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Avoid calculating constants in load()

This commit is contained in:
recapitalverb 2020-02-02 22:37:58 +07:00
parent bd3d7a285b
commit 0a186fe722

View File

@ -25,6 +25,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
private const int performance_width = 80;
private const float performance_background_shear = 0.45f;
private float performance_background_width = performance_width + (height / 4f * MathF.Tan(performance_background_shear));
protected readonly ScoreInfo Score;
@ -45,8 +46,6 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
[BackgroundDependencyLoader]
private void load()
{
float performanceBackgroundWidth = performance_width + (height / 4f * MathF.Tan(performance_background_shear));
AddInternal(new ProfileItemContainer
{
Children = new Drawable[]
@ -148,7 +147,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = performanceBackgroundWidth,
Width = performance_background_width,
Height = 0.5f,
Colour = colourProvider.Background4,
Shear = new Vector2(-performance_background_shear, 0),
@ -160,7 +159,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
RelativePositionAxes = Axes.Y,
Width = performanceBackgroundWidth,
Width = performance_background_width,
Height = -0.5f,
Position = new Vector2(0, 1),
Colour = colourProvider.Background4,