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Merge branch 'master' into temporary-directory-test-storage

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Dan Balasescu 2021-08-20 20:41:54 +09:00 committed by GitHub
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43 changed files with 892 additions and 379 deletions

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@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override bool InterpolateMovements => !disjointTrail;
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
protected override bool AvoidDrawingNearCursor => !disjointTrail;
protected override void Update()
{

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@ -138,6 +138,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected virtual bool InterpolateMovements => true;
protected virtual float IntervalMultiplier => 1.0f;
protected virtual bool AvoidDrawingNearCursor => false;
private Vector2? lastPosition;
private readonly InputResampler resampler = new InputResampler();
@ -171,8 +172,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Vector2 direction = diff / distance;
float interval = partSize.X / 2.5f * IntervalMultiplier;
float stopAt = distance - (AvoidDrawingNearCursor ? interval : 0);
for (float d = interval; d < distance; d += interval)
for (float d = interval; d < stopAt; d += interval)
{
lastPosition = pos1 + direction * d;
addPart(lastPosition.Value);

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -32,7 +31,6 @@ namespace osu.Game.Tests.Beatmaps
private TestBeatmapDifficultyCache difficultyCache;
private IBindable<StarDifficulty?> starDifficultyBindable;
private Queue<ValueChangedEvent<StarDifficulty?>> starDifficultyChangesQueue;
[BackgroundDependencyLoader]
private void load(OsuGameBase osu)
@ -49,14 +47,10 @@ namespace osu.Game.Tests.Beatmaps
Child = difficultyCache = new TestBeatmapDifficultyCache();
starDifficultyChangesQueue = new Queue<ValueChangedEvent<StarDifficulty?>>();
starDifficultyBindable = difficultyCache.GetBindableDifficulty(importedSet.Beatmaps.First());
starDifficultyBindable.BindValueChanged(starDifficultyChangesQueue.Enqueue);
});
AddAssert($"star difficulty -> {BASE_STARS}", () =>
starDifficultyChangesQueue.Dequeue().NewValue?.Stars == BASE_STARS &&
starDifficultyChangesQueue.Count == 0);
AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value?.Stars == BASE_STARS);
}
[Test]
@ -65,19 +59,13 @@ namespace osu.Game.Tests.Beatmaps
OsuModDoubleTime dt = null;
AddStep("change selected mod to DT", () => SelectedMods.Value = new[] { dt = new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } });
AddAssert($"star difficulty -> {BASE_STARS + 1.5}", () =>
starDifficultyChangesQueue.Dequeue().NewValue?.Stars == BASE_STARS + 1.5 &&
starDifficultyChangesQueue.Count == 0);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.5);
AddStep("change DT speed to 1.25", () => dt.SpeedChange.Value = 1.25);
AddAssert($"star difficulty -> {BASE_STARS + 1.25}", () =>
starDifficultyChangesQueue.Dequeue().NewValue?.Stars == BASE_STARS + 1.25 &&
starDifficultyChangesQueue.Count == 0);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.25);
AddStep("change selected mod to NC", () => SelectedMods.Value = new[] { new OsuModNightcore { SpeedChange = { Value = 1.75 } } });
AddAssert($"star difficulty -> {BASE_STARS + 1.75}", () =>
starDifficultyChangesQueue.Dequeue().NewValue?.Stars == BASE_STARS + 1.75 &&
starDifficultyChangesQueue.Count == 0);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.75);
}
[Test]

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using MessagePack;
using NUnit.Framework;
using osu.Game.Online;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
namespace osu.Game.Tests.Online
{
[TestFixture]
public class TestMultiplayerMessagePackSerialization
{
[Test]
public void TestSerialiseRoom()
{
var room = new MultiplayerRoom(1)
{
MatchState = new TeamVersusRoomState()
};
var serialized = MessagePackSerializer.Serialize(room);
var deserialized = MessagePackSerializer.Deserialize<MultiplayerRoom>(serialized);
Assert.IsTrue(deserialized.MatchState is TeamVersusRoomState);
}
[Test]
public void TestSerialiseUserStateExpected()
{
var state = new TeamVersusUserState();
var serialized = MessagePackSerializer.Serialize(typeof(MatchUserState), state);
var deserialized = MessagePackSerializer.Deserialize<MatchUserState>(serialized);
Assert.IsTrue(deserialized is TeamVersusUserState);
}
[Test]
public void TestSerialiseUnionFailsWithSingalR()
{
var state = new TeamVersusUserState();
// SignalR serialises using the actual type, rather than a base specification.
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state);
// works with explicit type specified.
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);
// fails with base (union) type.
Assert.Throws<MessagePackSerializationException>(() => MessagePackSerializer.Deserialize<MatchUserState>(serialized));
}
[Test]
public void TestSerialiseUnionSucceedsWithWorkaround()
{
var state = new TeamVersusUserState();
// SignalR serialises using the actual type, rather than a base specification.
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state, SignalRUnionWorkaroundResolver.OPTIONS);
// works with explicit type specified.
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);
// works with custom resolver.
var deserialized = MessagePackSerializer.Deserialize<MatchUserState>(serialized, SignalRUnionWorkaroundResolver.OPTIONS);
Assert.IsTrue(deserialized is TeamVersusUserState);
}
}
}

