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Add failing test case for mod preset filtering not working after ruleset change
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@ -392,6 +392,28 @@ namespace osu.Game.Tests.Visual.UserInterface
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new HashSet<Mod>(this.ChildrenOfType<ModPresetPanel>().First().Preset.Value.Mods).SetEquals(mods));
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}
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[Test]
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public void TestTextFiltering()
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{
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ModPresetColumn modPresetColumn = null!;
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddStep("create content", () => Child = modPresetColumn = new ModPresetColumn
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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AddUntilStep("items loaded", () => modPresetColumn.IsLoaded && modPresetColumn.ItemsLoaded);
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AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
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AddStep("set text filter", () => modPresetColumn.SearchTerm = "First");
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AddUntilStep("one panel visible", () => modPresetColumn.ChildrenOfType<ModPresetPanel>().Count(panel => panel.IsPresent), () => Is.EqualTo(1));
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AddStep("set mania ruleset", () => Ruleset.Value = rulesets.GetRuleset(3));
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AddUntilStep("no panels visible", () => modPresetColumn.ChildrenOfType<ModPresetPanel>().Count(panel => panel.IsPresent), () => Is.EqualTo(0));
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}
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private ICollection<ModPreset> createTestPresets() => new[]
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{
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new ModPreset
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