mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Merge branch 'master' into decrease-disc-rotation-on-rewind
This commit is contained in:
commit
0b2a025cb9
24
Gemfile.lock
24
Gemfile.lock
@ -1,11 +1,11 @@
|
|||||||
GEM
|
GEM
|
||||||
remote: https://rubygems.org/
|
remote: https://rubygems.org/
|
||||||
specs:
|
specs:
|
||||||
CFPropertyList (3.0.0)
|
CFPropertyList (3.0.1)
|
||||||
addressable (2.6.0)
|
addressable (2.7.0)
|
||||||
public_suffix (>= 2.0.2, < 4.0)
|
public_suffix (>= 2.0.2, < 5.0)
|
||||||
atomos (0.1.3)
|
atomos (0.1.3)
|
||||||
babosa (1.0.2)
|
babosa (1.0.3)
|
||||||
claide (1.0.3)
|
claide (1.0.3)
|
||||||
colored (1.2)
|
colored (1.2)
|
||||||
colored2 (3.1.2)
|
colored2 (3.1.2)
|
||||||
@ -26,8 +26,8 @@ GEM
|
|||||||
http-cookie (~> 1.0.0)
|
http-cookie (~> 1.0.0)
|
||||||
faraday_middleware (0.13.1)
|
faraday_middleware (0.13.1)
|
||||||
faraday (>= 0.7.4, < 1.0)
|
faraday (>= 0.7.4, < 1.0)
|
||||||
fastimage (2.1.5)
|
fastimage (2.1.7)
|
||||||
fastlane (2.129.0)
|
fastlane (2.131.0)
|
||||||
CFPropertyList (>= 2.3, < 4.0.0)
|
CFPropertyList (>= 2.3, < 4.0.0)
|
||||||
addressable (>= 2.3, < 3.0.0)
|
addressable (>= 2.3, < 3.0.0)
|
||||||
babosa (>= 1.0.2, < 2.0.0)
|
babosa (>= 1.0.2, < 2.0.0)
|
||||||
@ -77,9 +77,9 @@ GEM
|
|||||||
representable (~> 3.0)
|
representable (~> 3.0)
|
||||||
retriable (>= 2.0, < 4.0)
|
retriable (>= 2.0, < 4.0)
|
||||||
signet (~> 0.9)
|
signet (~> 0.9)
|
||||||
google-cloud-core (1.3.0)
|
google-cloud-core (1.3.1)
|
||||||
google-cloud-env (~> 1.0)
|
google-cloud-env (~> 1.0)
|
||||||
google-cloud-env (1.2.0)
|
google-cloud-env (1.2.1)
|
||||||
faraday (~> 0.11)
|
faraday (~> 0.11)
|
||||||
google-cloud-storage (1.16.0)
|
google-cloud-storage (1.16.0)
|
||||||
digest-crc (~> 0.4)
|
digest-crc (~> 0.4)
|
||||||
@ -100,9 +100,9 @@ GEM
|
|||||||
json (2.2.0)
|
json (2.2.0)
|
||||||
jwt (2.1.0)
|
jwt (2.1.0)
|
||||||
memoist (0.16.0)
|
memoist (0.16.0)
|
||||||
mime-types (3.2.2)
|
mime-types (3.3)
|
||||||
mime-types-data (~> 3.2015)
|
mime-types-data (~> 3.2015)
|
||||||
mime-types-data (3.2019.0331)
|
mime-types-data (3.2019.0904)
|
||||||
mini_magick (4.9.5)
|
mini_magick (4.9.5)
|
||||||
mini_portile2 (2.4.0)
|
mini_portile2 (2.4.0)
|
||||||
multi_json (1.13.1)
|
multi_json (1.13.1)
|
||||||
@ -121,14 +121,14 @@ GEM
|
|||||||
uber (< 0.2.0)
|
uber (< 0.2.0)
|
||||||
retriable (3.1.2)
|
retriable (3.1.2)
|
||||||
rouge (2.0.7)
|
rouge (2.0.7)
|
||||||
rubyzip (1.2.3)
|
rubyzip (1.2.4)
|
||||||
security (0.1.3)
|
security (0.1.3)
|
||||||
signet (0.11.0)
|
signet (0.11.0)
|
||||||
addressable (~> 2.3)
|
addressable (~> 2.3)
|
||||||
faraday (~> 0.9)
|
faraday (~> 0.9)
|
||||||
jwt (>= 1.5, < 3.0)
|
jwt (>= 1.5, < 3.0)
|
||||||
multi_json (~> 1.10)
|
multi_json (~> 1.10)
|
||||||
simctl (1.6.5)
|
simctl (1.6.6)
|
||||||
CFPropertyList
|
CFPropertyList
|
||||||
naturally
|
naturally
|
||||||
slack-notifier (2.3.2)
|
slack-notifier (2.3.2)
|
||||||
|
@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
|
|||||||
|
|
||||||
**Latest build:**
|
**Latest build:**
|
||||||
|
|
||||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
|
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||||
| ------------- | ------------- |
|
| ------------- | ------------- | ------------- | ------------- |
|
||||||
|
|
||||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||||
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
|
|
||||||
- **Android** users can self-compile, and expect a public beta soon.
