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Fix SelectorTab crashing tests after a reload
For some reason, the default channel type (Public) caused the channel manager to attempt to connect to an API, which was null at that time, after hot reloading the test environment (via dynamic compilation). Changing the channel type seems to fix that.
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@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat.Tabs
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public ChannelSelectorTabChannel()
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public ChannelSelectorTabChannel()
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{
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{
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Name = "+";
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Name = "+";
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Type = ChannelType.Temporary;
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}
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}
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}
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}
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}
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}
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