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mirror of https://github.com/ppy/osu.git synced 2024-12-05 10:33:22 +08:00

Revert "Merge branch 'master' into replay-analysis-spectating"

This reverts commit c5f491a394.
This commit is contained in:
Sheppsu 2024-09-22 02:40:57 -04:00
parent c5f491a394
commit 0a0cb5a771
78 changed files with 504 additions and 1865 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.916.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.904.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -95,11 +95,11 @@ namespace osu.Desktop
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
}
public static bool IsPackageManaged => !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER"));
protected override UpdateManager CreateUpdateManager()
{
if (IsPackageManaged)
string? packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
if (!string.IsNullOrEmpty(packageManaged))
return new NoActionUpdateManager();
return new VelopackUpdateManager();

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@ -3,7 +3,6 @@
using System;
using System.IO;
using System.Runtime.Versioning;
using osu.Desktop.LegacyIpc;
using osu.Desktop.Windows;
using osu.Framework;
@ -169,26 +168,12 @@ namespace osu.Desktop
private static void setupVelopack()
{
if (OsuGameDesktop.IsPackageManaged)
{
Logger.Log("Updates are being managed by an external provider. Skipping Velopack setup.");
return;
}
var app = VelopackApp.Build();
if (OperatingSystem.IsWindows())
configureWindows(app);
app.Run();
}
[SupportedOSPlatform("windows")]
private static void configureWindows(VelopackApp app)
{
app.WithFirstRun(_ => WindowsAssociationManager.InstallAssociations());
app.WithAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
app.WithBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
VelopackApp
.Build()
.WithFirstRun(v =>
{
if (OperatingSystem.IsWindows()) WindowsAssociationManager.InstallAssociations();
}).Run();
}
}
}

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@ -45,17 +45,14 @@ namespace osu.Desktop.Updater
private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
{
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
bool scheduleRecheck = false;
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
try
{
// Avoid any kind of update checking while gameplay is running.
if (localUserInfo?.IsPlaying.Value == true)
{
scheduleRecheck = true;
return false;
}
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
@ -70,20 +67,17 @@ namespace osu.Desktop.Updater
return true;
}
});
return true;
}
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
// No update is available. We'll check again later.
// Handle no updates available.
if (pendingUpdate == null)
{
scheduleRecheck = true;
return false;
}
// An update is found, let's notify the user and start downloading it.
scheduleRecheck = false;
if (notification == null)
{
notification = new UpdateProgressNotification
@ -105,7 +99,6 @@ namespace osu.Desktop.Updater
catch (Exception e)
{
// In the case of an error, a separate notification will be displayed.
scheduleRecheck = true;
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
@ -120,6 +113,7 @@ namespace osu.Desktop.Updater
{
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}

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@ -13,7 +13,5 @@ namespace osu.Desktop.Windows
private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!;
public static string Lazer => Path.Join(icon_directory, "lazer.ico");
public static string Beatmap => Path.Join(icon_directory, "beatmap.ico");
}
}

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@ -40,10 +40,10 @@ namespace osu.Desktop.Windows
private static readonly FileAssociation[] file_associations =
{
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Beatmap),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Beatmap),
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer),
};
private static readonly UriAssociation[] uri_associations =

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@ -5,7 +5,6 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
<AssemblyName>osu!</AssemblyName>
<AssemblyTitle>osu!(lazer)</AssemblyTitle>
<Title>osu!</Title>
<Product>osu!(lazer)</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
private const double difficulty_multiplier = 4.59;
private const double star_scaling_factor = 0.153;
private float halfCatcherWidth;
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
{
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 1;
protected override double SkillMultiplier => 900;
protected override double StrainDecayBase => 0.2;
protected override double DecayWeight => 0.94;

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@ -1,12 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Utils;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@ -38,43 +36,23 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
}
private float startScale;
private float endScale;
private float startAngle;
private float endAngle;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
startScale = end_scale + random_scale_range * RandomSingle(3);
endScale = end_scale;
ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
startAngle = getRandomAngle(1);
endAngle = getRandomAngle(2);
ScalingContainer.RotateTo(getRandomAngle(1))
.Then()
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
}
protected override void Update()
{
base.Update();
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt;
// Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate.
if (Result.IsHit)
preemptProgress = Math.Min(1, preemptProgress);
ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress));
ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress);
}
public override void PlaySamples()
{
base.PlaySamples();

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Utils;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@ -28,24 +28,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
_ => new DropletPiece());
}
private float startRotation;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
startRotation = RandomSingle(1) * 20;
}
// roughly matches osu-stable
float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000;
protected override void Update()
{
base.Update();
// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
// They also never end up on the plate, so they shouldn't stop spinning when caught.
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@ -31,8 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.UpdateInitialTransforms();
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
ScalingContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyCalculator : DifficultyCalculator
{
private const double difficulty_multiplier = 0.018;
private const double star_scaling_factor = 0.018;
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
ManiaDifficultyAttributes attributes = new ManiaDifficultyAttributes
{
StarRating = skills[0].DifficultyValue() * difficulty_multiplier,
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
Mods = mods,
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.

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@ -38,7 +38,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
scoreAccuracy = calculateCustomAccuracy();
double multiplier = 1.0;
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
double multiplier = 8.0;
if (score.Mods.Any(m => m is ModNoFail))
multiplier *= 0.75;
@ -57,9 +59,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
{
double difficultyValue = 8.0 * Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
return difficultyValue;
}

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@ -2,12 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
@ -15,76 +12,17 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public partial class LegacyManiaComboCounter : CompositeDrawable, ISerialisableDrawable
public partial class LegacyManiaComboCounter : LegacyComboCounter
{
public bool UsesFixedAnchor { get; set; }
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
private set
{
if (displayedCount.Equals(value))
return;
displayedCountText.FadeTo(value == 0 ? 0 : 1);
displayedCountText.Text = value.ToString(CultureInfo.InvariantCulture);
counterContainer.Size = displayedCountText.Size;
displayedCount = value;
}
}
private int displayedCount;
private int previousValue;
private const double fade_out_duration = 100;
private const double rolling_duration = 20;
private Container counterContainer = null!;
private LegacySpriteText popOutCountText = null!;
private LegacySpriteText displayedCountText = null!;
[BackgroundDependencyLoader]
private void load(ISkinSource skin, ScoreProcessor scoreProcessor)
private void load(ISkinSource skin)
{
AutoSizeAxes = Axes.Both;
DisplayedCountText.Anchor = Anchor.Centre;
DisplayedCountText.Origin = Anchor.Centre;
InternalChildren = new[]
{
counterContainer = new Container
{
AlwaysPresent = true,
Children = new[]
{
popOutCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Blending = BlendingParameters.Additive,
BypassAutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ComboBreakColour)?.Value ?? Color4.Red,
},
displayedCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
AlwaysPresent = true,
BypassAutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
}
};
Current.BindTo(scoreProcessor.Combo);
PopOutCountText.Anchor = Anchor.Centre;
PopOutCountText.Origin = Anchor.Centre;
PopOutCountText.Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ComboBreakColour)?.Value ?? Color4.Red;
}
[Resolved]
@ -96,12 +34,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
base.LoadComplete();
displayedCountText.Text = popOutCountText.Text = Current.Value.ToString(CultureInfo.InvariantCulture);
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
counterContainer.Size = displayedCountText.Size;
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => updateAnchor());
@ -124,71 +56,36 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
}
private void updateCount(bool rolling)
protected override void OnCountIncrement()
{
int prev = previousValue;
previousValue = Current.Value;
base.OnCountIncrement();
if (!IsLoaded)
return;
if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
if (prev + 1 == Current.Value)
onCountIncrement();
else
onCountChange();
}
else
onCountRolling();
}
private void onCountIncrement()
{
popOutCountText.Hide();
DisplayedCount = Current.Value;
displayedCountText.ScaleTo(new Vector2(1f, 1.4f))
PopOutCountText.Hide();
DisplayedCountText.ScaleTo(new Vector2(1f, 1.4f))
.ScaleTo(new Vector2(1f), 300, Easing.Out)
.FadeIn(120);
}
private void onCountChange()
protected override void OnCountChange()
{
popOutCountText.Hide();
base.OnCountChange();
if (Current.Value == 0)
displayedCountText.FadeOut();
DisplayedCount = Current.Value;
displayedCountText.ScaleTo(1f);
PopOutCountText.Hide();
DisplayedCountText.ScaleTo(1f);
}
private void onCountRolling()
protected override void OnCountRolling()
{
if (DisplayedCount > 0)
{
popOutCountText.Text = DisplayedCount.ToString(CultureInfo.InvariantCulture);
popOutCountText.FadeTo(0.8f).FadeOut(200)
PopOutCountText.Text = FormatCount(DisplayedCount);
PopOutCountText.FadeTo(0.8f).FadeOut(200)
.ScaleTo(1f).ScaleTo(4f, 200);
displayedCountText.FadeTo(0.5f, 300);
DisplayedCountText.FadeTo(0.5f, 300);
}
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (DisplayedCount == 0 && Current.Value == 0)
displayedCountText.FadeOut(fade_out_duration);
this.TransformTo(nameof(DisplayedCount), Current.Value, getProportionalDuration(DisplayedCount, Current.Value));
}
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
base.OnCountRolling();
}
}
}

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position,
() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(200)));
AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(2).TriggerClick());
AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(1).TriggerClick());
AddAssert("first object rotated 90deg around selection centre",
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position, () => Is.EqualTo(new Vector2(200, 200)));
AddAssert("second object rotated 90deg around selection centre",

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -20,9 +22,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
{
private Slider slider = null!;
private DrawableSlider drawableObject = null!;
private TestSliderBlueprint blueprint = null!;
private Slider slider;
private DrawableSlider drawableObject;
private TestSliderBlueprint blueprint;
[SetUp]
public void Setup() => Schedule(() =>
@ -216,9 +218,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("tail positioned correctly",
() => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
AddAssert("end drag marker positioned correctly",
() => Precision.AlmostEquals(blueprint.TailOverlay.EndDragMarker!.ToScreenSpace(blueprint.TailOverlay.EndDragMarker.OriginPosition), drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre, 2));
}
private void moveMouseToControlPoint(int index)
@ -231,14 +230,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
private void checkControlPointSelected(int index, bool selected)
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser!.Pieces[index].IsSelected.Value == selected);
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
private partial class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser<Slider>? ControlPointVisualiser => base.ControlPointVisualiser;
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
: base(slider)

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
SetDefault(OsuRulesetSetting.ReplayFrameMarkersEnabled, false);
SetDefault(OsuRulesetSetting.ReplayCursorPathEnabled, false);
SetDefault(OsuRulesetSetting.ReplayCursorHideEnabled, false);
SetDefault(OsuRulesetSetting.ReplayAnalysisDisplayLength, 800);
SetDefault(OsuRulesetSetting.ReplayAnalysisDisplayLength, 750);
}
}

