiveRatio *= 0.125;
|
||||||
|
|
||||||
|
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
|
||||||
|
|
||||||
|
startRatio = effectiveRatio;
|
||||||
|
|
||||||
|
previousIslandSize = islandSize; // log the last island size.
|
||||||
|
|
||||||
|
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
|
||||||
|
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
|
||||||
|
|
||||||
|
islandSize = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
|
||||||
|
{
|
||||||
|
// Begin counting island until we change speed again.
|
||||||
|
firstDeltaSwitch = true;
|
||||||
|
startRatio = effectiveRatio;
|
||||||
|
islandSize = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
|
||||||
|
}
|
||||||
|
|
||||||
|
private double strainValueOf(DifficultyHitObject current)
|
||||||
|
{
|
||||||
|
if (current.BaseObject is Spinner)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// derive strainTime for calculation
|
||||||
|
var osuCurrObj = (OsuDifficultyHitObject)current;
|
||||||
|
var osuPrevObj = Previous.Count > 0 ? (OsuDifficultyHitObject)Previous[0] : null;
|
||||||
|
|
||||||
|
double strainTime = osuCurrObj.StrainTime;
|
||||||
double greatWindowFull = greatWindow * 2;
|
double greatWindowFull = greatWindow * 2;
|
||||||
double speedWindowRatio = strainTime / greatWindowFull;
|
double speedWindowRatio = strainTime / greatWindowFull;
|
||||||
|
|
||||||
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
|
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
|
||||||
if (osuPrevious != null && strainTime < greatWindowFull && osuPrevious.StrainTime > strainTime)
|
if (osuPrevObj != null && strainTime < greatWindowFull && osuPrevObj.StrainTime > strainTime)
|
||||||
strainTime = Interpolation.Lerp(osuPrevious.StrainTime, strainTime, speedWindowRatio);
|
strainTime = Interpolation.Lerp(osuPrevObj.StrainTime, strainTime, speedWindowRatio);
|
||||||
|
|
||||||
// Cap deltatime to the OD 300 hitwindow.
|
// Cap deltatime to the OD 300 hitwindow.
|
||||||
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
|
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
|
||||||
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
|
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
|
||||||
|
|
||||||
|
// derive speedBonus for calculation
|
||||||
double speedBonus = 1.0;
|
double speedBonus = 1.0;
|
||||||
|
|
||||||
if (strainTime < min_speed_bonus)
|
if (strainTime < min_speed_bonus)
|
||||||
speedBonus = 1 + Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
|
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
|
||||||
|
|
||||||
double angleBonus = 1.0;
|
double distance = Math.Min(single_spacing_threshold, osuCurrObj.TravelDistance + osuCurrObj.JumpDistance);
|
||||||
|
|
||||||
if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin)
|
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
|
||||||
{
|
}
|
||||||
angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - osuCurrent.Angle.Value)), 2) / 3.57;
|
|
||||||
|
|
||||||
if (osuCurrent.Angle.Value < pi_over_2)
|
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||||
{
|
|
||||||
angleBonus = 1.28;
|
|
||||||
if (distance < 90 && osuCurrent.Angle.Value < pi_over_4)
|
|
||||||
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1);
|
|
||||||
else if (distance < 90)
|
|
||||||
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1) * Math.Sin((pi_over_2 - osuCurrent.Angle.Value) / pi_over_4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return (1 + (speedBonus - 1) * 0.75)
|
protected override double CalculateInitialStrain(double time) => (currentStrain * currentRhythm) * strainDecay(time - Previous[0].StartTime);
|
||||||
* angleBonus
|
|
||||||
* (0.95 + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.0))
|
protected override double StrainValueAt(DifficultyHitObject current)
|
||||||
/ strainTime;
|
{
|
||||||
|
currentStrain *= strainDecay(current.DeltaTime);
|
||||||
|
currentStrain += strainValueOf(current) * skillMultiplier;
|
||||||
|
|
||||||
|
currentRhythm = calculateRhythmBonus(current);
|
||||||
|
|
||||||
|
return currentStrain * currentRhythm;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
|
|||||||
|
|
||||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||||
{
|
{
|
||||||
double od = context.Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
|
double od = context.Beatmap.Difficulty.OverallDifficulty;
|
||||||
|
|
||||||
// These are meant to reflect the duration necessary for auto to score at least 1000 points on the spinner.
|
// These are meant to reflect the duration necessary for auto to score at least 1000 points on the spinner.
|
||||||
// It's difficult to eliminate warnings here, as auto achieving 1000 points depends on the approach angle on some spinners.
|
// It's difficult to eliminate warnings here, as auto achieving 1000 points depends on the approach angle on some spinners.
|
||||||
|
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
#region Reduce AR (IApplicableToDifficulty)
|
#region Reduce AR (IApplicableToDifficulty)
|
||||||
|
|
||||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
.Select(beat =>
|
.Select(beat =>
|
||||||
{
|
{
|
||||||
var newCircle = new HitCircle();
|
var newCircle = new HitCircle();
|
||||||
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
|
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.Difficulty);
|
||||||
newCircle.StartTime = beat;
|
newCircle.StartTime = beat;
|
||||||
return (OsuHitObject)newCircle;
|
return (OsuHitObject)newCircle;
|
||||||
}).ToList();
|
}).ToList();
|
||||||
|
@ -122,11 +122,11 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
|
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
|
||||||
|
|
||||||
// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
|
// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
|
||||||
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.
|
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.
|
||||||
|
@ -79,6 +79,12 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal float LazyTravelDistance;
|
internal float LazyTravelDistance;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The time taken by the cursor upon completion of this <see cref="Slider"/> if it was hit
|
||||||
|
/// with as few movements as possible. This is set and used by difficulty calculation.
