mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
commit
0acf5b45b1
@ -1 +1 @@
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Subproject commit cd715ac535ace224188ac56f88a08c4c2908f51b
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Subproject commit a7c99e06ff4c3f56fad24bec170eb93f42b1e149
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@ -29,7 +29,6 @@ namespace osu.Desktop.VisualTests.Tests
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Add(new CirclePiece
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{
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Position = new Vector2(100, 100),
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Width = 0,
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||||
AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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@ -38,10 +37,9 @@ namespace osu.Desktop.VisualTests.Tests
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}
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});
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Add(new StrongCirclePiece
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Add(new CirclePiece(true)
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{
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Position = new Vector2(350, 100),
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Width = 0,
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AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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@ -53,7 +51,6 @@ namespace osu.Desktop.VisualTests.Tests
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Add(new CirclePiece
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{
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Position = new Vector2(100, 300),
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Width = 0,
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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@ -62,10 +59,9 @@ namespace osu.Desktop.VisualTests.Tests
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}
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});
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Add(new StrongCirclePiece
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Add(new CirclePiece(true)
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{
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Position = new Vector2(350, 300),
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Width = 0,
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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@ -77,7 +73,6 @@ namespace osu.Desktop.VisualTests.Tests
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Add(new CirclePiece
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{
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Position = new Vector2(100, 500),
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Width = 0,
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AccentColour = Color4.Orange,
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KiaiMode = kiai,
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Children = new[]
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@ -86,20 +81,22 @@ namespace osu.Desktop.VisualTests.Tests
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}
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});
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Add(new CirclePiece
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Add(new ElongatedCirclePiece
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{
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Position = new Vector2(575, 100),
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Width = 0.25f,
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AccentColour = Color4.Orange,
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KiaiMode = kiai,
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Length = 0.10f,
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PlayfieldLengthReference = () => DrawSize.X
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});
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Add(new StrongCirclePiece
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Add(new ElongatedCirclePiece(true)
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{
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Position = new Vector2(575, 300),
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Width = 0.25f,
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AccentColour = Color4.Orange,
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KiaiMode = kiai
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KiaiMode = kiai,
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Length = 0.10f,
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PlayfieldLengthReference = () => DrawSize.X
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});
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}
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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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@ -19,7 +20,11 @@ namespace osu.Desktop.VisualTests.Tests
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private TaikoPlayfield playfield;
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protected override double TimePerAction => 500;
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protected override double TimePerAction => default_duration * 2;
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private const double default_duration = 300;
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private const float scroll_time = 1000;
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public override void Reset()
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{
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@ -29,7 +34,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep("Miss :(", addMissJudgement);
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AddStep("DrumRoll", () => addDrumRoll(false));
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AddStep("Strong DrumRoll", () => addDrumRoll(true));
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AddStep("Swell", addSwell);
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AddStep("Swell", () => addSwell());
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AddStep("Centre", () => addCentreHit(false));
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AddStep("Strong Centre", () => addCentreHit(true));
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AddStep("Rim", () => addRimHit(false));
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@ -37,8 +42,12 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep("Add bar line", () => addBarLine(false));
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AddStep("Add major bar line", () => addBarLine(true));
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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Add(new Container
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{
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Clock = new FramedClock(rateAdjustClock),
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RelativeSizeAxes = Axes.X,
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Y = 200,
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Children = new[]
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@ -77,49 +86,53 @@ namespace osu.Desktop.VisualTests.Tests
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});
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}
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private void addBarLine(bool major)
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private void addBarLine(bool major, double delay = scroll_time)
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{
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BarLine bl = new BarLine
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{
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StartTime = Time.Current + 1000,
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PreEmpt = 1000
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StartTime = playfield.Time.Current + delay,
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ScrollTime = scroll_time
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};
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playfield.AddBarLine(major ? new DrawableMajorBarLine(bl) : new DrawableBarLine(bl));
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playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
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}
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private void addSwell()
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private void addSwell(double duration = default_duration)
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{
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playfield.Add(new DrawableSwell(new Swell
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{
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StartTime = Time.Current + 1000,
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EndTime = Time.Current + 1000,
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PreEmpt = 1000
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StartTime = playfield.Time.Current + scroll_time,
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Duration = duration,
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ScrollTime = scroll_time
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}));
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}
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private void addDrumRoll(bool strong)
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private void addDrumRoll(bool strong, double duration = default_duration)
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{
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addBarLine(true);
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addBarLine(true, scroll_time + duration);
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var d = new DrumRoll
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{
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StartTime = Time.Current + 1000,
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Distance = 1000,
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PreEmpt = 1000,
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StartTime = playfield.Time.Current + scroll_time,
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IsStrong = strong,
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Duration = duration,
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ScrollTime = scroll_time,
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};
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playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
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playfield.Add(new DrawableDrumRoll(d));
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}
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private void addCentreHit(bool strong)
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{
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Hit h = new Hit
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{
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StartTime = Time.Current + 1000,
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PreEmpt = 1000
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StartTime = playfield.Time.Current + scroll_time,
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ScrollTime = scroll_time
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};
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if (strong)
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playfield.Add(new DrawableStrongCentreHit(h));
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playfield.Add(new DrawableCentreHitStrong(h));
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else
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playfield.Add(new DrawableCentreHit(h));
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}
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@ -128,12 +141,12 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Hit h = new Hit
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{
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StartTime = Time.Current + 1000,
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PreEmpt = 1000
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StartTime = playfield.Time.Current + scroll_time,
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ScrollTime = scroll_time
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};
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if (strong)
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playfield.Add(new DrawableStrongRimHit(h));
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playfield.Add(new DrawableRimHitStrong(h));
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else
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playfield.Add(new DrawableRimHit(h));
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}
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@ -9,6 +9,8 @@ using osu.Game.Modes.Taiko.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Taiko.Beatmaps
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@ -41,6 +43,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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{
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return new Beatmap<TaikoHitObject>(original)
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{
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TimingInfo = original is LegacyBeatmap ? new LegacyTimingInfo(original.TimingInfo) : original.TimingInfo,
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HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).ToList()
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};
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}
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@ -100,7 +103,6 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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StartTime = j,
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Sample = obj.Sample,
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IsStrong = strong,
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VelocityMultiplier = legacy_velocity_multiplier
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};
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}
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}
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@ -111,9 +113,8 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong,
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Distance = distance,
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Duration = taikoDuration,
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TickRate = beatmap.BeatmapInfo.Difficulty.SliderTickRate == 3 ? 3 : 4,
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VelocityMultiplier = legacy_velocity_multiplier
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};
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}
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}
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@ -126,9 +127,8 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong,
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EndTime = endTimeData.EndTime,
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Duration = endTimeData.Duration,
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
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VelocityMultiplier = legacy_velocity_multiplier
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};
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}
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else
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@ -142,7 +142,6 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong,
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VelocityMultiplier = legacy_velocity_multiplier
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};
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}
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else
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@ -152,10 +151,25 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong,
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VelocityMultiplier = legacy_velocity_multiplier
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};
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}
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}
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}
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private class LegacyTimingInfo : TimingInfo
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{
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public LegacyTimingInfo(TimingInfo original)
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{
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if (original is LegacyTimingInfo)
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ControlPoints.AddRange(original.ControlPoints);
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else
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{
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ControlPoints.AddRange(original.ControlPoints.Select(c => c.Clone()));
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foreach (var c in ControlPoints)
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c.SpeedMultiplier *= legacy_velocity_multiplier;
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}
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}
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}
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}
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}
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|
@ -1,26 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Taiko.Objects
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{
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public class BarLine
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public class BarLine : TaikoHitObject
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{
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/// <summary>
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/// The start time of the control point this bar line represents.
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/// </summary>
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public double StartTime;
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/// <summary>
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/// The time to scroll in the bar line.
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/// </summary>
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public double PreEmpt;
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public void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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PreEmpt = TaikoHitObject.BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000;
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}
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}
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}
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@ -56,20 +56,19 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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Alpha = 0.75f
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}
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};
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LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
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LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LifetimeStart = BarLine.StartTime - BarLine.PreEmpt * 2;
|
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LifetimeEnd = BarLine.StartTime + BarLine.PreEmpt;
|
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Delay(BarLine.StartTime - Time.Current);
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FadeOut(base_fadeout_time * BarLine.PreEmpt / 1000);
|
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FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
|
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}
|
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private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.PreEmpt));
|
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private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
|
||||
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protected override void Update()
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{
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|
@ -8,7 +8,7 @@ using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public class DrawableMajorBarLine : DrawableBarLine
|
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public class DrawableBarLineMajor : DrawableBarLine
|
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{
|
||||
/// <summary>
|
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/// The vertical offset of the triangles from the line tracker.
