From 09f12fcd425384d32ad3f87e02b427d80633f332 Mon Sep 17 00:00:00 2001 From: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com> Date: Thu, 10 Jan 2019 22:47:28 +0000 Subject: [PATCH] Removed TODO comment regarding Aim being StarRating Co-Authored-By: HoLLy-HaCKeR --- osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index 5596080167..b5262d02f5 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -39,7 +39,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty return 0; // We are heavily relying on aim in catch the beat - // TODO: replaced Aim with StarRating, not sure if this is correct! double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f; // Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo