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Add osu!taiko legacy drum skinning support
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@ -4,31 +4,28 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osuTK;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Audio;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneInputDrum : OsuTestScene
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public class TestSceneInputDrum : SkinnableTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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typeof(InputDrum),
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typeof(InputDrum),
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typeof(DrumSampleMapping),
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typeof(HitSampleInfo),
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typeof(SampleControlPoint)
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};
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};
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public TestSceneInputDrum()
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
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SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 })
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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Child = new Container
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144
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoDrum.cs
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144
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoDrum.cs
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@ -0,0 +1,144 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Taiko.Audio;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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/// <summary>
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/// A component of the playfield that captures input and displays input as a drum.
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/// </summary>
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internal class LegacyInputDrum : Container
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{
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public LegacyInputDrum()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Children = new Drawable[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("taiko-bar-left")
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},
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new LegacyHalfDrum(false)
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{
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Name = "Left Half",
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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RimAction = TaikoAction.LeftRim,
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CentreAction = TaikoAction.LeftCentre
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},
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new LegacyHalfDrum(true)
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{
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Name = "Right Half",
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Scale = new Vector2(-1, 1),
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RimAction = TaikoAction.RightRim,
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CentreAction = TaikoAction.RightCentre
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}
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};
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}
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/// <summary>
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/// A half-drum. Contains one centre and one rim hit.
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/// </summary>
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private class LegacyHalfDrum : Container, IKeyBindingHandler<TaikoAction>
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{
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/// <summary>
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/// The key to be used for the rim of the half-drum.
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/// </summary>
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public TaikoAction RimAction;
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/// <summary>
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/// The key to be used for the centre of the half-drum.
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/// </summary>
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public TaikoAction CentreAction;
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private readonly Sprite rimHit;
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private readonly Sprite centreHit;
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[Resolved]
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private DrumSampleMapping sampleMappings { get; set; }
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public LegacyHalfDrum(bool flipped)
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{
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Masking = true;
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Children = new Drawable[]
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{
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rimHit = new Sprite
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{
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Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
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Scale = new Vector2(-1, 1),
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Alpha = 0,
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},
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centreHit = new Sprite
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{
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Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
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Alpha = 0,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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rimHit.Texture = skin.GetTexture(@"taiko-drum-outer");
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centreHit.Texture = skin.GetTexture(@"taiko-drum-inner");
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}
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public bool OnPressed(TaikoAction action)
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{
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Drawable target = null;
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var drumSample = sampleMappings.SampleAt(Time.Current);
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if (action == CentreAction)
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{
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target = centreHit;
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drumSample.Centre?.Play();
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}
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else if (action == RimAction)
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{
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target = rimHit;
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drumSample.Rim?.Play();
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}
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if (target != null)
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{
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const float alpha_amount = 1;
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const float down_time = 80;
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const float up_time = 50;
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target.Animate(
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t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
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).Then(
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t => t.FadeOut(up_time)
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);
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}
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return false;
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}
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public void OnReleased(TaikoAction action)
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{
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}
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}
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}
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}
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@ -20,7 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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this.source = source;
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this.source = source;
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}
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}
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public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component);
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public Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (!(component is TaikoSkinComponent taikoComponent))
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return null;
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switch (taikoComponent.Component)
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{
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case TaikoSkinComponents.InputDrum:
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if (GetTexture("taiko-bar-left") != null)
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return new LegacyInputDrum();
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return null;
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}
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return source.GetDrawableComponent(component);
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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@ -5,5 +5,6 @@ namespace osu.Game.Rulesets.Taiko
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{
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{
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public enum TaikoSkinComponents
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public enum TaikoSkinComponents
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{
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{
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InputDrum,
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}
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}
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}
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}
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@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Audio;
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using osu.Game.Rulesets.Taiko.Audio;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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@ -22,11 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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private const float middle_split = 0.025f;
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private const float middle_split = 0.025f;
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private readonly ControlPointInfo controlPoints;
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[Cached]
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private DrumSampleMapping sampleMapping;
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public InputDrum(ControlPointInfo controlPoints)
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public InputDrum(ControlPointInfo controlPoints)
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{
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{
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this.controlPoints = controlPoints;
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sampleMapping = new DrumSampleMapping(controlPoints);
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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FillMode = FillMode.Fit;
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@ -35,11 +37,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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var sampleMappings = new DrumSampleMapping(controlPoints);
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Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new TaikoHalfDrum(false, sampleMappings)
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new TaikoHalfDrum(false)
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{
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{
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Name = "Left Half",
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Name = "Left Half",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -50,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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RimAction = TaikoAction.LeftRim,
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RimAction = TaikoAction.LeftRim,
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CentreAction = TaikoAction.LeftCentre
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CentreAction = TaikoAction.LeftCentre
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},
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},
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new TaikoHalfDrum(true, sampleMappings)
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new TaikoHalfDrum(true)
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{
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{
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Name = "Right Half",
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Name = "Right Half",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -61,9 +64,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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RimAction = TaikoAction.RightRim,
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RimAction = TaikoAction.RightRim,
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CentreAction = TaikoAction.RightCentre
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CentreAction = TaikoAction.RightCentre
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}
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}
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};
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}
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});
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AddRangeInternal(sampleMappings.Sounds);
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AddRangeInternal(sampleMapping.Sounds);
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}
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}
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/// <summary>
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/// <summary>
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@ -86,12 +90,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly Sprite centre;
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private readonly Sprite centre;
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private readonly Sprite centreHit;
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private readonly Sprite centreHit;
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private readonly DrumSampleMapping sampleMappings;
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[Resolved]
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private DrumSampleMapping sampleMappings { get; set; }
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public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
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public TaikoHalfDrum(bool flipped)
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{
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{
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this.sampleMappings = sampleMappings;
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Masking = true;
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Masking = true;
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Children = new Drawable[]
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Children = new Drawable[]
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