From 0abb48882cdeb636d20aa9030582642458dbb545 Mon Sep 17 00:00:00 2001 From: EVAST9919 Date: Tue, 4 Jun 2019 16:22:54 +0300 Subject: [PATCH] Implement GamemodeControl --- .../Header/Components/GamemodeControl.cs | 142 ++++++++++++++++++ osu.Game/Overlays/Profile/ProfileHeader.cs | 12 +- 2 files changed, 153 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Overlays/Profile/Header/Components/GamemodeControl.cs diff --git a/osu.Game/Overlays/Profile/Header/Components/GamemodeControl.cs b/osu.Game/Overlays/Profile/Header/Components/GamemodeControl.cs new file mode 100644 index 0000000000..5909082fc8 --- /dev/null +++ b/osu.Game/Overlays/Profile/Header/Components/GamemodeControl.cs @@ -0,0 +1,142 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Profile.Header.Components +{ + public class GamemodeControl : TabControl + { + protected override Dropdown CreateDropdown() => null; + + protected override TabItem CreateTabItem(string value) => new GamemodeTabItem(value) + { + AccentColour = AccentColour + }; + + private Color4 accentColour = Color4.White; + + public Color4 AccentColour + { + get => accentColour; + set + { + if (accentColour == value) + return; + + accentColour = value; + + foreach (TabItem tabItem in TabContainer) + { + ((GamemodeTabItem)tabItem).AccentColour = value; + } + } + } + + public GamemodeControl() + { + TabContainer.Masking = false; + TabContainer.Spacing = new Vector2(15, 0); + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(RulesetStore rulesets) + { + foreach (var r in rulesets.AvailableRulesets) + AddItem(r.Name); + } + + protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + }; + + private class GamemodeTabItem : TabItem + { + private readonly OsuSpriteText text; + + private Color4 accentColour; + + public Color4 AccentColour + { + get => accentColour; + set + { + if (accentColour == value) + return; + + accentColour = value; + + updateState(); + } + } + + public GamemodeTabItem(string value) + : base(value) + { + AutoSizeAxes = Axes.Both; + + Children = new Drawable[] + { + text = new OsuSpriteText + { + Margin = new MarginPadding { Bottom = 10 }, + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + Text = value, + Font = OsuFont.GetFont() + }, + new HoverClickSounds() + }; + } + + protected override bool OnHover(HoverEvent e) + { + base.OnHover(e); + + updateState(); + + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + + updateState(); + } + + protected override void OnActivated() => updateState(); + + protected override void OnDeactivated() => updateState(); + + private void updateState() + { + if (Active.Value || IsHovered) + { + text.FadeColour(Color4.White, 120, Easing.InQuad); + + if (Active.Value) + text.Font = text.Font.With(weight: FontWeight.Bold); + } + else + { + text.FadeColour(AccentColour, 120, Easing.InQuad); + text.Font = text.Font.With(weight: FontWeight.Medium); + } + } + } + } +} diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 76613c156d..46751eea25 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Profile.Header; +using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Users; namespace osu.Game.Overlays.Profile @@ -18,6 +19,7 @@ namespace osu.Game.Overlays.Profile public class ProfileHeader : OverlayHeader { private UserCoverBackground coverContainer; + private readonly GamemodeControl gamemodeControl; public Bindable User = new Bindable(); @@ -32,12 +34,20 @@ namespace osu.Game.Overlays.Profile TabControl.AddItem("Modding"); centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true); + + Add(gamemodeControl = new GamemodeControl + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Y = 100, + Margin = new MarginPadding { Right = 30 }, + }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { - TabControl.AccentColour = colours.Seafoam; + TabControl.AccentColour = gamemodeControl.AccentColour = colours.Seafoam; } protected override Drawable CreateBackground() =>