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@ -78,6 +78,24 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
}
[Test]
public void TestClampWhenSeekOutsideBeatmapBounds()
{
AddStep("stop clock", Clock.Stop);
AddStep("seek before start time", () => Clock.Seek(-1000));
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;

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@ -3,7 +3,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Game.Rulesets;
@ -66,7 +65,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class OverlayTestPlayer : TestPlayer
{
public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value;
public new Bindable<bool> LocalUserPlaying => base.LocalUserPlaying;
}
}
}

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@ -0,0 +1,131 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneGameplayChatDisplay : MultiplayerTestScene
{
private GameplayChatDisplay chatDisplay;
[Cached(typeof(ILocalUserPlayInfo))]
private ILocalUserPlayInfo localUserInfo;
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
public TestSceneGameplayChatDisplay()
{
var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
localUserInfo = mockLocalUserInfo.Object;
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
});
AddStep("expand", () => chatDisplay.Expanded.Value = true);
}
[Test]
public void TestCantClickWhenPlaying()
{
setLocalUserPlaying(true);
AddStep("attempt focus chat", () =>
{
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
assertChatFocused(false);
}
[Test]
public void TestFocusDroppedWhenPlaying()
{
assertChatFocused(false);
AddStep("focus chat", () =>
{
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
setLocalUserPlaying(true);
assertChatFocused(false);
// should still stay non-focused even after entering a new break section.
setLocalUserPlaying(false);
assertChatFocused(false);
}
[Test]
public void TestFocusOnTabKeyWhenExpanded()
{
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
}
[Test]
public void TestFocusOnTabKeyWhenNotExpanded()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
[Test]
public void TestFocusToggleViaAction()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
private void assertChatFocused(bool isFocused) =>
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
private void setLocalUserPlaying(bool playing) =>
AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
private RoomsContainer container;
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add rooms", () => RoomManager.AddRooms(3));
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault()));
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerLoungeSubScreen : OnlinePlayTestScene
{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
private LoungeSubScreen loungeScreen;

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerPlayer : MultiplayerTestScene
{
private MultiplayerPlayer player;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("set beatmap", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
});
}
[Test]
public void TestGameplay()
{
AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value);
}
}
}

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsLoungeSubScreen : OnlinePlayTestScene
{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
private LoungeSubScreen loungeScreen;

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@ -11,7 +11,6 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
@ -35,18 +34,6 @@ namespace osu.Game.Tests.Visual.Playlists
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case CreateRoomScoreRequest createRoomScoreRequest:
createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
return true;
}
return false;
};
}
[SetUpSteps]

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@ -76,5 +76,23 @@ namespace osu.Game.Tests.Visual.Settings
AddStep("restore default", () => sliderBar.Current.SetDefault());
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
}
[Test]
public void TestWarningTextVisibility()
{
SettingsNumberBox numberBox = null;
AddStep("create settings item", () => Child = numberBox = new SettingsNumberBox());
AddAssert("warning text not created", () => !numberBox.ChildrenOfType<SettingsNoticeText>().Any());
AddStep("set warning text", () => numberBox.WarningText = "this is a warning!");
AddAssert("warning text created", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
AddStep("unset warning text", () => numberBox.WarningText = default);
AddAssert("warning text hidden", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 0);
AddStep("set warning text again", () => numberBox.WarningText = "another warning!");
AddAssert("warning text shown again", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
}
}
}

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@ -6,6 +6,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
@ -61,10 +62,12 @@ namespace osu.Game.Tests.Visual.UserInterface
));
AddStep("scroll up", () => triggerUserScroll(1));
AddStep("scroll down", () => triggerUserScroll(-1));
AddStep("scroll up a bit", () => triggerUserScroll(0.1f));
AddStep("scroll down a bit", () => triggerUserScroll(-0.1f));
}
[Test]
public void TestCorrectSectionSelected()
public void TestCorrectSelectionAndVisibleTop()
{
const int sections_count = 11;
float[] alternating = { 0.07f, 0.33f, 0.16f, 0.33f };
@ -79,6 +82,12 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep($"scroll to section {scrollIndex + 1}", () => container.ScrollTo(container.Children[scrollIndex]));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[scrollIndex]);
AddUntilStep("section top is visible", () =>
{
float scrollPosition = container.ChildrenOfType<UserTrackingScrollContainer>().First().Current;
float sectionTop = container.Children[scrollIndex].BoundingBox.Top;
return scrollPosition < sectionTop;
});
}
for (int i = 1; i < sections_count; i++)

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@ -365,6 +365,10 @@ namespace osu.Game.Beatmaps
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButRuleset:
queryable = beatmaps.BeatmapSetsWithoutRuleset;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
@ -384,8 +388,33 @@ namespace osu.Game.Beatmaps
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().Where(query);
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
{
IQueryable<BeatmapSetInfo> queryable;
switch (includes)
{
case IncludedDetails.Minimal:
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButRuleset:
queryable = beatmaps.BeatmapSetsWithoutRuleset;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
default:
queryable = beatmaps.ConsumableItems;
break;
}
return queryable.AsNoTracking().Where(query);
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
@ -554,6 +583,11 @@ namespace osu.Game.Beatmaps
/// </summary>
AllButFiles,
/// <summary>
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
/// </summary>
AllButRuleset,
/// <summary>
/// Include everything.
/// </summary>

