mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
Merge branch 'master' into catch-scoring
This commit is contained in:
commit
0940715631
8
.github/pull_request_template.md
vendored
Normal file
8
.github/pull_request_template.md
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
Add any details pertaining to developers above the break.
|
||||||
|
|
||||||
|
- [ ] Depends on #PR
|
||||||
|
- Closes #ISSUE
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Add a sentence or two describing this change in plain english. This will be displayed on the [changelog](https://osu.ppy.sh/home/changelog). A single screenshot or short gif is also welcomed.
|
@ -1,12 +1,11 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="VisualTests (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
|
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
<envs />
|
|
||||||
<option name="USE_MONO" value="0" />
|
|
||||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||||
|
<option name="USE_MONO" value="0" />
|
||||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
|
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
|
||||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
@ -1,12 +1,11 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="osu! (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
|
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
<envs />
|
|
||||||
<option name="USE_MONO" value="0" />
|
|
||||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||||
|
<option name="USE_MONO" value="0" />
|
||||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
|
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
|
||||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
36
COMPILING.md
36
COMPILING.md
@ -1,36 +0,0 @@
|
|||||||
# Linux
|
|
||||||
### 1. Requirements:
|
|
||||||
Mono >= 5.4.0 (>= 5.8.0 recommended)
|
|
||||||
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
|
|
||||||
NuGet >= 4.4.0
|
|
||||||
msbuild
|
|
||||||
git
|
|
||||||
|
|
||||||
### 2. Cloning project
|
|
||||||
Clone the entire repository with submodules using
|
|
||||||
```
|
|
||||||
git clone https://github.com/ppy/osu --recursive
|
|
||||||
```
|
|
||||||
Then restore NuGet packages from the repository
|
|
||||||
```
|
|
||||||
nuget restore
|
|
||||||
```
|
|
||||||
### 3. Compiling
|
|
||||||
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
|
|
||||||
### 4. Optimizing
|
|
||||||
If you want additional performance you can change build type to Release with
|
|
||||||
```
|
|
||||||
msbuild -p:Configuration=Release
|
|
||||||
```
|
|
||||||
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
|
|
||||||
```
|
|
||||||
mono --aot ./osu\!.exe
|
|
||||||
```
|
|
||||||
### 5. Troubleshooting
|
|
||||||
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
|
|
||||||
```
|
|
||||||
nuget
|
|
||||||
sudo nuget update -self
|
|
||||||
```
|
|
||||||
**Warning** NuGet creates few config files when it's run for the first time.
|
|
||||||
Do not run NuGet as root on the first run or you might run into very peculiar issues.
|
|
29
osu.Desktop.Deploy/.vscode/launch.json
vendored
29
osu.Desktop.Deploy/.vscode/launch.json
vendored
@ -1,29 +0,0 @@
|
|||||||
{
|
|
||||||
// Use IntelliSense to learn about possible attributes.
|
|
||||||
// Hover to view descriptions of existing attributes.
|
|
||||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
|
||||||
"version": "0.2.0",
|
|
||||||
"configurations": [{
|
|
||||||
"name": "Deploy (Debug)",
|
|
||||||
"request": "launch",
|
|
||||||
"type": "mono",
|
|
||||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
|
|
||||||
"cwd": "${workspaceRoot}",
|
|
||||||
"preLaunchTask": "Build (Debug)",
|
|
||||||
"runtimeExecutable": null,
|
|
||||||
"env": {},
|
|
||||||
"console": "internalConsole"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Deploy (Release)",
|
|
||||||
"request": "launch",
|
|
||||||
"type": "clr",
|
|
||||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
|
|
||||||
"cwd": "${workspaceRoot}",
|
|
||||||
"preLaunchTask": "Build (Release)",
|
|
||||||
"runtimeExecutable": null,
|
|
||||||
"env": {},
|
|
||||||
"console": "internalConsole"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
64
osu.Desktop.Deploy/.vscode/tasks.json
vendored
64
osu.Desktop.Deploy/.vscode/tasks.json
vendored
@ -1,64 +0,0 @@
|
|||||||
{
|
|
||||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
|
||||||
// for the documentation about the tasks.json format
|
|
||||||
"version": "2.0.0",
|
|
||||||
"command": "msbuild",
|
|
||||||
"type": "shell",
|
|
||||||
"suppressTaskName": true,
|
|
||||||
"args": [
|
|
||||||
"/property:GenerateFullPaths=true",
|
|
||||||
"/property:DebugType=portable",
|
|
||||||
"/verbosity:minimal",
|
|
||||||
"/m" //parallel compiling support.