|
||||||
|
/// </summary>
|
||||||
|
internal double LazyTravelTime;
|
||||||
|
|
||||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
@ -135,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
Path.Version.ValueChanged += _ => updateNestedPositions();
|
Path.Version.ValueChanged += _ => updateNestedPositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public double SpanDuration => slider.SpanDuration;
|
public double SpanDuration => slider.SpanDuration;
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
public int SpanIndex { get; set; }
|
public int SpanIndex { get; set; }
|
||||||
public double SpanStartTime { get; set; }
|
public double SpanStartTime { get; set; }
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int MaximumBonusSpins { get; protected set; } = 1;
|
public int MaximumBonusSpins { get; protected set; } = 1;
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
double secondsDuration = Duration / 1000;
|
double secondsDuration = Duration / 1000;
|
||||||
|
|
||||||
double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
|
double minimumRotationsPerSecond = stable_matching_fudge * IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
|
||||||
|
|
||||||
SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
|
SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
|
||||||
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
|
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
|
||||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
: base(beatmap, mods)
|
: base(beatmap, mods)
|
||||||
{
|
{
|
||||||
defaultHitWindows = new OsuHitWindows();
|
defaultHitWindows = new OsuHitWindows();
|
||||||
defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
defaultHitWindows.SetDifficulty(Beatmap.Difficulty.OverallDifficulty);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
private OsuPlayfield playfield { get; set; }
|
private OsuPlayfield playfield { get; set; }
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private GameplayBeatmap gameplayBeatmap { get; set; }
|
private GameplayState gameplayState { get; set; }
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin, OsuColour colours)
|
private void load(ISkinSource skin, OsuColour colours)
|
||||||
@ -75,12 +75,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
if (playfield == null || gameplayBeatmap == null) return;
|
if (playfield == null || gameplayState == null) return;
|
||||||
|
|
||||||
DrawableHitObject kiaiHitObject = null;
|
DrawableHitObject kiaiHitObject = null;
|
||||||
|
|
||||||
// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
|
// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
|
||||||
if (gameplayBeatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
|
if (gameplayState.Beatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
|
||||||
kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
|
kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
|
||||||
|
|
||||||
kiaiSpewer.Active.Value = kiaiHitObject != null;
|
kiaiSpewer.Active.Value = kiaiHitObject != null;
|
||||||
|
@ -35,8 +35,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
private Drawable hitCircleSprite;
|
private Drawable hitCircleSprite;
|
||||||
|
|
||||||
protected Drawable HitCircleOverlay { get; private set; }
|
protected Container OverlayLayer { get; private set; }
|
||||||
|
|
||||||
|
private Drawable hitCircleOverlay;
|
||||||
private SkinnableSpriteText hitCircleText;
|
private SkinnableSpriteText hitCircleText;
|
||||||
|
|
||||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
@ -78,17 +79,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
HitCircleOverlay = new KiaiFlashingSprite
|
OverlayLayer = new Container
|
||||||
{
|
{
|
||||||
Texture = overlayTexture,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
Child = hitCircleOverlay = new KiaiFlashingSprite
|
||||||
|
{
|
||||||
|
Texture = overlayTexture,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
},
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (hasNumber)
|
if (hasNumber)
|
||||||
{
|
{
|
||||||
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.Numeric.With(size: 40),
|
Font = OsuFont.Numeric.With(size: 40),
|
||||||
UseFullGlyphHeight = false,
|
UseFullGlyphHeight = false,
|
||||||
@ -102,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
||||||
|
|
||||||
if (overlayAboveNumber)
|
if (overlayAboveNumber)
|
||||||
ChangeInternalChildDepth(HitCircleOverlay, float.MinValue);
|
OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
|
||||||
|
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
||||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
@ -147,8 +153,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
|
hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
|
||||||
hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||||
|
|
||||||
HitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
|
hitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
|
||||||
HitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
hitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||||
|
|
||||||
if (hasNumber)
|
if (hasNumber)
|
||||||
{
|
{
|
||||||
|
@ -13,26 +13,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
public class LegacyReverseArrow : CompositeDrawable
|
public class LegacyReverseArrow : CompositeDrawable
|
||||||
{
|
{
|
||||||
private ISkin skin { get; }
|
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private DrawableHitObject drawableHitObject { get; set; }
|
private DrawableHitObject drawableHitObject { get; set; }
|
||||||
|
|
||||||
private Drawable proxy;
|
private Drawable proxy;
|
||||||
|
|
||||||
public LegacyReverseArrow(ISkin skin)
|
|
||||||
{
|
|
||||||
this.skin = skin;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(ISkinSource skinSource)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
string lookupName = new OsuSkinComponent(OsuSkinComponents.ReverseArrow).LookupName;
|
string lookupName = new OsuSkinComponent(OsuSkinComponents.ReverseArrow).LookupName;
|
||||||
|
|
||||||
InternalChild = skin.GetAnimation(lookupName, true, true) ?? Empty();
|
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
|
||||||
|
InternalChild = skin?.GetAnimation(lookupName, true, true) ?? Empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private DrawableHitObject drawableHitObject { get; set; }
|
private DrawableHitObject drawableHitObject { get; set; }
|
||||||
|
|
||||||
private Drawable proxiedHitCircleOverlay;
|
private Drawable proxiedOverlayLayer;
|
||||||
|
|
||||||
public LegacySliderHeadHitCircle()
|
public LegacySliderHeadHitCircle()
|
||||||
: base("sliderstartcircle")
|
: base("sliderstartcircle")
|
||||||
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
proxiedHitCircleOverlay = HitCircleOverlay.CreateProxy();
|
proxiedOverlayLayer = OverlayLayer.CreateProxy();
|
||||||
|
|
||||||
if (drawableHitObject != null)
|
if (drawableHitObject != null)
|
||||||
{
|
{
|
||||||
@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
private void onHitObjectApplied(DrawableHitObject drawableObject)
|
private void onHitObjectApplied(DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
Debug.Assert(proxiedHitCircleOverlay.Parent == null);
|
Debug.Assert(proxiedOverlayLayer.Parent == null);
|
||||||
|
|
||||||
// see logic in LegacyReverseArrow.
|
// see logic in LegacyReverseArrow.
|
||||||
(drawableObject as DrawableSliderHead)?.DrawableSlider
|
(drawableObject as DrawableSliderHead)?.DrawableSlider
|
||||||
.OverlayElementContainer.Add(proxiedHitCircleOverlay.With(d => d.Depth = float.MinValue));
|
.OverlayElementContainer.Add(proxiedOverlayLayer.With(d => d.Depth = float.MinValue));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
case OsuSkinComponents.ReverseArrow:
|
case OsuSkinComponents.ReverseArrow:
|
||||||
if (hasHitCircle.Value)
|
if (hasHitCircle.Value)
|
||||||
return new LegacyReverseArrow(this);
|
return new LegacyReverseArrow();
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Todo: This should probably not be done like this.
|
// Todo: This should probably not be done like this.
|
||||||
float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
|
float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.Difficulty.CircleSize - 5) / 5) / 2;
|
||||||
|
|
||||||
foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)))
|
foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)))
|
||||||
{
|
{
|
||||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private GameplayBeatmap beatmap { get; set; }
|
private GameplayState state { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuConfigManager config { get; set; }
|
private OsuConfigManager config { get; set; }
|
||||||
@ -96,10 +96,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
{
|
{
|
||||||
float scale = userCursorScale.Value;
|
float scale = userCursorScale.Value;
|
||||||
|
|
||||||
if (autoCursorScale.Value && beatmap != null)
|
if (autoCursorScale.Value && state != null)
|
||||||
{
|
{
|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
cursorScale.Value = scale;
|
cursorScale.Value = scale;
|
||||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||||
|
|
||||||
[TestCase(2.2867022617692685d, "diffcalc-test")]
|
[TestCase(2.2420075288523802d, "diffcalc-test")]
|
||||||
[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
|
[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
|
||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
[TestCase(3.1704781712282624d, "diffcalc-test")]
|
[TestCase(3.134084469440479d, "diffcalc-test")]
|
||||||
[TestCase(3.1704781712282624d, "diffcalc-test-strong")]
|
[TestCase(3.134084469440479d, "diffcalc-test-strong")]
|
||||||
public void TestClockRateAdjusted(double expected, string name)
|
public void TestClockRateAdjusted(double expected, string name)
|
||||||
=> Test(expected, name, new TaikoModDoubleTime());
|
=> Test(expected, name, new TaikoModDoubleTime());
|
||||||
|
|
||||||
|
@ -10,6 +10,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
@ -46,11 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
|
|
||||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
if (!(original.BeatmapInfo.BaseDifficulty is TaikoMutliplierAppliedDifficulty))
|
if (!(original.Difficulty is TaikoMultiplierAppliedDifficulty))
|
||||||
{
|
{
|
||||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
original.Difficulty = new TaikoMultiplierAppliedDifficulty(original.Difficulty);
|
||||||
original.BeatmapInfo.BaseDifficulty = new TaikoMutliplierAppliedDifficulty(original.BeatmapInfo.BaseDifficulty);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
|
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
|
||||||
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
StartTime = obj.StartTime,
|
StartTime = obj.StartTime,
|
||||||
Samples = obj.Samples,
|
Samples = obj.Samples,
|
||||||
Duration = taikoDuration,
|
Duration = taikoDuration,
|
||||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
|
TickRate = beatmap.Difficulty.SliderTickRate == 3 ? 3 : 4
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
|
|
||||||
case IHasDuration endTimeData:
|
case IHasDuration endTimeData:
|
||||||
{
|
{
|
||||||
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
|
double hitMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
|
||||||
|
|
||||||
yield return new Swell
|
yield return new Swell
|
||||||
{
|
{
|
||||||
@ -164,10 +164,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
else
|
else
|
||||||
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
|
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
|
||||||
|
|
||||||
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
|
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.Difficulty.SliderMultiplier / beatmap.Difficulty.SliderTickRate;
|
||||||
|
|
||||||
// The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll.
|
// The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll.
