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Merge branch 'master' into custom-data-directory

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Dan Balasescu 2020-05-11 12:12:03 +09:00 committed by GitHub
commit 0b05a6d895
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25 changed files with 372 additions and 37 deletions

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@ -10,10 +10,13 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -48,6 +51,8 @@ namespace osu.Game.Rulesets.Mania.Tests
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Up);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
AddStep("set down scroll", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = ScrollingDirection.Down);
setScrollStep(ScrollingDirection.Down);
AddStep("seek to last object", () =>
{
@ -116,6 +121,8 @@ namespace osu.Game.Rulesets.Mania.Tests
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Down);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
@ -147,6 +154,46 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
}
[Test]
public void TestDragHoldNoteSelectionVertically()
{
setScrollStep(ScrollingDirection.Down);
AddStep("setup beatmap", () =>
{
composer.EditorBeatmap.Clear();
composer.EditorBeatmap.Add(new HoldNote
{
Column = 1,
EndTime = 200
});
});
DrawableHoldNote holdNote = null;
AddStep("grab hold note", () =>
{
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
InputManager.MoveMouseTo(holdNote);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move drag upwards", () =>
{
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
}
private void setScrollStep(ScrollingDirection direction)
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
private class TestComposer : CompositeDrawable
{
[Cached(typeof(EditorBeatmap))]

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@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public TestSlider()
{
DefaultsApplied += () =>
DefaultsApplied += _ =>
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private void bindEvents(DrawableOsuHitObject drawableObject)
{
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
}
private void scheduleRefresh()

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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
typeof(TaikoHitTarget),
typeof(TaikoLegacyHitTarget),
typeof(PlayfieldBackgroundRight),
typeof(LegacyTaikoScroller),
}).ToList();
[Cached(typeof(IScrollingInfo))]
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Height = 0.6f,
}));
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
public class TestSceneTaikoScroller : TaikoSkinnableTestScene
{
public TestSceneTaikoScroller()
{
AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
}
}
}

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@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyTaikoScroller : CompositeDrawable
{
public LegacyTaikoScroller()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load(GameplayBeatmap gameplayBeatmap)
{
if (gameplayBeatmap != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
}
private bool passing;
protected override void LoadComplete()
{
base.LoadComplete();
LastResult.BindValueChanged(result =>
{
var r = result.NewValue;
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
if (r?.Judgement.AffectsCombo == false)
return;
passing = r == null || r.Type > HitResult.Miss;
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
sprite.Passing = passing;
}, true);
}
public Bindable<JudgementResult> LastResult = new Bindable<JudgementResult>();
protected override void Update()
{
base.Update();
while (true)
{
float? additiveX = null;
foreach (var sprite in InternalChildren)
{
// add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale.
sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f;
additiveX += sprite.DrawWidth - 1;
if (sprite.X + sprite.DrawWidth < 0)
sprite.Expire();
}
var last = InternalChildren.LastOrDefault();
// only break from this loop once we have saturated horizontal space completely.
if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
break;
AddInternal(new ScrollerSprite
{
Passing = passing
});
}
}
private class ScrollerSprite : CompositeDrawable
{
private Sprite passingSprite;
private Sprite failingSprite;
private bool passing = true;
public bool Passing
{
get => passing;
set
{
if (value == passing)
return;
passing = value;
if (IsLoaded)
updatePassing();
}
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
FillMode = FillMode.Fit;
InternalChildren = new Drawable[]
{
passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") },
failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
};
updatePassing();
}
protected override void Update()
{
base.Update();
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawHeight / c.Height);
}
private void updatePassing()
{
if (passing)
{
passingSprite.Show();
failingSprite.FadeOut(200);
}
else
{
failingSprite.FadeIn(200);
passingSprite.Delay(200).FadeOut();
}
}
}
}
}

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@ -85,6 +85,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new LegacyHitExplosion(sprite);
return null;
case TaikoSkinComponents.TaikoScroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
return null;
}
return source.GetDrawableComponent(component);