|
|
||||||
],
|
|
||||||
"tasks": [{
|
|
||||||
"taskName": "Build (Debug)",
|
|
||||||
"group": {
|
|
||||||
"kind": "build",
|
|
||||||
"isDefault": true
|
|
||||||
},
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Build (Release)",
|
|
||||||
"group": "build",
|
|
||||||
"args": [
|
|
||||||
"/property:Configuration=Release"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Clean (Debug)",
|
|
||||||
"args": [
|
|
||||||
"/target:Clean"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Clean (Release)",
|
|
||||||
"args": [
|
|
||||||
"/target:Clean",
|
|
||||||
"/property:Configuration=Release"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Clean All",
|
|
||||||
"dependsOn": [
|
|
||||||
"Clean (Debug)",
|
|
||||||
"Clean (Release)"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
@ -73,7 +73,7 @@ namespace osu.Desktop
|
|||||||
}
|
}
|
||||||
|
|
||||||
public StableStorage()
|
public StableStorage()
|
||||||
: base(string.Empty)
|
: base(string.Empty, null)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Diagnostics;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Platform;
|
||||||
using osu.Game;
|
using osu.Game;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -24,16 +25,18 @@ namespace osu.Desktop.Overlays
|
|||||||
private OsuConfigManager config;
|
private OsuConfigManager config;
|
||||||
private OsuGameBase game;
|
private OsuGameBase game;
|
||||||
private NotificationOverlay notificationOverlay;
|
private NotificationOverlay notificationOverlay;
|
||||||
|
private GameHost host;
|
||||||
|
|
||||||
public override bool HandleKeyboardInput => false;
|
public override bool HandleKeyboardInput => false;
|
||||||
public override bool HandleMouseInput => false;
|
public override bool HandleMouseInput => false;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
|
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
|
||||||
{
|
{
|
||||||
notificationOverlay = notification;
|
notificationOverlay = notification;
|
||||||
this.config = config;
|
this.config = config;
|
||||||
this.game = game;
|
this.game = game;
|
||||||
|
this.host = host;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Anchor = Anchor.BottomCentre;
|
Anchor = Anchor.BottomCentre;
|
||||||
@ -106,19 +109,19 @@ namespace osu.Desktop.Overlays
|
|||||||
|
|
||||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||||
if (!string.IsNullOrEmpty(lastVersion))
|
if (!string.IsNullOrEmpty(lastVersion))
|
||||||
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class UpdateCompleteNotification : SimpleNotification
|
private class UpdateCompleteNotification : SimpleNotification
|
||||||
{
|
{
|
||||||
public UpdateCompleteNotification(string version)
|
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
|
||||||
{
|
{
|
||||||
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
||||||
Icon = FontAwesome.fa_check_square;
|
Icon = FontAwesome.fa_check_square;
|
||||||
Activated = delegate
|
Activated = delegate
|
||||||
{
|
{
|
||||||
Process.Start($"https://osu.ppy.sh/home/changelog/{version}");
|
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -26,13 +26,14 @@
|
|||||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||||
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
|
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
|
||||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.4.0" />
|
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
|
||||||
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
|
||||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Resources">
|
<ItemGroup Label="Resources">
|
||||||
<EmbeddedResource Include="lazer.ico" />
|
<EmbeddedResource Include="lazer.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Newtonsoft.Json;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
@ -12,11 +13,14 @@ using osu.Game.Tests.Beatmaps;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Tests
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
{
|
{
|
||||||
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
[TestFixture]
|
||||||
|
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||||
|
|
||||||
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
|
[TestCase("basic")]
|
||||||
|
[TestCase("spinner")]
|
||||||
|
