mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:07:52 +08:00
Add osu!taiko legacy drum skinning support
This commit is contained in:
parent
4e061ceabc
commit
0a7d9b930c
Binary file not shown.
After Width: | Height: | Size: 77 KiB |
Binary file not shown.
After Width: | Height: | Size: 4.7 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -4,31 +4,28 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Audio;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Taiko.Audio;
|
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneInputDrum : OsuTestScene
|
public class TestSceneInputDrum : SkinnableTestScene
|
||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(InputDrum),
|
typeof(InputDrum),
|
||||||
typeof(DrumSampleMapping),
|
|
||||||
typeof(HitSampleInfo),
|
|
||||||
typeof(SampleControlPoint)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
public TestSceneInputDrum()
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
{
|
{
|
||||||
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = new Container
|
Child = new Container
|
||||||
|
144
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoDrum.cs
Normal file
144
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoDrum.cs
Normal file
@ -0,0 +1,144 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A component of the playfield that captures input and displays input as a drum.
|
||||||
|
/// </summary>
|
||||||
|
internal class LegacyInputDrum : Container
|
||||||
|
{
|
||||||
|
public LegacyInputDrum()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
Texture = skin.GetTexture("taiko-bar-left")
|
||||||
|
},
|
||||||
|
new LegacyHalfDrum(false)
|
||||||
|
{
|
||||||
|
Name = "Left Half",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
RimAction = TaikoAction.LeftRim,
|
||||||
|
CentreAction = TaikoAction.LeftCentre
|
||||||
|
},
|
||||||
|
new LegacyHalfDrum(true)
|
||||||
|
{
|
||||||
|
Name = "Right Half",
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
Scale = new Vector2(-1, 1),
|
||||||
|
RimAction = TaikoAction.RightRim,
|
||||||
|
CentreAction = TaikoAction.RightCentre
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A half-drum. Contains one centre and one rim hit.
|
||||||
|
/// </summary>
|
||||||
|
private class LegacyHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The key to be used for the rim of the half-drum.
|
||||||
|
/// </summary>
|
||||||
|
public TaikoAction RimAction;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The key to be used for the centre of the half-drum.
|
||||||
|
/// </summary>
|
||||||
|
public TaikoAction CentreAction;
|
||||||
|
|
||||||
|
private readonly Sprite rimHit;
|
||||||
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private DrumSampleMapping sampleMappings { get; set; }
|
||||||
|
|
||||||
|
public LegacyHalfDrum(bool flipped)
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
rimHit = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||||
|
Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||||
|
Scale = new Vector2(-1, 1),
|
||||||
|
Alpha = 0,
|
||||||
|
},
|
||||||
|
centreHit = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||||
|
Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||||
|
Alpha = 0,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
rimHit.Texture = skin.GetTexture(@"taiko-drum-outer");
|
||||||
|
centreHit.Texture = skin.GetTexture(@"taiko-drum-inner");
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(TaikoAction action)
|
||||||
|
{
|
||||||
|
Drawable target = null;
|
||||||
|
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||||
|
|
||||||
|
if (action == CentreAction)
|
||||||
|
{
|
||||||
|
target = centreHit;
|
||||||
|
drumSample.Centre?.Play();
|
||||||
|
}
|
||||||
|
else if (action == RimAction)
|
||||||
|
{
|
||||||
|
target = rimHit;
|
||||||
|
drumSample.Rim?.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
const float alpha_amount = 1;
|
||||||
|
|
||||||
|
const float down_time = 80;
|
||||||
|
const float up_time = 50;
|
||||||
|
|
||||||
|
target.Animate(
|
||||||
|
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
|
||||||
|
).Then(
|
||||||
|
t => t.FadeOut(up_time)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(TaikoAction action)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,7 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
this.source = source;
|
this.source = source;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component);
|
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||||
|
{
|
||||||
|
if (!(component is TaikoSkinComponent taikoComponent))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
switch (taikoComponent.Component)
|
||||||
|
{
|
||||||
|
case TaikoSkinComponents.InputDrum:
|
||||||
|
if (GetTexture("taiko-bar-left") != null)
|
||||||
|
return new LegacyInputDrum();
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return source.GetDrawableComponent(component);
|
||||||
|
}
|
||||||
|
|
||||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||||
|
|
||||||
|
@ -5,5 +5,6 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
public enum TaikoSkinComponents
|
public enum TaikoSkinComponents
|
||||||
{
|
{
|
||||||
|
InputDrum,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Taiko.Audio;
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -22,11 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
private const float middle_split = 0.025f;
|
private const float middle_split = 0.025f;
|
||||||
|
|
||||||
private readonly ControlPointInfo controlPoints;
|
[Cached]
|
||||||
|
private DrumSampleMapping sampleMapping;
|
||||||
|
|
||||||
public InputDrum(ControlPointInfo controlPoints)
|
public InputDrum(ControlPointInfo controlPoints)
|
||||||
{
|
{
|
||||||
this.controlPoints = controlPoints;
|
sampleMapping = new DrumSampleMapping(controlPoints);
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
@ -35,11 +37,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
var sampleMappings = new DrumSampleMapping(controlPoints);
|
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new TaikoHalfDrum(false, sampleMappings)
|
new TaikoHalfDrum(false)
|
||||||
{
|
{
|
||||||
Name = "Left Half",
|
Name = "Left Half",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -50,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
RimAction = TaikoAction.LeftRim,
|
RimAction = TaikoAction.LeftRim,
|
||||||
CentreAction = TaikoAction.LeftCentre
|
CentreAction = TaikoAction.LeftCentre
|
||||||
},
|
},
|
||||||
new TaikoHalfDrum(true, sampleMappings)
|
new TaikoHalfDrum(true)
|
||||||
{
|
{
|
||||||
Name = "Right Half",
|
Name = "Right Half",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -61,9 +64,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
RimAction = TaikoAction.RightRim,
|
RimAction = TaikoAction.RightRim,
|
||||||
CentreAction = TaikoAction.RightCentre
|
CentreAction = TaikoAction.RightCentre
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
});
|
||||||
|
|
||||||
AddRangeInternal(sampleMappings.Sounds);
|
AddRangeInternal(sampleMapping.Sounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -86,12 +90,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Sprite centre;
|
private readonly Sprite centre;
|
||||||
private readonly Sprite centreHit;
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
private readonly DrumSampleMapping sampleMappings;
|
[Resolved]
|
||||||
|
private DrumSampleMapping sampleMappings { get; set; }
|
||||||
|
|
||||||
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
public TaikoHalfDrum(bool flipped)
|
||||||
{
|
{
|
||||||
this.sampleMappings = sampleMappings;
|
|
||||||
|
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
|
Loading…
Reference in New Issue
Block a user