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@ -92,6 +92,13 @@ namespace osu.Game.Beatmaps
.Include(s => s.Beatmaps)
.AsNoTracking();
public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutRuleset => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.AsNoTracking();
public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)

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@ -28,6 +28,8 @@ namespace osu.Game.Graphics.UserInterface
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this), false);
}
public new void KillFocus() => base.KillFocus();
public bool HoldFocus
{
get => allowImmediateFocus && focus;

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@ -149,7 +149,7 @@ namespace osu.Game.Graphics.UserInterface
glowColour = value;
var effect = EdgeEffect;
effect.Colour = value;
effect.Colour = Glowing ? value : value.Opacity(0);
EdgeEffect = effect;
}
}

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@ -90,6 +90,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
};
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
@ -280,5 +281,8 @@ namespace osu.Game.Input.Bindings
[Description("Seek replay backward")]
SeekReplayBackward,
[Description("Toggle chat focus")]
ToggleChatFocus
}
}

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@ -305,9 +305,11 @@ namespace osu.Game.Online.API
{
req.Perform(this);
if (req.CompletionState != APIRequestCompletionState.Completed)
return false;
// we could still be in initialisation, at which point we don't want to say we're Online yet.
if (IsLoggedIn) state.Value = APIState.Online;
failureCount = 0;
return true;
}
@ -381,7 +383,7 @@ namespace osu.Game.Online.API
}
}
public bool IsLoggedIn => localUser.Value.Id > 1;
public bool IsLoggedIn => localUser.Value.Id > 1; // TODO: should this also be true if attempting to connect?
public void Queue(APIRequest request)
{

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@ -84,7 +84,7 @@ namespace osu.Game.Online.API
/// The state of this request, from an outside perspective.
/// This is used to ensure correct notification events are fired.
/// </summary>
private APIRequestCompletionState completionState;
public APIRequestCompletionState CompletionState { get; private set; }
public void Perform(IAPIProvider api)
{
@ -127,10 +127,10 @@ namespace osu.Game.Online.API
{
lock (completionStateLock)
{
if (completionState != APIRequestCompletionState.Waiting)
if (CompletionState != APIRequestCompletionState.Waiting)
return;
completionState = APIRequestCompletionState.Completed;
CompletionState = APIRequestCompletionState.Completed;
}
if (API == null)
@ -143,10 +143,10 @@ namespace osu.Game.Online.API
{
lock (completionStateLock)
{
if (completionState != APIRequestCompletionState.Waiting)
if (CompletionState != APIRequestCompletionState.Waiting)
return;
completionState = APIRequestCompletionState.Failed;
CompletionState = APIRequestCompletionState.Failed;
}
if (API == null)
@ -161,7 +161,7 @@ namespace osu.Game.Online.API
{
lock (completionStateLock)
{
if (completionState != APIRequestCompletionState.Waiting)
if (CompletionState != APIRequestCompletionState.Waiting)
return;
WebRequest?.Abort();
@ -200,7 +200,7 @@ namespace osu.Game.Online.API
get
{
lock (completionStateLock)
return completionState == APIRequestCompletionState.Failed;
return CompletionState == APIRequestCompletionState.Failed;
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Chat;
@ -22,7 +23,7 @@ namespace osu.Game.Online.Chat
{
public readonly Bindable<Channel> Channel = new Bindable<Channel>();
private readonly FocusedTextBox textbox;
protected readonly ChatTextBox Textbox;
protected ChannelManager ChannelManager;
@ -30,6 +31,8 @@ namespace osu.Game.Online.Chat
private readonly bool postingTextbox;
protected readonly Box Background;
private const float textbox_height = 30;
/// <summary>
@ -44,7 +47,7 @@ namespace osu.Game.Online.Chat
InternalChildren = new Drawable[]
{
new Box
Background = new Box
{
Colour = Color4.Black,
Alpha = 0.8f,
@ -54,7 +57,7 @@ namespace osu.Game.Online.Chat
if (postingTextbox)
{
AddInternal(textbox = new FocusedTextBox
AddInternal(Textbox = new ChatTextBox
{
RelativeSizeAxes = Axes.X,
Height = textbox_height,
@ -65,7 +68,7 @@ namespace osu.Game.Online.Chat
Origin = Anchor.BottomLeft,
});
textbox.OnCommit += postMessage;
Textbox.OnCommit += postMessage;
}
Channel.BindValueChanged(channelChanged);
@ -82,7 +85,7 @@ namespace osu.Game.Online.Chat
private void postMessage(TextBox sender, bool newtext)
{
var text = textbox.Text.Trim();
var text = Textbox.Text.Trim();
if (string.IsNullOrWhiteSpace(text))
return;
@ -92,7 +95,7 @@ namespace osu.Game.Online.Chat
else
ChannelManager?.PostMessage(text, target: Channel.Value);
textbox.Text = string.Empty;
Textbox.Text = string.Empty;
}
protected virtual ChatLine CreateMessage(Message message) => new StandAloneMessage(message);
@ -110,6 +113,25 @@ namespace osu.Game.Online.Chat
AddInternal(drawableChannel);
}
public class ChatTextBox : FocusedTextBox
{
protected override void LoadComplete()
{
base.LoadComplete();
BackgroundUnfocused = new Color4(10, 10, 10, 10);
BackgroundFocused = new Color4(10, 10, 10, 255);
}
protected override void OnFocusLost(FocusLostEvent e)
{
base.OnFocusLost(e);
FocusLost?.Invoke();
}
public Action FocusLost;
}
public class StandAloneDrawableChannel : DrawableChannel
{
public Func<Message, ChatLine> CreateChatLineAction;

