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https://github.com/ppy/osu.git
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Rename base test class to help avoid incorrect reference
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parent
97076325c4
commit
0b728f483f
@ -15,7 +15,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public class TestSceneHitCircleArea : ManualInputManagerTestScene
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public class TestSceneHitCircleArea : OsuManualInputManagerTestScene
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{
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{
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private HitCircle hitCircle;
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private HitCircle hitCircle;
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private DrawableHitCircle drawableHitCircle;
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private DrawableHitCircle drawableHitCircle;
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@ -23,7 +23,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
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public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
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{
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{
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private const double beat_length = 100;
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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@ -12,7 +12,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public class TestSceneResumeOverlay : ManualInputManagerTestScene
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public class TestSceneResumeOverlay : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -37,7 +37,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Background
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namespace osu.Game.Tests.Visual.Background
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneUserDimBackgrounds : ManualInputManagerTestScene
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public class TestSceneUserDimBackgrounds : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -12,7 +12,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Components
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namespace osu.Game.Tests.Visual.Components
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneIdleTracker : ManualInputManagerTestScene
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public class TestSceneIdleTracker : OsuManualInputManagerTestScene
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{
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{
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private IdleTrackingBox box1;
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private IdleTrackingBox box1;
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private IdleTrackingBox box2;
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private IdleTrackingBox box2;
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@ -16,7 +16,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editor
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{
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{
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public class TestSceneBeatDivisorControl : ManualInputManagerTestScene
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public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
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private BeatDivisorControl beatDivisorControl;
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private BeatDivisorControl beatDivisorControl;
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editor
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{
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{
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public class TestSceneZoomableScrollContainer : ManualInputManagerTestScene
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public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
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{
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{
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private ZoomableScrollContainer scrollContainer;
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private ZoomableScrollContainer scrollContainer;
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private Drawable innerBox;
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private Drawable innerBox;
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@ -18,7 +18,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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[Description("player pause/fail screens")]
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[Description("player pause/fail screens")]
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public class TestSceneGameplayMenuOverlay : ManualInputManagerTestScene
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public class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
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@ -15,7 +15,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestSceneHUDOverlay : ManualInputManagerTestScene
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public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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{
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{
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private HUDOverlay hudOverlay;
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private HUDOverlay hudOverlay;
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@ -13,7 +13,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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[Description("'Hold to Quit' UI element")]
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[Description("'Hold to Quit' UI element")]
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public class TestSceneHoldForMenuButton : ManualInputManagerTestScene
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public class TestSceneHoldForMenuButton : OsuManualInputManagerTestScene
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{
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{
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private bool exitAction;
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private bool exitAction;
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@ -13,7 +13,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneKeyCounter : ManualInputManagerTestScene
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public class TestSceneKeyCounter : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -29,7 +29,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestScenePlayerLoader : ManualInputManagerTestScene
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public class TestScenePlayerLoader : OsuManualInputManagerTestScene
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{
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{
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private TestPlayerLoader loader;
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private TestPlayerLoader loader;
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private TestPlayerLoaderContainer container;
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private TestPlayerLoaderContainer container;
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@ -14,7 +14,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneSkipOverlay : ManualInputManagerTestScene
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public class TestSceneSkipOverlay : OsuManualInputManagerTestScene
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{
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{
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private SkipOverlay skip;
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private SkipOverlay skip;
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private int requestCount;
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private int requestCount;
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@ -20,7 +20,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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public class TestSceneDrawableRoomPlaylist : ManualInputManagerTestScene
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public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Navigation
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/// <summary>
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/// <summary>
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/// A scene which tests full game flow.
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/// A scene which tests full game flow.
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/// </summary>
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/// </summary>
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public abstract class OsuGameTestScene : ManualInputManagerTestScene
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public abstract class OsuGameTestScene : OsuManualInputManagerTestScene
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{
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{
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private GameHost host;
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private GameHost host;
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@ -22,7 +22,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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namespace osu.Game.Tests.Visual.Online
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{
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{
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public class TestSceneChatOverlay : ManualInputManagerTestScene
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public class TestSceneChatOverlay : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -15,7 +15,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public class TestSceneCommentEditor : ManualInputManagerTestScene
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public class TestSceneCommentEditor : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneCursors : ManualInputManagerTestScene
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public class TestSceneCursors : OsuManualInputManagerTestScene
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{
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{
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private readonly MenuCursorContainer menuCursorContainer;
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private readonly MenuCursorContainer menuCursorContainer;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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@ -27,7 +27,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public class TestSceneDeleteLocalScore : ManualInputManagerTestScene
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public class TestSceneDeleteLocalScore : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -12,7 +12,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
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public class TestSceneOsuHoverContainer : OsuManualInputManagerTestScene
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{
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{
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private OsuHoverTestContainer hoverContainer;
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private OsuHoverTestContainer hoverContainer;
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private Box colourContainer;
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private Box colourContainer;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public class TestSceneStatefulMenuItem : ManualInputManagerTestScene
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public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -9,7 +9,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public class TestSceneSwitchButton : ManualInputManagerTestScene
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public class TestSceneSwitchButton : OsuManualInputManagerTestScene
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{
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{
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private SwitchButton switchButton;
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private SwitchButton switchButton;
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@ -14,7 +14,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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public abstract class ManualInputManagerTestScene : OsuTestScene
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public abstract class OsuManualInputManagerTestScene : OsuTestScene
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{
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{
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Container content;
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual
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private readonly TriangleButton buttonTest;
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private readonly TriangleButton buttonTest;
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private readonly TriangleButton buttonLocal;
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private readonly TriangleButton buttonLocal;
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protected ManualInputManagerTestScene()
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protected OsuManualInputManagerTestScene()
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{
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{
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base.Content.AddRange(new Drawable[]
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base.Content.AddRange(new Drawable[]
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{
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{
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@ -11,7 +11,7 @@ namespace osu.Game.Tests.Visual
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/// <summary>
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/// <summary>
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/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
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/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
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/// </summary>
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/// </summary>
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public abstract class ScreenTestScene : ManualInputManagerTestScene
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public abstract class ScreenTestScene : OsuManualInputManagerTestScene
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{
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{
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protected readonly OsuScreenStack Stack;
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protected readonly OsuScreenStack Stack;
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Edit;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene
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public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene
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{
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{
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protected override Container<Drawable> Content => content ?? base.Content;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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private readonly Container content;
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