[TestCase("spinner-and-circles")]
|
||||||
public new void Test(string name)
|
public new void Test(string name)
|
||||||
{
|
{
|
||||||
base.Test(name);
|
base.Test(name);
|
||||||
@ -27,36 +31,52 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
if (hitObject is JuiceStream stream)
|
if (hitObject is JuiceStream stream)
|
||||||
{
|
{
|
||||||
foreach (var nested in stream.NestedHitObjects)
|
foreach (var nested in stream.NestedHitObjects)
|
||||||
{
|
yield return new ConvertValue((CatchHitObject)nested);
|
||||||
yield return new ConvertValue
|
}
|
||||||
{
|
else if (hitObject is BananaShower shower)
|
||||||
StartTime = nested.StartTime,
|
{
|
||||||
Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
|
foreach (var nested in shower.NestedHitObjects)
|
||||||
};
|
yield return new ConvertValue((CatchHitObject)nested);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
yield return new ConvertValue((CatchHitObject)hitObject);
|
||||||
yield return new ConvertValue
|
|
||||||
{
|
|
||||||
StartTime = hitObject.StartTime,
|
|
||||||
Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
public struct ConvertValue : IEquatable<ConvertValue>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A sane value to account for osu!stable using ints everwhere.
|
/// A sane value to account for osu!stable using ints everwhere.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const float conversion_lenience = 2;
|
private const float conversion_lenience = 2;
|
||||||
|
|
||||||
public double StartTime;
|
[JsonIgnore]
|
||||||
public float Position;
|
public readonly CatchHitObject HitObject;
|
||||||
|
|
||||||
|
public ConvertValue(CatchHitObject hitObject)
|
||||||
|
{
|
||||||
|
HitObject = hitObject;
|
||||||
|
startTime = 0;
|
||||||
|
position = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private double startTime;
|
||||||
|
|
||||||
|
public double StartTime
|
||||||
|
{
|
||||||
|
get => HitObject?.StartTime ?? startTime;
|
||||||
|
set => startTime = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float position;
|
||||||
|
|
||||||
|
public float Position
|
||||||
|
{
|
||||||
|
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
|
||||||
|
set => position = value;
|
||||||
|
}
|
||||||
|
|
||||||
public bool Equals(ConvertValue other)
|
public bool Equals(ConvertValue other)
|
||||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
|
||||||
{
|
|
||||||
public TestCasePerformancePoints()
|
|
||||||
: base(new CatchRuleset())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -26,22 +26,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
var positionData = obj as IHasXPosition;
|
var positionData = obj as IHasXPosition;
|
||||||
var comboData = obj as IHasCombo;
|
var comboData = obj as IHasCombo;
|
||||||
var endTime = obj as IHasEndTime;
|
var endTime = obj as IHasEndTime;
|
||||||
|
var legacyOffset = obj as IHasLegacyLastTickOffset;
|
||||||
if (positionData == null)
|
|
||||||
{
|
|
||||||
if (endTime != null)
|
|
||||||
{
|
|
||||||
yield return new BananaShower
|
|
||||||
{
|
|
||||||
StartTime = obj.StartTime,
|
|
||||||
Samples = obj.Samples,
|
|
||||||
Duration = endTime.Duration,
|
|
||||||
NewCombo = comboData?.NewCombo ?? false
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (curveData != null)
|
if (curveData != null)
|
||||||
{
|
{
|
||||||
@ -54,20 +39,31 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
Distance = curveData.Distance,
|
Distance = curveData.Distance,
|
||||||
RepeatSamples = curveData.RepeatSamples,
|
RepeatSamples = curveData.RepeatSamples,
|
||||||
RepeatCount = curveData.RepeatCount,
|
RepeatCount = curveData.RepeatCount,
|
||||||
X = positionData.X / CatchPlayfield.BASE_WIDTH,
|
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
|
||||||
|
NewCombo = comboData?.NewCombo ?? false,
|
||||||
|
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else if (endTime != null)
|
||||||
|
{
|
||||||
|
yield return new BananaShower
|
||||||
|
{
|
||||||
|
StartTime = obj.StartTime,
|
||||||
|
Samples = obj.Samples,
|
||||||
|
Duration = endTime.Duration,
|
||||||
NewCombo = comboData?.NewCombo ?? false
|
NewCombo = comboData?.NewCombo ?? false
|
||||||
};
|
};
|
||||||
|
|
||||||
yield break;
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
