diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
index 320321440a..e0d27799ce 100644
--- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
+++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
@@ -15,6 +15,17 @@ namespace osu.Game.Rulesets.Difficulty
[JsonObject(MemberSerialization.OptIn)]
public class DifficultyAttributes
{
+ protected const int ATTRIB_ID_AIM = 1;
+ protected const int ATTRIB_ID_SPEED = 3;
+ protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5;
+ protected const int ATTRIB_ID_APPROACH_RATE = 7;
+ protected const int ATTRIB_ID_MAX_COMBO = 9;
+ protected const int ATTRIB_ID_STRAIN = 11;
+ protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13;
+ protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15;
+ protected const int ATTRIB_ID_FLASHLIGHT = 17;
+ protected const int ATTRIB_ID_SLIDER_FACTOR = 19;
+
///
/// The mods which were applied to the beatmap.
///
@@ -72,16 +83,5 @@ namespace osu.Game.Rulesets.Difficulty
public virtual void FromDatabaseAttributes(IReadOnlyDictionary values)
{
}
-
- protected const int ATTRIB_ID_AIM = 1;
- protected const int ATTRIB_ID_SPEED = 3;
- protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5;
- protected const int ATTRIB_ID_APPROACH_RATE = 7;
- protected const int ATTRIB_ID_MAX_COMBO = 9;
- protected const int ATTRIB_ID_STRAIN = 11;
- protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13;
- protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15;
- protected const int ATTRIB_ID_FLASHLIGHT = 17;
- protected const int ATTRIB_ID_SLIDER_FACTOR = 19;
}
}