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Split out IPostNotifications
into an interface
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parent
fd13142a15
commit
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@ -14,6 +14,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Legacy;
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using osu.Game.Overlays.Notifications;
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@ -27,7 +28,7 @@ namespace osu.Game.Collections
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/// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the
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/// database backing the game. Going forward writing should be done in a similar way to other model stores.
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/// </remarks>
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public class CollectionManager : Component
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public class CollectionManager : Component, IPostNotifications
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{
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/// <summary>
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/// Database version in stable-compatible YYYYMMDD format.
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@ -106,9 +107,6 @@ namespace osu.Game.Collections
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backgroundSave();
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});
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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/// </summary>
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public Action<Notification> PostNotification { protected get; set; }
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/// <summary>
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@ -57,9 +57,6 @@ namespace osu.Game.Database
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/// </summary>
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private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager<TModel, TFileModel>));
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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/// </summary>
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public Action<Notification> PostNotification { protected get; set; }
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/// <summary>
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@ -17,7 +17,7 @@ namespace osu.Game.Database
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/// Represents a model manager that publishes events when <typeparamref name="TModel"/>s are added or removed.
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/// </summary>
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/// <typeparam name="TModel">The model type.</typeparam>
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public interface IModelManager<TModel>
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public interface IModelManager<TModel> : IPostNotifications
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where TModel : class
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{
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/// <summary>
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16
osu.Game/Database/IPostNotifications.cs
Normal file
16
osu.Game/Database/IPostNotifications.cs
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@ -0,0 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Database
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{
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public interface IPostNotifications
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{
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/// <summary>
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/// And action which will be fired when a notification should be presented to the user.
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/// </summary>
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public Action<Notification> PostNotification { set; }
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}
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}
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