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@ -18,5 +18,6 @@ namespace osu.Game.Rulesets.Taiko
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGreat,
TaikoScroller
}
}

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
@ -16,11 +17,15 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
{
private SkinnableDrawable scroller;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
@ -36,6 +41,20 @@ namespace osu.Game.Rulesets.Taiko.UI
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
{
RelativeSizeAxes = Axes.X,
Depth = float.MaxValue
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();

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@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Development;
@ -97,6 +98,7 @@ namespace osu.Game
private MainMenu menuScreen;
[CanBeNull]
private IntroScreen introScreen;
private Bindable<int> configRuleset;
@ -914,7 +916,7 @@ namespace osu.Game
if (ScreenStack.CurrentScreen is Loader)
return false;
if (introScreen.DidLoadMenu && !(ScreenStack.CurrentScreen is IntroScreen))
if (introScreen?.DidLoadMenu == true && !(ScreenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;

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@ -50,13 +50,6 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
{
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "this beatmap is currently not available for download.";
return;
}
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
button.Action = () =>
@ -81,6 +74,26 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
break;
}
};
State.BindValueChanged(state =>
{
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
button.Enabled.Value = true;
button.TooltipText = string.Empty;
break;
default:
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "this beatmap is currently not available for download.";
}
break;
}
}, true);
}
}
}

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@ -264,7 +264,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (BeatmapSet.Value == null) return;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
if ((BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) && State.Value != DownloadState.LocallyAvailable)
{
downloadButtonsContainer.Clear();
return;

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@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
[Cached(typeof(DrawableHitObject))]
public abstract class DrawableHitObject : SkinReloadableDrawable
{
public event Action<DrawableHitObject> DefaultsApplied;
public readonly HitObject HitObject;
/// <summary>
@ -148,7 +150,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
samplesBindable.CollectionChanged += (_, __) => loadSamples();
updateState(ArmedState.Idle, true);
onDefaultsApplied();
apply(HitObject);
}
private void loadSamples()
@ -175,7 +177,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
AddInternal(Samples);
}
private void onDefaultsApplied() => apply(HitObject);
private void onDefaultsApplied(HitObject hitObject)
{
apply(hitObject);
DefaultsApplied?.Invoke(this);
}
private void apply(HitObject hitObject)
{

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
/// </summary>
public event Action DefaultsApplied;
public event Action<HitObject> DefaultsApplied;
public readonly Bindable<double> StartTimeBindable = new BindableDouble();
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Objects
foreach (var h in nestedHitObjects)
h.ApplyDefaults(controlPointInfo, difficulty);
DefaultsApplied?.Invoke();
DefaultsApplied?.Invoke(this);
}
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)

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@ -487,6 +487,11 @@ namespace osu.Game.Rulesets.UI
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Whether to display gameplay overlays, such as <see cref="HUDOverlay"/> and <see cref="BreakOverlay"/>.
/// </summary>
public virtual bool AllowGameplayOverlays => true;
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>

