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Disable button instead of hiding (and add tooltip)

This commit is contained in:
Dean Herbert 2025-02-27 15:14:53 +09:00
parent 6b76b8ccdd
commit 0b453772da
No known key found for this signature in database
6 changed files with 24 additions and 15 deletions

View File

@ -100,7 +100,19 @@ namespace osu.Game.Graphics.UserInterfaceV2
if (args.Action != NotifyCollectionChangedAction.Replace)
updateColours();
}, true);
CanAdd.BindValueChanged(_ => addButton.Alpha = CanAdd.Value ? 1 : 0, true);
CanAdd.BindValueChanged(canAdd =>
{
if (canAdd.NewValue)
{
addButton.Enabled.Value = true;
addButton.TooltipText = string.Empty;
}
else
{
addButton.Enabled.Value = false;
addButton.TooltipText = "Maximum combo colours reached";
}
}, true);
updateState();
}

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@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
@ -17,7 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class RoundedButton : OsuButton, IFilterable
public partial class RoundedButton : OsuButton, IFilterable, IHasTooltip
{
protected TrianglesV2? Triangles { get; private set; }
@ -107,5 +108,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
public bool FilteringActive { get; set; }
public virtual LocalisableString TooltipText { get; set; }
}
}

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@ -7,7 +7,6 @@ using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
@ -21,7 +20,7 @@ using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public partial class FavouriteButton : HeaderButton, IHasTooltip
public partial class FavouriteButton : HeaderButton
{
public readonly Bindable<APIBeatmapSet> BeatmapSet = new Bindable<APIBeatmapSet>();
@ -32,7 +31,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
public LocalisableString TooltipText
public override LocalisableString TooltipText
{
get
{

View File

@ -6,13 +6,12 @@ using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Overlays.Settings
{
public partial class SettingsButton : RoundedButton, IHasTooltip, IConditionalFilterable
public partial class SettingsButton : RoundedButton, IConditionalFilterable
{
public SettingsButton()
{
@ -25,8 +24,6 @@ namespace osu.Game.Overlays.Settings
public BindableBool CanBeShown { get; } = new BindableBool(true);
IBindable<bool> IConditionalFilterable.CanBeShown => CanBeShown;
public LocalisableString TooltipText { get; set; }
public override IEnumerable<LocalisableString> FilterTerms
{
get

View File

@ -3,7 +3,6 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online;
@ -11,7 +10,7 @@ using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Components
{
public abstract partial class ReadyButton : RoundedButton, IHasTooltip
public abstract partial class ReadyButton : RoundedButton
{
public new readonly BindableBool Enabled = new BindableBool();
@ -29,7 +28,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
private void updateState() =>
base.Enabled.Value = availability.Value.State == DownloadState.LocallyAvailable && Enabled.Value;
public virtual LocalisableString TooltipText
public override LocalisableString TooltipText
{
get
{

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Collections;
@ -18,7 +17,7 @@ using Realms;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
public partial class AddPlaylistToCollectionButton : RoundedButton, IHasTooltip
public partial class AddPlaylistToCollectionButton : RoundedButton
{
private readonly Room room;
@ -161,7 +160,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
collectionSubscription?.Dispose();
}
public LocalisableString TooltipText
public override LocalisableString TooltipText
{
get
{