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Rename one more variable
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
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// new duration from completed fade in to end (before fading out)
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var newDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
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var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
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d.FadeIn = fadeInDuration;
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@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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case DrawableSlider slider:
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using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
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{
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slider.Body.FadeOut(newDuration, Easing.Out);
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slider.Body.FadeOut(longFadeDuration, Easing.Out);
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// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
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using (slider.BeginDelayedSequence(newDuration - fadeOutDuration, true))
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using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
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{
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slider.Ball.FadeOut(fadeOutDuration);
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slider.Delay(fadeOutDuration).Expire();
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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using (spinner.BeginAbsoluteSequence(fadeOutStartTime, true))
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{
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var sequence = spinner.Delay(newDuration).FadeOut(fadeOutDuration);
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var sequence = spinner.Delay(longFadeDuration).FadeOut(fadeOutDuration);
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// speed up the end sequence accordingly
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switch (state)
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