|
||||||
double taikoVelocity = sliderScoringPointDistance * beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
|
double taikoVelocity = sliderScoringPointDistance * beatmap.Difficulty.SliderTickRate;
|
||||||
taikoDuration = (int)(distance / taikoVelocity * beatLength);
|
taikoDuration = (int)(distance / taikoVelocity * beatLength);
|
||||||
|
|
||||||
if (isForCurrentRuleset)
|
if (isForCurrentRuleset)
|
||||||
@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
beatLength = timingPoint.BeatLength;
|
beatLength = timingPoint.BeatLength;
|
||||||
|
|
||||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||||
tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, (double)taikoDuration / spans);
|
tickSpacing = Math.Min(beatLength / beatmap.Difficulty.SliderTickRate, (double)taikoDuration / spans);
|
||||||
|
|
||||||
return tickSpacing > 0
|
return tickSpacing > 0
|
||||||
&& distance / osuVelocity * 1000 < 2 * beatLength;
|
&& distance / osuVelocity * 1000 < 2 * beatLength;
|
||||||
@ -191,13 +191,35 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
|
|
||||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
||||||
|
|
||||||
private class TaikoMutliplierAppliedDifficulty : BeatmapDifficulty
|
private class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
|
||||||
{
|
{
|
||||||
public TaikoMutliplierAppliedDifficulty(BeatmapDifficulty difficulty)
|
public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
difficulty.CopyTo(this);
|
CopyFrom(difficulty);
|
||||||
SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public TaikoMultiplierAppliedDifficulty()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Overrides of BeatmapDifficulty
|
||||||
|
|
||||||
|
public override void CopyTo(BeatmapDifficulty other)
|
||||||
|
{
|
||||||
|
base.CopyTo(other);
|
||||||
|
if (!(other is TaikoMultiplierAppliedDifficulty))
|
||||||
|
SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void CopyFrom(IBeatmapDifficultyInfo other)
|
||||||
|
{
|
||||||
|
base.CopyFrom(other);
|
||||||
|
if (!(other is TaikoMultiplierAppliedDifficulty))
|
||||||
|
SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
starRating = rescale(starRating);
|
starRating = rescale(starRating);
|
||||||
|
|
||||||
HitWindows hitWindows = new TaikoHitWindows();
|
HitWindows hitWindows = new TaikoHitWindows();
|
||||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||||
|
|
||||||
return new TaikoDifficultyAttributes
|
return new TaikoDifficultyAttributes
|
||||||
{
|
{
|
||||||
@ -94,8 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
StaminaStrain = staminaRating,
|
StaminaStrain = staminaRating,
|
||||||
RhythmStrain = rhythmRating,
|
RhythmStrain = rhythmRating,
|
||||||
ColourStrain = colourRating,
|
ColourStrain = colourRating,
|
||||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||||
GreatHitWindow = (int)hitWindows.WindowFor(HitResult.Great) / clockRate,
|
|
||||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||||
Skills = skills
|
Skills = skills
|
||||||
};
|
};
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
|
|
||||||
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
|||||||
{
|
{
|
||||||
base.ApplyBeatmap(beatmap);
|
base.ApplyBeatmap(beatmap);
|
||||||
|
|
||||||
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
|
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.5, 0.75, 0.98));
|
||||||
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
|
hpMissMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.0018, 0.0075, 0.0120);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override double GetHealthIncreaseFor(JudgementResult result)
|
protected override double GetHealthIncreaseFor(JudgementResult result)
|
||||||
|
@ -25,10 +25,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(GameplayBeatmap gameplayBeatmap)
|
private void load(GameplayState gameplayState)
|
||||||
{
|
{
|
||||||
if (gameplayBeatmap != null)
|
if (gameplayState != null)
|
||||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
|
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool passing;
|
private bool passing;
|
||||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap)
|
private void load(TextureStore textures, GameplayState gameplayState)
|
||||||
{
|
{
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
|
animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
|
||||||
};
|
};
|
||||||
|
|
||||||
if (gameplayBeatmap != null)
|
if (gameplayState != null)
|
||||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
|
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
using (var stream = new LineBufferedReader(resStream))
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
{
|
{
|
||||||
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
|
var difficulty = decoder.Decode(stream).Difficulty;
|
||||||
|
|
||||||
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||||
Assert.AreEqual(4, difficulty.CircleSize);
|
Assert.AreEqual(4, difficulty.CircleSize);
|
||||||
|
@ -149,5 +149,32 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
|
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeLoopCount()
|
||||||
|
{
|
||||||
|
// all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms).
|
||||||
|
const double loop_duration = 2000;
|
||||||
|
|
||||||
|
var decoder = new LegacyStoryboardDecoder();
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("loop-count.osb"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var storyboard = decoder.Decode(stream);
|
||||||
|
|
||||||
|
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||||
|
|
||||||
|
// stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative.
|
||||||
|
StoryboardSprite zeroTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "zero-times.png");
|
||||||
|
Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration));
|
||||||
|
|
||||||
|
StoryboardSprite oneTime = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "one-time.png");
|
||||||
|
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
|
||||||
|
|
||||||
|
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
|
||||||
|
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
public void TestDecodeDifficulty()
|
public void TestDecodeDifficulty()
|
||||||
{
|
{
|
||||||
var beatmap = decodeAsJson(normal);
|
var beatmap = decodeAsJson(normal);
|
||||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
var difficulty = beatmap.Difficulty;
|
||||||
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||||
Assert.AreEqual(4, difficulty.CircleSize);
|
Assert.AreEqual(4, difficulty.CircleSize);
|
||||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||||
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
|
|
||||||
processor.PreProcess();
|
processor.PreProcess();
|
||||||
foreach (var o in converted.HitObjects)
|
foreach (var o in converted.HitObjects)
|
||||||
o.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
|
o.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty);
|
||||||
processor.PostProcess();
|
processor.PostProcess();
|
||||||
|
|
||||||
var beatmap = converted.Serialize().Deserialize<Beatmap>();
|
var beatmap = converted.Serialize().Deserialize<Beatmap>();
|
||||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||||
|
|
||||||
BeatmapSetInfo importedSet;
|
ILive<BeatmapSetInfo> importedSet;
|
||||||
|
|
||||||
using (var stream = File.OpenRead(tempPath))
|
using (var stream = File.OpenRead(tempPath))
|
||||||
{
|
{
|
||||||
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing");
|
Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing");
|
||||||
File.Delete(tempPath);
|
File.Delete(tempPath);
|
||||||
|
|
||||||
var imported = manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
|
var imported = manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.Value.ID);
|
||||||
|
|
||||||
deleteBeatmapSet(imported, osu);
|
deleteBeatmapSet(imported, osu);
|
||||||
}
|
}
|
||||||
@ -172,8 +172,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
// but contents doesn't, so existing should still be used.
|
// but contents doesn't, so existing should still be used.
|
||||||
Assert.IsTrue(imported.ID == importedSecondTime.ID);
|
Assert.IsTrue(imported.ID == importedSecondTime.Value.ID);
|
||||||
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
|
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Value.Beatmaps.First().ID);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -226,8 +226,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
// check the newly "imported" beatmap is not the original.
|
// check the newly "imported" beatmap is not the original.
|
||||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
Assert.IsTrue(imported.ID != importedSecondTime.Value.ID);
|
||||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
|
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Value.Beatmaps.First().ID);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -278,8 +278,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
// check the newly "imported" beatmap is not the original.
|
// check the newly "imported" beatmap is not the original.
|
||||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
Assert.IsTrue(imported.ID != importedSecondTime.Value.ID);
|
||||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
|
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Value.Beatmaps.First().ID);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -329,8 +329,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
// check the newly "imported" beatmap is not the original.
|
// check the newly "imported" beatmap is not the original.