|
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@ -20,7 +20,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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/// </summary>
|
||||
private const float triangle_size = 20f;
|
||||
|
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public DrawableMajorBarLine(BarLine barLine)
|
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public DrawableBarLineMajor(BarLine barLine)
|
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: base(barLine)
|
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{
|
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Add(new Container
|
@ -15,17 +15,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
public DrawableCentreHit(Hit hit)
|
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: base(hit)
|
||||
{
|
||||
MainPiece.Add(new CentreHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Circle.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new CirclePiece
|
||||
{
|
||||
Children = new[] { new CentreHitSymbolPiece() }
|
||||
};
|
||||
MainPiece.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,24 +8,20 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableStrongCentreHit : DrawableStrongHit
|
||||
public class DrawableCentreHitStrong : DrawableHitStrong
|
||||
{
|
||||
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
|
||||
|
||||
public DrawableStrongCentreHit(Hit hit)
|
||||
public DrawableCentreHitStrong(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
MainPiece.Add(new CentreHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Circle.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
|
||||
{
|
||||
Children = new[] { new CentreHitSymbolPiece() }
|
||||
};
|
||||
MainPiece.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,28 +3,23 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableDrumRoll : DrawableTaikoHitObject
|
||||
public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of rolling hits required to reach the dark/final accent colour.
|
||||
/// </summary>
|
||||
private const int rolling_hits_for_dark_accent = 5;
|
||||
|
||||
private readonly DrumRoll drumRoll;
|
||||
|
||||
private readonly CirclePiece circle;
|
||||
|
||||
private Color4 accentDarkColour;
|
||||
|
||||
/// <summary>
|
||||
@ -35,32 +30,32 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
this.drumRoll = drumRoll;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
|
||||
|
||||
Add(circle = CreateCirclePiece());
|
||||
circle.KiaiMode = HitObject.Kiai;
|
||||
|
||||
foreach (var tick in drumRoll.Ticks)
|
||||
{
|
||||
var newTick = new DrawableDrumRollTick(tick)
|
||||
{
|
||||
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
|
||||
X = (float)((tick.StartTime - HitObject.StartTime) / HitObject.Duration)
|
||||
};
|
||||
|
||||
newTick.OnJudgement += onTickJudgement;
|
||||
|
||||
AddNested(newTick);
|
||||
Add(newTick);
|
||||
MainPiece.Add(newTick);
|
||||
}
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece(HitObject.IsStrong)
|
||||
{
|
||||
Length = (float)(HitObject.Duration / HitObject.ScrollTime),
|
||||
PlayfieldLengthReference = () => Parent.DrawSize.X
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
circle.AccentColour = AccentColour = colours.YellowDark;
|
||||
MainPiece.AccentColour = AccentColour = colours.YellowDark;
|
||||
accentDarkColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
@ -72,7 +67,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
// is further than mid point of the play field, so the time taken to scroll in should always
|
||||
// be greater than the time taken to scroll out to the left of the screen.
|
||||
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
|
||||
LifetimeEnd = drumRoll.EndTime + drumRoll.PreEmpt;
|
||||
LifetimeEnd = HitObject.EndTime + HitObject.ScrollTime;
|
||||
}
|
||||
|
||||
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
|
||||
@ -85,7 +80,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
|
||||
|
||||
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
|
||||
circle.FadeAccent(newAccent, 100);
|
||||
MainPiece.FadeAccent(newAccent, 100);
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
@ -98,10 +93,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
|
||||
int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
|
||||
|
||||
if (countHit > drumRoll.RequiredGoodHits)
|
||||
if (countHit > HitObject.RequiredGoodHits)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = countHit >= drumRoll.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
Judgement.TaikoResult = countHit >= HitObject.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
@ -110,7 +105,5 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual CirclePiece CreateCirclePiece() => new CirclePiece();
|
||||
}
|
||||
}
|
||||
|
@ -3,79 +3,37 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableDrumRollTick : DrawableTaikoHitObject
|
||||
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
|
||||
{
|
||||
/// <summary>
|
||||
/// The size of a tick.
|
||||
/// </summary>
|
||||
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||
/// as a hollow circle. This is what controls the border width of that circle.
|
||||
/// </summary>
|
||||
private const float tick_border_width = tick_size / 4;
|
||||
|
||||
private readonly DrumRollTick tick;
|
||||
|
||||
private readonly CircularContainer bodyContainer;
|
||||
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
this.tick = tick;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
Size = new Vector2(tick_size);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
bodyContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = tick_border_width,
|
||||
BorderColour = Color4.White,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = tick.FirstTick ? 1 : 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new TickPiece
|
||||
{
|
||||
Filled = HitObject.FirstTick
|
||||
};
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = tick.IsStrong };
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > tick.HitWindow)
|
||||
if (Judgement.TimeOffset > HitObject.HitWindow)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(Judgement.TimeOffset) < tick.HitWindow)
|
||||
if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Great;
|
||||
@ -87,7 +45,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
bodyContainer.ScaleTo(0, 100, EasingTypes.OutQuint);
|
||||
Content.ScaleTo(0, 100, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -4,29 +4,19 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHit : DrawableTaikoHitObject
|
||||
public abstract class DrawableHit : DrawableTaikoHitObject<Hit>
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which can result in hits for this HitObject.
|
||||
/// </summary>
|
||||
protected abstract Key[] HitKeys { get; }
|
||||
|
||||
protected override Container<Drawable> Content => bodyContainer;
|
||||
|
||||
protected readonly CirclePiece Circle;
|
||||
|
||||
private readonly Hit hit;
|
||||
|
||||
private readonly Container bodyContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the last key pressed is a valid hit key.
|
||||
/// </summary>
|
||||
@ -35,41 +25,28 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
protected DrawableHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
this.hit = hit;
|
||||
|
||||
AddInternal(bodyContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
Circle = CreateCirclePiece()
|
||||
}
|
||||
});
|
||||
|
||||
Circle.KiaiMode = HitObject.Kiai;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > hit.HitWindowGood)
|
||||
if (Judgement.TimeOffset > HitObject.HitWindowGood)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
return;
|
||||
}
|
||||
|
||||
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||
|
||||
if (hitOffset > hit.HitWindowMiss)
|
||||
if (hitOffset > HitObject.HitWindowMiss)
|
||||
return;
|
||||
|
||||
if (!validKeyPressed)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
else if (hitOffset < hit.HitWindowGood)
|
||||
else if (hitOffset < HitObject.HitWindowGood)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = hitOffset < hit.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
Judgement.TaikoResult = hitOffset < HitObject.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
@ -92,24 +69,26 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(hit.HitWindowMiss);
|
||||
Delay(HitObject.HitWindowMiss);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
FadeOut(100);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
bodyContainer.ScaleTo(0.8f, 400, EasingTypes.OutQuad);
|
||||
bodyContainer.MoveToY(-200, 250, EasingTypes.Out);
|
||||
bodyContainer.Delay(250);
|
||||
bodyContainer.MoveToY(0, 500, EasingTypes.In);
|
||||
|
||||
FadeOut(600);
|
||||
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
|
||||
|
||||
MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
|
||||
Delay(gravity_time, true);
|
||||
MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
protected abstract CirclePiece CreateCirclePiece();
|
||||
}
|
||||
}
|
||||
|
@ -7,10 +7,11 @@ using osu.Framework.Input;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableStrongHit : DrawableHit
|
||||
public abstract class DrawableHitStrong : DrawableHit
|
||||
{
|
||||
/// <summary>
|
||||
/// The lenience for the second key press.
|
||||
@ -22,11 +23,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
private bool firstKeyHeld;
|
||||
private Key firstHitKey;
|
||||
|
||||
protected DrawableStrongHit(Hit hit)
|
||||
protected DrawableHitStrong(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new CirclePiece(true);
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
@ -15,17 +15,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
public DrawableRimHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
MainPiece.Add(new RimHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Circle.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new CirclePiece
|
||||
{
|
||||
Children = new[] { new RimHitSymbolPiece() }
|
||||
};
|
||||
MainPiece.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,24 +8,20 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableStrongRimHit : DrawableStrongHit
|
||||
public class DrawableRimHitStrong : DrawableHitStrong
|
||||
{
|
||||
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
|
||||
|
||||
public DrawableStrongRimHit(Hit hit)
|
||||
public DrawableRimHitStrong(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
MainPiece.Add(new RimHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Circle.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
|
||||
{
|
||||
Children = new[] { new RimHitSymbolPiece() }
|
||||
};
|
||||
MainPiece.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableStrongDrumRoll : DrawableDrumRoll
|
||||
{
|
||||
public DrawableStrongDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = true };
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableSwell : DrawableTaikoHitObject
|
||||
public class DrawableSwell : DrawableTaikoHitObject<Swell>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
|
||||
@ -31,8 +31,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
private const float target_ring_scale = 5f;
|
||||
private const float inner_ring_alpha = 0.65f;
|
||||
|
||||
private readonly Swell swell;
|
||||
|
||||
private readonly Container bodyContainer;
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
@ -54,12 +52,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
public DrawableSwell(Swell swell)
|
||||
: base(swell)
|
||||
{
|
||||
this.swell = swell;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bodyContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
expandingRing = new CircularContainer
|
||||
@ -120,6 +117,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
},
|
||||
circlePiece = new CirclePiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new []
|
||||
{
|
||||
symbol = new SwellSymbolPiece()
|
||||
@ -146,18 +145,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
userHits++;
|
||||
|
||||
var completion = (float)userHits / swell.RequiredHits;
|
||||
var completion = (float)userHits / HitObject.RequiredHits;
|
||||
|
||||
expandingRing.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50);
|
||||
expandingRing.Delay(50);
|
||||
expandingRing.FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
|
||||
expandingRing.DelayReset();