|
|
||||||
|
|
||||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||||
|
|
||||||
|
@ -1,5 +1,83 @@
|
|||||||
update_fastlane
|
update_fastlane
|
||||||
|
|
||||||
|
platform :android do
|
||||||
|
desc 'Deploy to play store'
|
||||||
|
lane :beta do |options|
|
||||||
|
|
||||||
|
update_version(
|
||||||
|
version: options[:version],
|
||||||
|
build: options[:build],
|
||||||
|
)
|
||||||
|
|
||||||
|
build(options)
|
||||||
|
|
||||||
|
supply(
|
||||||
|
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
||||||
|
package_name: 'sh.ppy.osulazer',
|
||||||
|
track: 'alpha', # upload to alpha, we can promote it later
|
||||||
|
json_key: options[:json_key],
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
desc 'Deploy to github release'
|
||||||
|
lane :build_github do |options|
|
||||||
|
|
||||||
|
update_version(
|
||||||
|
version: options[:version],
|
||||||
|
build: options[:build],
|
||||||
|
)
|
||||||
|
|
||||||
|
build(options)
|
||||||
|
|
||||||
|
client = HTTPClient.new
|
||||||
|
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
||||||
|
changelog.gsub!('$BUILD_ID', options[:build])
|
||||||
|
|
||||||
|
set_github_release(
|
||||||
|
repository_name: "ppy/osu",
|
||||||
|
api_token: ENV["GITHUB_TOKEN"],
|
||||||
|
name: options[:build],
|
||||||
|
tag_name: options[:build],
|
||||||
|
is_draft: true,
|
||||||
|
description: changelog,
|
||||||
|
commitish: "master",
|
||||||
|
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
||||||
|
)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
desc 'Compile the project'
|
||||||
|
lane :build do |options|
|
||||||
|
nuget_restore(
|
||||||
|
project_path: 'osu.Android.sln'
|
||||||
|
)
|
||||||
|
|
||||||
|
souyuz(
|
||||||
|
build_configuration: 'Release',
|
||||||
|
solution_path: 'osu.Android.sln',
|
||||||
|
platform: "android",
|
||||||
|
output_path: "osu.Android/bin/Release/",
|
||||||
|
keystore_path: options[:keystore_path],
|
||||||
|
keystore_alias: options[:keystore_alias],
|
||||||
|
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
lane :update_version do |options|
|
||||||
|
|
||||||
|
split = options[:build].split('.')
|
||||||
|
split[1] = split[1].to_s.rjust(4, '0')
|
||||||
|
android_build = split.join('')
|
||||||
|
|
||||||
|
app_version(
|
||||||
|
solution_path: 'osu.Android.sln',
|
||||||
|
version: options[:version],
|
||||||
|
build: android_build,
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
platform :ios do
|
platform :ios do
|
||||||
desc 'Deploy to testflight'
|
desc 'Deploy to testflight'
|
||||||
lane :beta do |options|
|
lane :beta do |options|
|
||||||
|
@ -15,6 +15,30 @@ Install _fastlane_ using
|
|||||||
or alternatively using `brew cask install fastlane`
|
or alternatively using `brew cask install fastlane`
|
||||||
|
|
||||||
# Available Actions
|
# Available Actions
|
||||||
|
## Android
|
||||||
|
### android beta
|
||||||
|
```
|
||||||
|
fastlane android beta
|
||||||
|
```
|
||||||
|
Deploy to play store
|
||||||
|
### android build_github
|
||||||
|
```
|
||||||
|
fastlane android build_github
|
||||||
|
```
|
||||||
|
Deploy to github release
|
||||||
|
### android build
|
||||||
|
```
|
||||||
|
fastlane android build
|
||||||
|
```
|
||||||
|
Compile the project
|
||||||
|
### android update_version
|
||||||
|
```
|
||||||
|
fastlane android update_version
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
----
|
||||||
|
|
||||||
## iOS
|
## iOS
|
||||||
### ios beta
|
### ios beta
|
||||||
```
|
```
|
||||||
|
@ -4,11 +4,37 @@
|
|||||||
using System;
|
using System;
|
||||||
using Android.App;
|
using Android.App;
|
||||||
using osu.Game;
|
using osu.Game;
|
||||||
|
using osu.Game.Updater;
|
||||||
|
|
||||||
namespace osu.Android
|
namespace osu.Android
|
||||||
{
|
{
|
||||||
public class OsuGameAndroid : OsuGame
|
public class OsuGameAndroid : OsuGame
|
||||||
{
|
{
|
||||||
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
|
public override Version AssemblyVersion
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string versionName = packageInfo.VersionCode.ToString();
|
||||||
|
// undo play store version garbling
|
||||||
|
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Version(packageInfo.VersionName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Add(new SimpleUpdateManager());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,6 +17,7 @@ using osu.Framework.Logging;
|
|||||||
using osu.Framework.Platform.Windows;
|
using osu.Framework.Platform.Windows;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
|
using osu.Game.Updater;
|
||||||
|
|
||||||
namespace osu.Desktop
|
namespace osu.Desktop
|
||||||
{
|
{
|
||||||
|
@ -8,11 +8,8 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game;
|
using osu.Game;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Overlays;
|
|
||||||
using osu.Game.Overlays.Notifications;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -20,17 +17,9 @@ namespace osu.Desktop.Overlays
|
|||||||
{
|
{
|
||||||
public class VersionManager : OverlayContainer
|
public class VersionManager : OverlayContainer
|
||||||
{
|
{
|
||||||
private OsuConfigManager config;
|
|
||||||
private OsuGameBase game;
|
|
||||||
private NotificationOverlay notificationOverlay;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
|
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
|
||||||
{
|
{
|
||||||
notificationOverlay = notification;
|
|
||||||
this.config = config;
|
|
||||||
this.game = game;
|
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Anchor = Anchor.BottomCentre;
|
Anchor = Anchor.BottomCentre;
|
||||||
Origin = Anchor.BottomCentre;
|
Origin = Anchor.BottomCentre;
|
||||||
@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
var version = game.Version;
|
|
||||||
var lastVersion = config.Get<string>(OsuSetting.Version);
|
|
||||||
|
|
||||||
if (game.IsDeployedBuild && version != lastVersion)
|
|
||||||
{
|
|
||||||
config.Set(OsuSetting.Version, version);
|
|
||||||
|
|
||||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
|
||||||
if (!string.IsNullOrEmpty(lastVersion))
|
|
||||||
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class UpdateCompleteNotification : SimpleNotification
|
|
||||||
{
|
|
||||||
private readonly string version;
|
|
||||||
|
|
||||||
public UpdateCompleteNotification(string version)
|
|
||||||
{
|
|
||||||
this.version = version;
|
|
||||||
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
|
|
||||||
{
|
|
||||||
Icon = FontAwesome.Solid.CheckSquare;
|
|
||||||
IconBackgound.Colour = colours.BlueDark;
|
|
||||||
|
|
||||||
Activated = delegate
|
|
||||||
{
|
|
||||||
notificationOverlay.Hide();
|
|
||||||
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
this.FadeIn(1400, Easing.OutQuint);
|
this.FadeIn(1400, Easing.OutQuint);
|
||||||
|
@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
|
|||||||
|
|
||||||
namespace osu.Desktop.Updater
|
namespace osu.Desktop.Updater
|
||||||
{
|
{
|
||||||
public class SquirrelUpdateManager : Component
|
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
|
||||||
{
|
{
|
||||||
private UpdateManager updateManager;
|
private UpdateManager updateManager;
|
||||||
private NotificationOverlay notificationOverlay;
|
private NotificationOverlay notificationOverlay;
|
||||||
|
@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mania.Objects;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -67,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
|
||||||
|
|
||||||
AddStep("flip direction", () =>
|
AddStep("flip direction", () =>
|
||||||
{
|
{
|
||||||
@ -76,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
||||||
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
|
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
|
||||||
|
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
|
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
|
||||||
|
|
||||||
|
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
|
||||||
|
|
||||||
private void createNote()
|
private void createNote()
|
||||||
{
|
{
|
||||||
foreach (var stage in stages)
|
foreach (var stage in stages)
|
||||||
|
12
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
12
osu.Game.Rulesets.Mania/Objects/BarLine.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Objects
|
||||||
|
{
|
||||||
|
public class BarLine : ManiaHitObject, IBarLine
|
||||||
|
{
|
||||||
|
public bool Major { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -4,7 +4,6 @@
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
||||||
/// this does not handle input/sound like a normal hit object.
