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Merge pull request #10694 from peppy/fix-pausable-skinnable-sound-for-the-last-time
Fix paused samples potentially getting stuck in a playing state in rapid toggling
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commit
0b683c8c74
@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Threading;
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using osu.Game.Audio;
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using osu.Game.Screens.Play;
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@ -25,6 +26,8 @@ namespace osu.Game.Skinning
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private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
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private ScheduledDelegate scheduledStart;
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[BackgroundDependencyLoader(true)]
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private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
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{
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@ -39,12 +42,14 @@ namespace osu.Game.Skinning
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// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
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if (!Looping) return;
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cancelPendingStart();
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if (disabled.NewValue)
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base.Stop();
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else
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{
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// schedule so we don't start playing a sample which is no longer alive.
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Schedule(() =>
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scheduledStart = Schedule(() =>
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{
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if (RequestedPlaying)
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base.Play();
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@ -56,6 +61,7 @@ namespace osu.Game.Skinning
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public override void Play()
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{
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cancelPendingStart();
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RequestedPlaying = true;
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if (samplePlaybackDisabled.Value)
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@ -66,8 +72,15 @@ namespace osu.Game.Skinning
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public override void Stop()
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{
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cancelPendingStart();
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RequestedPlaying = false;
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base.Stop();
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}
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private void cancelPendingStart()
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{
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scheduledStart?.Cancel();
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scheduledStart = null;
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}
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}
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}
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