|
||||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
Assert.IsTrue(imported.ID != importedSecondTime.Value.ID);
|
||||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
|
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Value.Beatmaps.First().ID);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -570,8 +570,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
var imported = await manager.Import(toImport);
|
var imported = await manager.Import(toImport);
|
||||||
|
|
||||||
Assert.NotNull(imported);
|
Assert.NotNull(imported);
|
||||||
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
|
Assert.AreEqual(null, imported.Value.Beatmaps[0].OnlineBeatmapID);
|
||||||
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
|
Assert.AreEqual(null, imported.Value.Beatmaps[1].OnlineBeatmapID);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -582,7 +582,6 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[NonParallelizable]
|
[NonParallelizable]
|
||||||
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
|
||||||
public void TestImportOverIPC()
|
public void TestImportOverIPC()
|
||||||
{
|
{
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true))
|
||||||
@ -707,7 +706,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("subfolder")), "Files contain common subfolder");
|
Assert.IsFalse(imported.Value.Files.Any(f => f.Filename.Contains("subfolder")), "Files contain common subfolder");
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -760,8 +759,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored");
|
Assert.IsFalse(imported.Value.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored");
|
||||||
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder");
|
Assert.IsFalse(imported.Value.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder");
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -910,13 +909,13 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||||
|
|
||||||
var importedSet = await manager.Import(new ImportTask(temp));
|
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
|
||||||
|
|
||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
||||||
|
|
||||||
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
|
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.Value.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
|
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
|
||||||
@ -925,13 +924,13 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||||
|
|
||||||
var importedSet = await manager.Import(new ImportTask(temp));
|
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
|
||||||
|
|
||||||
ensureLoaded(osu);
|
ensureLoaded(osu);
|
||||||
|
|
||||||
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
||||||
|
|
||||||
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
|
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.Value.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
|
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
|
||||||
@ -946,13 +945,13 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
|
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Task createScoreForBeatmap(OsuGameBase osu, BeatmapInfo beatmap)
|
private static Task createScoreForBeatmap(OsuGameBase osu, BeatmapInfo beatmapInfo)
|
||||||
{
|
{
|
||||||
return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo
|
return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo
|
||||||
{
|
{
|
||||||
OnlineScoreID = 2,
|
OnlineScoreID = 2,
|
||||||
Beatmap = beatmap,
|
BeatmapInfo = beatmapInfo,
|
||||||
BeatmapInfoID = beatmap.ID
|
BeatmapInfoID = beatmapInfo.ID
|
||||||
}, new ImportScoreTest.TestArchiveReader());
|
}, new ImportScoreTest.TestArchiveReader());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -509,5 +509,17 @@ namespace osu.Game.Tests.Chat
|
|||||||
Assert.AreEqual(LinkAction.External, result.Action);
|
Assert.AreEqual(LinkAction.External, result.Action);
|
||||||
Assert.AreEqual("/relative", result.Argument);
|
Assert.AreEqual("/relative", result.Argument);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[TestCase("https://dev.ppy.sh/home/changelog", "")]
|
||||||
|
[TestCase("https://dev.ppy.sh/home/changelog/lazer/2021.1012", "lazer/2021.1012")]
|
||||||
|
public void TestChangelogLinks(string link, string expectedArg)
|
||||||
|
{
|
||||||
|
MessageFormatter.WebsiteRootUrl = "dev.ppy.sh";
|
||||||
|
|
||||||
|
LinkDetails result = MessageFormatter.GetLinkDetails(link);
|
||||||
|
|
||||||
|
Assert.AreEqual(LinkAction.OpenChangelog, result.Action);
|
||||||
|
Assert.AreEqual(expectedArg, result.Argument);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
114
osu.Game.Tests/Database/FileStoreTests.cs
Normal file
114
osu.Game.Tests/Database/FileStoreTests.cs
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Logging;
|
||||||
|
using osu.Game.Models;
|
||||||
|
using osu.Game.Stores;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Database
|
||||||
|
{
|
||||||
|
public class FileStoreTests : RealmTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestImportFile()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, storage) =>
|
||||||
|
{
|
||||||
|
var realm = realmFactory.Context;
|
||||||
|
var files = new RealmFileStore(realmFactory, storage);
|
||||||
|
|
||||||
|
var testData = new MemoryStream(new byte[] { 0, 1, 2, 3 });
|
||||||
|
|
||||||
|
realm.Write(() => files.Add(testData, realm));
|
||||||
|
|
||||||
|
Assert.True(files.Storage.Exists("0/05/054edec1d0211f624fed0cbca9d4f9400b0e491c43742af2c5b0abebf0c990d8"));
|
||||||
|
Assert.True(files.Storage.Exists(realm.All<RealmFile>().First().StoragePath));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestImportSameFileTwice()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, storage) =>
|
||||||
|
{
|
||||||
|
var realm = realmFactory.Context;
|
||||||
|
var files = new RealmFileStore(realmFactory, storage);
|
||||||
|
|
||||||
|
var testData = new MemoryStream(new byte[] { 0, 1, 2, 3 });
|
||||||
|
|
||||||
|
realm.Write(() => files.Add(testData, realm));
|
||||||
|
realm.Write(() => files.Add(testData, realm));
|
||||||
|
|
||||||
|
Assert.AreEqual(1, realm.All<RealmFile>().Count());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDontPurgeReferenced()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, storage) =>
|
||||||
|
{
|
||||||
|
var realm = realmFactory.Context;
|
||||||
|
var files = new RealmFileStore(realmFactory, storage);
|
||||||
|
|
||||||
|
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
|
||||||
|
|
||||||
|
var timer = new Stopwatch();
|
||||||
|
timer.Start();
|
||||||
|
|
||||||
|
realm.Write(() =>
|
||||||
|
{
|
||||||
|
// attach the file to an arbitrary beatmap
|
||||||
|
var beatmapSet = CreateBeatmapSet(CreateRuleset());
|
||||||
|
|
||||||
|
beatmapSet.Files.Add(new RealmNamedFileUsage(file, "arbitrary.resource"));
|
||||||
|
|
||||||
|
realm.Add(beatmapSet);
|
||||||
|
});
|
||||||
|
|
||||||
|
Logger.Log($"Import complete at {timer.ElapsedMilliseconds}");
|
||||||
|
|
||||||
|
string path = file.StoragePath;
|
||||||
|
|
||||||
|
Assert.True(realm.All<RealmFile>().Any());
|
||||||
|
Assert.True(files.Storage.Exists(path));
|
||||||
|
|
||||||
|
files.Cleanup();
|
||||||
|
Logger.Log($"Cleanup complete at {timer.ElapsedMilliseconds}");
|
||||||
|
|
||||||
|
Assert.True(realm.All<RealmFile>().Any());
|
||||||
|
Assert.True(file.IsValid);
|
||||||
|
Assert.True(files.Storage.Exists(path));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPurgeUnreferenced()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, storage) =>
|
||||||
|
{
|
||||||
|
var realm = realmFactory.Context;
|
||||||
|
var files = new RealmFileStore(realmFactory, storage);
|
||||||
|
|
||||||
|
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
|
||||||
|
|
||||||
|
string path = file.StoragePath;
|
||||||
|
|
||||||
|
Assert.True(realm.All<RealmFile>().Any());
|
||||||
|
Assert.True(files.Storage.Exists(path));
|
||||||
|
|
||||||
|
files.Cleanup();
|
||||||
|
|
||||||
|
Assert.False(realm.All<RealmFile>().Any());
|
||||||
|
Assert.False(file.IsValid);
|
||||||
|
Assert.False(files.Storage.Exists(path));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
67
osu.Game.Tests/Database/GeneralUsageTests.cs
Normal file
67
osu.Game.Tests/Database/GeneralUsageTests.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NUnit.Framework;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Database
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class GeneralUsageTests : RealmTest
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Just test the construction of a new database works.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestConstructRealm()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) => { realmFactory.CreateContext().Refresh(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBlockOperations()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
using (realmFactory.BlockAllOperations())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBlockOperationsWithContention()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
ManualResetEventSlim stopThreadedUsage = new ManualResetEventSlim();
|
||||||
|
ManualResetEventSlim hasThreadedUsage = new ManualResetEventSlim();
|
||||||
|
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
using (realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
hasThreadedUsage.Set();
|
||||||
|
|
||||||
|
stopThreadedUsage.Wait();
|
||||||
|
}
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
|
||||||
|
|
||||||
|
hasThreadedUsage.Wait();
|
||||||
|
|
||||||
|
Assert.Throws<TimeoutException>(() =>
|
||||||
|
{
|
||||||
|
using (realmFactory.BlockAllOperations())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
stopThreadedUsage.Set();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Models;
|
||||||
|
using Realms;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Database
|
||||||
|
{
|
||||||
|
public class RealmLiveTests : RealmTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestLiveCastability()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
RealmLive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
|
||||||
|
|
||||||
|
ILive<IBeatmapInfo> iBeatmap = beatmap;
|
||||||
|
|
||||||
|
Assert.AreEqual(0, iBeatmap.Value.Length);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestValueAccessWithOpenContext()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
using (var threadContext = realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||||
|
|
||||||
|
liveBeatmap = beatmap.ToLive();
|
||||||
|
}
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
|
||||||
|
Debug.Assert(liveBeatmap != null);
|
||||||
|
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() =>
|
||||||
|
{
|
||||||
|
using (realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
var resolved = liveBeatmap.Value;
|
||||||
|
|
||||||
|
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||||
|
Assert.IsTrue(resolved.IsValid);
|
||||||
|
|
||||||
|
// can access properties without a crash.