|
/// this does not handle input/sound like a normal hit object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableBarLine : DrawableHitObject<BarLine>
|
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Height of major bar line triangles.
|
/// Height of major bar line triangles.
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
BarLines = new BarLineGenerator(Beatmap).BarLines;
|
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -8,7 +8,6 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
for (int i = 0; i < max_sprites; i++)
|
for (int i = 0; i < max_sprites; i++)
|
||||||
{
|
{
|
||||||
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
|
// -1 signals that the part is unusable, and should not be drawn
|
||||||
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
|
parts[i].InvalidationID = -1;
|
||||||
parts[i].InvalidationID = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -112,7 +111,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
for (int i = 0; i < parts.Length; ++i)
|
for (int i = 0; i < parts.Length; ++i)
|
||||||
{
|
{
|
||||||
parts[i].Time -= time;
|
parts[i].Time -= time;
|
||||||
++parts[i].InvalidationID;
|
|
||||||
|
if (parts[i].InvalidationID != -1)
|
||||||
|
++parts[i].InvalidationID;
|
||||||
}
|
}
|
||||||
|
|
||||||
time = 0;
|
time = 0;
|
||||||
@ -205,8 +206,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
public TrailDrawNode(CursorTrail source)
|
public TrailDrawNode(CursorTrail source)
|
||||||
: base(source)
|
: base(source)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < max_sprites; i++)
|
|
||||||
parts[i].InvalidationID = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ApplyState()
|
public override void ApplyState()
|
||||||
@ -218,11 +217,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
size = Source.partSize;
|
size = Source.partSize;
|
||||||
time = Source.time;
|
time = Source.time;
|
||||||
|
|
||||||
for (int i = 0; i < Source.parts.Length; ++i)
|
Source.parts.CopyTo(parts, 0);
|
||||||
{
|
|
||||||
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
|
|
||||||
parts[i] = Source.parts[i];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||||
@ -234,6 +229,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
for (int i = 0; i < parts.Length; ++i)
|
for (int i = 0; i < parts.Length; ++i)
|
||||||
{
|
{
|
||||||
|
if (parts[i].InvalidationID == -1)
|
||||||
|
continue;
|
||||||
|
|
||||||
vertexBatch.DrawTime = parts[i].Time;
|
vertexBatch.DrawTime = parts[i].Time;
|
||||||
|
|
||||||
Vector2 pos = parts[i].Position;
|
Vector2 pos = parts[i].Position;
|
||||||
|
@ -53,6 +53,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
AddStep("Strong Rim", () => addRimHit(true));
|
AddStep("Strong Rim", () => addRimHit(true));
|
||||||
AddStep("Add bar line", () => addBarLine(false));
|
AddStep("Add bar line", () => addBarLine(false));
|
||||||
AddStep("Add major bar line", () => addBarLine(true));
|
AddStep("Add major bar line", () => addBarLine(true));
|
||||||
|
AddStep("Add centre w/ bar line", () =>
|
||||||
|
{
|
||||||
|
addCentreHit(false);
|
||||||
|
addBarLine(true);
|
||||||
|
});
|
||||||
AddStep("Height test 1", () => changePlayfieldSize(1));
|
AddStep("Height test 1", () => changePlayfieldSize(1));
|
||||||
AddStep("Height test 2", () => changePlayfieldSize(2));
|
AddStep("Height test 2", () => changePlayfieldSize(2));
|
||||||
AddStep("Height test 3", () => changePlayfieldSize(3));
|
AddStep("Height test 3", () => changePlayfieldSize(3));
|
||||||
|
12
osu.Game.Rulesets.Taiko/Objects/BarLine.cs
Normal file
12
osu.Game.Rulesets.Taiko/Objects/BarLine.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Objects
|
||||||
|
{
|
||||||
|
public class BarLine : TaikoHitObject, IBarLine
|
||||||
|
{
|
||||||
|
public bool Major { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -115,6 +116,32 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
assertPosition(4, 1f);
|
assertPosition(4, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
|
||||||
|
{
|
||||||
|
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||||
|
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||||
|
|
||||||
|
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||||
|
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
|
||||||
|
|
||||||
|
for (int i = 0; i < 5; i++)
|
||||||
|
assertPosition(i, i / 5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
|
||||||
|
{
|
||||||
|
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||||
|
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||||
|
|
||||||
|
createTest(beatmap);
|
||||||
|
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
|
||||||
|
|
||||||
|
assertPosition(0, 0);
|
||||||
|
assertPosition(1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
||||||
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
|
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
|
||||||
|
|
||||||
@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||||
|
|
||||||
|
public new Bindable<double> TimeRange => base.TimeRange;
|
||||||
|
|
||||||
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
|
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
@ -0,0 +1,202 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Mods;
|
||||||
|
using osu.Game.Screens;
|
||||||
|
using osu.Game.Screens.Menu;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
using osuTK.Input;
|
||||||
|
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
|
{
|
||||||
|
public class TestSceneScreenNavigation : ManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
private const float click_padding = 25;
|
||||||
|
|
||||||
|
private GameHost host;
|
||||||
|
private TestOsuGame osuGame;
|
||||||
|
|
||||||
|
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
|
||||||
|
|
||||||
|
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(GameHost host)
|
||||||
|
{
|
||||||
|
this.host = host;
|
||||||
|
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("Create new game instance", () =>
|
||||||
|
{
|
||||||
|
if (osuGame != null)
|
||||||
|
{
|
||||||
|
Remove(osuGame);
|
||||||
|
osuGame.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
osuGame = new TestOsuGame(LocalStorage, API);
|
||||||
|
osuGame.SetHost(host);
|
||||||
|
|
||||||
|
// todo: this can be removed once we can run audio trakcs without a device present
|
||||||
|
// see https://github.com/ppy/osu/issues/1302
|
||||||
|
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||||
|
|
||||||
|
Add(osuGame);
|
||||||
|
});
|
||||||
|
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
|
||||||
|
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
|
||||||
|
confirmAtMainMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitSongSelectWithEscape()
|
||||||
|
{
|
||||||
|
TestSongSelect songSelect = null;
|
||||||
|
|
||||||
|
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||||
|
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||||
|
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||||
|
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||||
|
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||||
|
exitViaEscapeAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitSongSelectWithClick()
|
||||||
|
{
|
||||||
|
TestSongSelect songSelect = null;
|
||||||
|
|
||||||
|
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||||
|
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||||
|
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||||
|
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||||
|
|
||||||
|
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||||
|
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
|
||||||
|
|
||||||
|
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||||
|
exitViaBackButtonAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitMultiWithEscape()
|
||||||
|
{
|
||||||
|
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||||
|
exitViaEscapeAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitMultiWithBackButton()
|
||||||
|
{
|
||||||
|
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||||
|
exitViaBackButtonAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOpenOptionsAndExitWithEscape()
|
||||||
|
{
|
||||||
|
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
|
||||||
|
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||||
|
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||||
|
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
|
||||||
|
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||||
|
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pushAndConfirm(Func<Screen> newScreen)
|
||||||
|
{
|
||||||
|
Screen screen = null;
|
||||||
|
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
|
||||||
|
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void exitViaEscapeAndConfirm()
|
||||||
|
{
|
||||||
|
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||||
|
confirmAtMainMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void exitViaBackButtonAndConfirm()
|
||||||
|
{
|
||||||
|
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||||
|
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||||
|
confirmAtMainMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||||
|
|
||||||
|
private void pressAndRelease(Key key)
|
||||||
|
{
|
||||||
|
InputManager.PressKey(key);
|
||||||
|
InputManager.ReleaseKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestOsuGame : OsuGame
|
||||||
|
{
|
||||||
|
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||||
|
|
||||||
|
public new BackButton BackButton => base.BackButton;
|
||||||
|
|
||||||
|
public new SettingsPanel Settings => base.Settings;
|
||||||
|
|
||||||
|
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||||
|
|
||||||
|
protected override Loader CreateLoader() => new TestLoader();
|
||||||
|
|
||||||
|
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||||
|
{
|
||||||
|
Storage = storage;
|
||||||
|
API = api;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
API.Login("Rhythm Champion", "osu!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSongSelect : PlaySongSelect
|
||||||
|
{
|
||||||
|
public ModSelectOverlay ModSelectOverlay => ModSelect;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestLoader : Loader
|
||||||
|
{
|
||||||
|
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||||
|
|
||||||
|
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||||
|
{
|
||||||
|
protected override bool AllLoaded => true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
||||||
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
|
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
|
||||||
|
|
||||||
private BeatmapInfo currentSelection;
|
private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
|
||||||
|
|
||||||
private const int set_count = 5;
|
private const int set_count = 5;
|
||||||
|
|
||||||
@ -56,37 +56,26 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
});
|
});
|
||||||
|
|
||||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
|
||||||
|
|
||||||
for (int i = 1; i <= set_count; i++)
|
|
||||||
beatmapSets.Add(createTestBeatmapSet(i));
|
|
||||||
|
|
||||||
carousel.SelectionChanged = s => currentSelection = s;
|
|
||||||
|
|
||||||
loadBeatmaps(beatmapSets);
|
|
||||||
|
|
||||||
testTraversal();
|
|
||||||
testFiltering();
|
|
||||||
testRandom();
|
|
||||||
testAddRemove();
|
|
||||||
testSorting();
|
|
||||||
|
|
||||||
testRemoveAll();
|
|
||||||
testEmptyTraversal();
|
|
||||||
testHiding();
|
|
||||||
testSelectingFilteredRuleset();
|
|
||||||
testCarouselRootIsRandom();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
|
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
|
||||||
{
|
{
|
||||||
|
if (beatmapSets == null)
|
||||||
|
{
|
||||||
|
beatmapSets = new List<BeatmapSetInfo>();
|
||||||
|
|
||||||
|
for (int i = 1; i <= set_count; i++)
|
||||||
|
beatmapSets.Add(createTestBeatmapSet(i));
|
||||||
|
}
|
||||||
|
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
||||||
{
|
{
|
||||||
|
carousel.Filter(new FilterCriteria());
|
||||||
carousel.BeatmapSetsChanged = () => changed = true;
|
carousel.BeatmapSetsChanged = () => changed = true;
|
||||||
carousel.BeatmapSets = beatmapSets;
|
carousel.BeatmapSets = beatmapSets;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Wait for load", () => changed);
|
AddUntilStep("Wait for load", () => changed);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -173,8 +162,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test keyboard traversal
|
/// Test keyboard traversal
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void testTraversal()
|
[Test]
|
||||||
|
public void TestTraversal()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
advanceSelection(direction: 1, diff: false);
|
advanceSelection(direction: 1, diff: false);
|
||||||
checkSelected(1, 1);
|
checkSelected(1, 1);
|
||||||
|
|
||||||
@ -199,8 +191,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test filtering
|
/// Test filtering
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void testFiltering()
|
[Test]
|
||||||
|
public void TestFiltering()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
// basic filtering
|
// basic filtering
|
||||||
|
|
||||||
setSelected(1, 1);
|
setSelected(1, 1);
|
||||||
@ -262,8 +257,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test random non-repeating algorithm
|
/// Test random non-repeating algorithm
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void testRandom()
|
[Test]
|
||||||
|
public void TestRandom()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
setSelected(1, 1);
|
setSelected(1, 1);
|
||||||
|
|
||||||
nextRandom();
|
nextRandom();
|
||||||
@ -299,8 +297,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test adding and removing beatmap sets
|
/// Test adding and removing beatmap sets
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void testAddRemove()
|
[Test]
|
||||||
|
public void TestAddRemove()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||||
|
|
||||||
@ -322,16 +323,22 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test sorting
|
/// Test sorting
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void testSorting()
|
[Test]
|
||||||
|
public void TestSorting()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testRemoveAll()
|
[Test]
|
||||||
|
public void TestRemoveAll()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps();
|
||||||
|
|
||||||
setSelected(2, 1);
|
setSelected(2, 1);
|
||||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||||
|
|
||||||
@ -353,8 +360,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
checkNoSelection();
|
checkNoSelection();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testEmptyTraversal()
|
[Test]
|
||||||
|
public void TestEmptyTraversal()
|
||||||
{
|
{
|
||||||
|
loadBeatmaps(new List<BeatmapSetInfo>());
|
||||||
|
|
||||||
advanceSelection(direction: 1, diff: false);
|
advanceSelection(direction: 1, diff: false);
|
||||||
checkNoSelection();
|
checkNoSelection();
|
||||||
|
|
||||||
@ -368,11 +378,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
checkNoSelection();
|
checkNoSelection();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testHiding()
|
[Test]
|
||||||
|
public void TestHiding()
|
||||||
{
|
{
|
||||||
var hidingSet = createTestBeatmapSet(1);
|
BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
|
||||||
hidingSet.Beatmaps[1].Hidden = true;
|
hidingSet.Beatmaps[1].Hidden = true;
|
||||||
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
|
|
||||||
|
loadBeatmaps(new List<BeatmapSetInfo> { hidingSet });
|
||||||
|
|
||||||
setSelected(1, 1);
|
setSelected(1, 1);
|
||||||
|
|
||||||
checkVisibleItemCount(true, 2);
|
checkVisibleItemCount(true, 2);
|
||||||
@ -402,7 +415,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testSelectingFilteredRuleset()
|
[Test]
|
||||||
|
public void TestSelectingFilteredRuleset()
|
||||||
{
|
{
|
||||||
var testMixed = createTestBeatmapSet(set_count + 1);
|
var testMixed = createTestBeatmapSet(set_count + 1);
|
||||||
AddStep("add mixed ruleset beatmapset", () =>
|
AddStep("add mixed ruleset beatmapset", () =>
|
||||||
@ -437,14 +451,16 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testCarouselRootIsRandom()
|
[Test]
|
||||||
|
public void TestCarouselRootIsRandom()
|
||||||
{
|
{
|
||||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
||||||
|
|
||||||
for (int i = 1; i <= 50; i++)
|
for (int i = 1; i <= 50; i++)
|
||||||
beatmapSets.Add(createTestBeatmapSet(i));
|
manySets.Add(createTestBeatmapSet(i));
|
||||||
|
|
||||||
|
loadBeatmaps(manySets);
|
||||||
|
|
||||||
loadBeatmaps(beatmapSets);
|
|
||||||
advanceSelection(direction: 1, diff: false);
|
advanceSelection(direction: 1, diff: false);
|
||||||
checkNonmatchingFilter();
|
checkNonmatchingFilter();
|
||||||
checkNonmatchingFilter();
|
checkNonmatchingFilter();
|
||||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
public TestSceneBackButton()
|
public TestSceneBackButton()
|
||||||
{
|
{
|
||||||
BackButton button;
|
BackButton button;
|
||||||
|
BackButton.Receptor receptor = new BackButton.Receptor();
|
||||||
|
|
||||||
Child = new Container
|
Child = new Container
|
||||||
{
|
{
|
||||||
@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
Masking = true,
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
receptor,
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.SlateGray
|
Colour = Color4.SlateGray
|
||||||
},
|
},
|
||||||
button = new BackButton
|
button = new BackButton(receptor)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
|
@ -10,14 +10,16 @@ using osu.Game.Input.Bindings;
|
|||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction>
|
public class BackButton : VisibilityContainer
|
||||||
{
|
{
|
||||||
public Action Action;
|
public Action Action;
|
||||||
|
|
||||||
private readonly TwoLayerButton button;
|
private readonly TwoLayerButton button;
|
||||||
|
|
||||||
public BackButton()
|
public BackButton(Receptor receptor)
|
||||||
{
|
{
|
||||||
|
receptor.OnBackPressed = () => Action?.Invoke();
|
||||||
|
|
||||||
Size = TwoLayerButton.SIZE_EXTENDED;
|
Size = TwoLayerButton.SIZE_EXTENDED;
|
||||||
|
|
||||||
Child = button = new TwoLayerButton
|
Child = button = new TwoLayerButton
|
||||||
@ -37,19 +39,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
button.HoverColour = colours.PinkDark;
|
button.HoverColour = colours.PinkDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
|
||||||
{
|
|
||||||
if (action == GlobalAction.Back)
|
|
||||||
{
|
|
||||||
Action?.Invoke();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
button.MoveToX(0, 400, Easing.OutQuint);
|
button.MoveToX(0, 400, Easing.OutQuint);
|
||||||
@ -61,5 +50,24 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
|
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
|
||||||
button.FadeOut(400, Easing.OutQuint);
|
button.FadeOut(400, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class Receptor : Drawable, IKeyBindingHandler<GlobalAction>
|
||||||
|
{
|
||||||
|
public Action OnBackPressed;
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.Back:
|
||||||
|
OnBackPressed?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -64,7 +64,10 @@ namespace osu.Game.Online.API
|
|||||||
public void Perform(IAPIProvider api)
|
public void Perform(IAPIProvider api)
|
||||||
{
|
{
|
||||||
if (!(api is APIAccess apiAccess))
|
if (!(api is APIAccess apiAccess))
|
||||||
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
|
{
|
||||||
|
Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
API = apiAccess;
|
API = apiAccess;
|
||||||
|
|
||||||
|
@ -81,10 +81,14 @@ namespace osu.Game
|
|||||||
|
|
||||||
