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Fix perform from menu not hiding overlays if already on target screen
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@ -1,9 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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@ -73,6 +76,22 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("did perform", () => actionPerformed);
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AddAssert("did perform", () => actionPerformed);
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}
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}
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[Test]
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public void TestOverlaysAlwaysClosed()
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{
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ChatOverlay chat = null;
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AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null);
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AddStep("show chat", () => InputManager.Key(Key.F8));
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("still at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddAssert("did perform", () => actionPerformed);
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AddAssert("chat closed", () => chat.State.Value == Visibility.Hidden);
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}
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[TestCase(true)]
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[TestCase(true)]
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[TestCase(false)]
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[TestCase(false)]
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public void TestPerformBlockedByDialog(bool confirmed)
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public void TestPerformBlockedByDialog(bool confirmed)
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@ -76,6 +76,8 @@ namespace osu.Game
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// a dialog may be blocking the execution for now.
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// a dialog may be blocking the execution for now.
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if (checkForDialog(current)) return;
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if (checkForDialog(current)) return;
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game.CloseAllOverlays(false);
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// we may already be at the target screen type.
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// we may already be at the target screen type.
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if (validScreens.Contains(getCurrentScreen().GetType()) && !beatmap.Disabled)
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if (validScreens.Contains(getCurrentScreen().GetType()) && !beatmap.Disabled)
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{
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{
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@ -83,8 +85,6 @@ namespace osu.Game
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return;
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return;
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}
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}
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game.CloseAllOverlays(false);
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while (current != null)
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while (current != null)
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{
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{
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if (validScreens.Contains(current.GetType()))
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if (validScreens.Contains(current.GetType()))
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