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@ -148,7 +148,12 @@ namespace osu.Game.Online
});
if (RuntimeInfo.SupportsJIT && preferMessagePack)
builder.AddMessagePackProtocol();
{
builder.AddMessagePackProtocol(options =>
{
options.SerializerOptions = SignalRUnionWorkaroundResolver.OPTIONS;
});
}
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently

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@ -15,9 +15,9 @@ namespace osu.Game.Online.Multiplayer
/// </summary>
[Serializable]
[MessagePackObject]
[Union(0, typeof(TeamVersusRoomState))]
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
public class MatchRoomState
[Union(0, typeof(TeamVersusRoomState))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
// TODO: abstract breaks json serialisation. attention will be required for iOS support (unless we get messagepack AOT working instead).
public abstract class MatchRoomState
{
}
}

View File

@ -3,6 +3,7 @@
using System;
using MessagePack;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
namespace osu.Game.Online.Multiplayer
{
@ -11,6 +12,7 @@ namespace osu.Game.Online.Multiplayer
/// </summary>
[Serializable]
[MessagePackObject]
[Union(0, typeof(ChangeTeamRequest))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
public abstract class MatchUserRequest
{
}

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@ -15,9 +15,9 @@ namespace osu.Game.Online.Multiplayer
/// </summary>
[Serializable]
[MessagePackObject]
[Union(0, typeof(TeamVersusUserState))]
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
public class MatchUserState
[Union(0, typeof(TeamVersusUserState))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
// TODO: abstract breaks json serialisation. attention will be required for iOS support (unless we get messagepack AOT working instead).
public abstract class MatchUserState
{
}
}

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@ -39,7 +39,7 @@ namespace osu.Game.Online.Multiplayer
{
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint, false);
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
if (connector != null)
{

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using MessagePack;
using MessagePack.Formatters;
using MessagePack.Resolvers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
namespace osu.Game.Online
{
/// <summary>
/// Handles SignalR being unable to comprehend [Union] types correctly by redirecting to a known base (union) type.
/// See https://github.com/dotnet/aspnetcore/issues/7298.
/// </summary>
public class SignalRUnionWorkaroundResolver : IFormatterResolver
{
public static readonly MessagePackSerializerOptions OPTIONS =
MessagePackSerializerOptions.Standard.WithResolver(new SignalRUnionWorkaroundResolver());
private static readonly Dictionary<Type, IMessagePackFormatter> formatter_map = new Dictionary<Type, IMessagePackFormatter>
{
{ typeof(TeamVersusUserState), new TypeRedirectingFormatter<TeamVersusUserState, MatchUserState>() },
{ typeof(TeamVersusRoomState), new TypeRedirectingFormatter<TeamVersusRoomState, MatchRoomState>() },
{ typeof(ChangeTeamRequest), new TypeRedirectingFormatter<ChangeTeamRequest, MatchUserRequest>() },
// These should not be required. The fallback should work. But something is weird with the way caching is done.
// For future adventurers, I would not advise looking into this further. It's likely not worth the effort.
{ typeof(MatchUserState), new TypeRedirectingFormatter<MatchUserState, MatchUserState>() },
{ typeof(MatchRoomState), new TypeRedirectingFormatter<MatchRoomState, MatchRoomState>() },
{ typeof(MatchUserRequest), new TypeRedirectingFormatter<MatchUserRequest, MatchUserRequest>() },
{ typeof(MatchServerEvent), new TypeRedirectingFormatter<MatchServerEvent, MatchServerEvent>() },
};
public IMessagePackFormatter<T> GetFormatter<T>()
{
if (formatter_map.TryGetValue(typeof(T), out var formatter))
return (IMessagePackFormatter<T>)formatter;
return StandardResolver.Instance.GetFormatter<T>();
}
public class TypeRedirectingFormatter<TActual, TBase> : IMessagePackFormatter<TActual>
{
private readonly IMessagePackFormatter<TBase> baseFormatter;
public TypeRedirectingFormatter()
{
baseFormatter = StandardResolver.Instance.GetFormatter<TBase>();
}
public void Serialize(ref MessagePackWriter writer, TActual value, MessagePackSerializerOptions options) =>
baseFormatter.Serialize(ref writer, (TBase)(object)value, StandardResolver.Options);
public TActual Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options) =>
(TActual)(object)baseFormatter.Deserialize(ref reader, StandardResolver.Options);
}
}
}