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||||
|
|
||||||
private OsuScreenStack screenStack;
|
protected OsuScreenStack ScreenStack;
|
||||||
|
|
||||||
|
protected BackButton BackButton;
|
||||||
|
|
||||||
|
protected SettingsPanel Settings;
|
||||||
|
|
||||||
private VolumeOverlay volume;
|
private VolumeOverlay volume;
|
||||||
private OsuLogo osuLogo;
|
private OsuLogo osuLogo;
|
||||||
private BackButton backButton;
|
|
||||||
|
|
||||||
private MainMenu menuScreen;
|
private MainMenu menuScreen;
|
||||||
|
|
||||||
@ -96,8 +100,6 @@ namespace osu.Game
|
|||||||
|
|
||||||
private readonly string[] args;
|
private readonly string[] args;
|
||||||
|
|
||||||
private SettingsPanel settings;
|
|
||||||
|
|
||||||
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
||||||
|
|
||||||
private readonly List<OverlayContainer> toolbarElements = new List<OverlayContainer>();
|
private readonly List<OverlayContainer> toolbarElements = new List<OverlayContainer>();
|
||||||
@ -318,6 +320,8 @@ namespace osu.Game
|
|||||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual Loader CreateLoader() => new Loader();
|
||||||
|
|
||||||
#region Beatmap progression
|
#region Beatmap progression
|
||||||
|
|
||||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||||
@ -356,7 +360,7 @@ namespace osu.Game
|
|||||||
performFromMainMenuTask?.Cancel();
|
performFromMainMenuTask?.Cancel();
|
||||||
|
|
||||||
// if the current screen does not allow screen changing, give the user an option to try again later.
|
// if the current screen does not allow screen changing, give the user an option to try again later.
|
||||||
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
if (!bypassScreenAllowChecks && (ScreenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||||
{
|
{
|
||||||
notifications.Post(new SimpleNotification
|
notifications.Post(new SimpleNotification
|
||||||
{
|
{
|
||||||
@ -374,7 +378,7 @@ namespace osu.Game
|
|||||||
CloseAllOverlays(false);
|
CloseAllOverlays(false);
|
||||||
|
|
||||||
// we may already be at the target screen type.
|
// we may already be at the target screen type.
|
||||||
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
|
if (targetScreen != null && ScreenStack.CurrentScreen?.GetType() == targetScreen)
|
||||||
{
|
{
|
||||||
action();
|
action();
|
||||||
return;
|
return;
|
||||||
@ -421,6 +425,7 @@ namespace osu.Game
|
|||||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||||
|
|
||||||
Container logoContainer;
|
Container logoContainer;
|
||||||
|
BackButton.Receptor receptor;
|
||||||
|
|
||||||
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
|
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
|
||||||
|
|
||||||
@ -437,15 +442,16 @@ namespace osu.Game
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
receptor = new BackButton.Receptor(),
|
||||||
backButton = new BackButton
|
ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
||||||
|
BackButton = new BackButton(receptor)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Action = () =>
|
Action = () =>
|
||||||
{
|
{
|
||||||
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
|
if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
|
||||||
screenStack.Exit();
|
ScreenStack.Exit();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
@ -458,18 +464,15 @@ namespace osu.Game
|
|||||||
idleTracker
|
idleTracker
|
||||||
});
|
});
|
||||||
|
|
||||||
screenStack.ScreenPushed += screenPushed;
|
ScreenStack.ScreenPushed += screenPushed;
|
||||||
screenStack.ScreenExited += screenExited;
|
ScreenStack.ScreenExited += screenExited;
|
||||||
|
|
||||||
loadComponentSingleFile(osuLogo, logo =>
|
loadComponentSingleFile(osuLogo, logo =>
|
||||||
{
|
{
|
||||||
logoContainer.Add(logo);
|
logoContainer.Add(logo);
|
||||||
|
|
||||||
// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
|
// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
|
||||||
screenStack.Push(new Loader
|
ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both
|
|
||||||
});
|
|
||||||
});
|
});
|
||||||
|
|
||||||
loadComponentSingleFile(Toolbar = new Toolbar
|
loadComponentSingleFile(Toolbar = new Toolbar
|
||||||
@ -504,7 +507,7 @@ namespace osu.Game
|
|||||||
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
|
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
|
||||||
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
|
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
|
||||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||||
loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
||||||
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
|
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
|
||||||
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
|
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
|
||||||
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
|
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
|
||||||
@ -535,7 +538,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||||
|
|
||||||
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
|
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
|
||||||
overlays.AddRange(singleDisplaySideOverlays);
|
overlays.AddRange(singleDisplaySideOverlays);
|
||||||
|
|
||||||
foreach (var overlay in singleDisplaySideOverlays)
|
foreach (var overlay in singleDisplaySideOverlays)
|
||||||
@ -588,7 +591,7 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
float offset = 0;
|
float offset = 0;
|
||||||
|
|
||||||
if (settings.State.Value == Visibility.Visible)
|
if (Settings.State.Value == Visibility.Visible)
|
||||||
offset += ToolbarButton.WIDTH / 2;
|
offset += ToolbarButton.WIDTH / 2;
|
||||||
if (notifications.State.Value == Visibility.Visible)
|
if (notifications.State.Value == Visibility.Visible)
|
||||||
offset -= ToolbarButton.WIDTH / 2;
|
offset -= ToolbarButton.WIDTH / 2;
|
||||||
@ -596,7 +599,7 @@ namespace osu.Game
|
|||||||
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
|
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
settings.State.ValueChanged += _ => updateScreenOffset();
|
Settings.State.ValueChanged += _ => updateScreenOffset();
|
||||||
notifications.State.ValueChanged += _ => updateScreenOffset();
|
notifications.State.ValueChanged += _ => updateScreenOffset();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -741,7 +744,7 @@ namespace osu.Game
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
case GlobalAction.ToggleSettings:
|
case GlobalAction.ToggleSettings:
|
||||||
settings.ToggleVisibility();
|
Settings.ToggleVisibility();