|
||||
|
||||
symbol.RotateTo((float)(completion * swell.Duration / 8), 4000, EasingTypes.OutQuint);
|
||||
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, EasingTypes.OutQuint);
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, EasingTypes.OutQuint);
|
||||
|
||||
if (userHits == swell.RequiredHits)
|
||||
if (userHits == HitObject.RequiredHits)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Great;
|
||||
@ -169,7 +168,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
return;
|
||||
|
||||
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
|
||||
if (userHits > swell.RequiredHits / 2)
|
||||
if (userHits > HitObject.RequiredHits / 2)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Good;
|
||||
@ -189,7 +188,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
|
||||
Delay(preempt, true);
|
||||
|
||||
Delay(Judgement.TimeOffset + swell.Duration, true);
|
||||
Delay(Judgement.TimeOffset + HitObject.Duration, true);
|
||||
|
||||
const float out_transition_time = 300;
|
||||
|
||||
|
@ -3,14 +3,18 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
||||
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
||||
where TaikoHitType : TaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which this hit object will accept. These are the standard Taiko keys for now.
|
||||
@ -18,33 +22,52 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
|
||||
|
||||
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
||||
protected override Container<Drawable> Content => bodyContainer;
|
||||
|
||||
protected readonly TaikoPiece MainPiece;
|
||||
|
||||
private readonly Container bodyContainer;
|
||||
|
||||
public new TaikoHitType HitObject;
|
||||
|
||||
protected DrawableTaikoHitObject(TaikoHitType hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
Origin = Anchor.Custom;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
AddInternal(bodyContainer = new Container
|
||||
{
|
||||
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
MainPiece = CreateMainPiece()
|
||||
}
|
||||
});
|
||||
|
||||
base.LoadComplete();
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
|
||||
LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(HitObject.IsStrong);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the scroll position of the DrawableHitObject relative to the offset between
|
||||
/// a time value and the HitObject's StartTime.
|
||||
/// </summary>
|
||||
/// <param name="time"></param>
|
||||
protected virtual void UpdateScrollPosition(double time)
|
||||
{
|
||||
MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
|
||||
}
|
||||
protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -1,12 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -15,26 +13,30 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
/// <summary>
|
||||
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
|
||||
/// <para>
|
||||
/// The body of this piece will overshoot its parent by <see cref="CirclePiece.Height"/> to form
|
||||
/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of a parent with Width = 0.
|
||||
/// Note that this can actually be non-circle if the width is changed. See <see cref="ElongatedCirclePiece"/>
|
||||
/// for a usage example.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class CirclePiece : Container, IHasAccentColour
|
||||
public class CirclePiece : TaikoPiece
|
||||
{
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
|
||||
|
||||
private Color4 accentColour;
|
||||
/// <summary>
|
||||
/// The amount to scale up the base circle to show it as a "strong" piece.
|
||||
/// </summary>
|
||||
private const float strong_scale = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
public Color4 AccentColour
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
base.AccentColour = value;
|
||||
|
||||
background.Colour = AccentColour;
|
||||
|
||||
@ -42,46 +44,29 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
private bool kiaiMode;
|
||||
/// <summary>
|
||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||
/// </summary>
|
||||
public bool KiaiMode
|
||||
public override bool KiaiMode
|
||||
{
|
||||
get { return kiaiMode; }
|
||||
get { return base.KiaiMode; }
|
||||
set
|
||||
{
|
||||
kiaiMode = value;
|
||||
base.KiaiMode = value;
|
||||
|
||||
resetEdgeEffects();
|
||||
}
|
||||
}
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get { return Anchor.CentreLeft; }
|
||||
set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
|
||||
}
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected override Container<Drawable> Content => SymbolContainer;
|
||||
protected readonly Container SymbolContainer;
|
||||
private readonly Container content;
|
||||
|
||||
private readonly Container background;
|
||||
private readonly Container innerLayer;
|
||||
|
||||
public CirclePiece()
|
||||
public CirclePiece(bool isStrong = false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = TaikoHitObject.CIRCLE_RADIUS * 2;
|
||||
|
||||
// The "inner layer" is the body of the CirclePiece that overshoots it by Height/2 px on both sides
|
||||
AddInternal(innerLayer = new Container
|
||||
{
|
||||
Name = "Inner Layer",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
background = new CircularContainer
|
||||
{
|
||||
@ -129,20 +114,30 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
},
|
||||
SymbolContainer = new Container
|
||||
content = new Container
|
||||
{
|
||||
Name = "Symbol",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Name = "Content",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (isStrong)
|
||||
{
|
||||
Size *= strong_scale;
|
||||
|
||||
//default for symbols etc.