|
||||||
|
Assert.IsFalse(resolved.Hidden);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestScopedReadWithoutContext()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
using (var threadContext = realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||||
|
|
||||||
|
liveBeatmap = beatmap.ToLive();
|
||||||
|
}
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
|
||||||
|
Debug.Assert(liveBeatmap != null);
|
||||||
|
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
liveBeatmap.PerformRead(beatmap =>
|
||||||
|
{
|
||||||
|
Assert.IsTrue(beatmap.IsValid);
|
||||||
|
Assert.IsFalse(beatmap.Hidden);
|
||||||
|
});
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestScopedWriteWithoutContext()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
using (var threadContext = realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||||
|
|
||||||
|
liveBeatmap = beatmap.ToLive();
|
||||||
|
}
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
|
||||||
|
Debug.Assert(liveBeatmap != null);
|
||||||
|
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
liveBeatmap.PerformWrite(beatmap => { beatmap.Hidden = true; });
|
||||||
|
liveBeatmap.PerformRead(beatmap => { Assert.IsTrue(beatmap.Hidden); });
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestValueAccessWithoutOpenContextFails()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
using (var threadContext = realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||||
|
|
||||||
|
liveBeatmap = beatmap.ToLive();
|
||||||
|
}
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
|
||||||
|
Debug.Assert(liveBeatmap != null);
|
||||||
|
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
Assert.Throws<InvalidOperationException>(() =>
|
||||||
|
{
|
||||||
|
var unused = liveBeatmap.Value;
|
||||||
|
});
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLiveAssumptions()
|
||||||
|
{
|
||||||
|
RunTestWithRealm((realmFactory, _) =>
|
||||||
|
{
|
||||||
|
int changesTriggered = 0;
|
||||||
|
|
||||||
|
using (var updateThreadContext = realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
updateThreadContext.All<RealmBeatmap>().SubscribeForNotifications(gotChange);
|
||||||
|
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||||
|
|
||||||
|
Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
using (var threadContext = realmFactory.CreateContext())
|
||||||
|
{
|
||||||
|
var ruleset = CreateRuleset();
|
||||||
|
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||||
|
|
||||||
|
// add a second beatmap to ensure that a full refresh occurs below.
|
||||||
|
// not just a refresh from the resolved Live.
|
||||||
|
threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||||
|
|
||||||
|
liveBeatmap = beatmap.ToLive();
|
||||||
|
}
|
||||||
|
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||||
|
|
||||||
|
Debug.Assert(liveBeatmap != null);
|
||||||
|
|
||||||
|
// not yet seen by main context
|
||||||
|
Assert.AreEqual(0, updateThreadContext.All<RealmBeatmap>().Count());
|
||||||
|
Assert.AreEqual(0, changesTriggered);
|
||||||
|
|
||||||
|
var resolved = liveBeatmap.Value;
|
||||||
|
|
||||||
|
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
|
||||||
|
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
|
||||||
|
Assert.AreEqual(1, changesTriggered);
|
||||||
|
|
||||||
|
// even though the realm that this instance was resolved for was closed, it's still valid.
|
||||||
|
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||||
|
Assert.IsTrue(resolved.IsValid);
|
||||||
|
|
||||||
|
// can access properties without a crash.
|
||||||
|
Assert.IsFalse(resolved.Hidden);
|
||||||
|
|
||||||
|
updateThreadContext.Write(r =>
|
||||||
|
{
|
||||||
|
// can use with the main context.
|
||||||
|
r.Remove(resolved);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void gotChange(IRealmCollection<RealmBeatmap> sender, ChangeSet changes, Exception error)
|
||||||
|
{
|
||||||
|
changesTriggered++;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
151
osu.Game.Tests/Database/RealmTest.cs
Normal file
151
osu.Game.Tests/Database/RealmTest.cs
Normal file
@ -0,0 +1,151 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Logging;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Models;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Database
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public abstract class RealmTest
|
||||||
|
{
|
||||||
|
private static readonly TemporaryNativeStorage storage;
|
||||||
|
|
||||||
|
static RealmTest()
|
||||||
|
{
|
||||||
|
storage = new TemporaryNativeStorage("realm-test");
|
||||||
|
storage.DeleteDirectory(string.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void RunTestWithRealm(Action<RealmContextFactory, Storage> testAction, [CallerMemberName] string caller = "")
|
||||||
|
{
|
||||||
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(caller))
|
||||||
|
{
|
||||||
|
host.Run(new RealmTestGame(() =>
|
||||||
|
{
|
||||||
|
var testStorage = storage.GetStorageForDirectory(caller);
|
||||||
|
|
||||||
|
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||||
|
{
|
||||||
|
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||||
|
testAction(realmFactory, testStorage);
|
||||||
|
|
||||||
|
realmFactory.Dispose();
|
||||||
|
|
||||||
|
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||||
|
realmFactory.Compact();
|
||||||
|
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void RunTestWithRealmAsync(Func<RealmContextFactory, Storage, Task> testAction, [CallerMemberName] string caller = "")
|
||||||
|
{
|
||||||
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(caller))
|
||||||
|
{
|
||||||
|
host.Run(new RealmTestGame(async () =>
|
||||||
|
{
|
||||||
|
var testStorage = storage.GetStorageForDirectory(caller);
|
||||||
|
|
||||||
|
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||||
|
{
|
||||||
|
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||||
|
await testAction(realmFactory, testStorage);
|
||||||
|
|
||||||
|
realmFactory.Dispose();
|
||||||
|
|
||||||
|
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||||
|
realmFactory.Compact();
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static RealmBeatmapSet CreateBeatmapSet(RealmRuleset ruleset)
|
||||||
|
{
|
||||||
|
RealmFile createRealmFile() => new RealmFile { Hash = Guid.NewGuid().ToString().ComputeSHA2Hash() };
|
||||||
|
|
||||||
|
var metadata = new RealmBeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = "My Love",
|
||||||
|
Artist = "Kuba Oms"
|
||||||
|
};
|
||||||
|
|
||||||
|
var beatmapSet = new RealmBeatmapSet
|
||||||
|
{
|
||||||
|
Beatmaps =
|
||||||
|
{
|
||||||
|
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Easy", },
|
||||||
|
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Normal", },
|
||||||
|
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Hard", },
|
||||||
|
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Insane", }
|
||||||
|
},
|
||||||
|
Files =
|
||||||
|
{
|
||||||
|
new RealmNamedFileUsage(createRealmFile(), "test [easy].osu"),
|
||||||
|
new RealmNamedFileUsage(createRealmFile(), "test [normal].osu"),
|
||||||
|
new RealmNamedFileUsage(createRealmFile(), "test [hard].osu"),
|
||||||
|
new RealmNamedFileUsage(createRealmFile(), "test [insane].osu"),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
beatmapSet.Files.Add(new RealmNamedFileUsage(createRealmFile(), $"hitsound{i}.mp3"));
|
||||||
|
|
||||||
|
foreach (var b in beatmapSet.Beatmaps)
|
||||||
|
b.BeatmapSet = beatmapSet;
|
||||||
|
|
||||||
|
return beatmapSet;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static RealmRuleset CreateRuleset() =>
|
||||||
|
new RealmRuleset(0, "osu!", "osu", true);
|
||||||
|
|
||||||
|
private class RealmTestGame : Framework.Game
|
||||||
|
{
|
||||||
|
public RealmTestGame(Func<Task> work)
|
||||||
|
{
|
||||||
|
// ReSharper disable once AsyncVoidLambda
|
||||||
|
Scheduler.Add(async () =>
|
||||||
|
{
|
||||||
|
await work().ConfigureAwait(true);
|
||||||
|
Exit();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public RealmTestGame(Action work)
|
||||||
|
{
|
||||||
|
Scheduler.Add(() =>
|
||||||
|
{
|
||||||
|
work();
|
||||||
|
Exit();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static long getFileSize(Storage testStorage, RealmContextFactory realmFactory)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (var stream = testStorage.GetStream(realmFactory.Filename))
|
||||||
|
return stream?.Length ?? 0;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// windows runs may error due to file still being open.
