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Added a minimum value for the scale calculated by the CS value.

This commit is contained in:
Aurelian 2024-05-18 07:45:01 +02:00
parent 9532725eb7
commit 0af32c5d4b

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
// It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy. // It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy.
const float broken_gamefield_rounding_allowance = 1.00041f; const float broken_gamefield_rounding_allowance = 1.00041f;
return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); return (float)Math.Max(0.02, (1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1));
} }
public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength) public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength)