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mirror of https://github.com/ppy/osu.git synced 2025-02-15 23:42:55 +08:00

Remove remaining test usage of SkinnableXXX HUD components

This commit is contained in:
Dean Herbert 2021-05-12 18:53:25 +09:00
parent 494a1b01a5
commit 0a895fff15
10 changed files with 31 additions and 90 deletions

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@ -1,22 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneComboCounter : SkinnableTestScene public class TestSceneComboCounter : SkinnableTestScene
{ {
private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached] [Cached]
@ -25,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create combo counters", () => SetContents(() => new SkinnableComboCounter())); AddStep("Create combo counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ComboCounter))));
} }
[Test] [Test]

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@ -8,6 +8,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1); AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableAccuracyCounter())); AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
} }
[Test] [Test]

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
@ -12,14 +10,12 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableHealthDisplay : SkinnableTestScene public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
{ {
private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached(typeof(HealthProcessor))] [Cached(typeof(HealthProcessor))]
@ -28,10 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create health displays", () => AddStep("Create health displays", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.HealthDisplay))));
{
SetContents(() => new SkinnableHealthDisplay());
});
AddStep(@"Reset all", delegate AddStep(@"Reset all", delegate
{ {
healthProcessor.Health.Value = 1; healthProcessor.Health.Value = 1;

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@ -1,23 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableScoreCounter : SkinnableTestScene public class TestSceneSkinnableScoreCounter : SkinnableTestScene
{ {
private IEnumerable<SkinnableScoreCounter> scoreCounters => CreatedDrawables.OfType<SkinnableScoreCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached] [Cached]
@ -26,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create score counters", () => SetContents(() => new SkinnableScoreCounter())); AddStep("Create score counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ScoreCounter))));
} }
[Test] [Test]
@ -40,7 +35,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestVeryLargeScore() public void TestVeryLargeScore()
{ {
AddStep("set large score", () => scoreCounters.ForEach(counter => scoreProcessor.TotalScore.Value = 1_000_000_000)); AddStep("set large score", () => scoreProcessor.TotalScore.Value = 1_000_000_000);
} }
} }
} }

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@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class SkinnableAccuracyCounter : SkinnableDrawable
{
public SkinnableAccuracyCounter()
: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
{
CentreComponent = false;
}
}
}

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@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class SkinnableComboCounter : SkinnableDrawable
{
public SkinnableComboCounter()
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
{
CentreComponent = false;
}
}
}

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@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class SkinnableHealthDisplay : SkinnableDrawable
{
public SkinnableHealthDisplay()
: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
{
CentreComponent = false;
}
}
}

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@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class SkinnableScoreCounter : SkinnableDrawable
{
public SkinnableScoreCounter()
: base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter())
{
CentreComponent = false;
}
}
}

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@ -91,6 +91,26 @@ namespace osu.Game.Skinning
} }
return null; return null;
case HUDSkinComponent hudComponent:
{
switch (hudComponent.Component)
{
case HUDSkinComponents.ComboCounter:
return new DefaultComboCounter();
case HUDSkinComponents.ScoreCounter:
return new DefaultScoreCounter();
case HUDSkinComponents.AccuracyCounter:
return new DefaultAccuracyCounter();
case HUDSkinComponents.HealthDisplay:
return new DefaultHealthDisplay();
}
return null;
}
} }
return base.GetDrawableComponent(component); return base.GetDrawableComponent(component);

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@ -42,7 +42,7 @@ namespace osu.Game.Skinning
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param> /// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param> /// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param> /// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling) public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation = null, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
: this(component, allowFallback, confineMode) : this(component, allowFallback, confineMode)
{ {
createDefault = defaultImplementation; createDefault = defaultImplementation;
@ -68,7 +68,7 @@ namespace osu.Game.Skinning
private bool isDefault; private bool isDefault;
protected virtual Drawable CreateDefault(ISkinComponent component) => createDefault(component); protected virtual Drawable CreateDefault(ISkinComponent component) => createDefault?.Invoke(component) ?? Empty();
/// <summary> /// <summary>
/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation. /// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.