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@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Settings
{
set
{
bool hasValue = string.IsNullOrWhiteSpace(value.ToString());
bool hasValue = !string.IsNullOrWhiteSpace(value.ToString());
if (warningText == null)
{
@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Settings
FlowContent.Add(warningText = new SettingsNoticeText(colours) { Margin = new MarginPadding { Bottom = 5 } });
}
warningText.Alpha = hasValue ? 0 : 1;
warningText.Alpha = hasValue ? 1 : 0;
warningText.Text = value.ToString(); // TODO: Remove ToString() call after TextFlowContainer supports localisation (see https://github.com/ppy/osu-framework/issues/4636).
}
}

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@ -150,8 +150,6 @@ namespace osu.Game.Screens.Edit
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
seekTime = timingPoint.Time;
// Ensure the sought point is within the boundaries
seekTime = Math.Clamp(seekTime, 0, TrackLength);
SeekSmoothlyTo(seekTime);
}
@ -190,6 +188,9 @@ namespace osu.Game.Screens.Edit
seekingOrStopped.Value = IsSeeking = true;
ClearTransforms();
// Ensure the sought point is within the boundaries
position = Math.Clamp(position, 0, TrackLength);
return underlyingClock.Seek(position);
}
@ -288,7 +289,7 @@ namespace osu.Game.Screens.Edit
}
private void transformSeekTo(double seek, double duration = 0, Easing easing = Easing.None)
=> this.TransformTo(this.PopulateTransform(new TransformSeek(), seek, duration, easing));
=> this.TransformTo(this.PopulateTransform(new TransformSeek(), Math.Clamp(seek, 0, TrackLength), duration, easing));
private double currentTime
{

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -109,7 +110,7 @@ namespace osu.Game.Screens.Menu
bool loadThemedIntro()
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
setInfo = beatmaps.QueryBeatmapSets(b => b.Hash == BeatmapHash, IncludedDetails.AllButRuleset).FirstOrDefault();
if (setInfo == null)
return false;

View File

@ -172,8 +172,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
sampleJoin?.Play();
lounge?.Join(Room, null);
return base.OnClick(e);
return true;
}
public class PasswordEntryPopover : OsuPopover

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@ -76,6 +76,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] IdleTracker idleTracker)
{
const float controls_area_height = 25f;
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
@ -84,86 +86,73 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
InternalChildren = new Drawable[]
{
ListingPollingComponent = CreatePollingComponent().With(c => c.Filter.BindTarget = filter),
loadingLayer = new LoadingLayer(true),
new Container
{
Name = @"Rooms area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Left = WaveOverlayContainer.WIDTH_PADDING,
Right = WaveOverlayContainer.WIDTH_PADDING,
Horizontal = WaveOverlayContainer.WIDTH_PADDING,
Top = Header.HEIGHT + controls_area_height + 20,
},
Child = new GridContainer
Child = scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
ScrollbarOverlapsContent = false,
Child = roomsContainer = new RoomsContainer
{
new Dimension(GridSizeMode.Absolute, Header.HEIGHT),
new Dimension(GridSizeMode.Absolute, 25),
new Dimension(GridSizeMode.Absolute, 20)
Filter = { BindTarget = filter }
}
},
},
loadingLayer = new LoadingLayer(true),
new FillFlowContainer
{
Name = @"Header area flow",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING },
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = Header.HEIGHT,
Child = searchTextBox = new LoungeSearchTextBox
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.X,
Width = 0.6f,
},
},
Content = new[]
new Container
{
new Drawable[]
RelativeSizeAxes = Axes.X,
Height = controls_area_height,
Children = new Drawable[]
{
searchTextBox = new LoungeSearchTextBox
Buttons.WithChild(CreateNewRoomButton().With(d =>
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.X,
Width = 0.6f,
},
},
new Drawable[]
{
new Container
d.Anchor = Anchor.BottomLeft;
d.Origin = Anchor.BottomLeft;
d.Size = new Vector2(150, 37.5f);
d.Action = () => Open();
})),
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Depth = float.MinValue, // Contained filters should appear over the top of rooms.
Children = new Drawable[]
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10),
ChildrenEnumerable = CreateFilterControls().Select(f => f.With(d =>
{
Buttons.WithChild(CreateNewRoomButton().With(d =>
{
d.Anchor = Anchor.BottomLeft;
d.Origin = Anchor.BottomLeft;
d.Size = new Vector2(150, 37.5f);
d.Action = () => Open();
})),
new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10),
ChildrenEnumerable = CreateFilterControls().Select(f => f.With(d =>
{
d.Anchor = Anchor.TopRight;
d.Origin = Anchor.TopRight;
}))
}
}
d.Anchor = Anchor.TopRight;
d.Origin = Anchor.TopRight;
}))
}
},
null,
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Child = roomsContainer = new RoomsContainer
{
Filter = { BindTarget = filter }
}
},
}
},
}
}
},