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class SpeedEvaluator
{
private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
private const double single_spacing_threshold = 125;
private const double min_speed_bonus = 75; // ~200BPM
private const double speed_balancing_factor = 40;
@ -50,27 +50,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
// speedBonus will be 1.0 for BPM < 200
// derive speedBonus for calculation
double speedBonus = 1.0;
// Add additional scaling bonus for streams/bursts higher than 200bpm
if (strainTime < min_speed_bonus)
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
double distance = Math.Min(single_spacing_threshold, travelDistance + osuCurrObj.MinimumJumpDistance);
// Cap distance at single_spacing_threshold
distance = Math.Min(distance, single_spacing_threshold);
// Max distance bonus is 2 at single_spacing_threshold
double distanceBonus = 1 + Math.Pow(distance / single_spacing_threshold, 3.5);
// Base difficulty with all bonuses
double difficulty = speedBonus * distanceBonus * 1000 / strainTime;
// Apply penalty if there's doubletappable doubles
return difficulty * doubletapness;
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) * doubletapness / strainTime;
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double currentStrain;
private double skillMultiplier => 24.963;
private double skillMultiplier => 23.55;
private double strainDecayBase => 0.15;
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
private double skillMultiplier => 0.05512;
private double skillMultiplier => 0.052;
private double strainDecayBase => 0.15;
private double currentStrain;
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
return currentStrain;
}
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum();
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
public static double DifficultyToPerformance(double difficulty) => 25 * Math.Pow(difficulty, 2);
}

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@ -12,6 +12,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
public abstract class OsuStrainSkill : StrainSkill
{
/// <summary>
/// The default multiplier applied by <see cref="OsuStrainSkill"/> to the final difficulty value after all other calculations.
/// May be overridden via <see cref="DifficultyMultiplier"/>.
/// </summary>
public const double DEFAULT_DIFFICULTY_MULTIPLIER = 1.06;
/// <summary>
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
@ -23,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
protected virtual double ReducedStrainBaseline => 0.75;
/// <summary>
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
/// </summary>
protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
protected OsuStrainSkill(Mod[] mods)
: base(mods)
{
@ -54,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
weight *= DecayWeight;
}
return difficulty;
return difficulty * DifficultyMultiplier;
}
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;

View File

@ -16,13 +16,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Speed : OsuStrainSkill
{
private double skillMultiplier => 1.430;
private double skillMultiplier => 1375;
private double strainDecayBase => 0.3;
private double currentStrain;
private double currentRhythm;
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;
private readonly List<double> objectStrains = new List<double>();

View File

@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (endDragMarkerContainer != null)
{
endDragMarkerContainer.Position = circle.Position + slider.StackOffset;
endDragMarkerContainer.Position = circle.Position;
endDragMarkerContainer.Scale = CirclePiece.Scale * 1.2f;
var diff = slider.Path.PositionAt(1) - slider.Path.PositionAt(0.99f);
endDragMarkerContainer.Rotation = float.RadiansToDegrees(MathF.Atan2(diff.Y, diff.X));

View File

@ -106,7 +106,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler,
ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler,
GridToolbox = OsuGridToolboxGroup,
},
new GenerateToolboxGroup(),
FreehandSliderToolboxGroup

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
@ -26,9 +25,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionHandler : EditorSelectionHandler
{
[Resolved]
private OsuGridToolboxGroup gridToolbox { get; set; } = null!;
protected override void OnSelectionChanged()
{
base.OnSelectionChanged();
@ -127,43 +123,13 @@ namespace osu.Game.Rulesets.Osu.Edit
{
var hitObjects = selectedMovableObjects;
// If we're flipping over the origin, we take the grid origin position from the grid toolbox.
var flipQuad = flipOverOrigin ? new Quad(gridToolbox.StartPositionX.Value, gridToolbox.StartPositionY.Value, 0, 0) : GeometryUtils.GetSurroundingQuad(hitObjects);
Vector2 flipAxis = direction == Direction.Vertical ? Vector2.UnitY : Vector2.UnitX;
if (flipOverOrigin)
{
// If we're flipping over the origin, we take one of the axes of the grid.
// Take the axis closest to the direction we want to flip over.
switch (gridToolbox.GridType.Value)
{
case PositionSnapGridType.Square:
flipAxis = GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360 + 45) % 90 - 45));
flipAxis = direction == Direction.Vertical ? flipAxis.PerpendicularLeft : flipAxis;
break;
case PositionSnapGridType.Triangle:
// Hex grid has 3 axes, so you can not directly flip over one of the axes,
// however it's still possible to achieve that flip by combining multiple flips over the other axes.
// Angle degree range for vertical = (-120, -60]
// Angle degree range for horizontal = [-30, 30)
flipAxis = direction == Direction.Vertical
? GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360 + 30) % 60 + 60))
: GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360) % 60 - 30));
break;
}
}
var controlPointFlipQuad = new Quad();
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : GeometryUtils.GetSurroundingQuad(hitObjects);
bool didFlip = false;
foreach (var h in hitObjects)
{
var flippedPosition = GeometryUtils.GetFlippedPosition(flipAxis, flipQuad, h.Position);
// Clamp the flipped position inside the playfield bounds, because the flipped position might be outside the playfield bounds if the origin is not centered.
flippedPosition = Vector2.Clamp(flippedPosition, Vector2.Zero, OsuPlayfield.BASE_SIZE);
var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipQuad, h.Position);
if (!Precision.AlmostEquals(flippedPosition, h.Position))
{
@ -176,7 +142,12 @@ namespace osu.Game.Rulesets.Osu.Edit
didFlip = true;
foreach (var cp in slider.Path.ControlPoints)
cp.Position = GeometryUtils.GetFlippedPosition(flipAxis, controlPointFlipQuad, cp.Position);
{
cp.Position = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * cp.Position.X,
(direction == Direction.Vertical ? -1 : 1) * cp.Position.Y
);
}
}
}

View File

@ -69,7 +69,6 @@ namespace osu.Game.Rulesets.Osu.Edit
private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
private Vector2? defaultOrigin;
private List<Vector2>? originalConvexHull;
public override void Begin()
{
@ -85,12 +84,9 @@ namespace osu.Game.Rulesets.Osu.Edit
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
originalConvexHull = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider2
? GeometryUtils.GetConvexHull(slider2.Path.ControlPoints.Select(p => slider2.Position + p.Position))
: GeometryUtils.GetConvexHull(objectsInScale.Keys);
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
@ -98,7 +94,6 @@ namespace osu.Game.Rulesets.Osu.Edit
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
scale = clampScaleToAdjustAxis(scale, adjustAxis);
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
@ -107,15 +102,15 @@ namespace osu.Game.Rulesets.Osu.Edit
{
var originalInfo = objectsInScale[slider];
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes, axisRotation);
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes);
}
else
{
scale = ClampScaleToPlayfieldBounds(scale, actualOrigin, adjustAxis, axisRotation);
scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
foreach (var (ho, originalState) in objectsInScale)
{
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position, axisRotation);
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position);
}
}
@ -139,34 +134,14 @@ namespace osu.Game.Rulesets.Osu.Edit
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
.Where(h => h is not Spinner);
private Vector2 clampScaleToAdjustAxis(Vector2 scale, Axes adjustAxis)
{
switch (adjustAxis)
{
case Axes.Y:
scale.X = 1;
break;
case Axes.X:
scale.Y = 1;
break;
case Axes.None:
scale = Vector2.One;
break;
}
return scale;
}
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes, float axisRotation = 0)
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes)
{
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
{
slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalPathPositions[i], axisRotation);
slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale;
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
}
@ -201,13 +176,11 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary>
/// <param name="origin">The origin from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
/// <param name="axisRotation">The rotation of the axes in degrees</param>
/// <returns>The clamped scale vector</returns>
public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
{
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
if (objectsInScale == null || adjustAxis == Axes.None)
if (objectsInScale == null)
return scale;
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
@ -215,60 +188,24 @@ namespace osu.Game.Rulesets.Osu.Edit
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
origin = slider.Position;
float cos = MathF.Cos(float.DegreesToRadians(-axisRotation));
float sin = MathF.Sin(float.DegreesToRadians(-axisRotation));
scale = clampScaleToAdjustAxis(scale, adjustAxis);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
IEnumerable<Vector2> points;
var selectionQuad = OriginalSurroundingQuad.Value;
if (axisRotation == 0)
{
var selectionQuad = OriginalSurroundingQuad.Value;
points = new[]
{
selectionQuad.TopLeft,
selectionQuad.TopRight,
selectionQuad.BottomLeft,
selectionQuad.BottomRight
};
}
else
points = originalConvexHull!;
var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin);
var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin);
var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin);
var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin);
foreach (var point in points)
{
scale = clampToBound(scale, point, Vector2.Zero);
scale = clampToBound(scale, point, OsuPlayfield.BASE_SIZE);
}
if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0))
scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0))
scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0))
scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0))
scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
float minPositiveComponent(Vector2 v) => MathF.Min(v.X < 0 ? float.PositiveInfinity : v.X, v.Y < 0 ? float.PositiveInfinity : v.Y);
Vector2 clampToBound(Vector2 s, Vector2 p, Vector2 bound)
{
p -= actualOrigin;
bound -= actualOrigin;
var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
switch (adjustAxis)
{
case Axes.X:
s.X = MathF.Min(scale.X, minPositiveComponent(Vector2.Divide(bound - b, a)));
break;
case Axes.Y:
s.Y = MathF.Min(scale.Y, minPositiveComponent(Vector2.Divide(bound - a, b)));
break;
case Axes.Both:
s = Vector2.ComponentMin(s, s * minPositiveComponent(Vector2.Divide(bound, a * s.X + b * s.Y)));
break;
}
return s;
}
}
private void moveSelectionInBounds()

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -20,19 +19,16 @@ namespace osu.Game.Rulesets.Osu.Edit
{
private readonly SelectionRotationHandler rotationHandler;
private readonly OsuGridToolboxGroup gridToolbox;
private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.GridCentre));
private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.PlayfieldCentre));
private SliderWithTextBoxInput<float> angleInput = null!;
private EditorRadioButtonCollection rotationOrigin = null!;
private RadioButton selectionCentreButton = null!;
public PreciseRotationPopover(SelectionRotationHandler rotationHandler, OsuGridToolboxGroup gridToolbox)
public PreciseRotationPopover(SelectionRotationHandler rotationHandler)
{
this.rotationHandler = rotationHandler;
this.gridToolbox = gridToolbox;
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
}
@ -62,9 +58,6 @@ namespace osu.Game.Rulesets.Osu.Edit
RelativeSizeAxes = Axes.X,
Items = new[]
{
new RadioButton("Grid centre",
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.GridCentre },
() => new SpriteIcon { Icon = FontAwesome.Regular.PlusSquare }),
new RadioButton("Playfield centre",
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre },
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
@ -100,19 +93,10 @@ namespace osu.Game.Rulesets.Osu.Edit
rotationInfo.BindValueChanged(rotation =>
{
rotationHandler.Update(rotation.NewValue.Degrees, getOriginPosition(rotation.NewValue));
rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
});
}
private Vector2? getOriginPosition(PreciseRotationInfo rotation) =>
rotation.Origin switch
{
RotationOrigin.GridCentre => gridToolbox.StartPosition.Value,
RotationOrigin.PlayfieldCentre => OsuPlayfield.BASE_SIZE / 2,
RotationOrigin.SelectionCentre => null,
_ => throw new ArgumentOutOfRangeException(nameof(rotation))
};
protected override void PopIn()
{
base.PopIn();
@ -130,7 +114,6 @@ namespace osu.Game.Rulesets.Osu.Edit
public enum RotationOrigin
{
GridCentre,
PlayfieldCentre,
SelectionCentre
}