|
||||
Content.Scale *= strong_scale;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Add the overshoot to compensate for corner radius
|
||||
innerLayer.Width = DrawWidth + DrawHeight;
|
||||
base.Update();
|
||||
|
||||
//we want to allow for width of content to remain mapped to the area inside us, regardless of the scale applied above.
|
||||
Content.Width = 1 / Content.Scale.X;
|
||||
}
|
||||
|
||||
private void resetEdgeEffects()
|
||||
|
@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Modes.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ElongatedCirclePiece : CirclePiece
|
||||
{
|
||||
/// <summary>
|
||||
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing <see cref="TaikoPlayfield"/>.
|
||||
/// </summary>
|
||||
public Func<float> PlayfieldLengthReference;
|
||||
|
||||
/// <summary>
|
||||
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
|
||||
/// </summary>
|
||||
public float Length;
|
||||
|
||||
public ElongatedCirclePiece(bool isStrong = false) : base(isStrong)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var padding = Content.DrawHeight * Content.Width / 2;
|
||||
|
||||
Content.Padding = new MarginPadding
|
||||
{
|
||||
Left = padding,
|
||||
Right = padding,
|
||||
};
|
||||
|
||||
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of circle piece which is drawn at a higher scale to represent a "strong" piece.
|
||||
/// </summary>
|
||||
public class StrongCirclePiece : CirclePiece
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount to scale up the base circle to show it as a "strong" piece.
|
||||
/// </summary>
|
||||
private const float strong_scale = 1.5f;
|
||||
|
||||
public StrongCirclePiece()
|
||||
{
|
||||
SymbolContainer.Scale = new Vector2(strong_scale);
|
||||
}
|
||||
|
||||
public override Vector2 Size => new Vector2(base.Size.X, base.Size.Y * strong_scale);
|
||||
}
|
||||
}
|
45
osu.Game.Modes.Taiko/Objects/Drawables/Pieces/TaikoPiece.cs
Normal file
45
osu.Game.Modes.Taiko/Objects/Drawables/Pieces/TaikoPiece.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TaikoPiece : Container, IHasAccentColour
|
||||
{
|
||||
private Color4 accentColour;
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
public virtual Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool kiaiMode;
|
||||
/// <summary>
|
||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||
/// </summary>
|
||||
public virtual bool KiaiMode
|
||||
{
|
||||
get { return kiaiMode; }
|
||||
set
|
||||
{
|
||||
kiaiMode = value;
|
||||
}
|
||||
}
|
||||
|
||||
public TaikoPiece()
|
||||
{
|
||||
//just a default
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
}
|
||||
}
|
||||
}
|
60
osu.Game.Modes.Taiko/Objects/Drawables/Pieces/TickPiece.cs
Normal file
60
osu.Game.Modes.Taiko/Objects/Drawables/Pieces/TickPiece.cs
Normal file
@ -0,0 +1,60 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TickPiece : TaikoPiece
|
||||
{
|
||||
/// <summary>
|
||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||
/// as a hollow circle. This is what controls the border width of that circle.
|
||||
/// </summary>
|
||||
private const float tick_border_width = TaikoHitObject.CIRCLE_RADIUS / 2 / 4;
|
||||
|
||||
/// <summary>
|
||||
/// The size of a tick.
|
||||
/// </summary>
|
||||
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
|
||||
|
||||
private bool filled;
|
||||
public bool Filled
|
||||
{
|
||||
get { return filled; }
|
||||
set
|
||||
{
|
||||
filled = value;
|
||||
fillBox.Alpha = filled ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Box fillBox;
|
||||
|
||||
public TickPiece()
|
||||
{
|
||||
Size = new Vector2(tick_size);
|
||||
|
||||
Add(new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = tick_border_width,
|
||||
BorderColour = Color4.White,
|
||||
Children = new[]
|
||||
{
|
||||
fillBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -11,26 +11,16 @@ using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
public class DrumRoll : TaikoHitObject, IHasDistance
|
||||
public class DrumRoll : TaikoHitObject, IHasEndTime
|
||||
{
|
||||
/// <summary>
|
||||
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
|
||||
/// </summary>
|
||||
private const float base_distance = 100;
|
||||
|
||||
public double EndTime => StartTime + Distance / Velocity;
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Raw length of the drum roll in positional length units.