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Database
|
|||||||
|
|
||||||
storage = new NativeStorage(directory.FullName);
|
storage = new NativeStorage(directory.FullName);
|
||||||
|
|
||||||
realmContextFactory = new RealmContextFactory(storage);
|
realmContextFactory = new RealmContextFactory(storage, "test");
|
||||||
keyBindingStore = new RealmKeyBindingStore(realmContextFactory);
|
keyBindingStore = new RealmKeyBindingStore(realmContextFactory);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -53,9 +53,9 @@ namespace osu.Game.Tests.Database
|
|||||||
|
|
||||||
private int queryCount(GlobalAction? match = null)
|
private int queryCount(GlobalAction? match = null)
|
||||||
{
|
{
|
||||||
using (var usage = realmContextFactory.GetForRead())
|
using (var realm = realmContextFactory.CreateContext())
|
||||||
{
|
{
|
||||||
var results = usage.Realm.All<RealmKeyBinding>();
|
var results = realm.All<RealmKeyBinding>();
|
||||||
if (match.HasValue)
|
if (match.HasValue)
|
||||||
results = results.Where(k => k.ActionInt == (int)match.Value);
|
results = results.Where(k => k.ActionInt == (int)match.Value);
|
||||||
return results.Count();
|
return results.Count();
|
||||||
@ -69,26 +69,24 @@ namespace osu.Game.Tests.Database
|
|||||||
|
|
||||||
keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
|
keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
|
||||||
|
|
||||||
using (var primaryUsage = realmContextFactory.GetForRead())
|
using (var primaryRealm = realmContextFactory.CreateContext())
|
||||||
{
|
{
|
||||||
var backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
var backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||||
|
|
||||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
|
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
|
||||||
|
|
||||||
var tsr = ThreadSafeReference.Create(backBinding);
|
var tsr = ThreadSafeReference.Create(backBinding);
|
||||||
|
|
||||||
using (var usage = realmContextFactory.GetForWrite())
|
using (var threadedContext = realmContextFactory.CreateContext())
|
||||||
{
|
{
|
||||||
var binding = usage.Realm.ResolveReference(tsr);
|
var binding = threadedContext.ResolveReference(tsr);
|
||||||
binding.KeyCombination = new KeyCombination(InputKey.BackSpace);
|
threadedContext.Write(() => binding.KeyCombination = new KeyCombination(InputKey.BackSpace));
|
||||||
|
|
||||||
usage.Commit();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||||
|
|
||||||
// check still correct after re-query.
|
// check still correct after re-query.
|
||||||
backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
|
||||||
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
|
|
||||||
BeatDivisor.Value = 1;
|
BeatDivisor.Value = 1;
|
||||||
|
|
||||||
composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
composer.EditorBeatmap.Difficulty.SliderMultiplier = 1;
|
||||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||||
|
|
||||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
|
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
|
||||||
@ -64,7 +64,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
[TestCase(2)]
|
[TestCase(2)]
|
||||||
public void TestSliderMultiplier(float multiplier)
|
public void TestSliderMultiplier(float multiplier)
|
||||||
{
|
{
|
||||||
AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
|
||||||
|
|
||||||
assertSnapDistance(100 * multiplier);
|
assertSnapDistance(100 * multiplier);
|
||||||
}
|
}
|
||||||
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
assertDurationToDistance(500, 50);
|
assertDurationToDistance(500, 50);
|
||||||
assertDurationToDistance(1000, 100);
|
assertDurationToDistance(1000, 100);
|
||||||
|
|
||||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
|
||||||
|
|
||||||
assertDurationToDistance(500, 100);
|
assertDurationToDistance(500, 100);
|
||||||
assertDurationToDistance(1000, 200);
|
assertDurationToDistance(1000, 200);
|
||||||
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
assertDistanceToDuration(50, 500);
|
assertDistanceToDuration(50, 500);
|
||||||
assertDistanceToDuration(100, 1000);
|
assertDistanceToDuration(100, 1000);
|
||||||
|
|
||||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
|
||||||
|
|
||||||
assertDistanceToDuration(100, 500);
|
assertDistanceToDuration(100, 500);
|
||||||
assertDistanceToDuration(200, 1000);
|
assertDistanceToDuration(200, 1000);
|
||||||
@ -143,7 +143,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
assertSnappedDuration(200, 2000);
|
assertSnappedDuration(200, 2000);
|
||||||
assertSnappedDuration(250, 3000);
|
assertSnappedDuration(250, 3000);
|
||||||
|
|
||||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
|
||||||
|
|
||||||
assertSnappedDuration(0, 0);
|
assertSnappedDuration(0, 0);
|
||||||
assertSnappedDuration(50, 0);
|
assertSnappedDuration(50, 0);
|
||||||
@ -175,7 +175,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
assertSnappedDistance(200, 200);
|
assertSnappedDistance(200, 200);
|
||||||
assertSnappedDistance(250, 200);
|
assertSnappedDistance(250, 200);
|
||||||
|
|
||||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
|
||||||
|
|
||||||
assertSnappedDistance(50, 0);
|
assertSnappedDistance(50, 0);
|
||||||
assertSnappedDistance(100, 0);
|
assertSnappedDistance(100, 0);
|
||||||
|
@ -165,7 +165,7 @@ namespace osu.Game.Tests.Gameplay
|
|||||||
{
|
{
|
||||||
var beatmap = new Beatmap
|
var beatmap = new Beatmap
|
||||||
{
|
{
|
||||||
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
|
Difficulty = { DrainRate = 10 }
|
||||||
};
|
};
|
||||||
|
|
||||||
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
|
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
|
||||||
@ -200,7 +200,7 @@ namespace osu.Game.Tests.Gameplay
|
|||||||
{
|
{
|
||||||
var beatmap = new Beatmap
|
var beatmap = new Beatmap
|
||||||
{
|
{
|
||||||
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
|
Difficulty = { DrainRate = 10 }
|
||||||
};
|
};
|
||||||
|
|
||||||
for (double time = startTime; time <= endTime; time += 100)
|
for (double time = startTime; time <= endTime; time += 100)
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests
|
|||||||
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
|
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
|
||||||
{
|
{
|
||||||
var osu = new TestOsuGameBase(withBeatmap);
|
var osu = new TestOsuGameBase(withBeatmap);
|
||||||
Task.Run(() => host.Run(osu))
|
Task.Factory.StartNew(() => host.Run(osu), TaskCreationOptions.LongRunning)
|
||||||
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
|
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
|
||||||
|
|
||||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Localisation
|
|||||||
Title = "Romanised title",
|
Title = "Romanised title",
|
||||||
TitleUnicode = "Unicode Title"
|
TitleUnicode = "Unicode Title"
|
||||||
};
|
};
|
||||||
var romanisableString = metadata.ToRomanisableString();
|
var romanisableString = metadata.GetDisplayTitleRomanisable();
|
||||||
|
|
||||||
Assert.AreEqual(metadata.ToString(), romanisableString.Romanised);
|
Assert.AreEqual(metadata.ToString(), romanisableString.Romanised);
|
||||||
Assert.AreEqual($"{metadata.ArtistUnicode} - {metadata.TitleUnicode}", romanisableString.Original);
|
Assert.AreEqual($"{metadata.ArtistUnicode} - {metadata.TitleUnicode}", romanisableString.Original);
|
||||||
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Localisation
|
|||||||
Artist = "Romanised Artist",
|
Artist = "Romanised Artist",
|
||||||
Title = "Romanised title"
|
Title = "Romanised title"
|
||||||
};
|
};
|
||||||
var romanisableString = metadata.ToRomanisableString();
|
var romanisableString = metadata.GetDisplayTitleRomanisable();
|
||||||
|
|
||||||
Assert.AreEqual(romanisableString.Romanised, romanisableString.Original);
|
Assert.AreEqual(romanisableString.Romanised, romanisableString.Original);
|
||||||
}
|
}
|
||||||
|
@ -239,7 +239,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
|||||||
match = shouldMatch;
|
match = shouldMatch;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Matches(BeatmapInfo beatmap) => match;
