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Add game mode query to request.
- Also update scores when game mode is changed
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@ -11,6 +11,7 @@ using osu.Game.Users;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Screens.Select.Leaderboards;
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using System.Collections.Specialized;
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namespace osu.Game.Online.API.Requests
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namespace osu.Game.Online.API.Requests
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{
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{
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@ -18,14 +19,26 @@ namespace osu.Game.Online.API.Requests
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{
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{
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private readonly BeatmapInfo beatmap;
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private readonly BeatmapInfo beatmap;
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private readonly LeaderboardScope scope;
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private readonly LeaderboardScope scope;
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private readonly RulesetInfo ruleset;
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public GetScoresRequest(BeatmapInfo beatmap, LeaderboardScope scope = LeaderboardScope.Global)
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public GetScoresRequest(BeatmapInfo beatmap)
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{
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if (!beatmap.OnlineBeatmapID.HasValue)
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throw new InvalidOperationException($"Cannot lookup a beatmap's scores without having a populated {nameof(BeatmapInfo.OnlineBeatmapID)}.");
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this.beatmap = beatmap;
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Success += onSuccess;
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}
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public GetScoresRequest(BeatmapInfo beatmap, LeaderboardScope scope, RulesetInfo ruleset)
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{
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{
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if (!beatmap.OnlineBeatmapID.HasValue)
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if (!beatmap.OnlineBeatmapID.HasValue)
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throw new InvalidOperationException($"Cannot lookup a beatmap's scores without having a populated {nameof(BeatmapInfo.OnlineBeatmapID)}.");
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throw new InvalidOperationException($"Cannot lookup a beatmap's scores without having a populated {nameof(BeatmapInfo.OnlineBeatmapID)}.");
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this.beatmap = beatmap;
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this.beatmap = beatmap;
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this.scope = scope;
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this.scope = scope;
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this.ruleset = ruleset;
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Success += onSuccess;
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Success += onSuccess;
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}
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}
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@ -41,20 +54,41 @@ namespace osu.Game.Online.API.Requests
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switch(scope)
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switch(scope)
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{
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{
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case LeaderboardScope.Global:
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case LeaderboardScope.Global:
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return @"?type=global";
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return @"type=global";
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case LeaderboardScope.Friends:
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case LeaderboardScope.Friends:
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return @"?type=friend";
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return @"type=friend";
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case LeaderboardScope.Country:
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case LeaderboardScope.Country:
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return @"?type=country";
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return @"type=country";
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default:
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default:
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return String.Empty;
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return String.Empty;
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}
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}
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}
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}
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protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores{mapScopeToQuery()}";
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private string mapRulesetToQuery()
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{
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switch(ruleset.Name)
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{
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case @"osu!":
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return @"mode=osu";
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case @"osu!taiko":
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return @"mode=taiko";
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case @"osu!catch":
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return @"mode=catch";
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case @"osu!mania":
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return @"mode=mania";
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default:
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return String.Empty;
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}
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}
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protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores?{mapScopeToQuery()}&{mapRulesetToQuery()}";
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}
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}
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public class GetScoresResponse
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public class GetScoresResponse
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@ -146,6 +146,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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private BeatmapInfo beatmap;
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private BeatmapInfo beatmap;
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private OsuGame osuGame;
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private ScheduledDelegate pendingBeatmapSwitch;
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private ScheduledDelegate pendingBeatmapSwitch;
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public BeatmapInfo Beatmap
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public BeatmapInfo Beatmap
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@ -164,9 +166,12 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api)
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private void load(APIAccess api, OsuGame osuGame)
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{
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{
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this.api = api;
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this.api = api;
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this.osuGame = osuGame;
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osuGame.Ruleset.ValueChanged += r => updateScores();
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}
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}
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private GetScoresRequest getScoresRequest;
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private GetScoresRequest getScoresRequest;
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@ -176,7 +181,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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if (!IsLoaded) return;
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if (!IsLoaded) return;
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Scores = null;
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Scores = null;
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getScoresRequest?.Cancel();
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if (api == null || Beatmap?.OnlineBeatmapID == null) return;
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if (Scope == LeaderboardScope.Local)
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if (Scope == LeaderboardScope.Local)
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{
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{
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@ -185,11 +191,9 @@ namespace osu.Game.Screens.Select.Leaderboards
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return;
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return;
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}
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}
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if (api == null || Beatmap?.OnlineBeatmapID == null) return;
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loading.Show();
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loading.Show();
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getScoresRequest = new GetScoresRequest(Beatmap, Scope);
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getScoresRequest = new GetScoresRequest(Beatmap, Scope, osuGame.Ruleset.Value);
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getScoresRequest.Success += r =>
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getScoresRequest.Success += r =>
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{
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{
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Scores = r.Scores;
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Scores = r.Scores;
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