From 0a24a30b1d01269f5eb9dea4e033cdf3d09394d6 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Wed, 15 Mar 2017 21:48:01 +0900 Subject: [PATCH] Use DrawableOsuHitObject instead. --- osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs b/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs index 37e223d7a8..8462de92cd 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs @@ -8,11 +8,11 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; -using osu.Game.Modes.Osu.Judgements; using osu.Framework.Screens.Testing; using osu.Framework.Timing; using osu.Game.Modes.Objects; using osu.Game.Modes.Objects.Drawables; +using osu.Game.Modes.Osu.Judgements; using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects.Drawables; using System.Collections.Generic; @@ -128,7 +128,7 @@ namespace osu.Desktop.VisualTests.Tests private int depth; - private void add(DrawableHitObject h) + private void add(DrawableOsuHitObject h) { h.Anchor = Anchor.Centre; h.Depth = depth++;