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Consistently use readonly field for bindables.

This commit is contained in:
ekrctb 2020-11-30 13:00:01 +09:00
parent 7986d7802d
commit 09b7ba41d6

View File

@ -14,9 +14,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public Bindable<float> ScaleBindable { get; } = new Bindable<float>(1);
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();