|
||||
/// </summary>
|
||||
public double Distance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Velocity of the drum roll in positional length units per millisecond.
|
||||
/// </summary>
|
||||
public double Velocity { get; protected set; } = 5;
|
||||
public double Duration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Numer of ticks per beat length.
|
||||
@ -69,9 +59,6 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
|
||||
double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime);
|
||||
|
||||
Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength * VelocityMultiplier;
|
||||
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
|
||||
|
||||
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
@ -86,12 +73,12 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
return ret;
|
||||
|
||||
bool first = true;
|
||||
for (double t = StartTime; t < EndTime + (int)tickSpacing; t += tickSpacing)
|
||||
for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
|
||||
{
|
||||
ret.Add(new DrumRollTick
|
||||
{
|
||||
FirstTick = first,
|
||||
PreEmpt = PreEmpt,
|
||||
ScrollTime = ScrollTime,
|
||||
TickSpacing = tickSpacing,
|
||||
StartTime = t,
|
||||
IsStrong = IsStrong,
|
||||
|
@ -7,9 +7,9 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
public class Swell : TaikoHitObject, IHasEndTime
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
public double Duration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of hits required to complete the swell successfully.
|
||||
|
@ -15,19 +15,14 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
public const float CIRCLE_RADIUS = 42f;
|
||||
|
||||
/// <summary>
|
||||
/// Time (in milliseconds) to scroll in the hit object with a speed-adjusted beat length of 1 second.
|
||||
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
|
||||
/// </summary>
|
||||
public const double BASE_SCROLL_TIME = 6000;
|
||||
private const double scroll_time = 6000;
|
||||
|
||||
/// <summary>
|
||||
/// The velocity multiplier applied to this hit object.
|
||||
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="ControlPoint.BeatLength"/> and other speed multipliers.
|
||||
/// </summary>
|
||||
public float VelocityMultiplier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The time to scroll in the HitObject.
|
||||
/// </summary>
|
||||
public double PreEmpt;
|
||||
public double ScrollTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this HitObject is a "strong" type.
|
||||
@ -44,7 +39,7 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
|
||||
PreEmpt = BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / VelocityMultiplier / 1000;
|
||||
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) / 1000) / (difficulty.SliderMultiplier * timing.SpeedMultiplierAt(StartTime));
|
||||
|
||||
ControlPoint overridePoint;
|
||||
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
|
||||
|
@ -128,17 +128,36 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
return false;
|
||||
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
if (args.Key == CentreKey)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
}
|
||||
else if (args.Key == RimKey)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
target.FadeTo(Math.Min(target.Alpha + 0.4f, 1), 40, EasingTypes.OutQuint);
|
||||
target.Delay(40);
|
||||
target.FadeOut(1000, EasingTypes.OutQuint);
|
||||
const float scale_amount = 0.05f;
|
||||
const float alpha_amount = 0.5f;
|
||||
|
||||
const float down_time = 40;
|
||||
const float up_time = 1000;
|
||||
|
||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
|
||||
back.Delay(down_time);
|
||||
back.ScaleTo(1, up_time, EasingTypes.OutQuint);
|
||||
|
||||
target.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
|
||||
target.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint);
|
||||
target.Delay(down_time);
|
||||
target.ScaleTo(1, up_time, EasingTypes.OutQuint);
|
||||
target.FadeOut(up_time, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -79,7 +79,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
|
||||
taikoPlayfield.AddBarLine(isMajor ? new DrawableMajorBarLine(barLine) : new DrawableBarLine(barLine));
|
||||
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||
|
||||
currentBeat++;
|
||||
}
|
||||
@ -118,7 +118,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
if (centreHit != null)
|
||||
{
|
||||
if (h.IsStrong)
|
||||
return new DrawableStrongCentreHit(centreHit);
|
||||
return new DrawableCentreHitStrong(centreHit);
|
||||
return new DrawableCentreHit(centreHit);
|
||||
}
|
||||
|
||||
@ -126,15 +126,13 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
if (rimHit != null)
|
||||
{
|
||||
if (h.IsStrong)
|
||||
return new DrawableStrongRimHit(rimHit);
|
||||
return new DrawableRimHitStrong(rimHit);
|
||||
return new DrawableRimHit(rimHit);
|
||||
}
|
||||
|
||||
var drumRoll = h as DrumRoll;
|
||||
if (drumRoll != null)
|
||||
{
|
||||
if (h.IsStrong)
|
||||
return new DrawableStrongDrumRoll(drumRoll);
|
||||
return new DrawableDrumRoll(drumRoll);
|
||||
}
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Left = hit_target_offset },
|
||||
X = hit_target_offset,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -55,24 +55,25 @@