View File

@ -20,25 +20,21 @@ namespace osu.Game.Rulesets.Osu.Edit
{
private readonly OsuSelectionScaleHandler scaleHandler;
private readonly OsuGridToolboxGroup gridToolbox;
private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.GridCentre, true, true));
private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true));
private SliderWithTextBoxInput<float> scaleInput = null!;
private BindableNumber<float> scaleInputBindable = null!;
private EditorRadioButtonCollection scaleOrigin = null!;
private RadioButton gridCentreButton = null!;
private RadioButton playfieldCentreButton = null!;
private RadioButton selectionCentreButton = null!;
private OsuCheckbox xCheckBox = null!;
private OsuCheckbox yCheckBox = null!;
public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler, OsuGridToolboxGroup gridToolbox)
public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler)
{
this.scaleHandler = scaleHandler;
this.gridToolbox = gridToolbox;
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
}
@ -70,9 +66,6 @@ namespace osu.Game.Rulesets.Osu.Edit
RelativeSizeAxes = Axes.X,
Items = new[]
{
gridCentreButton = new RadioButton("Grid centre",
() => setOrigin(ScaleOrigin.GridCentre),
() => new SpriteIcon { Icon = FontAwesome.Regular.PlusSquare }),
playfieldCentreButton = new RadioButton("Playfield centre",
() => setOrigin(ScaleOrigin.PlayfieldCentre),
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
@ -104,10 +97,6 @@ namespace osu.Game.Rulesets.Osu.Edit
},
}
};
gridCentreButton.Selected.DisabledChanged += isDisabled =>
{
gridCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to grid centre." : string.Empty;
};
playfieldCentreButton.Selected.DisabledChanged += isDisabled =>
{
playfieldCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to playfield centre." : string.Empty;
@ -134,20 +123,19 @@ namespace osu.Game.Rulesets.Osu.Edit
selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value);
playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled;
gridCentreButton.Selected.Disabled = playfieldCentreButton.Selected.Disabled;
scaleOrigin.Items.First(b => !b.Selected.Disabled).Select();
scaleInfo.BindValueChanged(scale =>
{
var newScale = new Vector2(scale.NewValue.Scale, scale.NewValue.Scale);
scaleHandler.Update(newScale, getOriginPosition(scale.NewValue), getAdjustAxis(scale.NewValue), getRotation(scale.NewValue));
var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1);
scaleHandler.Update(newScale, getOriginPosition(scale.NewValue));
});
}
private void updateAxisCheckBoxesEnabled()
{
if (scaleInfo.Value.Origin != ScaleOrigin.SelectionCentre)
if (scaleInfo.Value.Origin == ScaleOrigin.PlayfieldCentre)
{
toggleAxisAvailable(xCheckBox.Current, true);
toggleAxisAvailable(yCheckBox.Current, true);
@ -174,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Edit
return;
const float max_scale = 10;
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
if (!scaleInfo.Value.XAxis)
scale.X = max_scale;
@ -191,18 +179,7 @@ namespace osu.Game.Rulesets.Osu.Edit
updateAxisCheckBoxesEnabled();
}
private Vector2? getOriginPosition(PreciseScaleInfo scale) =>
scale.Origin switch
{
ScaleOrigin.GridCentre => gridToolbox.StartPosition.Value,
ScaleOrigin.PlayfieldCentre => OsuPlayfield.BASE_SIZE / 2,
ScaleOrigin.SelectionCentre => null,
_ => throw new ArgumentOutOfRangeException(nameof(scale))
};
private Axes getAdjustAxis(PreciseScaleInfo scale) => scale.XAxis ? scale.YAxis ? Axes.Both : Axes.X : Axes.Y;
private float getRotation(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.GridCentre ? gridToolbox.GridLinesRotation.Value : 0;
private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null;
private void setAxis(bool x, bool y)
{
@ -227,7 +204,6 @@ namespace osu.Game.Rulesets.Osu.Edit
public enum ScaleOrigin
{
GridCentre,
PlayfieldCentre,
SelectionCentre
}

View File

@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Edit
public SelectionRotationHandler RotationHandler { get; init; } = null!;
public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!;
public OsuGridToolboxGroup GridToolbox { get; init; } = null!;
public TransformToolboxGroup()
: base("transform")
{
@ -46,10 +44,10 @@ namespace osu.Game.Rulesets.Osu.Edit
{
rotateButton = new EditorToolButton("Rotate",
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
() => new PreciseRotationPopover(RotationHandler, GridToolbox)),
() => new PreciseRotationPopover(RotationHandler)),
scaleButton = new EditorToolButton("Scale",
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
() => new PreciseScalePopover(ScaleHandler, GridToolbox))
() => new PreciseScalePopover(ScaleHandler))
}
};
}

View File

@ -91,35 +91,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
drawableObjectPiece.ApplyCustomUpdateState -= applyDimToDrawableHitObject;
drawableObjectPiece.ApplyCustomUpdateState += applyDimToDrawableHitObject;
}
// but at the end apply the transforms now regardless of whether this is a DHO or not.
// the above is just to ensure they don't get overwritten later.
applyDim(piece);
else
applyDim(piece);
}
void applyDim(Drawable piece)
{
piece.FadeColour(new Color4(195, 195, 195, 255));
using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
piece.FadeColour(Color4.White, 100);
}
void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho);
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
// any dimmable pieces that are DHOs will be pooled separately.
// `applyDimToDrawableHitObject` is a closure that implicitly captures `this`,
// and because of separate pooling of parent and child objects, there is no guarantee that the pieces will be associated with `this` again on re-use.
// therefore, clean up the subscription here to avoid crosstalk.
// not doing so can result in the callback attempting to read things from `this` when it is in a completely bogus state (not in use or similar).
foreach (var piece in DimmablePieces.OfType<DrawableHitObject>())
piece.ApplyCustomUpdateState -= applyDimToDrawableHitObject;
}
private void applyDim(Drawable piece)
{
piece.FadeColour(new Color4(195, 195, 195, 255));
using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
piece.FadeColour(Color4.White, 100);
}
private void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho);
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
private OsuInputManager osuActionInputManager;

View File

@ -44,9 +44,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
if (player is ReplayPlayer || player is SpectatorPlayer)
{
ReplayAnalysisOverlay analysisOverlay;
PlayfieldAdjustmentContainer.Add(analysisOverlay = new ReplayAnalysisOverlay(player.Score.Replay));
Overlays.Add(analysisOverlay.CreateProxy().With(p => p.Depth = float.NegativeInfinity));
PlayfieldAdjustmentContainer.Add(new ReplayAnalysisOverlay(player.Score.Replay));
cursorHideEnabled = Config.GetBindable<bool>(OsuRulesetSetting.ReplayCursorHideEnabled);

View File

@ -22,7 +22,6 @@ namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
protected override void OnApply(AnalysisFrameEntry entry)
{
Position = entry.Position;
Depth = -(float)entry.LifetimeEnd;
}
}
}

View File

@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyCalculator : DifficultyCalculator
{
private const double difficulty_multiplier = 0.084375;
private const double rhythm_skill_multiplier = 0.2 * difficulty_multiplier;
private const double colour_skill_multiplier = 0.375 * difficulty_multiplier;
private const double stamina_skill_multiplier = 0.375 * difficulty_multiplier;
private const double difficulty_multiplier = 1.35;
private const double final_multiplier = 0.0625;
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
private const double colour_skill_multiplier = 0.375 * final_multiplier;
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
public override int Version => 20221107;
@ -81,11 +83,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
Rhythm rhythm = (Rhythm)skills.First(x => x is Rhythm);
Stamina stamina = (Stamina)skills.First(x => x is Stamina);
double colourRating = colour.DifficultyValue() * colour_skill_multiplier;
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier;
double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier;
double colourRating = colour.DifficultyValue() * colour_skill_multiplier * difficulty_multiplier;
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier * difficulty_multiplier;
double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier * difficulty_multiplier;
double combinedRating = combinedDifficultyValue(rhythm, colour, stamina);
double combinedRating = combinedDifficultyValue(rhythm, colour, stamina) * difficulty_multiplier;
double starRating = rescale(combinedRating * 1.4);
HitWindows hitWindows = new TaikoHitWindows();

View File

@ -633,15 +633,11 @@ namespace osu.Game.Tests.NonVisual.Filtering
new object[] { "0", DateTimeOffset.Now, false },
new object[] { "false", DateTimeOffset.MinValue, true },
new object[] { "false", DateTimeOffset.Now, false },
new object[] { "no", DateTimeOffset.MinValue, true },
new object[] { "no", DateTimeOffset.Now, false },
new object[] { "1", DateTimeOffset.MinValue, false },
new object[] { "1", DateTimeOffset.Now, true },
new object[] { "true", DateTimeOffset.MinValue, false },
new object[] { "true", DateTimeOffset.Now, true },
new object[] { "yes", DateTimeOffset.MinValue, false },
new object[] { "yes", DateTimeOffset.Now, true },
};
[Test]

View File

@ -1,33 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Tests.Utils
{
[TestFixture]
public class GeometryUtilsTest
{
[TestCase(new int[] { }, new int[] { })]
[TestCase(new[] { 0, 0 }, new[] { 0, 0 })]
[TestCase(new[] { 0, 0, 1, 1, 1, -1, 2, 0 }, new[] { 0, 0, 1, 1, 2, 0, 1, -1 })]
[TestCase(new[] { 0, 0, 1, 1, 1, -1, 2, 0, 1, 0 }, new[] { 0, 0, 1, 1, 2, 0, 1, -1 })]
[TestCase(new[] { 0, 0, 1, 1, 2, -1, 2, 0, 1, 0, 4, 10 }, new[] { 0, 0, 4, 10, 2, -1 })]
public void TestConvexHull(int[] values, int[] expected)
{
var points = new Vector2[values.Length / 2];
for (int i = 0; i < values.Length; i += 2)
points[i / 2] = new Vector2(values[i], values[i + 1]);
var expectedPoints = new Vector2[expected.Length / 2];
for (int i = 0; i < expected.Length; i += 2)
expectedPoints[i / 2] = new Vector2(expected[i], expected[i + 1]);
var hull = GeometryUtils.GetConvexHull(points);
Assert.That(hull, Is.EquivalentTo(expectedPoints));
}
}
}

View File

@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Editing
OriginalSurroundingQuad = new Quad(targetContainer!.X, targetContainer.Y, targetContainer.Width, targetContainer.Height);
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (targetContainer == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");