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case GlobalAction.ToggleDirect:
|
case GlobalAction.ToggleDirect:
|
||||||
@ -788,13 +791,13 @@ namespace osu.Game
|
|||||||
|
|
||||||
protected override bool OnExiting()
|
protected override bool OnExiting()
|
||||||
{
|
{
|
||||||
if (screenStack.CurrentScreen is Loader)
|
if (ScreenStack.CurrentScreen is Loader)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (introScreen == null)
|
if (introScreen == null)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
|
if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
|
||||||
{
|
{
|
||||||
Scheduler.Add(introScreen.MakeCurrent);
|
Scheduler.Add(introScreen.MakeCurrent);
|
||||||
return true;
|
return true;
|
||||||
@ -822,7 +825,7 @@ namespace osu.Game
|
|||||||
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
|
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||||
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||||
|
|
||||||
MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
|
protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
|
||||||
@ -848,9 +851,9 @@ namespace osu.Game
|
|||||||
Toolbar.Show();
|
Toolbar.Show();
|
||||||
|
|
||||||
if (newOsuScreen.AllowBackButton)
|
if (newOsuScreen.AllowBackButton)
|
||||||
backButton.Show();
|
BackButton.Show();
|
||||||
else
|
else
|
||||||
backButton.Hide();
|
BackButton.Hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,7 +65,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
protected RulesetConfigCache RulesetConfigCache;
|
protected RulesetConfigCache RulesetConfigCache;
|
||||||
|
|
||||||
protected APIAccess API;
|
protected IAPIProvider API;
|
||||||
|
|
||||||
protected MenuCursorContainer MenuCursorContainer;
|
protected MenuCursorContainer MenuCursorContainer;
|
||||||
|
|
||||||
@ -73,6 +73,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
protected Storage Storage { get; set; }
|
||||||
|
|
||||||
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
|
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
@ -123,7 +125,7 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
|
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
|
||||||
|
|
||||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
|
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||||
|
|
||||||
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
||||||
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
|
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
|
||||||
@ -158,21 +160,21 @@ namespace osu.Game
|
|||||||
|
|
||||||
runMigrations();
|
runMigrations();
|
||||||
|
|
||||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
||||||
dependencies.CacheAs<ISkinSource>(SkinManager);
|
dependencies.CacheAs<ISkinSource>(SkinManager);
|
||||||
|
|
||||||
API = new APIAccess(LocalConfig);
|
if (API == null) API = new APIAccess(LocalConfig);
|
||||||
|
|
||||||
dependencies.CacheAs<IAPIProvider>(API);
|
dependencies.CacheAs(API);
|
||||||
|
|
||||||
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
||||||
|
|
||||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
||||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
||||||
|
|
||||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, API, contextFactory, Host));
|
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
|
||||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
|
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
|
||||||
|
|
||||||
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
||||||
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
||||||
@ -206,7 +208,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
FileStore.Cleanup();
|
FileStore.Cleanup();
|
||||||
|
|
||||||
AddInternal(API);
|
if (API is APIAccess apiAcces)
|
||||||
|
AddInternal(apiAcces);
|
||||||
AddInternal(RulesetConfigCache);
|
AddInternal(RulesetConfigCache);
|
||||||
|
|
||||||
GlobalActionContainer globalBinding;
|
GlobalActionContainer globalBinding;
|
||||||
@ -266,9 +269,13 @@ namespace osu.Game
|
|||||||
|
|
||||||
public override void SetHost(GameHost host)
|
public override void SetHost(GameHost host)
|
||||||
{
|
{
|
||||||
if (LocalConfig == null)
|
|
||||||
LocalConfig = new OsuConfigManager(host.Storage);
|
|
||||||
base.SetHost(host);
|
base.SetHost(host);
|
||||||
|
|
||||||
|
if (Storage == null)
|
||||||
|
Storage = host.Storage;
|
||||||
|
|
||||||
|
if (LocalConfig == null)
|
||||||
|
LocalConfig = new OsuConfigManager(Storage);
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||||
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A hit object representing the end of a bar.
|
|
||||||
/// </summary>
|
|
||||||
public class BarLine : HitObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Whether this barline is a prominent beat (based on time signature of beatmap).
|
|
||||||
/// </summary>
|
|
||||||
public bool Major;
|
|
||||||
}
|
|
||||||
}
|
|
@ -10,12 +10,13 @@ using osu.Game.Rulesets.Objects.Types;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects
|
namespace osu.Game.Rulesets.Objects
|
||||||
{
|
{
|
||||||
public class BarLineGenerator
|
public class BarLineGenerator<TBarLine>
|
||||||
|
where TBarLine : class, IBarLine, new()
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The generated bar lines.
|
/// The generated bar lines.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<BarLine> BarLines = new List<BarLine>();
|
public readonly List<TBarLine> BarLines = new List<TBarLine>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructs and generates bar lines for provided beatmap.
|
/// Constructs and generates bar lines for provided beatmap.
|
||||||
@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
|
|
||||||
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
|
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
|
||||||
{
|
{
|
||||||
BarLines.Add(new BarLine
|
BarLines.Add(new TBarLine
|
||||||
{
|
{
|
||||||
StartTime = t,
|
StartTime = t,
|
||||||
Major = currentBeat % (int)currentTimingPoint.TimeSignature == 0
|
Major = currentBeat % (int)currentTimingPoint.TimeSignature == 0
|
||||||
|
@ -316,8 +316,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.LifetimeStart = value;
|
|
||||||
lifetimeStart = value;
|
lifetimeStart = value;
|
||||||
|
base.LifetimeStart = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
22
osu.Game/Rulesets/Objects/IBarLine.cs
Normal file
22
osu.Game/Rulesets/Objects/IBarLine.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Objects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interface for bar line hitobjects.