View File

@ -19,9 +19,12 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
[Resolved(CanBeNull = true)]
private ChannelManager channelManager { get; set; }
public MatchChatDisplay()
private readonly bool leaveChannelOnDispose;
public MatchChatDisplay(bool leaveChannelOnDispose = true)
: base(true)
{
this.leaveChannelOnDispose = leaveChannelOnDispose;
}
protected override void LoadComplete()
@ -42,7 +45,9 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
channelManager?.LeaveChannel(Channel.Value);
if (leaveChannelOnDispose)
channelManager?.LeaveChannel(Channel.Value);
}
}
}

View File

@ -0,0 +1,111 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler<GlobalAction>
{
[Resolved]
private ILocalUserPlayInfo localUserInfo { get; set; }
private IBindable<bool> localUserPlaying = new Bindable<bool>();
public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value;
public Bindable<bool> Expanded = new Bindable<bool>();
private readonly Bindable<bool> expandedFromTextboxFocus = new Bindable<bool>();
private const float height = 100;
public override bool PropagateNonPositionalInputSubTree => true;
public GameplayChatDisplay()
: base(leaveChannelOnDispose: false)
{
RelativeSizeAxes = Axes.X;
Background.Alpha = 0.2f;
Textbox.FocusLost = () => expandedFromTextboxFocus.Value = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying.BindValueChanged(playing =>
{
// for now let's never hold focus. this avoid misdirected gameplay keys entering chat.
// note that this is done within this callback as it triggers an un-focus as well.
Textbox.HoldFocus = false;
// only hold focus (after sending a message) during breaks
Textbox.ReleaseFocusOnCommit = playing.NewValue;
}, true);
Expanded.BindValueChanged(_ => updateExpandedState(), true);
expandedFromTextboxFocus.BindValueChanged(focus =>
{
if (focus.NewValue)
updateExpandedState();
else
{
// on finishing typing a message there should be a brief delay before hiding.
using (BeginDelayedSequence(600))
updateExpandedState();
}
}, true);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.ToggleChatFocus:
if (Textbox.HasFocus)
{
Schedule(() => Textbox.KillFocus());
}
else
{
expandedFromTextboxFocus.Value = true;
// schedule required to ensure the textbox has become present from above bindable update.
Schedule(() => Textbox.TakeFocus());
}
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
private void updateExpandedState()
{
if (Expanded.Value || expandedFromTextboxFocus.Value)
{
this.FadeIn(300, Easing.OutQuint);
this.ResizeHeightTo(height, 500, Easing.OutQuint);
}
else
{
this.FadeOut(300, Easing.OutQuint);
this.ResizeHeightTo(0, 500, Easing.OutQuint);
}
}
}
}

View File

@ -68,6 +68,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5)
});
// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
@ -78,7 +79,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
((IBindable<bool>)leaderboard.Expanded).BindTo(HUDOverlay.ShowHud);
leaderboardFlow.Add(l);
leaderboardFlow.Insert(0, l);
if (leaderboard.TeamScores.Count >= 2)
{
@ -87,10 +88,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
Team1Score = { BindTarget = leaderboard.TeamScores.First().Value },
Team2Score = { BindTarget = leaderboard.TeamScores.Last().Value },
Expanded = { BindTarget = HUDOverlay.ShowHud },
}, leaderboardFlow.Add);
}, scoreDisplay => leaderboardFlow.Insert(1, scoreDisplay));
}
});
LoadComponentAsync(new GameplayChatDisplay
{
Expanded = { BindTarget = HUDOverlay.ShowHud },
}, chat => leaderboardFlow.Insert(2, chat));
HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue });
}

View File

@ -75,7 +75,9 @@ namespace osu.Game.Screens.Play
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
protected readonly Bindable<bool> LocalUserPlaying = new Bindable<bool>();
public IBindable<bool> LocalUserPlaying => localUserPlaying;
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
public int RestartCount;
@ -442,7 +444,7 @@ namespace osu.Game.Screens.Play
{
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value;
OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
LocalUserPlaying.Value = inGameplay;
localUserPlaying.Value = inGameplay;
}
private void updateSampleDisabledState()