View File

@ -5,7 +5,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
@ -137,59 +136,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
[Test]
public void TestCalibrationFromNonZeroWithImmediateReferenceScore()
{
const double average_error = -4.5;
const double initial_offset = -2;
AddStep("Set beatmap offset non-neutral", () => Realm.Write(r =>
{
r.Add(new BeatmapInfo
{
ID = Beatmap.Value.BeatmapInfo.ID,
Ruleset = Beatmap.Value.BeatmapInfo.Ruleset,
UserSettings =
{
Offset = initial_offset,
}
});
}));
AddStep("Create control with preloaded reference score", () =>
{
Child = new PlayerSettingsGroup("Some settings")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
offsetControl = new BeatmapOffsetControl
{
ReferenceScore =
{
Value = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error),
BeatmapInfo = Beatmap.Value.BeatmapInfo,
}
}
}
}
};
});
AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddAssert("Offset is adjusted", () => offsetControl.Current.Value, () => Is.EqualTo(initial_offset - average_error));
AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Clean up beatmap", () => Realm.Write(r => r.RemoveAll<BeatmapInfo>()));
}
[Test]
public void TestCalibrationNoChange()
{

View File

@ -8,9 +8,7 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
@ -28,7 +26,6 @@ using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -180,30 +177,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestEmptyFailStillImports()
{
prepareTestAPI(true);
createPlayerTest(true);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value, () => Is.EqualTo(Visibility.Visible));
AddStep("attempt import", () =>
{
InputManager.MoveMouseTo(Player.ChildrenOfType<SaveFailedScoreButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for import to start", () => Player.ScoreImportStarted);
AddStep("allow import", () => Player.AllowImportCompletion.Release());
AddUntilStep("import completed", () => Player.ImportedScore, () => Is.Not.Null);
AddAssert("ensure no submission", () => Player.SubmittedScore, () => Is.Null);
}
[Test]
public void TestSubmissionOnFail()
{
@ -405,8 +378,6 @@ namespace osu.Game.Tests.Visual.Gameplay
public SemaphoreSlim AllowImportCompletion { get; }
public Score ImportedScore { get; private set; }
public new FailOverlay FailOverlay => base.FailOverlay;
public FakeImportingPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(allowPause, showResults, pauseOnFocusLost)
{

View File

@ -440,8 +440,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("import old classic skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"classic-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<LegacyDefaultComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyDefaultComboCounter>().Count() == 1);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<LegacyComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
AddStep("add combo to global target", () => globalHUDTarget.Add(new LegacyDefaultComboCounter
{
@ -454,8 +454,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<LegacyDefaultComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyDefaultComboCounter>().Count() == 1);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
}
private Skin importSkinFromArchives(string filename)

View File

@ -144,28 +144,6 @@ namespace osu.Game.Tests.Visual.Navigation
exitViaEscapeAndConfirm();
}
[Test]
public void TestEnterGameplayWhileFilteringToNoSelection()
{
TestPlaySongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("force selection", () =>
{
songSelect.FinaliseSelection();
songSelect.FilterControl.CurrentTextSearch.Value = "test";
});
AddUntilStep("wait for player", () => !songSelect.IsCurrentScreen());
AddStep("return to song select", () => songSelect.MakeCurrent());
AddUntilStep("wait for selection lost", () => songSelect.Beatmap.IsDefault);
}
[Test]
public void TestSongSelectBackActionHandling()
{

View File

@ -66,8 +66,8 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestPlayCountRankingTier()
{
AddAssert("1 before silver", () => DailyChallengeStatsTooltip.TierForPlayCount(30) == RankingTier.Bronze);
AddAssert("first silver", () => DailyChallengeStatsTooltip.TierForPlayCount(31) == RankingTier.Silver);
AddAssert("1 before silver", () => DailyChallengeStatsDisplay.TierForPlayCount(30) == RankingTier.Bronze);
AddAssert("first silver", () => DailyChallengeStatsDisplay.TierForPlayCount(31) == RankingTier.Silver);
}
}
}

View File

@ -520,17 +520,6 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForSelection(set_count);
}
[Test]
public void TestDifficultiesSplitOutOnLoad()
{
loadBeatmaps(new List<BeatmapSetInfo> { TestResources.CreateTestBeatmapSetInfo(diff_count) }, () => new FilterCriteria
{
Sort = SortMode.Difficulty,
});
checkVisibleItemCount(false, 3);
}
[Test]
public void TestAddRemoveDifficultySort()
{
@ -1131,32 +1120,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
}
[Test]
public void TestCarouselRetainsSelectionFromDifficultySort()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
AddStep("Populate beatmap sets", () =>
{
manySets.Clear();
for (int i = 1; i <= 50; i++)
manySets.Add(TestResources.CreateTestBeatmapSetInfo(diff_count));
});
loadBeatmaps(manySets);
BeatmapInfo chosenBeatmap = null!;
AddStep("select given beatmap", () => carousel.SelectBeatmap(chosenBeatmap = manySets[20].Beatmaps[0]));
AddUntilStep("selection changed", () => carousel.SelectedBeatmapInfo, () => Is.EqualTo(chosenBeatmap));
AddStep("sort by difficulty", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Difficulty }));
AddAssert("selection retained", () => carousel.SelectedBeatmapInfo, () => Is.EqualTo(chosenBeatmap));
AddStep("sort by title", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Title }));
AddAssert("selection retained", () => carousel.SelectedBeatmapInfo, () => Is.EqualTo(chosenBeatmap));
}
[Test]
public void TestFilteringByUserStarDifficulty()
{

View File

@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
@ -27,10 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 400,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
@ -58,45 +53,9 @@ namespace osu.Game.Tests.Visual.UserInterface
PlaceholderText = "Mine is 42!",
TabbableContentContainer = this,
},
new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
},
new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
Current = { Disabled = true },
},
new FormSliderBar<float>
{
Caption = "Instantaneous slider",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
},
TabbableContentContainer = this,
},
new FormSliderBar<float>
{
Caption = "Non-instantaneous slider",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
},
Instantaneous = false,
TabbableContentContainer = this,
},
},
},
}
},
};
}
}

View File

@ -3,7 +3,6 @@
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading.Tasks;
using Microsoft.Data.Sqlite;
@ -79,7 +78,7 @@ namespace osu.Game.Beatmaps
// cached database exists on disk.
&& storage.Exists(cache_database_name);
public bool TryLookup(BeatmapInfo beatmapInfo, [NotNullWhen(true)] out OnlineBeatmapMetadata? onlineMetadata)
public bool TryLookup(BeatmapInfo beatmapInfo, out OnlineBeatmapMetadata? onlineMetadata)
{
Debug.Assert(beatmapInfo.BeatmapSet != null);
@ -99,7 +98,7 @@ namespace osu.Game.Beatmaps
try
{
using (var db = getConnection())
using (var db = new SqliteConnection(string.Concat(@"Data Source=", storage.GetFullPath(@"online.db", true))))
{
db.Open();
@ -126,9 +125,6 @@ namespace osu.Game.Beatmaps
return false;
}
private SqliteConnection getConnection() =>
new SqliteConnection(string.Concat(@"Data Source=", storage.GetFullPath(@"online.db", true)));
private void prepareLocalCache()
{
bool isRefetch = storage.Exists(cache_database_name);
@ -195,15 +191,6 @@ namespace osu.Game.Beatmaps
});
}
public int GetCacheVersion()
{
using (var connection = getConnection())
{
connection.Open();
return getCacheVersion(connection);
}
}
private int getCacheVersion(SqliteConnection connection)
{
using (var cmd = connection.CreateCommand())

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -12,7 +11,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API;
@ -63,9 +61,6 @@ namespace osu.Game.Database
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private Storage storage { get; set; } = null!;
protected virtual int TimeToSleepDuringGameplay => 30000;
protected override void LoadComplete()
@ -83,7 +78,6 @@ namespace osu.Game.Database
processScoresWithMissingStatistics();
convertLegacyTotalScoreToStandardised();
upgradeScoreRanks();
backpopulateMissingSubmissionAndRankDates();
}, TaskCreationOptions.LongRunning).ContinueWith(t =>
{
if (t.Exception?.InnerException is ObjectDisposedException)
@ -449,104 +443,6 @@ namespace osu.Game.Database
completeNotification(notification, processedCount, scoreIds.Count, failedCount);
}
private void backpopulateMissingSubmissionAndRankDates()
{
var localMetadataSource = new LocalCachedBeatmapMetadataSource(storage);
if (!localMetadataSource.Available)
{
Logger.Log("Cannot backpopulate missing submission/rank dates because the local metadata cache is missing.");
return;
}
try
{
if (localMetadataSource.GetCacheVersion() < 2)
{
Logger.Log("Cannot backpopulate missing submission/rank dates because the local metadata cache is too old.");
return;
}
}
catch (Exception ex)
{
Logger.Log($"Error when trying to query version of local metadata cache: {ex}");
return;
}
Logger.Log("Querying for beatmap sets that contain missing submission/rank date...");
HashSet<Guid> beatmapSetIds = realmAccess.Run(r => new HashSet<Guid>(
r.All<BeatmapSetInfo>()
.Where(b => b.StatusInt > 0 && (b.DateRanked == null || b.DateSubmitted == null))
.AsEnumerable()
.Select(b => b.ID)));
if (beatmapSetIds.Count == 0)
return;
Logger.Log($"Found {beatmapSetIds.Count} beatmap sets with missing submission/rank date.");
var notification = showProgressNotification(beatmapSetIds.Count, "Populating missing submission and rank dates", "beatmap sets now have correct submission and rank dates.");
int processedCount = 0;
int failedCount = 0;
foreach (var id in beatmapSetIds)
{
if (notification?.State == ProgressNotificationState.Cancelled)
break;
updateNotificationProgress(notification, processedCount, beatmapSetIds.Count);
sleepIfRequired();
try
{
// Can't use async overload because we're not on the update thread.
// ReSharper disable once MethodHasAsyncOverload
bool succeeded = realmAccess.Write(r =>
{
BeatmapSetInfo beatmapSet = r.Find<BeatmapSetInfo>(id)!;
// we want any ranked representative of the set.
// the reason for checking ranked status of the difficulty is that it can be locally modified,
// at which point the lookup will fail - but there might still be another unmodified difficulty on which it will work.
if (beatmapSet.Beatmaps.FirstOrDefault(b => b.Status >= BeatmapOnlineStatus.Ranked) is not BeatmapInfo beatmap)
return false;
bool lookupSucceeded = localMetadataSource.TryLookup(beatmap, out var result);
if (lookupSucceeded)
{
Debug.Assert(result != null);
beatmapSet.DateRanked = result.DateRanked;
beatmapSet.DateSubmitted = result.DateSubmitted;
return true;
}
Logger.Log($"Could not find {beatmapSet.GetDisplayString()} in local cache while backpopulating missing submission/rank date");
return false;
});
if (succeeded)
++processedCount;
else
++failedCount;
}
catch (ObjectDisposedException)
{
throw;
}
catch (Exception e)
{
Logger.Log($"Failed to update ranked/submitted dates for beatmap set {id}: {e}");
++failedCount;
}
}
completeNotification(notification, processedCount, beatmapSetIds.Count, failedCount);
}
private void updateNotificationProgress(ProgressNotification? notification, int processedCount, int totalCount)
{
if (notification == null)