yield return new Fruit
|
|
||||||
{
|
{
|
||||||
StartTime = obj.StartTime,
|
yield return new Fruit
|
||||||
Samples = obj.Samples,
|
{
|
||||||
NewCombo = comboData?.NewCombo ?? false,
|
StartTime = obj.StartTime,
|
||||||
X = positionData.X / CatchPlayfield.BASE_WIDTH
|
Samples = obj.Samples,
|
||||||
};
|
NewCombo = comboData?.NewCombo ?? false,
|
||||||
|
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
|
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
|
||||||
|
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
|||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Catch.MathUtils;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||||
{
|
{
|
||||||
@ -21,13 +22,54 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
|
|
||||||
public override void PostProcess()
|
public override void PostProcess()
|
||||||
{
|
{
|
||||||
|
applyPositionOffsets();
|
||||||
|
|
||||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||||
|
|
||||||
base.PostProcess();
|
base.PostProcess();
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||||
|
{
|
||||||
obj.IndexInBeatmap = index++;
|
obj.IndexInBeatmap = index++;
|
||||||
|
if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
|
||||||
|
lastNested.LastInCombo = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public const int RNG_SEED = 1337;
|
||||||
|
|
||||||
|
private void applyPositionOffsets()
|
||||||
|
{
|
||||||
|
var rng = new FastRandom(RNG_SEED);
|
||||||
|
// todo: HardRock displacement should be applied here
|
||||||
|
|
||||||
|
foreach (var obj in Beatmap.HitObjects)
|
||||||
|
{
|
||||||
|
switch (obj)
|
||||||
|
{
|
||||||
|
case BananaShower bananaShower:
|
||||||
|
foreach (var nested in bananaShower.NestedHitObjects)
|
||||||
|
{
|
||||||
|
((BananaShower.Banana)nested).X = (float)rng.NextDouble();
|
||||||
|
rng.Next(); // osu!stable retrieved a random banana type
|
||||||
|
rng.Next(); // osu!stable retrieved a random banana rotation
|
||||||
|
rng.Next(); // osu!stable retrieved a random banana colour
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case JuiceStream juiceStream:
|
||||||
|
foreach (var nested in juiceStream.NestedHitObjects)
|
||||||
|
{
|
||||||
|
var hitObject = (CatchHitObject)nested;
|
||||||
|
if (hitObject is TinyDroplet)
|
||||||
|
hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
|
||||||
|
else if (hitObject is Droplet)
|
||||||
|
rng.Next(); // osu!stable retrieved a random droplet rotation
|
||||||
|
hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||||
|
@ -82,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
{
|
{
|
||||||
new CatchModEasy(),
|
new CatchModEasy(),
|
||||||
new CatchModNoFail(),
|
new CatchModNoFail(),
|
||||||
new MultiMod
|
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new CatchModHalfTime(),
|
|
||||||
new CatchModDaycore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.DifficultyIncrease:
|
case ModType.DifficultyIncrease:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new CatchModHardRock(),
|
new CatchModHardRock(),
|
||||||
new MultiMod
|
new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
|
||||||
{
|
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new CatchModSuddenDeath(),
|
|
||||||
new CatchModPerfect(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new MultiMod
|
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new CatchModDoubleTime(),
|
|
||||||
new CatchModNightcore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new CatchModHidden(),
|
new CatchModHidden(),
|
||||||
new CatchModFlashlight(),
|
new CatchModFlashlight(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Special:
|
case ModType.Special:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new CatchModRelax(),
|
new CatchModRelax(),
|
||||||
null,
|
null,
|
||||||
null,
|
null,
|
||||||
new MultiMod
|
new MultiMod(new CatchModAutoplay(), new ModCinema()),
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new CatchModAutoplay(),
|
|
||||||
new ModCinema(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return new Mod[] { };
|
return new Mod[] { };
|
||||||
}
|
}
|
||||||
@ -143,7 +112,7 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override int? LegacyID => 2;
|
public override int? LegacyID => 2;