|
public bool Matches(BeatmapInfo beatmapInfo) => match;
|
||||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false;
|
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -256,7 +256,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
|||||||
{
|
{
|
||||||
public string CustomValue { get; set; }
|
public string CustomValue { get; set; }
|
||||||
|
|
||||||
public bool Matches(BeatmapInfo beatmap) => true;
|
public bool Matches(BeatmapInfo beatmapInfo) => true;
|
||||||
|
|
||||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
||||||
{
|
{
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Online
|
|||||||
|
|
||||||
AddAssert("response event fired", () => response != null);
|
AddAssert("response event fired", () => response != null);
|
||||||
|
|
||||||
AddAssert("request has response", () => request.Result == response);
|
AddAssert("request has response", () => request.Response == response);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -156,20 +156,49 @@ namespace osu.Game.Tests.Online
|
|||||||
{
|
{
|
||||||
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
|
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
|
||||||
|
|
||||||
public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
|
public Task<ILive<BeatmapSetInfo>> CurrentImportTask { get; private set; }
|
||||||
|
|
||||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
|
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
|
||||||
=> new TestDownloadRequest(set);
|
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
|
||||||
|
|
||||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
|
||||||
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
|
||||||
{
|
{
|
||||||
await AllowImport.Task.ConfigureAwait(false);
|
return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
|
||||||
return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
|
}
|
||||||
|
|
||||||
|
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(IBeatmapModelManager manager, IAPIProvider api, GameHost host)
|
||||||
|
{
|
||||||
|
return new TestBeatmapModelDownloader(manager, api, host);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
|
||||||
|
{
|
||||||
|
public TestBeatmapModelDownloader(IBeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
|
||||||
|
: base(modelManager, apiProvider, gameHost)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
|
||||||
|
=> new TestDownloadRequest(set);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class TestBeatmapModelManager : BeatmapModelManager
|
||||||
|
{
|
||||||
|
private readonly TestBeatmapManager testBeatmapManager;
|
||||||
|
|
||||||
|
public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
|
||||||
|
: base(storage, databaseContextFactory, rulesetStore, gameHost)
|
||||||
|
{
|
||||||
|
this.testBeatmapManager = testBeatmapManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override async Task<ILive<BeatmapSetInfo>> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
await testBeatmapManager.AllowImport.Task.ConfigureAwait(false);
|
||||||
|
return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
15
osu.Game.Tests/Resources/loop-count.osb
Normal file
15
osu.Game.Tests/Resources/loop-count.osb
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[Events]
|
||||||
|
Sprite,Background,TopCentre,"zero-times.png",320,240
|
||||||
|
L,1000,0
|
||||||
|
F,0,0,1000,0,1
|
||||||
|
F,0,1000,2000,1,0
|
||||||
|
Sprite,Background,TopCentre,"one-time.png",320,240
|
||||||
|
L,4000,1
|
||||||
|
F,0,0,1000,0,1
|
||||||
|
F,0,1000,2000,1,0
|
||||||
|
Sprite,Background,TopCentre,"many-times.png",320,240
|
||||||
|
L,9000,40
|
||||||
|
F,0,0,1000,0,1
|
||||||
|
F,0,1000,2000,1,0
|
@ -141,7 +141,7 @@ namespace osu.Game.Tests.Scores.IO
|
|||||||
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
||||||
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
||||||
|
|
||||||
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID)));
|
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.BeatmapInfo.ID)));
|
||||||
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
|
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
|
||||||
|
|
||||||
var secondImport = await LoadScoreIntoOsu(osu, imported);
|
var secondImport = await LoadScoreIntoOsu(osu, imported);
|
||||||
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Scores.IO
|
|||||||
{
|
{
|
||||||
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
||||||
|
|
||||||
score.Beatmap ??= beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
|
score.BeatmapInfo ??= beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
|
||||||
score.Ruleset ??= new OsuRuleset().RulesetInfo;
|
score.Ruleset ??= new OsuRuleset().RulesetInfo;
|
||||||
|
|
||||||
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
||||||
|
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Skins.IO
|
|||||||
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
|
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
|
||||||
{
|
{
|
||||||
var skinManager = osu.Dependencies.Get<SkinManager>();
|
var skinManager = osu.Dependencies.Get<SkinManager>();
|
||||||
return await skinManager.Import(archive);
|
return (await skinManager.Import(archive)).Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
|
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
|
||||||
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
|
beatmap = beatmaps.GetWorkingBeatmap(imported.Value.Beatmaps[0]);
|
||||||
beatmap.LoadTrack();
|
beatmap.LoadTrack();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.OpenGL.Textures;
|
using osu.Framework.Graphics.OpenGL.Textures;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
@ -65,10 +64,9 @@ namespace osu.Game.Tests.Skins
|
|||||||
|
|
||||||
public new void TriggerSourceChanged() => base.TriggerSourceChanged();
|
public new void TriggerSourceChanged() => base.TriggerSourceChanged();
|
||||||
|
|
||||||
protected override void OnSourceChanged()
|
protected override void RefreshSources()
|
||||||
{
|
{
|
||||||
ResetSources();
|
SetSources(sources);
|
||||||
sources.ForEach(AddSource);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
var imported = skins.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-skin.osk"))).Result;
|
var imported = skins.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-skin.osk"))).Result;
|
||||||
skin = skins.GetSkin(imported);
|
skin = skins.GetSkin(imported.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
167
osu.Game.Tests/Visual/Audio/TestSceneAudioFilter.cs
Normal file
167
osu.Game.Tests/Visual/Audio/TestSceneAudioFilter.cs
Normal file
@ -0,0 +1,167 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using ManagedBass.Fx;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Audio.Effects;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Audio
|
||||||
|
{
|
||||||
|
public class TestSceneAudioFilter : OsuTestScene
|
||||||
|
{
|
||||||
|
private OsuSpriteText lowPassText;
|
||||||
|
private AudioFilter lowPassFilter;
|
||||||
|
|
||||||
|
private OsuSpriteText highPassText;
|
||||||
|
private AudioFilter highPassFilter;
|
||||||
|
|
||||||
|
private Track track;
|
||||||
|
|
||||||
|
private WaveformTestBeatmap beatmap;
|
||||||
|
|
||||||
|
private OsuSliderBar<int> lowPassSlider;
|
||||||
|
private OsuSliderBar<int> highPassSlider;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(AudioManager audio)
|
||||||
|
{
|
||||||
|
beatmap = new WaveformTestBeatmap(audio);
|
||||||
|
track = beatmap.LoadTrack();
|
||||||
|
|
||||||
|
Add(new FillFlowContainer
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
lowPassFilter = new AudioFilter(audio.TrackMixer),
|
||||||
|
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
||||||
|
lowPassText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding(20),
|
||||||
|
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
|
||||||
|
Font = new FontUsage(size: 40)
|
||||||
|
},
|
||||||
|
lowPassSlider = new OsuSliderBar<int>
|
||||||
|
{
|
||||||
|
Width = 500,
|
||||||
|
Height = 50,
|
||||||
|
Padding = new MarginPadding(20),
|
||||||
|
Current = new BindableInt
|
