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Add failing tests covering correct flip handling
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@ -133,6 +133,32 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("objects reverted to original position", () => addedObjects[0].Position == new Vector2(0));
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}
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[Test]
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public void TestGlobalFlipHotkeys()
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{
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HitCircle addedObject = null;
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AddStep("add hitobjects", () => EditorBeatmap.Add(addedObject = new HitCircle { StartTime = 100 }));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
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AddStep("flip horizontally across playfield", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.H);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("objects flipped horizontally", () => addedObject.Position == new Vector2(OsuPlayfield.BASE_SIZE.X, 0));
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AddStep("flip vertically across playfield", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.J);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("objects flipped vertically", () => addedObject.Position == OsuPlayfield.BASE_SIZE);
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}
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[Test]
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public void TestBasicSelect()
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{
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