|
||||||
|
|
||||||
|
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||||
|
{
|
||||||
|
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||||
|
{
|
||||||
|
public double ApproachRate;
|
||||||
|
public int MaxCombo;
|
||||||
|
|
||||||
|
public CatchDifficultyAttributes(Mod[] mods, double starRating)
|
||||||
|
: base(mods, starRating)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,18 +1,146 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||||
{
|
{
|
||||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||||
{
|
{
|
||||||
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
|
|
||||||
|
/// <summary>
|
||||||
|
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
|
||||||
|
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
|
||||||
|
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
|
||||||
|
/// </summary>
|
||||||
|
private const double strain_step = 750;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The weighting of each strain value decays to this number * it's previous value
|
||||||
|
/// </summary>
|
||||||
|
private const double decay_weight = 0.94;
|
||||||
|
|
||||||
|
private const double star_scaling_factor = 0.145;
|
||||||
|
|
||||||
|
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
|
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||||
|
{
|
||||||
|
if (!beatmap.HitObjects.Any())
|
||||||
|
return new CatchDifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
|
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
|
||||||
|
float halfCatchWidth = catcher.CatchWidth * 0.5f;
|
||||||
|
|
||||||
|
var difficultyHitObjects = new List<CatchDifficultyHitObject>();
|
||||||
|
|
||||||
|
foreach (var hitObject in beatmap.HitObjects)
|
||||||
|
{
|
||||||
|
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
|
||||||
|
if (hitObject is Fruit)
|
||||||
|
{
|
||||||
|
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
|
||||||
|
}
|
||||||
|
if (hitObject is JuiceStream)
|
||||||
|
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
|
||||||
|
}
|
||||||
|
|
||||||
|
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||||
|
|
||||||
|
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||||
|
return new CatchDifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
|
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||||
|
double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||||
|
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
|
||||||
|
|
||||||
|
return new CatchDifficultyAttributes(mods, starRating)
|
||||||
|
{
|
||||||
|
ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
|
||||||
|
MaxCombo = difficultyHitObjects.Count
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool calculateStrainValues(List<CatchDifficultyHitObject> objects, double timeRate)
|
||||||
|
{
|
||||||
|
CatchDifficultyHitObject lastObject = null;
|
||||||
|
|
||||||
|
if (!objects.Any()) return false;
|
||||||
|
|
||||||
|
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||||
|
foreach (var currentObject in objects)
|
||||||
|
{
|
||||||
|
if (lastObject != null)
|
||||||
|
currentObject.CalculateStrains(lastObject, timeRate);
|
||||||
|
|
||||||
|
lastObject = currentObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private double calculateDifficulty(List<CatchDifficultyHitObject> objects, double timeRate)
|
||||||
|
{
|
||||||
|
// The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods
|
||||||
|
double actualStrainStep = strain_step * timeRate;
|
||||||
|
|
||||||
|
// Find the highest strain value within each strain step
|
||||||
|
var highestStrains = new List<double>();
|
||||||
|
double intervalEndTime = actualStrainStep;
|
||||||
|
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
||||||
|
|
||||||
|
CatchDifficultyHitObject previousHitObject = null;
|
||||||
|
foreach (CatchDifficultyHitObject hitObject in objects)
|
||||||
|
{
|
||||||
|
// While we are beyond the current interval push the currently available maximum to our strain list
|
||||||
|
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
||||||
|
{
|
||||||
|
highestStrains.Add(maximumStrain);
|
||||||
|
|
||||||
|
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
|
||||||
|
// until the beginning of the next interval.