||||||
|
{
|
||||||
|
MinValue = 0,
|
||||||
|
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
highPassText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding(20),
|
||||||
|
Text = $"High Pass: {highPassFilter.Cutoff}hz",
|
||||||
|
Font = new FontUsage(size: 40)
|
||||||
|
},
|
||||||
|
highPassSlider = new OsuSliderBar<int>
|
||||||
|
{
|
||||||
|
Width = 500,
|
||||||
|
Height = 50,
|
||||||
|
Padding = new MarginPadding(20),
|
||||||
|
Current = new BindableInt
|
||||||
|
{
|
||||||
|
MinValue = 0,
|
||||||
|
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
lowPassSlider.Current.ValueChanged += e =>
|
||||||
|
{
|
||||||
|
lowPassText.Text = $"Low Pass: {e.NewValue}hz";
|
||||||
|
lowPassFilter.Cutoff = e.NewValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
highPassSlider.Current.ValueChanged += e =>
|
||||||
|
{
|
||||||
|
highPassText.Text = $"High Pass: {e.NewValue}hz";
|
||||||
|
highPassFilter.Cutoff = e.NewValue;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Overrides of Drawable
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
highPassSlider.Current.Value = highPassFilter.Cutoff;
|
||||||
|
lowPassSlider.Current.Value = lowPassFilter.Cutoff;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("Play Track", () => track.Start());
|
||||||
|
|
||||||
|
AddStep("Reset filters", () =>
|
||||||
|
{
|
||||||
|
lowPassFilter.Cutoff = AudioFilter.MAX_LOWPASS_CUTOFF;
|
||||||
|
highPassFilter.Cutoff = 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
waitTrackPlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLowPassSweep()
|
||||||
|
{
|
||||||
|
AddStep("Filter Sweep", () =>
|
||||||
|
{
|
||||||
|
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||||
|
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||||
|
});
|
||||||
|
|
||||||
|
waitTrackPlay();
|
||||||
|
|
||||||
|
AddStep("Filter Sweep (reverse)", () =>
|
||||||
|
{
|
||||||
|
lowPassFilter.CutoffTo(0).Then()
|
||||||
|
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||||
|
});
|
||||||
|
|
||||||
|
waitTrackPlay();
|
||||||
|
AddStep("Stop track", () => track.Stop());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHighPassSweep()
|
||||||
|
{
|
||||||
|
AddStep("Filter Sweep", () =>
|
||||||
|
{
|
||||||
|
highPassFilter.CutoffTo(0).Then()
|
||||||
|
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||||
|
});
|
||||||
|
|
||||||
|
waitTrackPlay();
|
||||||
|
|
||||||
|
AddStep("Filter Sweep (reverse)", () =>
|
||||||
|
{
|
||||||
|
highPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||||
|
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||||
|
});
|
||||||
|
|
||||||
|
waitTrackPlay();
|
||||||
|
|
||||||
|
AddStep("Stop track", () => track.Stop());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void waitTrackPlay() => AddWaitStep("Let track play", 10);
|
||||||
|
}
|
||||||
|
}
|
@ -232,7 +232,7 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
|
AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
|
||||||
{
|
{
|
||||||
User = new User { Username = "osu!" },
|
User = new User { Username = "osu!" },
|
||||||
Beatmap = new TestBeatmap(Ruleset.Value).BeatmapInfo,
|
BeatmapInfo = new TestBeatmap(Ruleset.Value).BeatmapInfo,
|
||||||
Ruleset = Ruleset.Value,
|
Ruleset = Ruleset.Value,
|
||||||
})));
|
})));
|
||||||
|
|
||||||
@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
private void setupUserSettings()
|
private void setupUserSettings()
|
||||||
{
|
{
|
||||||
AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
|
AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
|
||||||
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null);
|
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmapInfo != null);
|
||||||
AddStep("Set default user settings", () =>
|
AddStep("Set default user settings", () =>
|
||||||
{
|
{
|
||||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
|
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
|
||||||
|
132
osu.Game.Tests/Visual/Editing/TestSceneBlueprintOrdering.cs
Normal file
132
osu.Game.Tests/Visual/Editing/TestSceneBlueprintOrdering.cs
Normal file
@ -0,0 +1,132 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Editing
|
||||||
|
{
|
||||||
|
public class TestSceneBlueprintOrdering : EditorTestScene
|
||||||
|
{
|
||||||
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||||
|
|
||||||
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||||
|
|
||||||
|
private EditorBlueprintContainer blueprintContainer
|
||||||
|
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSelectedObjectHasPriorityWhenOverlapping()
|
||||||
|
{
|
||||||
|
var firstSlider = new Slider
|
||||||
|
{
|
||||||
|
Path = new SliderPath(new[]
|
||||||
|
{
|
||||||
|
new PathControlPoint(new Vector2()),
|
||||||
|
new PathControlPoint(new Vector2(150, -50)),
|
||||||
|
new PathControlPoint(new Vector2(300, 0))
|
||||||
|
}),
|
||||||
|
Position = new Vector2(0, 100)
|
||||||
|
};
|
||||||
|
var secondSlider = new Slider
|
||||||
|
{
|
||||||
|
Path = new SliderPath(new[]
|
||||||
|
{
|
||||||
|
new PathControlPoint(new Vector2()),
|
||||||
|
new PathControlPoint(new Vector2(-50, 50)),
|
||||||
|
new PathControlPoint(new Vector2(-100, 100))
|
||||||
|
}),
|
||||||
|
Position = new Vector2(200, 0)
|
||||||
|
};
|
||||||
|
|
||||||
|
AddStep("add overlapping sliders", () =>
|
||||||
|
{
|
||||||
|
EditorBeatmap.Add(firstSlider);
|
||||||
|
EditorBeatmap.Add(secondSlider);
|
||||||
|
});
|
||||||
|
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
|
||||||
|
|
||||||
|
AddStep("move mouse to common point", () =>
|
||||||
|
{
|
||||||
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||||
|
InputManager.MoveMouseTo(pos);
|
||||||
|
});
|
||||||
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||||
|
|
||||||
|
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOverlappingObjectsWithSameStartTime()
|
||||||
|
{
|
||||||
|
AddStep("add overlapping circles", () =>
|
||||||
|
{
|
||||||
|
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2));
|
||||||
|
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(-10, -20)));
|
||||||
|
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(10, -20)));
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("click at centre of playfield", () =>
|
||||||
|
{
|
||||||
|
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
|
||||||
|
var centre = hitObjectContainer.ToScreenSpace(OsuPlayfield.BASE_SIZE / 2);
|
||||||
|
InputManager.MoveMouseTo(centre);
|
||||||
|
InputManager.Click(MouseButton.Left);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("frontmost object selected", () =>
|
||||||
|
{
|
||||||
|
var hasCombo = Editor.ChildrenOfType<HitCircleSelectionBlueprint>().Single(b => b.IsSelected).Item as IHasComboInformation;
|
||||||
|
return hasCombo?.IndexInCurrentCombo == 0;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlacementOfConcurrentObjectWithDuration()
|
||||||
|
{
|
||||||
|
AddStep("seek to timing point", () => EditorClock.Seek(2170));
|
||||||
|
AddStep("add hit circle", () => EditorBeatmap.Add(createHitCircle(2170, Vector2.Zero)));
|
||||||
|
|
||||||
|
AddStep("choose spinner placement tool", () =>
|
||||||
|
{
|
||||||
|
InputManager.Key(Key.Number4);
|
||||||
|
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
|
||||||
|
InputManager.MoveMouseTo(hitObjectContainer.ScreenSpaceDrawQuad.Centre);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("begin placing spinner", () =>
|
||||||
|
{
|
||||||
|
InputManager.Click(MouseButton.Left);
|
||||||
|
});
|
||||||
|
AddStep("end placing spinner", () =>
|
||||||
|
{
|
||||||
|
EditorClock.Seek(2500);
|
||||||
|
InputManager.Click(MouseButton.Right);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("two timeline blueprints present", () => Editor.ChildrenOfType<TimelineHitObjectBlueprint>().Count() == 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
private HitCircle createHitCircle(double startTime, Vector2 position) => new HitCircle
|
||||||
|
{
|
||||||
|
StartTime = startTime,
|
||||||
|
Position = position,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user