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@ -16,17 +16,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
private readonly LayoutValue initialStateCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
// A combined cache across all hit object states to reduce per-update iterations.
// When invalidated, one or more (but not necessarily all) hitobject states must be re-validated.
private readonly Cached combinedObjCache = new Cached();
public ScrollingHitObjectContainer()
{
RelativeSizeAxes = Axes.Both;
AddLayout(initialStateCache);
AddLayout(layoutCache);
}
[BackgroundDependencyLoader]
@ -35,13 +41,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
direction.BindTo(scrollingInfo.Direction);
timeRange.BindTo(scrollingInfo.TimeRange);
direction.ValueChanged += _ => initialStateCache.Invalidate();
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
direction.ValueChanged += _ => layoutCache.Invalidate();
timeRange.ValueChanged += _ => layoutCache.Invalidate();
}
public override void Add(DrawableHitObject hitObject)
{
initialStateCache.Invalidate();
combinedObjCache.Invalidate();
hitObject.DefaultsApplied += onDefaultsApplied;
base.Add(hitObject);
}
@ -51,8 +58,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (result)
{
initialStateCache.Invalidate();
combinedObjCache.Invalidate();
hitObjectInitialStateCache.Remove(hitObject);
hitObject.DefaultsApplied -= onDefaultsApplied;
}
return result;
@ -60,23 +69,45 @@ namespace osu.Game.Rulesets.UI.Scrolling
public override void Clear(bool disposeChildren = true)
{
foreach (var h in Objects)
h.DefaultsApplied -= onDefaultsApplied;
base.Clear(disposeChildren);
initialStateCache.Invalidate();
combinedObjCache.Invalidate();
hitObjectInitialStateCache.Clear();
}
private void onDefaultsApplied(DrawableHitObject drawableObject)
{
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
// In such a case, combinedObjCache will take care of updating the hitobject.
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var objCache))
{
combinedObjCache.Invalidate();
objCache.Invalidate();
}
}
private float scrollLength;
protected override void Update()
{
base.Update();
if (!initialStateCache.IsValid)
if (!layoutCache.IsValid)
{
foreach (var cached in hitObjectInitialStateCache.Values)
cached.Invalidate();
combinedObjCache.Invalidate();
scrollingInfo.Algorithm.Reset();
layoutCache.Validate();
}
if (!combinedObjCache.IsValid)
{
switch (direction.Value)
{
case ScrollingDirection.Up:
@ -89,15 +120,21 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
scrollingInfo.Algorithm.Reset();
foreach (var obj in Objects)
{
if (!hitObjectInitialStateCache.TryGetValue(obj, out var objCache))
objCache = hitObjectInitialStateCache[obj] = new Cached();
if (objCache.IsValid)
continue;
computeLifetimeStartRecursive(obj);
computeInitialStateRecursive(obj);
objCache.Validate();
}
initialStateCache.Validate();
combinedObjCache.Validate();
}
}
@ -109,8 +146,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
computeLifetimeStartRecursive(obj);
}
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
{
float originAdjustment = 0.0f;
@ -142,12 +177,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Cant use AddOnce() since the delegate is re-constructed every invocation
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
{
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
cached = hitObjectInitialStateCache[hitObject] = new Cached();
if (cached.IsValid)
return;
if (hitObject.HitObject is IHasEndTime e)
{
switch (direction.Value)
@ -171,8 +200,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Nested hitobjects don't need to scroll, but they do need accurate positions
updatePosition(obj, hitObject.HitObject.StartTime);
}
cached.Validate();
});
protected override void UpdateAfterChildrenLife()

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@ -4,6 +4,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -201,6 +202,25 @@ namespace osu.Game.Screens.Edit
updateHitObject(null, true);
}
/// <summary>
/// Clears all <see cref="HitObjects"/> from this <see cref="EditorBeatmap"/>.
/// </summary>
public void Clear()
{
var removed = HitObjects.ToList();
mutableHitObjects.Clear();
foreach (var b in startTimeBindables)
b.Value.UnbindAll();
startTimeBindables.Clear();
foreach (var h in removed)
HitObjectRemoved?.Invoke(h);
updateHitObject(null, true);
}
private void trackStartTime(HitObject hitObject)
{
startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
@ -38,5 +40,11 @@ namespace osu.Game.Screens.Play
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => PlayableBeatmap.Clone();
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
}
}

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@ -184,6 +184,13 @@ namespace osu.Game.Screens.Play
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
if (!DrawableRuleset.AllowGameplayOverlays)
{
HUDOverlay.ShowHud.Value = false;
HUDOverlay.ShowHud.Disabled = true;
BreakOverlay.Hide();
}
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
// bind clock into components that require it
@ -193,6 +200,7 @@ namespace osu.Game.Screens.Play
{
HealthProcessor.ApplyResult(r);
ScoreProcessor.ApplyResult(r);
gameplayBeatmap.ApplyResult(r);
};
DrawableRuleset.OnRevertResult += r =>