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Adjust catch + mania hp increase values (#7462)
Adjust catch + mania hp increase values
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commit
09550283d0
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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return 0;
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case HitResult.Perfect:
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return 0.008;
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return 0.01;
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}
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}
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@ -18,17 +18,5 @@ namespace osu.Game.Rulesets.Catch.Judgements
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return 30;
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}
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}
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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default:
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return base.HealthIncreaseFor(result);
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case HitResult.Perfect:
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return 0.007;
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}
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}
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}
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}
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@ -23,18 +23,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
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}
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}
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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default:
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return -0.02;
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case HitResult.Perfect:
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return 0.01;
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}
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}
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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return 0;
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case HitResult.Perfect:
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return 0.004;
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return 0.02;
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}
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}
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}
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@ -15,11 +15,11 @@ namespace osu.Game.Rulesets.Mania.Judgements
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{
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switch (result)
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{
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case HitResult.Miss:
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default:
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return 0;
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default:
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return 0.040;
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case HitResult.Perfect:
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return 0.01;
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}
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}
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}
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@ -29,32 +29,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
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return 300;
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}
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}
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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return -0.125;
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case HitResult.Meh:
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return 0.005;
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case HitResult.Ok:
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return 0.010;
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case HitResult.Good:
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return 0.035;
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case HitResult.Great:
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return 0.055;
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case HitResult.Perfect:
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return 0.065;
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default:
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return 0;
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}
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}
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}
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}
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