View File

@ -1,150 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// A <see cref="RoomManager"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// A <see cref="RoomManager"/> for use in multiplayer test scenes, backed by a <see cref="TestRoomRequestsHandler"/>.
/// Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// </summary>
/// <remarks>
/// This implementation will pretend to be a server, handling room retrieval and manipulation requests
/// and returning a roughly expected state, without the need for a server to be running.
/// </remarks>
public class TestRequestHandlingMultiplayerRoomManager : MultiplayerRoomManager
{
[Resolved]
private IAPIProvider api { get; set; }
public IReadOnlyList<Room> ServerSideRooms => handler.ServerSideRooms;
[Resolved]
private OsuGameBase game { get; set; }
public IReadOnlyList<Room> ServerSideRooms => serverSideRooms;
private readonly List<Room> serverSideRooms = new List<Room>();
private int currentRoomId;
private int currentPlaylistItemId;
private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
[BackgroundDependencyLoader]
private void load()
private void load(IAPIProvider api, OsuGameBase game)
{
int currentScoreId = 0;
// Handling here is pretending to be a server, while also updating the local state to match
// how the server would eventually respond and update the RoomManager.
((DummyAPIAccess)api).HandleRequest = req =>
{
switch (req)
{
case CreateRoomRequest createRoomRequest:
var apiRoom = new Room();
apiRoom.CopyFrom(createRoomRequest.Room);
// Passwords are explicitly not copied between rooms.
apiRoom.HasPassword.Value = !string.IsNullOrEmpty(createRoomRequest.Room.Password.Value);
apiRoom.Password.Value = createRoomRequest.Room.Password.Value;
AddServerSideRoom(apiRoom);
var responseRoom = new APICreatedRoom();
responseRoom.CopyFrom(createResponseRoom(apiRoom, false));
createRoomRequest.TriggerSuccess(responseRoom);
return true;
case JoinRoomRequest joinRoomRequest:
{
var room = ServerSideRooms.Single(r => r.RoomID.Value == joinRoomRequest.Room.RoomID.Value);
if (joinRoomRequest.Password != room.Password.Value)
{
joinRoomRequest.TriggerFailure(new InvalidOperationException("Invalid password."));
return true;
}
joinRoomRequest.TriggerSuccess();
return true;
}
case PartRoomRequest partRoomRequest:
partRoomRequest.TriggerSuccess();
return true;
case GetRoomsRequest getRoomsRequest:
var roomsWithoutParticipants = new List<Room>();
foreach (var r in ServerSideRooms)
roomsWithoutParticipants.Add(createResponseRoom(r, false));
getRoomsRequest.TriggerSuccess(roomsWithoutParticipants);
return true;
case GetRoomRequest getRoomRequest:
getRoomRequest.TriggerSuccess(createResponseRoom(ServerSideRooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId), true));
return true;
case GetBeatmapSetRequest getBeatmapSetRequest:
var onlineReq = new GetBeatmapSetRequest(getBeatmapSetRequest.ID, getBeatmapSetRequest.Type);
onlineReq.Success += res => getBeatmapSetRequest.TriggerSuccess(res);
onlineReq.Failure += e => getBeatmapSetRequest.TriggerFailure(e);
// Get the online API from the game's dependencies.
game.Dependencies.Get<IAPIProvider>().Queue(onlineReq);
return true;
case CreateRoomScoreRequest createRoomScoreRequest:
createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
return true;
case SubmitRoomScoreRequest submitRoomScoreRequest:
submitRoomScoreRequest.TriggerSuccess(new MultiplayerScore
{
ID = currentScoreId++,
Accuracy = 1,
EndedAt = DateTimeOffset.Now,
Passed = true,
Rank = ScoreRank.S,
MaxCombo = 1000,
TotalScore = 1000000,
User = api.LocalUser.Value,
Statistics = new Dictionary<HitResult, int>()
});
return true;
}
return false;
};
((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
}
public void AddServerSideRoom(Room room)
{
room.RoomID.Value ??= currentRoomId++;
for (int i = 0; i < room.Playlist.Count; i++)
room.Playlist[i].ID = currentPlaylistItemId++;
serverSideRooms.Add(room);
}
private Room createResponseRoom(Room room, bool withParticipants)
{
var responseRoom = new Room();
responseRoom.CopyFrom(room);
responseRoom.Password.Value = null;
if (!withParticipants)
responseRoom.RecentParticipants.Clear();
return responseRoom;
}
/// <summary>
/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
/// </summary>
/// <param name="room">The room.</param>
public void AddServerSideRoom(Room room) => handler.AddServerSideRoom(room);
}
}

View File

@ -1,111 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
/// </summary>
public class BasicTestRoomManager : IRoomManager
{
public event Action RoomsUpdated;
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public Action<Room, string> JoinRoomRequested;
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
private int currentRoomId;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.RoomID.Value ??= Rooms.Select(r => r.RoomID.Value).Where(id => id != null).Select(id => id.Value).DefaultIfEmpty().Max() + 1;
onSuccess?.Invoke(room);
AddOrUpdateRoom(room);
}
public void AddOrUpdateRoom(Room room)
{
var existing = Rooms.FirstOrDefault(r => r.RoomID.Value != null && r.RoomID.Value == room.RoomID.Value);
if (existing != null)
existing.CopyFrom(room);
else
Rooms.Add(room);
RoomsUpdated?.Invoke();
}
public void RemoveRoom(Room room)
{
Rooms.Remove(room);
RoomsUpdated?.Invoke();
}
public void ClearRooms()
{
Rooms.Clear();
RoomsUpdated?.Invoke();
}
public void JoinRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null)
{
JoinRoomRequested?.Invoke(room, password);
onSuccess?.Invoke(room);
}
public void PartRoom()
{
}
public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = currentRoomId },
Position = { Value = currentRoomId },
Name = { Value = $"Room {currentRoomId}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
Password = { Value = withPassword ? "password" : string.Empty }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
CreateRoom(room);
currentRoomId++;
}
}
}
}

