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Tidy up nullability and casting
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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public abstract class FollowCircle : CompositeDrawable
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public abstract class FollowCircle : CompositeDrawable
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{
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[Resolved(canBeNull: true)]
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[Resolved]
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protected DrawableHitObject? ParentObject { get; private set; }
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protected DrawableHitObject? ParentObject { get; private set; }
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protected FollowCircle()
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protected FollowCircle()
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@ -23,11 +23,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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if (ParentObject != null)
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((DrawableSlider?)ParentObject)?.Tracking.BindValueChanged(OnTrackingChanged, true);
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{
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var slider = (DrawableSlider)ParentObject;
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slider.Tracking.BindValueChanged(OnTrackingChanged, true);
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}
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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