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Add explanatory note
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@ -48,6 +48,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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{
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StarRating = skills[0].DifficultyValue() * star_scaling_factor,
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Mods = mods,
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// In osu-stable mania, rate-adjustment mods don't affect the hit window.
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// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
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GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
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ScoreMultiplier = getScoreMultiplier(mods),
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MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
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