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Merge pull request #31586 from minetoblend/feature/metronome-decimals
Display up to 2 decimal places for bpm in timing screen metronome
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commit
0a97fb6359
@ -17,9 +17,10 @@ using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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@ -28,7 +29,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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private Container swing = null!;
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private OsuSpriteText bpmText = null!;
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private OsuTextFlowContainer bpmText = null!;
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private Drawable weight = null!;
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private Drawable stick = null!;
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@ -213,10 +214,15 @@ namespace osu.Game.Screens.Edit.Timing
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},
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}
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},
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bpmText = new OsuSpriteText
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bpmText = new OsuTextFlowContainer(st =>
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{
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st.Font = OsuFont.Default.With(fixedWidth: true);
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st.Spacing = new Vector2(-2.2f, 0);
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})
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{
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Name = @"BPM display",
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Colour = overlayColourProvider.Content1,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -3,
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@ -228,11 +234,13 @@ namespace osu.Game.Screens.Edit.Timing
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private double effectiveBeatLength;
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private double effectiveBpm => 60_000 / effectiveBeatLength;
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private TimingControlPoint timingPoint = null!;
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private bool isSwinging;
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private readonly BindableInt interpolatedBpm = new BindableInt();
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private readonly BindableDouble interpolatedBpm = new BindableDouble();
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private ScheduledDelegate? latchDelegate;
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@ -255,7 +263,25 @@ namespace osu.Game.Screens.Edit.Timing
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{
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base.LoadComplete();
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interpolatedBpm.BindValueChanged(_ => bpmText.Text = interpolatedBpm.Value.ToLocalisableString());
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interpolatedBpm.BindValueChanged(_ => updateBpmText());
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}
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private void updateBpmText()
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{
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int intPart = (int)interpolatedBpm.Value;
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bpmText.Text = intPart.ToLocalisableString();
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// While interpolating between two integer values, showing the decimal places would look a bit odd
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// so rounding is applied until we're close to the final value.
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int decimalPlaces = FormatUtils.FindPrecision((decimal)effectiveBpm);
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if (decimalPlaces > 0)
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{
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bool reachedFinalNumber = intPart == (int)effectiveBpm;
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bpmText.AddText((effectiveBpm % 1).ToLocalisableString("." + new string('0', decimalPlaces)), cp => cp.Alpha = reachedFinalNumber ? 0.5f : 0.1f);
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}
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}
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protected override void Update()
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@ -277,12 +303,11 @@ namespace osu.Game.Screens.Edit.Timing
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EarlyActivationMilliseconds = timingPoint.BeatLength / 2;
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double effectiveBpm = 60000 / effectiveBeatLength;
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float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((effectiveBpm - 30) / 480, 0, 1));
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weight.MoveToY((float)Interpolation.Lerp(0.1f, 0.83f, bpmRatio), 600, Easing.OutQuint);
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this.TransformBindableTo(interpolatedBpm, (int)Math.Round(effectiveBpm), 600, Easing.OutQuint);
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this.TransformBindableTo(interpolatedBpm, effectiveBpm, 300, Easing.OutExpo);
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}
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if (!BeatSyncSource.Clock.IsRunning && isSwinging)
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