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="Objects\BarLine.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableMajorBarLine.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
|
||||
<Compile Include="Objects\CentreHit.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableRimHit.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableStrongRimHit.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableRimHitStrong.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableCentreHit.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHit.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableStrongDrumRoll.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableStrongCentreHit.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableStrongHit.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableCentreHitStrong.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHitStrong.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\ElongatedCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\CentreHitSymbolPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableDrumRoll.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableDrumRollTick.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableSwell.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableTaikoHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\RimHitSymbolPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\StrongCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SwellSymbolPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\TaikoPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\TickPiece.cs" />
|
||||
<Compile Include="Objects\DrumRoll.cs" />
|
||||
<Compile Include="Objects\DrumRollTick.cs" />
|
||||
<Compile Include="Objects\Hit.cs" />
|
||||
|
@ -215,7 +215,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
Time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo),
|
||||
BeatLength = beatLength > 0 ? beatLength : 0,
|
||||
VelocityAdjustment = beatLength < 0 ? -beatLength / 100.0 : 1,
|
||||
SpeedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1,
|
||||
TimingChange = split.Length <= 6 || split[6][0] == '1',
|
||||
KiaiMode = (effectFlags & 1) > 0,
|
||||
OmitFirstBarLine = (effectFlags & 8) > 0,
|
||||
|
@ -5,18 +5,14 @@ namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class ControlPoint
|
||||
{
|
||||
public static ControlPoint Default = new ControlPoint
|
||||
{
|
||||
BeatLength = 500,
|
||||
TimingChange = true,
|
||||
};
|
||||
|
||||
public TimeSignatures TimeSignature;
|
||||
public double Time;
|
||||
public double BeatLength;
|
||||
public double VelocityAdjustment;
|
||||
public bool TimingChange;
|
||||
public double BeatLength = 500;
|
||||
public double SpeedMultiplier = 1;
|
||||
public bool TimingChange = true;
|
||||
public bool KiaiMode;
|
||||
public bool OmitFirstBarLine;
|
||||
|
||||
public ControlPoint Clone() => (ControlPoint)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
@ -10,8 +10,8 @@ namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
||||
|
||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
|
||||
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
|
||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
||||
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
||||
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
||||
|
||||
public double BPMAt(double time)
|
||||
@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps.Timing
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1;
|
||||
return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -74,7 +74,7 @@ namespace osu.Game.Beatmaps.Timing
|
||||
else break;
|
||||
}
|
||||
|
||||
return timingPoint ?? ControlPoint.Default;
|
||||
return timingPoint ?? new ControlPoint();
|
||||
}
|
||||
}
|
||||
}
|
@ -9,12 +9,12 @@ namespace osu.Game.Database
|
||||
{
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int ID { get; set; }
|
||||
public float DrainRate { get; set; }
|
||||
public float CircleSize { get; set; }
|
||||
public float OverallDifficulty { get; set; }
|
||||
public float ApproachRate { get; set; }
|
||||
public float SliderMultiplier { get; set; }
|
||||
public float SliderTickRate { get; set; }
|
||||
public float DrainRate { get; set; } = 5;
|
||||
public float CircleSize { get; set; } = 5;
|
||||
public float OverallDifficulty { get; set; } = 5;
|
||||
public float ApproachRate { get; set; } = 5;
|
||||
public float SliderMultiplier { get; set; } = 1;
|
||||
public float SliderTickRate { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Database
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int ID { get; set; }
|
||||
|
||||
//TODO: should be in database
|
||||
public int BeatmapVersion;
|
||||
|
||||
public int? OnlineBeatmapID { get; set; }
|
||||
|
@ -56,13 +56,17 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
Sample?.Play();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
//we may be setting a custom judgement in test cases or what not.
|
||||
if (Judgement == null)
|
||||
Judgement = CreateJudgement();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
//force application of the state that was set before we loaded.
|
||||
UpdateState(State);
|
||||
|
Loading…
Reference in New Issue
Block a user