View File

@ -195,7 +195,6 @@ namespace osu.Game.Database
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath)!);
// Consider using hard links here to make this instant.
using (var inStream = Files.Storage.GetStream(sourcePath))
using (var outStream = File.Create(destinationPath))
await inStream.CopyToAsync(outStream).ConfigureAwait(false);

View File

@ -75,7 +75,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider? colourProvider, OsuColour colours, AudioManager audio)
{
BackgroundColour = colourProvider?.Background5 ?? Color4.Black;
BackgroundColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f);
HoverColour = colourProvider?.Light4 ?? colours.PinkDarker;
SelectionColour = colourProvider?.Background3 ?? colours.PinkDarker.Opacity(0.5f);
@ -397,7 +397,7 @@ namespace osu.Game.Graphics.UserInterface
{
bool hovered = Enabled.Value && IsHovered;
var hoveredColour = colourProvider?.Light4 ?? colours.PinkDarker;
var unhoveredColour = colourProvider?.Background5 ?? Color4.Black;
var unhoveredColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f);
Colour = Color4.White;
Alpha = Enabled.Value ? 1 : 0.3f;

View File

@ -46,7 +46,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void LoadComplete()
{
base.LoadComplete();
CurrentNumber.BindValueChanged(current => TooltipText = GetDisplayableValue(current.NewValue), true);
CurrentNumber.BindValueChanged(current => TooltipText = getTooltipText(current.NewValue), true);
}
protected override void OnUserChange(T value)
@ -55,7 +55,7 @@ namespace osu.Game.Graphics.UserInterface
playSample(value);
TooltipText = GetDisplayableValue(value);
TooltipText = getTooltipText(value);
}
private void playSample(T value)
@ -83,7 +83,7 @@ namespace osu.Game.Graphics.UserInterface
channel.Play();
}
public LocalisableString GetDisplayableValue(T value)
private LocalisableString getTooltipText(T value)
{
if (CurrentNumber.IsInteger)
return int.CreateTruncating(value).ToString("N0");

View File

@ -1,161 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class FormCheckBox : CompositeDrawable, IHasCurrentValue<bool>
{
public Bindable<bool> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly BindableWithCurrent<bool> current = new BindableWithCurrent<bool>();
/// <summary>
/// Caption describing this slider bar, displayed on top of the controls.
/// </summary>
public LocalisableString Caption { get; init; }
/// <summary>
/// Hint text containing an extended description of this slider bar, displayed in a tooltip when hovering the caption.
/// </summary>
public LocalisableString HintText { get; init; }
private Box background = null!;
private FormFieldCaption caption = null!;
private OsuSpriteText text = null!;
private Nub checkbox = null!;
private Sample? sampleChecked;
private Sample? sampleUnchecked;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
RelativeSizeAxes = Axes.X;
Height = 50;
Masking = true;
CornerRadius = 5;
CornerExponent = 2.5f;
InternalChildren = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(9),
Children = new Drawable[]
{
caption = new FormFieldCaption
{
Caption = Caption,
TooltipText = HintText,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
text = new OsuSpriteText
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
checkbox = new Nub
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Current = Current,
},
},
},
};
sampleChecked = audio.Samples.Get(@"UI/check-on");
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
}
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(_ =>
{
updateState();
playSamples();
background.FlashColour(ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Dark2), 800, Easing.OutQuint);
});
current.BindDisabledChanged(_ => updateState(), true);
}
private void playSamples()
{
if (Current.Value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override bool OnClick(ClickEvent e)
{
if (!Current.Disabled)
Current.Value = !Current.Value;
return true;
}
private void updateState()
{
background.Colour = Current.Disabled ? colourProvider.Background4 : colourProvider.Background5;
caption.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content2;
checkbox.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content1;
text.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content1;
text.Text = Current.Value ? CommonStrings.Enabled : CommonStrings.Disabled;
if (!Current.Disabled)
{
BorderThickness = IsHovered ? 2 : 0;
if (IsHovered)
BorderColour = colourProvider.Light4;
}
}
}
}

View File

@ -1,374 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.Numerics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class FormSliderBar<T> : CompositeDrawable, IHasCurrentValue<T>
where T : struct, INumber<T>, IMinMaxValue<T>
{
public Bindable<T> Current
{
get => current.Current;
set => current.Current = value;
}
private bool instantaneous = true;
/// <summary>
/// Whether changes to the slider should instantaneously transfer to the text box (and vice versa).
/// If <see langword="false"/>, the transfer will happen on text box commit (explicit, or implicit via focus loss), or on slider drag end.
/// </summary>
public bool Instantaneous
{
get => instantaneous;
set
{
instantaneous = value;
if (slider.IsNotNull())
slider.TransferValueOnCommit = !instantaneous;
}
}
private CompositeDrawable? tabbableContentContainer;
public CompositeDrawable? TabbableContentContainer
{
set
{
tabbableContentContainer = value;
if (textBox.IsNotNull())
textBox.TabbableContentContainer = tabbableContentContainer;
}
}
private readonly BindableNumberWithCurrent<T> current = new BindableNumberWithCurrent<T>();
/// <summary>
/// Caption describing this slider bar, displayed on top of the controls.
/// </summary>
public LocalisableString Caption { get; init; }
/// <summary>
/// Hint text containing an extended description of this slider bar, displayed in a tooltip when hovering the caption.
/// </summary>
public LocalisableString HintText { get; init; }
private Box background = null!;
private Box flashLayer = null!;
private FormTextBox.InnerTextBox textBox = null!;
private Slider slider = null!;
private FormFieldCaption caption = null!;
private IFocusManager focusManager = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.X;
Height = 50;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.Transparent,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(9),
Children = new Drawable[]
{
caption = new FormFieldCaption
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Caption = Caption,
TooltipText = HintText,
},
textBox = new FormNumberBox.InnerNumberBox
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Width = 0.5f,
CommitOnFocusLost = true,
SelectAllOnFocus = true,
AllowDecimals = true,
OnInputError = () =>
{
flashLayer.Colour = ColourInfo.GradientVertical(colours.Red3.Opacity(0), colours.Red3);
flashLayer.FadeOutFromOne(200, Easing.OutQuint);
},
TabbableContentContainer = tabbableContentContainer,
},
slider = new Slider
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.X,
Width = 0.5f,
Current = Current,
TransferValueOnCommit = !instantaneous,
}
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
focusManager = GetContainingFocusManager()!;
textBox.Focused.BindValueChanged(_ => updateState());
textBox.OnCommit += textCommitted;
textBox.Current.BindValueChanged(textChanged);
slider.IsDragging.BindValueChanged(_ => updateState());
current.BindValueChanged(_ =>
{
updateState();
updateTextBoxFromSlider();
}, true);
}
private bool updatingFromTextBox;
private void textChanged(ValueChangedEvent<string> change)
{
if (!instantaneous) return;
tryUpdateSliderFromTextBox();
}
private void textCommitted(TextBox t, bool isNew)
{
tryUpdateSliderFromTextBox();
// If the attempted update above failed, restore text box to match the slider.
Current.TriggerChange();
flashLayer.Colour = ColourInfo.GradientVertical(colourProvider.Dark2.Opacity(0), colourProvider.Dark2);
flashLayer.FadeOutFromOne(800, Easing.OutQuint);
}
private void tryUpdateSliderFromTextBox()
{
updatingFromTextBox = true;
try
{
switch (Current)
{
case Bindable<int> bindableInt:
bindableInt.Value = int.Parse(textBox.Current.Value);
break;
case Bindable<double> bindableDouble:
bindableDouble.Value = double.Parse(textBox.Current.Value);
break;
default:
Current.Parse(textBox.Current.Value, CultureInfo.CurrentCulture);
break;
}
}
catch
{
// ignore parsing failures.
// sane state will eventually be restored by a commit (either explicit, or implicit via focus loss).
}
updatingFromTextBox = false;
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override bool OnClick(ClickEvent e)
{
focusManager.ChangeFocus(textBox);
return true;
}
private void updateState()
{
textBox.Alpha = 1;
background.Colour = Current.Disabled ? colourProvider.Background4 : colourProvider.Background5;
caption.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content2;
textBox.Colour = Current.Disabled ? colourProvider.Foreground1 : colourProvider.Content1;
BorderThickness = IsHovered || textBox.Focused.Value || slider.IsDragging.Value ? 2 : 0;
BorderColour = textBox.Focused.Value ? colourProvider.Highlight1 : colourProvider.Light4;
if (textBox.Focused.Value)
background.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Dark3);
else if (IsHovered || slider.IsDragging.Value)
background.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Dark4);
else
background.Colour = colourProvider.Background5;
}
private void updateTextBoxFromSlider()
{
if (updatingFromTextBox) return;
textBox.Text = slider.GetDisplayableValue(Current.Value).ToString();
}
private partial class Slider : OsuSliderBar<T>
{
public BindableBool IsDragging { get; set; } = new BindableBool();
private Box leftBox = null!;
private Box rightBox = null!;
private Circle nub = null!;
private const float nub_width = 10;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
Height = 40;
RelativeSizeAxes = Axes.X;
RangePadding = nub_width / 2;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Children = new Drawable[]
{
leftBox = new Box
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
rightBox = new Box
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = RangePadding, },
Child = nub = new Circle
{
Width = nub_width,
RelativeSizeAxes = Axes.Y,
RelativePositionAxes = Axes.X,
Origin = Anchor.TopCentre,
}
},
new HoverClickSounds()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
leftBox.Width = Math.Clamp(RangePadding + nub.DrawPosition.X, 0, Math.Max(0, DrawWidth)) / DrawWidth;
rightBox.Width = Math.Clamp(DrawWidth - nub.DrawPosition.X - RangePadding, 0, Math.Max(0, DrawWidth)) / DrawWidth;
}
protected override bool OnDragStart(DragStartEvent e)
{
bool dragging = base.OnDragStart(e);
IsDragging.Value = dragging;
updateState();
return dragging;
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
IsDragging.Value = false;
updateState();
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
rightBox.Colour = colourProvider.Background6;
leftBox.Colour = IsHovered || IsDragged ? colourProvider.Highlight1.Opacity(0.5f) : colourProvider.Dark2;
nub.Colour = IsHovered || IsDragged ? colourProvider.Highlight1 : colourProvider.Light4;
}
protected override void UpdateValue(float value)
{
nub.MoveToX(value, 200, Easing.OutPow10);
}
}
}
}

View File

@ -59,19 +59,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
private readonly BindableWithCurrent<string> current = new BindableWithCurrent<string>();
/// <summary>
/// Caption describing this slider bar, displayed on top of the controls.
/// </summary>
public LocalisableString Caption { get; init; }
/// <summary>
/// Hint text containing an extended description of this slider bar, displayed in a tooltip when hovering the caption.
/// </summary>
public LocalisableString HintText { get; init; }
/// <summary>
/// Text displayed in the text box when its contents are empty.
/// </summary>
public LocalisableString PlaceholderText { get; init; }
private Box background = null!;
@ -133,7 +122,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
if (!current.Disabled && !ReadOnly)
{
flashLayer.Colour = ColourInfo.GradientVertical(colourProvider.Dark2.Opacity(0), colourProvider.Dark2);
flashLayer.Colour = ColourInfo.GradientVertical(colourProvider.Dark1.Opacity(0), colourProvider.Dark2);
flashLayer.FadeOutFromOne(800, Easing.OutQuint);
}
};

