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Enable sentry caching to avoid sentry writing outside of game directory
See https://github.com/ppy/osu/discussions/31412. Probably safe enough.
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@ -231,8 +231,6 @@ namespace osu.Game
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forwardGeneralLogsToNotifications();
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forwardTabletLogsToNotifications();
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SentryLogger = new SentryLogger(this);
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}
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#region IOverlayManager
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@ -318,6 +316,12 @@ namespace osu.Game
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private readonly List<string> dragDropFiles = new List<string>();
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private ScheduledDelegate dragDropImportSchedule;
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public override void SetupLogging(Storage gameStorage, Storage cacheStorage)
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{
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base.SetupLogging(gameStorage, cacheStorage);
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SentryLogger = new SentryLogger(this, cacheStorage);
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -36,7 +37,7 @@ namespace osu.Game.Utils
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private readonly OsuGame game;
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public SentryLogger(OsuGame game)
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public SentryLogger(OsuGame game, Storage? storage = null)
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{
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this.game = game;
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@ -49,6 +50,7 @@ namespace osu.Game.Utils
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options.AutoSessionTracking = true;
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options.IsEnvironmentUser = false;
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options.IsGlobalModeEnabled = true;
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options.CacheDirectoryPath = storage?.GetFullPath(string.Empty);
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// The reported release needs to match version as reported to Sentry in .github/workflows/sentry-release.yml
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options.Release = $"osu@{game.Version.Replace($@"-{OsuGameBase.BUILD_SUFFIX}", string.Empty)}";
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});
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