View File

@ -71,6 +71,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
drawableComponents.Add(drawable);
}
protected virtual IRoomManager CreateRoomManager() => new BasicTestRoomManager();
protected virtual IRoomManager CreateRoomManager() => new TestRequestHandlingRoomManager();
}
}

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
/// </summary>
public class TestRequestHandlingRoomManager : RoomManager
{
public Action<Room, string> JoinRoomRequested;
private int currentRoomId;
private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
{
((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
}
public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
{
JoinRoomRequested?.Invoke(room, password);
base.JoinRoom(room, password, onSuccess, onError);
}
public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = -currentRoomId },
Name = { Value = $@"Room {currentRoomId}" },
Host = { Value = new User { Username = @"Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
};
if (withPassword)
room.Password.Value = @"password";
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
CreateRoom(room);
currentRoomId++;
}
}
}
}

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@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// Represents a handler which pretends to be a server, handling room retrieval and manipulation requests
/// and returning a roughly expected state, without the need for a server to be running.
/// </summary>
public class TestRoomRequestsHandler
{
public IReadOnlyList<Room> ServerSideRooms => serverSideRooms;
private readonly List<Room> serverSideRooms = new List<Room>();
private int currentRoomId;
private int currentPlaylistItemId;
private int currentScoreId;
/// <summary>
/// Handles an API request, while also updating the local state to match
/// how the server would eventually respond and update an <see cref="RoomManager"/>.
/// </summary>
/// <param name="request">The API request to handle.</param>
/// <param name="localUser">The local user to store in responses where required.</param>
/// <param name="game">The game base for cases where actual online requests need to be sent.</param>
/// <returns>Whether the request was successfully handled.</returns>
public bool HandleRequest(APIRequest request, User localUser, OsuGameBase game)
{
switch (request)
{
case CreateRoomRequest createRoomRequest:
var apiRoom = new Room();
apiRoom.CopyFrom(createRoomRequest.Room);
// Passwords are explicitly not copied between rooms.
apiRoom.HasPassword.Value = !string.IsNullOrEmpty(createRoomRequest.Room.Password.Value);
apiRoom.Password.Value = createRoomRequest.Room.Password.Value;
AddServerSideRoom(apiRoom);
var responseRoom = new APICreatedRoom();
responseRoom.CopyFrom(createResponseRoom(apiRoom, false));
createRoomRequest.TriggerSuccess(responseRoom);
return true;
case JoinRoomRequest joinRoomRequest:
{
var room = ServerSideRooms.Single(r => r.RoomID.Value == joinRoomRequest.Room.RoomID.Value);
if (joinRoomRequest.Password != room.Password.Value)
{
joinRoomRequest.TriggerFailure(new InvalidOperationException("Invalid password."));
return true;
}
joinRoomRequest.TriggerSuccess();
return true;
}
case PartRoomRequest partRoomRequest:
partRoomRequest.TriggerSuccess();
return true;
case GetRoomsRequest getRoomsRequest:
var roomsWithoutParticipants = new List<Room>();
foreach (var r in ServerSideRooms)
roomsWithoutParticipants.Add(createResponseRoom(r, false));
getRoomsRequest.TriggerSuccess(roomsWithoutParticipants);
return true;
case GetRoomRequest getRoomRequest:
getRoomRequest.TriggerSuccess(createResponseRoom(ServerSideRooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId), true));
return true;
case GetBeatmapSetRequest getBeatmapSetRequest:
var onlineReq = new GetBeatmapSetRequest(getBeatmapSetRequest.ID, getBeatmapSetRequest.Type);
onlineReq.Success += res => getBeatmapSetRequest.TriggerSuccess(res);
onlineReq.Failure += e => getBeatmapSetRequest.TriggerFailure(e);
// Get the online API from the game's dependencies.
game.Dependencies.Get<IAPIProvider>().Queue(onlineReq);
return true;
case CreateRoomScoreRequest createRoomScoreRequest:
createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
return true;
case SubmitRoomScoreRequest submitRoomScoreRequest:
submitRoomScoreRequest.TriggerSuccess(new MultiplayerScore
{
ID = currentScoreId++,
Accuracy = 1,
EndedAt = DateTimeOffset.Now,
Passed = true,
Rank = ScoreRank.S,
MaxCombo = 1000,
TotalScore = 1000000,
User = localUser,
Statistics = new Dictionary<HitResult, int>()
});
return true;
}
return false;
}
/// <summary>
/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
/// </summary>
/// <param name="room">The room.</param>
public void AddServerSideRoom(Room room)
{
room.RoomID.Value ??= currentRoomId++;
for (int i = 0; i < room.Playlist.Count; i++)
room.Playlist[i].ID = currentPlaylistItemId++;
serverSideRooms.Add(room);
}
private Room createResponseRoom(Room room, bool withParticipants)
{
var responseRoom = new Room();
responseRoom.CopyFrom(room);
responseRoom.Password.Value = null;
if (!withParticipants)
responseRoom.RecentParticipants.Clear();
return responseRoom;
}
}
}

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@ -105,8 +105,9 @@
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