View File

@ -242,7 +242,7 @@ namespace osu.Game.Overlays.BeatmapSet
title.Clear();
artist.Clear();
title.AddLink(titleText, LinkAction.SearchBeatmapSet, $@"title=""""{titleText}""""");
title.AddLink(titleText, LinkAction.SearchBeatmapSet, titleText);
title.AddArbitraryDrawable(Empty().With(d => d.Width = 5));
title.AddArbitraryDrawable(externalLink = new ExternalLinkButton());
@ -259,7 +259,7 @@ namespace osu.Game.Overlays.BeatmapSet
title.AddArbitraryDrawable(new SpotlightBeatmapBadge());
}
artist.AddLink(artistText, LinkAction.SearchBeatmapSet, $@"artist=""""{artistText}""""");
artist.AddLink(artistText, LinkAction.SearchBeatmapSet, artistText);
if (setInfo.NewValue.TrackId != null)
{

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
@ -13,6 +14,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
namespace osu.Game.Overlays.Profile.Header.Components
{
@ -97,7 +99,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
private void updateDisplay()
{
if (User.Value == null)
if (User.Value == null || User.Value.Ruleset.OnlineID != 0)
{
Hide();
return;
@ -105,20 +107,19 @@ namespace osu.Game.Overlays.Profile.Header.Components
APIUserDailyChallengeStatistics stats = User.Value.User.DailyChallengeStatistics;
if (stats.PlayCount == 0)
{
Hide();
return;
}
dailyPlayCount.Text = DailyChallengeStatsDisplayStrings.UnitDay(stats.PlayCount.ToLocalisableString("N0"));
dailyPlayCount.Colour = colours.ForRankingTier(DailyChallengeStatsTooltip.TierForPlayCount(stats.PlayCount));
dailyPlayCount.Colour = colours.ForRankingTier(TierForPlayCount(stats.PlayCount));
TooltipContent = new DailyChallengeTooltipData(colourProvider, stats);
Show();
}
// Rounding up is needed here to ensure the overlay shows the same colour as osu-web for the play count.
// This is because, for example, 31 / 3 > 10 in JavaScript because floats are used, while here it would
// get truncated to 10 with an integer division and show a lower tier.
public static RankingTier TierForPlayCount(int playCount) => DailyChallengeStatsTooltip.TierForDaily((int)Math.Ceiling(playCount / 3.0d));
public ITooltip<DailyChallengeTooltipData> GetCustomTooltip() => new DailyChallengeStatsTooltip();
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
@ -27,7 +26,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
private StreakPiece currentDaily = null!;
private StreakPiece currentWeekly = null!;
private StreakPiece totalParticipation = null!;
private StatisticsPiece bestDaily = null!;
private StatisticsPiece bestWeekly = null!;
private StatisticsPiece topTen = null!;
@ -82,7 +80,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
Spacing = new Vector2(30f),
Children = new[]
{
totalParticipation = new StreakPiece(UsersStrings.ShowDailyChallengePlaycount),
currentDaily = new StreakPiece(UsersStrings.ShowDailyChallengeDailyStreakCurrent),
currentWeekly = new StreakPiece(UsersStrings.ShowDailyChallengeWeeklyStreakCurrent),
}
@ -116,9 +113,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
background.Colour = colourProvider.Background4;
topBackground.Colour = colourProvider.Background5;
totalParticipation.Value = DailyChallengeStatsDisplayStrings.UnitDay(statistics.PlayCount.ToLocalisableString(@"N0"));
totalParticipation.ValueColour = colours.ForRankingTier(TierForPlayCount(statistics.PlayCount));
currentDaily.Value = DailyChallengeStatsDisplayStrings.UnitDay(content.Statistics.DailyStreakCurrent.ToLocalisableString(@"N0"));
currentDaily.ValueColour = colours.ForRankingTier(TierForDaily(statistics.DailyStreakCurrent));
@ -138,13 +132,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
topFifty.ValueColour = colourProvider.Content2;
}
// reference: https://github.com/ppy/osu-web/blob/adf1e94754ba9625b85eba795f4a310caf169eec/resources/js/profile-page/daily-challenge.tsx#L13-L47
// Rounding up is needed here to ensure the overlay shows the same colour as osu-web for the play count.
// This is because, for example, 31 / 3 > 10 in JavaScript because floats are used, while here it would
// get truncated to 10 with an integer division and show a lower tier.
public static RankingTier TierForPlayCount(int playCount) => TierForDaily((int)Math.Ceiling(playCount / 3.0d));
// reference: https://github.com/ppy/osu-web/blob/8206e0e91eeea80ccf92f0586561346dd40e085e/resources/js/profile-page/daily-challenge.tsx#L13-L43
public static RankingTier TierForDaily(int daily)
{
if (daily > 360)

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@ -73,7 +73,7 @@ namespace osu.Game.Overlays.SkinEditor
isFlippedY = false;
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
if (objectsInScale == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");

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@ -40,11 +40,9 @@ namespace osu.Game.Rulesets.Mods
public override string SettingDescription => $"{SpinSpeed.Value:N2} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
private PlayfieldAdjustmentContainer playfieldAdjustmentContainer = null!;
public void Update(Playfield playfield)
{
playfieldAdjustmentContainer.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
@ -54,9 +52,7 @@ namespace osu.Game.Rulesets.Mods
var playfieldSize = drawableRuleset.Playfield.DrawSize;
float minSide = MathF.Min(playfieldSize.X, playfieldSize.Y);
float maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y);
playfieldAdjustmentContainer = drawableRuleset.PlayfieldAdjustmentContainer;
playfieldAdjustmentContainer.Scale = new Vector2(minSide / maxSide);
drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide);
}
}
}

View File

@ -83,6 +83,8 @@ namespace osu.Game.Rulesets.Mods
flashlight.RelativeSizeAxes = Axes.Both;
flashlight.Colour = Color4.Black;
// Flashlight mods should always draw above any other mod adding overlays.
flashlight.Depth = float.MinValue;
flashlight.Combo.BindTo(Combo);
flashlight.GetPlayfieldScale = () => drawableRuleset.Playfield.Scale;
@ -93,9 +95,6 @@ namespace osu.Game.Rulesets.Mods
// workaround for 1px gaps on the edges of the playfield which would sometimes show with "gameplay" screen scaling active.
Padding = new MarginPadding(-1),
Child = flashlight,
// Flashlight mods should always draw above any other mod adding overlays.
// NegativeInfinity is not used to allow one more thing drawn on top (used in replay analysis overlay in osu!).
Depth = float.MinValue,
});
}

View File

@ -52,11 +52,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// If the default <see langword="null"/> value is supplied, a sane implementation-defined default will be used.
/// </param>
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
/// <param name="axisRotation">The rotation of the axes in degrees.</param>
public void ScaleSelection(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
public void ScaleSelection(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
Begin();
Update(scale, origin, adjustAxis, axisRotation);
Update(scale, origin, adjustAxis);
Commit();
}
@ -92,8 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// If the default <see langword="null"/> value is supplied, a sane implementation-defined default will be used.
/// </param>
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
/// <param name="axisRotation">The rotation of the axes in degrees.</param>
public virtual void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
public virtual void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
{
}

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@ -7,21 +7,17 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public partial class ControlPointList : CompositeDrawable
{
private ControlPointTable table = null!;
private Container controls = null!;
private OsuButton deleteButton = null!;
private RoundedButton addButton = null!;
@ -35,77 +31,63 @@ namespace osu.Game.Screens.Edit.Timing
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
const float margins = 10;
InternalChildren = new Drawable[]
{
table = new ControlPointTable
new ControlPointTable
{
RelativeSizeAxes = Axes.Both,
Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, },
},
controls = new Container
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding(margins),
Spacing = new Vector2(5),
Children = new Drawable[]
{
new Box
new RoundedButton
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background2,
Text = "Select closest to current time",
Action = goToCurrentGroup,
Size = new Vector2(220, 30),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
new FillFlowContainer
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding(margins),
Spacing = new Vector2(5),
Children = new Drawable[]
{
deleteButton = new RoundedButton
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding { Left = margins, Vertical = margins, },
Children = new Drawable[]
{
new RoundedButton
{
Text = "Select closest to current time",
Action = goToCurrentGroup,
Size = new Vector2(220, 30),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
}
Text = "-",
Size = new Vector2(30, 30),
Action = delete,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
BackgroundColour = colours.Red3,
},
new FillFlowContainer
addButton = new RoundedButton
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Spacing = new Vector2(5),
Padding = new MarginPadding { Right = margins, Vertical = margins, },
Children = new Drawable[]
{
deleteButton = new RoundedButton
{
Text = "-",
Size = new Vector2(30, 30),
Action = delete,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
BackgroundColour = colours.Red3,
},
addButton = new RoundedButton
{
Action = addNew,
Size = new Vector2(160, 30),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
}
Action = addNew,
Size = new Vector2(160, 30),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
}
},
@ -137,7 +119,6 @@ namespace osu.Game.Screens.Edit.Timing
base.Update();
addButton.Enabled.Value = clock.CurrentTimeAccurate != selectedGroup.Value?.Time;
table.Padding = new MarginPadding { Bottom = controls.DrawHeight };
}
private void goToCurrentGroup()

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@ -28,12 +28,6 @@ namespace osu.Game.Screens.Edit.Timing
{
public BindableList<ControlPointGroup> Groups { get; } = new BindableList<ControlPointGroup>();
public new MarginPadding Padding
{
get => base.Padding;
set => base.Padding = value;
}
[Cached]
private Bindable<TimingControlPoint?> activeTimingPoint { get; } = new Bindable<TimingControlPoint?>();

View File

@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit.Timing
isRebinding = true;
kiai.Current = newEffectPoint.KiaiModeBindable;
scrollSpeedSlider.Current = new BindableDouble(1)
scrollSpeedSlider.Current = new BindableDouble
{
MinValue = 0.01,
MaxValue = 10,

View File

@ -5,7 +5,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Notifications;
@ -26,17 +25,13 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
}
[BackgroundDependencyLoader]
private void load(OsuGame? game, SessionStatics statics)
private void load(OsuGame? game)
{
Text = DailyChallengeStrings.ChallengeLiveNotification;
Content.Add(card = new BeatmapCardNano((APIBeatmapSet)room.Playlist.Single().Beatmap.BeatmapSet!));
Activated = () =>
{
if (statics.Get<bool>(Static.DailyChallengeIntroPlayed))
game?.PerformFromScreen(s => s.Push(new DailyChallenge(room)), [typeof(MainMenu)]);
else
game?.PerformFromScreen(s => s.Push(new DailyChallengeIntro(room)), [typeof(MainMenu)]);
game?.PerformFromScreen(s => s.Push(new DailyChallenge(room)), [typeof(MainMenu)]);
return true;
};
}

