diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs index 320321440a..e0d27799ce 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs @@ -15,6 +15,17 @@ namespace osu.Game.Rulesets.Difficulty [JsonObject(MemberSerialization.OptIn)] public class DifficultyAttributes { + protected const int ATTRIB_ID_AIM = 1; + protected const int ATTRIB_ID_SPEED = 3; + protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5; + protected const int ATTRIB_ID_APPROACH_RATE = 7; + protected const int ATTRIB_ID_MAX_COMBO = 9; + protected const int ATTRIB_ID_STRAIN = 11; + protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13; + protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15; + protected const int ATTRIB_ID_FLASHLIGHT = 17; + protected const int ATTRIB_ID_SLIDER_FACTOR = 19; + /// /// The mods which were applied to the beatmap. /// @@ -72,16 +83,5 @@ namespace osu.Game.Rulesets.Difficulty public virtual void FromDatabaseAttributes(IReadOnlyDictionary values) { } - - protected const int ATTRIB_ID_AIM = 1; - protected const int ATTRIB_ID_SPEED = 3; - protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5; - protected const int ATTRIB_ID_APPROACH_RATE = 7; - protected const int ATTRIB_ID_MAX_COMBO = 9; - protected const int ATTRIB_ID_STRAIN = 11; - protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13; - protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15; - protected const int ATTRIB_ID_FLASHLIGHT = 17; - protected const int ATTRIB_ID_SLIDER_FACTOR = 19; } }