|
||||||
|
/// Used to decouple bar line generation from ruleset-specific rendering/drawing hierarchies.
|
||||||
|
/// </summary>
|
||||||
|
public interface IBarLine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The time position of the bar.
|
||||||
|
/// </summary>
|
||||||
|
double StartTime { set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this bar line is a prominent beat (based on time signature of beatmap).
|
||||||
|
/// </summary>
|
||||||
|
bool Major { set; }
|
||||||
|
}
|
||||||
|
}
|
@ -131,7 +131,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
if (duration > maxDuration)
|
if (duration > maxDuration)
|
||||||
{
|
{
|
||||||
maxDuration = duration;
|
maxDuration = duration;
|
||||||
baseBeatLength = timingPoints[i].BeatLength;
|
// The slider multiplier is post-multiplied to determine the final velocity, but for relative scale beat lengths
|
||||||
|
// the multiplier should not affect the effective timing point (the longest in the beatmap), so it is factored out here
|
||||||
|
baseBeatLength = timingPoints[i].BeatLength / Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
if (!initialStateCache.IsValid)
|
if (!initialStateCache.IsValid)
|
||||||
{
|
{
|
||||||
|
foreach (var cached in hitObjectInitialStateCache.Values)
|
||||||
|
cached.Invalidate();
|
||||||
|
|
||||||
switch (direction.Value)
|
switch (direction.Value)
|
||||||
{
|
{
|
||||||
case ScrollingDirection.Up:
|
case ScrollingDirection.Up:
|
||||||
|
@ -82,6 +82,9 @@ namespace osu.Game.Screens.Select
|
|||||||
var _ = newRoot.Drawables;
|
var _ = newRoot.Drawables;
|
||||||
|
|
||||||
root = newRoot;
|
root = newRoot;
|
||||||
|
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
|
||||||
|
selectedBeatmapSet = null;
|
||||||
|
|
||||||
scrollableContent.Clear(false);
|
scrollableContent.Clear(false);
|
||||||
itemsCache.Invalidate();
|
itemsCache.Invalidate();
|
||||||
scrollPositionCache.Invalidate();
|
scrollPositionCache.Invalidate();
|
||||||
|
@ -6,31 +6,25 @@ using System.Threading.Tasks;
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.IO.Network;
|
using osu.Framework.IO.Network;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Game;
|
|
||||||
using osu.Game.Overlays;
|
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
|
|
||||||
namespace osu.Desktop.Updater
|
namespace osu.Game.Updater
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An update manager that shows notifications if a newer release is detected.
|
/// An update manager that shows notifications if a newer release is detected.
|
||||||
/// Installation is left up to the user.
|
/// Installation is left up to the user.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal class SimpleUpdateManager : CompositeDrawable
|
public class SimpleUpdateManager : UpdateManager
|
||||||
{
|
{
|
||||||
private NotificationOverlay notificationOverlay;
|
|
||||||
private string version;
|
private string version;
|
||||||
private GameHost host;
|
private GameHost host;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(NotificationOverlay notification, OsuGameBase game, GameHost host)
|
private void load(OsuGameBase game, GameHost host)
|
||||||
{
|
{
|
||||||
notificationOverlay = notification;
|
|
||||||
|
|
||||||
this.host = host;
|
this.host = host;
|
||||||
version = game.Version;
|
version = game.Version;
|
||||||
|
|
||||||
@ -50,7 +44,7 @@ namespace osu.Desktop.Updater
|
|||||||
|
|
||||||
if (latest.TagName != version)
|
if (latest.TagName != version)
|
||||||
{
|
{
|
||||||
notificationOverlay.Post(new SimpleNotification
|
Notifications.Post(new SimpleNotification
|
||||||
{
|
{
|
||||||
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
|
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
|
||||||
+ "Click here to download the new version, which can be installed over the top of your existing installation",
|
+ "Click here to download the new version, which can be installed over the top of your existing installation",
|
||||||
@ -82,6 +76,11 @@ namespace osu.Desktop.Updater
|
|||||||
case RuntimeInfo.Platform.MacOsx:
|
case RuntimeInfo.Platform.MacOsx:
|
||||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
|
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case RuntimeInfo.Platform.Android:
|
||||||
|
// on our testing device this causes the download to magically disappear.
|
||||||
|
//bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
|
return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
|
67
osu.Game/Updater/UpdateManager.cs
Normal file
67
osu.Game/Updater/UpdateManager.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Notifications;
|
||||||
|
|
||||||
|
namespace osu.Game.Updater
|
||||||
|
{
|
||||||
|
public abstract class UpdateManager : CompositeDrawable
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private OsuConfigManager config { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuGameBase game { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected NotificationOverlay Notifications { get; private set; }
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
var version = game.Version;
|
||||||
|
var lastVersion = config.Get<string>(OsuSetting.Version);
|
||||||
|
|
||||||
|
if (game.IsDeployedBuild && version != lastVersion)
|
||||||
|
{
|
||||||
|
config.Set(OsuSetting.Version, version);
|
||||||
|
|
||||||
|
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||||
|
if (!string.IsNullOrEmpty(lastVersion))
|
||||||
|
Notifications.Post(new UpdateCompleteNotification(version));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class UpdateCompleteNotification : SimpleNotification
|
||||||
|
{
|
||||||
|
private readonly string version;
|
||||||
|
|
||||||
|
public UpdateCompleteNotification(string version)
|
||||||
|
{
|
||||||
|
this.version = version;
|
||||||
|
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.CheckSquare;
|
||||||
|
IconBackgound.Colour = colours.BlueDark;
|
||||||
|
|
||||||
|
Activated = delegate
|
||||||
|
{
|
||||||
|
notificationOverlay.Hide();
|
||||||
|
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user