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mirror of https://github.com/ppy/osu.git synced 2025-02-19 07:04:15 +08:00

Add a setting to toggle showing converted beatmaps

This commit is contained in:
Dean Herbert 2017-11-24 18:34:20 +09:00
parent b3279082e2
commit 09facdc838
4 changed files with 23 additions and 6 deletions

View File

@ -16,6 +16,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue); Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details); Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
Set(OsuSetting.ShowConvertedBeatmaps, true);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1); Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1); Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
@ -112,6 +113,7 @@ namespace osu.Game.Configuration
SnakingOutSliders, SnakingOutSliders,
ShowFpsDisplay, ShowFpsDisplay,
ChatDisplayHeight, ChatDisplayHeight,
Version Version,
ShowConvertedBeatmaps
} }
} }

View File

@ -17,6 +17,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsCheckbox
{
LabelText = "Show converted beatmaps",
Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
},
new SettingsSlider<double, StarSlider> new SettingsSlider<double, StarSlider>
{ {
LabelText = "Display beatmaps from", LabelText = "Display beatmaps from",
@ -33,7 +38,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
LabelText = "Random beatmap selection", LabelText = "Random beatmap selection",
Bindable = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType), Bindable = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType),
}, }
}; };
} }

View File

@ -15,6 +15,7 @@ using osu.Game.Screens.Select.Filter;
using Container = osu.Framework.Graphics.Containers.Container; using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
@ -60,6 +61,7 @@ namespace osu.Game.Screens.Select
Group = group, Group = group,
Sort = sort, Sort = sort,
SearchText = searchTextBox.Text, SearchText = searchTextBox.Text,
AllowConvertedBeatmaps = showConverted,
Ruleset = ruleset Ruleset = ruleset
}; };
@ -163,17 +165,24 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>(); private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private Bindable<bool> showConverted;
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu) private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
{ {
sortTabs.AccentColour = colours.GreenLight; sortTabs.AccentColour = colours.GreenLight;
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria();
if (osu != null) if (osu != null)
ruleset.BindTo(osu.Ruleset); ruleset.BindTo(osu.Ruleset);
ruleset.ValueChanged += val => FilterChanged?.Invoke(CreateCriteria()); ruleset.ValueChanged += val => updateCriteria();
ruleset.TriggerChange(); ruleset.TriggerChange();
} }
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true; protected override bool OnMouseMove(InputState state) => true;
@ -182,4 +191,4 @@ namespace osu.Game.Screens.Select
protected override bool OnDragStart(InputState state) => true; protected override bool OnDragStart(InputState state) => true;
} }
} }

View File

@ -16,6 +16,7 @@ namespace osu.Game.Screens.Select
public SortMode Sort; public SortMode Sort;
public string SearchText; public string SearchText;
public RulesetInfo Ruleset; public RulesetInfo Ruleset;
public bool AllowConvertedBeatmaps;
public void Filter(List<BeatmapGroup> groups) public void Filter(List<BeatmapGroup> groups)
{ {
@ -23,7 +24,7 @@ namespace osu.Game.Screens.Select
{ {
var set = g.BeatmapSet; var set = g.BeatmapSet;
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0)); bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool match = hasCurrentMode; bool match = hasCurrentMode;