mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:22:55 +08:00
Adjust catch + mania hp increase values (#7462)
Adjust catch + mania hp increase values
This commit is contained in:
commit
09550283d0
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.008;
|
||||
return 0.01;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,17 +18,5 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return base.HealthIncreaseFor(result);
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.007;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,18 +23,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return -0.02;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.01;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether fruit on the platter should explode or drop.
|
||||
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.004;
|
||||
return 0.02;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,11 +15,11 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
default:
|
||||
return 0;
|
||||
|
||||
default:
|
||||
return 0.040;
|
||||
case HitResult.Perfect:
|
||||
return 0.01;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,32 +29,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return -0.125;
|
||||
|
||||
case HitResult.Meh:
|
||||
return 0.005;
|
||||
|
||||
case HitResult.Ok:
|
||||
return 0.010;
|
||||
|
||||
case HitResult.Good:
|
||||
return 0.035;
|
||||
|
||||
case HitResult.Great:
|
||||
return 0.055;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.065;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user