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Fix multiple highlighting issues with beatmap listing tab items
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@ -103,8 +103,7 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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private readonly Box selectedUnderline;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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protected override bool HighlightOnHoverWhenActive => true;
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public MultipleSelectionFilterTabItem(T value)
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: base(value)
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@ -125,7 +124,7 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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base.UpdateState();
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selectedUnderline.FadeTo(Active.Value ? 1 : 0, 200, Easing.OutQuint);
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selectedUnderline.FadeColour(IsHovered ? colourProvider.Light1 : GetStateColour(), 200, Easing.OutQuint);
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selectedUnderline.FadeColour(IsHovered ? ColourProvider.Content2 : GetStateColour(), 200, Easing.OutQuint);
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}
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protected override bool OnClick(ClickEvent e)
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.BeatmapListing
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public partial class FilterTabItem<T> : TabItem<T>
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{
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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protected OverlayColourProvider ColourProvider { get; private set; }
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private OsuSpriteText text;
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@ -78,12 +78,16 @@ namespace osu.Game.Overlays.BeatmapListing
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/// </summary>
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protected virtual LocalisableString LabelFor(T value) => (value as Enum)?.GetLocalisableDescription() ?? value.ToString();
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protected virtual bool HighlightOnHoverWhenActive => false;
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protected virtual void UpdateState()
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{
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text.FadeColour(IsHovered ? colourProvider.Light1 : GetStateColour(), 200, Easing.OutQuint);
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bool highlightHover = IsHovered && (!Active.Value || HighlightOnHoverWhenActive);
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text.FadeColour(highlightHover ? ColourProvider.Content2 : GetStateColour(), 200, Easing.OutQuint);
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text.Font = text.Font.With(weight: Active.Value ? FontWeight.SemiBold : FontWeight.Regular);
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}
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protected virtual Color4 GetStateColour() => Active.Value ? colourProvider.Content1 : colourProvider.Light2;
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protected virtual Color4 GetStateColour() => Active.Value ? ColourProvider.Content1 : ColourProvider.Light2;
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}
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}
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