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@ -39,23 +39,14 @@ namespace osu.Game.Screens.Play.HUD
private IBindable<APIUser>? apiUser;
private readonly Container cornerContainer;
public PlayerAvatar()
{
Size = new Vector2(default_size);
InternalChild = cornerContainer = new Container
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = avatar = new UpdateableAvatar(isInteractive: false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
}
Masking = true
};
}
@ -75,7 +66,7 @@ namespace osu.Game.Screens.Play.HUD
{
base.LoadComplete();
CornerRadius.BindValueChanged(e => cornerContainer.CornerRadius = e.NewValue * default_size, true);
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
}
public bool UsesFixedAnchor { get; set; }

View File

@ -104,6 +104,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
base.LoadComplete();
ReferenceScore.BindValueChanged(scoreChanged, true);
beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
r => r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings,
settings => settings.Offset,
@ -122,7 +124,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
});
Current.BindValueChanged(currentChanged);
ReferenceScore.BindValueChanged(scoreChanged, true);
}
private void currentChanged(ValueChangedEvent<double> offset)

View File

@ -9,7 +9,6 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,7 +16,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -28,7 +26,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
public partial class SkipOverlay : BeatSyncedContainer, IKeyBindingHandler<GlobalAction>
public partial class SkipOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
/// <summary>
/// The total number of successful skips performed by this overlay.
@ -38,9 +36,10 @@ namespace osu.Game.Screens.Play
private readonly double startTime;
public Action RequestSkip;
private Button button;
private ButtonContainer buttonContainer;
private Circle remainingTimeBox;
private Box remainingTimeBox;
private FadeContainer fadeContainer;
private double displayTime;
@ -52,6 +51,7 @@ namespace osu.Game.Screens.Play
private IGameplayClock gameplayClock { get; set; }
internal bool IsButtonVisible => fadeContainer.State == Visibility.Visible && buttonContainer.State.Value == Visibility.Visible;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
/// <summary>
@ -87,13 +87,13 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeBox = new Circle
remainingTimeBox = new Box
{
Height = 5,
RelativeSizeAxes = Axes.X,
Colour = colours.Yellow,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = colours.Yellow,
RelativeSizeAxes = Axes.X
}
}
}
@ -210,18 +210,6 @@ namespace osu.Game.Screens.Play
{
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (fadeOutBeginTime <= gameplayClock.CurrentTime)
return;
float progress = (float)(gameplayClock.CurrentTime - displayTime) / (float)(fadeOutBeginTime - displayTime);
float newWidth = 1 - Math.Clamp(progress, 0, 1);
remainingTimeBox.ResizeWidthTo(newWidth, timingPoint.BeatLength * 2, Easing.OutQuint);
}
public partial class FadeContainer : Container, IStateful<Visibility>
{
[CanBeNull]

View File

@ -274,16 +274,6 @@ namespace osu.Game.Screens.Play
return Task.CompletedTask;
}
// if the user never hit anything, this score should not be counted in any way.
if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
{
Logger.Log("No hits registered, skipping score submission");
return Task.CompletedTask;
}
// mind the timing of this.
// once `scoreSubmissionSource` is created, it is presumed that submission is taking place in the background,
// so all exceptional circumstances that would disallow submission must be handled above.
lock (scoreSubmissionLock)
{
if (scoreSubmissionSource != null)
@ -292,6 +282,10 @@ namespace osu.Game.Screens.Play
scoreSubmissionSource = new TaskCompletionSource<bool>();
}
// if the user never hit anything, this score should not be counted in any way.
if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
return Task.CompletedTask;
Logger.Log($"Beginning score submission (token:{token.Value})...");
var request = CreateSubmissionRequest(score, token.Value);

View File

@ -39,7 +39,6 @@ namespace osu.Game.Screens.Ranking
new OsuMenu(Direction.Vertical, true)
{
Items = items,
MaxHeight = 375,
},
};
}

View File

@ -76,13 +76,12 @@ namespace osu.Game.Screens.Ranking
};
beatmapSetRequest.Failure += e =>
{
Logger.Log($"Favourite button failed to fetch beatmap info: {e}", LoggingTarget.Network);
Logger.Error(e, $"Failed to fetch beatmap info: {e.Message}");
Schedule(() =>
{
loading.Hide();
Enabled.Value = false;
TooltipText = "this beatmap cannot be favourited";
});
};
api.Queue(beatmapSetRequest);

View File

@ -137,13 +137,11 @@ namespace osu.Game.Screens.Select
private void loadNewRoot()
{
beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
// Ensure no changes are made to the list while we are initialising items.
// We'll catch up on changes via subscriptions anyway.
BeatmapSetInfo[] loadableSets = detachedBeatmapSets!.ToArray();
if (selectedBeatmapSet != null && !loadableSets.Contains(selectedBeatmapSet.BeatmapSet, EqualityComparer<BeatmapSetInfo>.Default))
if (selectedBeatmapSet != null && !loadableSets.Contains(selectedBeatmapSet.BeatmapSet))
selectedBeatmapSet = null;
var selectedBeatmapBefore = selectedBeatmap?.BeatmapInfo;
@ -706,7 +704,7 @@ namespace osu.Game.Screens.Select
private bool beatmapsSplitOut;
private void applyActiveCriteria(bool debounce)
private void applyActiveCriteria(bool debounce, bool alwaysResetScrollPosition = true)
{
PendingFilter?.Cancel();
PendingFilter = null;
@ -728,6 +726,7 @@ namespace osu.Game.Screens.Select
if (activeCriteria.SplitOutDifficulties != beatmapsSplitOut)
{
beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
loadNewRoot();
return;
}
@ -735,7 +734,8 @@ namespace osu.Game.Screens.Select
root.Filter(activeCriteria);
itemsCache.Invalidate();
ScrollToSelected(true);
if (alwaysResetScrollPosition || !Scroll.UserScrolling)
ScrollToSelected(true);
FilterApplied?.Invoke();
}
@ -1035,7 +1035,7 @@ namespace osu.Game.Screens.Select
itemsCache.Validate();
// update and let external consumers know about selection loss.
if (BeatmapSetsLoaded && AllowSelection)
if (BeatmapSetsLoaded)
{
bool selectionLost = selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected;

View File

@ -159,12 +159,10 @@ namespace osu.Game.Screens.Select
switch (value)
{
case "1":
case "yes":
result = true;
return true;
case "0":
case "no":
result = false;
return true;

View File

@ -127,8 +127,6 @@ namespace osu.Game.Screens.Select
private Sample sampleChangeDifficulty = null!;
private Sample sampleChangeBeatmap = null!;
private bool pendingFilterApplication;
private Container carouselContainer = null!;
protected BeatmapDetailArea BeatmapDetails { get; private set; } = null!;
@ -330,20 +328,7 @@ namespace osu.Game.Screens.Select
GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s),
}, c => carouselContainer.Child = c);
FilterControl.FilterChanged = criteria =>
{
// If a filter operation is applied when we're in a state that doesn't allow selection,
// we might end up in an unexpected state. This is because currently carousel panels are in charge
// of updating the global selection (which is very hard to deal with).
//
// For now let's just avoid filtering when selection isn't allowed locally.
// This should be nuked from existence when we get around to fixing the complexity of song select <-> beatmap carousel.
// The debounce part of BeatmapCarousel's filtering should probably also be removed and handled locally.
if (Carousel.AllowSelection)
Carousel.Filter(criteria);
else
pendingFilterApplication = true;
};
FilterControl.FilterChanged = Carousel.Filter;
if (ShowSongSelectFooter)
{
@ -716,12 +701,6 @@ namespace osu.Game.Screens.Select
Carousel.AllowSelection = true;
if (pendingFilterApplication)
{
Carousel.Filter(FilterControl.CreateCriteria());
pendingFilterApplication = false;
}
BeatmapDetails.Refresh();
beginLooping();

View File

@ -0,0 +1,203 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Skinning
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary>
public abstract partial class LegacyComboCounter : CompositeDrawable, ISerialisableDrawable
{
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
private const double fade_out_duration = 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
private const double rolling_duration = 20;
protected readonly LegacySpriteText PopOutCountText;
protected readonly LegacySpriteText DisplayedCountText;
private int previousValue;
private int displayedCount;
private bool isRolling;
private readonly Container counterContainer;
public bool UsesFixedAnchor { get; set; }
protected LegacyComboCounter()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new[]
{
counterContainer = new Container
{
AlwaysPresent = true,
Children = new[]
{
PopOutCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Blending = BlendingParameters.Additive,
BypassAutoSizeAxes = Axes.Both,
},
DisplayedCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
AlwaysPresent = true,
BypassAutoSizeAxes = Axes.Both,
},
}
}
};
}
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
private set
{
if (displayedCount.Equals(value))
return;
if (isRolling)
onDisplayedCountRolling(value);
else if (displayedCount + 1 == value)
onDisplayedCountIncrement(value);
else
onDisplayedCountChange(value);
displayedCount = value;
}
}
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Combo);
}
protected override void LoadComplete()
{
base.LoadComplete();
DisplayedCountText.Text = FormatCount(Current.Value);
PopOutCountText.Text = FormatCount(Current.Value);
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
counterContainer.Size = DisplayedCountText.Size;
}
private void updateCount(bool rolling)
{
int prev = previousValue;
previousValue = Current.Value;
if (!IsLoaded)
return;
if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
isRolling = false;
DisplayedCount = prev;
if (prev + 1 == Current.Value)
OnCountIncrement();
else
OnCountChange();
}
else
{
OnCountRolling();
isRolling = true;
}
}
/// <summary>
/// Raised when the counter should display the new value with transitions.
/// </summary>
protected virtual void OnCountIncrement()
{
if (DisplayedCount < Current.Value - 1)
DisplayedCount++;
DisplayedCount++;
}
/// <summary>
/// Raised when the counter should roll to the new combo value (usually roll back to zero).
/// </summary>
protected virtual void OnCountRolling()
{
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (DisplayedCount == 0 && Current.Value == 0)
DisplayedCountText.FadeOut(fade_out_duration);
transformRoll(DisplayedCount, Current.Value);
}
/// <summary>
/// Raised when the counter should display the new combo value without any transitions.
/// </summary>
protected virtual void OnCountChange()
{
if (Current.Value == 0)
DisplayedCountText.FadeOut();
DisplayedCount = Current.Value;
}
private void onDisplayedCountRolling(int newValue)
{
if (newValue == 0)
DisplayedCountText.FadeOut(fade_out_duration);
DisplayedCountText.Text = FormatCount(newValue);
counterContainer.Size = DisplayedCountText.Size;
}
private void onDisplayedCountChange(int newValue)
{
DisplayedCountText.FadeTo(newValue == 0 ? 0 : 1);
DisplayedCountText.Text = FormatCount(newValue);
counterContainer.Size = DisplayedCountText.Size;
}
private void onDisplayedCountIncrement(int newValue)
{
DisplayedCountText.Text = FormatCount(newValue);
counterContainer.Size = DisplayedCountText.Size;
}
private void transformRoll(int currentValue, int newValue) =>
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue));
protected virtual string FormatCount(int count) => $@"{count}";
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
}
}

