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Fix incorrect conditional on export/mutate feasability of skin
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65f0a80c97
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@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Settings.Sections
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base.LoadComplete();
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base.LoadComplete();
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => s.IsManaged), true);
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currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
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}
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}
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private void export()
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private void export()
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@ -144,7 +144,7 @@ namespace osu.Game.Skinning
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{
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{
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CurrentSkinInfo.Value.PerformRead(s =>
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CurrentSkinInfo.Value.PerformRead(s =>
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{
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{
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if (s.IsManaged)
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if (!s.Protected)
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return;
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return;
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// if the user is attempting to save one of the default skin implementations, create a copy first.
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// if the user is attempting to save one of the default skin implementations, create a copy first.
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