View File

@ -1,12 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Threading;
using osuTK;
namespace osu.Game.Skinning
@ -14,265 +10,73 @@ namespace osu.Game.Skinning
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary>
public partial class LegacyDefaultComboCounter : CompositeDrawable, ISerialisableDrawable
public partial class LegacyDefaultComboCounter : LegacyComboCounter
{
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
private uint scheduledPopOutCurrentId;
private const double big_pop_out_duration = 300;
private const double small_pop_out_duration = 100;
private const double fade_out_duration = 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
private const double rolling_duration = 20;
private readonly Drawable popOutCount;
private readonly Drawable displayedCountSpriteText;
private int previousValue;
private int displayedCount;
private bool isRolling;
private readonly Container counterContainer;
public bool UsesFixedAnchor { get; set; }
private ScheduledDelegate? scheduledPopOut;
public LegacyDefaultComboCounter()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Margin = new MarginPadding(10);
Scale = new Vector2(1.28f);
InternalChildren = new[]
{
counterContainer = new Container
{
AlwaysPresent = true,
Children = new[]
{
popOutCount = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Blending = BlendingParameters.Additive,
Anchor = Anchor.BottomLeft,
BypassAutoSizeAxes = Axes.Both,
},
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
AlwaysPresent = true,
Anchor = Anchor.BottomLeft,
BypassAutoSizeAxes = Axes.Both,
},
}
}
};
}
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
private set
{
if (displayedCount.Equals(value))
return;
if (isRolling)
onDisplayedCountRolling(value);
else if (displayedCount + 1 == value)
onDisplayedCountIncrement(value);
else
onDisplayedCountChange(value);
displayedCount = value;
}
}
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Combo);
PopOutCountText.Anchor = Anchor.BottomLeft;
DisplayedCountText.Anchor = Anchor.BottomLeft;
}
protected override void LoadComplete()
{
base.LoadComplete();
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
((IHasText)popOutCount).Text = formatCount(Current.Value);
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
updateLayout();
}
private void updateLayout()
{
const float font_height_ratio = 0.625f;
const float vertical_offset = 9;
displayedCountSpriteText.OriginPosition = new Vector2(0, font_height_ratio * displayedCountSpriteText.Height + vertical_offset);
displayedCountSpriteText.Position = new Vector2(0, -(1 - font_height_ratio) * displayedCountSpriteText.Height + vertical_offset);
DisplayedCountText.OriginPosition = new Vector2(0, font_height_ratio * DisplayedCountText.Height + vertical_offset);
DisplayedCountText.Position = new Vector2(0, -(1 - font_height_ratio) * DisplayedCountText.Height + vertical_offset);
popOutCount.OriginPosition = new Vector2(3, font_height_ratio * popOutCount.Height + vertical_offset); // In stable, the bigger pop out scales a bit to the left
popOutCount.Position = new Vector2(0, -(1 - font_height_ratio) * popOutCount.Height + vertical_offset);
counterContainer.Size = displayedCountSpriteText.Size;
PopOutCountText.OriginPosition = new Vector2(3, font_height_ratio * PopOutCountText.Height + vertical_offset); // In stable, the bigger pop out scales a bit to the left
PopOutCountText.Position = new Vector2(0, -(1 - font_height_ratio) * PopOutCountText.Height + vertical_offset);
}
private void updateCount(bool rolling)
protected override void OnCountIncrement()
{
int prev = previousValue;
previousValue = Current.Value;
DisplayedCountText.Show();
if (!IsLoaded)
return;
PopOutCountText.Text = FormatCount(Current.Value);
if (!rolling)
PopOutCountText.ScaleTo(1.56f)
.ScaleTo(1, big_pop_out_duration);
PopOutCountText.FadeTo(0.6f)
.FadeOut(big_pop_out_duration);
this.Delay(big_pop_out_duration - 140).Schedule(() =>
{
FinishTransforms(false, nameof(DisplayedCount));
isRolling = false;
DisplayedCount = prev;
base.OnCountIncrement();
if (prev + 1 == Current.Value)
onCountIncrement(prev, Current.Value);
else
onCountChange(Current.Value);
}
else
{
onCountRolling(displayedCount, Current.Value);
isRolling = true;
}
DisplayedCountText.ScaleTo(1).Then()
.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.In).Then()
.ScaleTo(1, small_pop_out_duration / 2, Easing.Out);
}, out scheduledPopOut);
}
private void transformPopOut(int newValue)
protected override void OnCountRolling()
{
((IHasText)popOutCount).Text = formatCount(newValue);
scheduledPopOut?.Cancel();
scheduledPopOut = null;
popOutCount.ScaleTo(1.56f)
.ScaleTo(1, big_pop_out_duration);
popOutCount.FadeTo(0.6f)
.FadeOut(big_pop_out_duration);
base.OnCountRolling();
}
private void transformNoPopOut(int newValue)
protected override void OnCountChange()
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
scheduledPopOut?.Cancel();
scheduledPopOut = null;
counterContainer.Size = displayedCountSpriteText.Size;
displayedCountSpriteText.ScaleTo(1);
base.OnCountChange();
}
private void transformPopOutSmall(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
counterContainer.Size = displayedCountSpriteText.Size;
displayedCountSpriteText.ScaleTo(1).Then()
.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.In).Then()
.ScaleTo(1, small_pop_out_duration / 2, Easing.Out);
}
private void scheduledPopOutSmall(uint id)
{
// Too late; scheduled task invalidated
if (id != scheduledPopOutCurrentId)
return;
DisplayedCount++;
}
private void onCountIncrement(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
if (DisplayedCount < currentValue)
DisplayedCount++;
displayedCountSpriteText.Show();
transformPopOut(newValue);
uint newTaskId = scheduledPopOutCurrentId;
Scheduler.AddDelayed(delegate
{
scheduledPopOutSmall(newTaskId);
}, big_pop_out_duration - 140);
}
private void onCountRolling(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (currentValue == 0 && newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
transformRoll(currentValue, newValue);
}
private void onCountChange(int newValue)
{
scheduledPopOutCurrentId++;
if (newValue == 0)
displayedCountSpriteText.FadeOut();
DisplayedCount = newValue;
}
private void onDisplayedCountRolling(int newValue)
{
if (newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
else
displayedCountSpriteText.Show();
transformNoPopOut(newValue);
}
private void onDisplayedCountChange(int newValue)
{
displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
transformNoPopOut(newValue);
}
private void onDisplayedCountIncrement(int newValue)
{
displayedCountSpriteText.Show();
transformPopOutSmall(newValue);
}
private void transformRoll(int currentValue, int newValue) =>
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue));
private string formatCount(int count) => $@"{count}x";
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
protected override string FormatCount(int count) => $@"{count}x";
}
}

View File

@ -51,9 +51,6 @@ namespace osu.Game.Utils
/// Given a flip direction, a surrounding quad for all selected objects, and a position,
/// will return the flipped position in screen space coordinates.
/// </summary>
/// <param name="direction">The direction to flip towards.</param>
/// <param name="quad">The quad surrounding all selected objects. The center of this determines the position of the axis.</param>
/// <param name="position">The position to flip.</param>
public static Vector2 GetFlippedPosition(Direction direction, Quad quad, Vector2 position)
{
var centre = quad.Centre;
@ -72,20 +69,6 @@ namespace osu.Game.Utils
return position;
}
/// <summary>
/// Given a flip axis vector, a surrounding quad for all selected objects, and a position,
/// will return the flipped position in screen space coordinates.
/// </summary>
/// <param name="axis">The vector indicating the direction to flip towards. This is perpendicular to the mirroring axis.</param>
/// <param name="quad">The quad surrounding all selected objects. The center of this determines the position of the axis.</param>
/// <param name="position">The position to flip.</param>
public static Vector2 GetFlippedPosition(Vector2 axis, Quad quad, Vector2 position)
{
var centre = quad.Centre;
return position - 2 * Vector2.Dot(position - centre, axis) * axis;
}
/// <summary>
/// Given a scale vector, a surrounding quad for all selected objects, and a position,
/// will return the scaled position in screen space coordinates.
@ -110,9 +93,9 @@ namespace osu.Game.Utils
/// Given a scale multiplier, an origin, and a position,
/// will return the scaled position in screen space coordinates.
/// </summary>
public static Vector2 GetScaledPosition(Vector2 scale, Vector2 origin, Vector2 position, float axisRotation = 0)
public static Vector2 GetScaledPosition(Vector2 scale, Vector2 origin, Vector2 position)
{
return origin + RotateVector(RotateVector(position - origin, axisRotation) * scale, -axisRotation);
return origin + (position - origin) * scale;
}
/// <summary>
@ -144,67 +127,7 @@ namespace osu.Game.Utils
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
public static Quad GetSurroundingQuad(IEnumerable<IHasPosition> hitObjects) =>
GetSurroundingQuad(enumerateStartAndEndPositions(hitObjects));
/// <summary>
/// Returns the points that make up the convex hull of the provided points.
/// </summary>
/// <param name="points">The points to calculate a convex hull.</param>
public static List<Vector2> GetConvexHull(IEnumerable<Vector2> points)
{
var pointsList = points.OrderBy(p => p.X).ThenBy(p => p.Y).ToList();
if (pointsList.Count < 3)
return pointsList;
var convexHullLower = new List<Vector2>
{
pointsList[0],
pointsList[1]
};
var convexHullUpper = new List<Vector2>
{
pointsList[^1],
pointsList[^2]
};
// Build the lower hull.
for (int i = 2; i < pointsList.Count; i++)
{
Vector2 c = pointsList[i];
while (convexHullLower.Count > 1 && isClockwise(convexHullLower[^2], convexHullLower[^1], c))
convexHullLower.RemoveAt(convexHullLower.Count - 1);
convexHullLower.Add(c);
}
// Build the upper hull.
for (int i = pointsList.Count - 3; i >= 0; i--)
{
Vector2 c = pointsList[i];
while (convexHullUpper.Count > 1 && isClockwise(convexHullUpper[^2], convexHullUpper[^1], c))
convexHullUpper.RemoveAt(convexHullUpper.Count - 1);
convexHullUpper.Add(c);
}
convexHullLower.RemoveAt(convexHullLower.Count - 1);
convexHullUpper.RemoveAt(convexHullUpper.Count - 1);
convexHullLower.AddRange(convexHullUpper);
return convexHullLower;
float crossProduct(Vector2 v1, Vector2 v2) => v1.X * v2.Y - v1.Y * v2.X;
bool isClockwise(Vector2 a, Vector2 b, Vector2 c) => crossProduct(b - a, c - a) >= 0;
}
public static List<Vector2> GetConvexHull(IEnumerable<IHasPosition> hitObjects) =>
GetConvexHull(enumerateStartAndEndPositions(hitObjects));
private static IEnumerable<Vector2> enumerateStartAndEndPositions(IEnumerable<IHasPosition> hitObjects) =>
hitObjects.SelectMany(h =>
GetSurroundingQuad(hitObjects.SelectMany(h =>
{
if (h is IHasPath path)
{
@ -217,6 +140,6 @@ namespace osu.Game.Utils
}
return new[] { h.Position };
});
}));
}
}

View File

@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.916.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.904.0" />
<PackageReference Include="Sentry" Version="4.3.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

View File

@ -17,6 +17,6 @@
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.916.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.904.0" />
</ItemGroup>
</Project>