|
||||||
|
if (previousHitObject == null)
|
||||||
|
{
|
||||||
|
maximumStrain = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
|
||||||
|
maximumStrain = previousHitObject.Strain * decay;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Go to the next time interval
|
||||||
|
intervalEndTime += actualStrainStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtain maximum strain
|
||||||
|
maximumStrain = Math.Max(hitObject.Strain, maximumStrain);
|
||||||
|
|
||||||
|
previousHitObject = hitObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build the weighted sum over the highest strains for each interval
|
||||||
|
double difficulty = 0;
|
||||||
|
double weight = 1;
|
||||||
|
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
|
||||||
|
|
||||||
|
foreach (double strain in highestStrains)
|
||||||
|
{
|
||||||
|
difficulty += weight * strain;
|
||||||
|
weight *= decay_weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
return difficulty;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
130
osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
Normal file
130
osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||||
|
{
|
||||||
|
public class CatchDifficultyHitObject
|
||||||
|
{
|
||||||
|
internal static readonly double DECAY_BASE = 0.20;
|
||||||
|
private const float normalized_hitobject_radius = 41.0f;
|
||||||
|
private const float absolute_player_positioning_error = 16f;
|
||||||
|
private readonly float playerPositioningError;
|
||||||
|
|
||||||
|
internal CatchHitObject BaseHitObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Measures jump difficulty. CtB doesn't have something like button pressing speed or accuracy
|
||||||
|
/// </summary>
|
||||||
|
internal double Strain = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is required to keep track of lazy player movement (always moving only as far as necessary)
|
||||||
|
/// Without this quick repeat sliders / weirdly shaped streams might become ridiculously overrated
|
||||||
|
/// </summary>
|
||||||
|
internal float PlayerPositionOffset;
|
||||||
|
internal float LastMovement;
|
||||||
|
|
||||||
|
internal float NormalizedPosition;
|
||||||
|
internal float ActualNormalizedPosition => NormalizedPosition + PlayerPositionOffset;
|
||||||
|
|
||||||
|
internal CatchDifficultyHitObject(CatchHitObject baseHitObject, float catcherWidthHalf)
|
||||||
|
{
|
||||||
|
BaseHitObject = baseHitObject;
|
||||||
|
|
||||||
|
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||||
|
float scalingFactor = normalized_hitobject_radius / catcherWidthHalf;
|
||||||
|
|
||||||
|
playerPositioningError = absolute_player_positioning_error; // * scalingFactor;
|
||||||
|
NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private const double direction_change_bonus = 12.5;
|
||||||
|
internal void CalculateStrains(CatchDifficultyHitObject previousHitObject, double timeRate)
|
||||||
|
{
|
||||||
|
// Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make.
|
||||||
|
// See Taiko feedback thread.
|
||||||
|
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
|
||||||
|
double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000);
|
||||||
|
|
||||||
|
// Update new position with lazy movement.
|
||||||
|
PlayerPositionOffset =
|
||||||
|
MathHelper.Clamp(
|
||||||
|
previousHitObject.ActualNormalizedPosition,
|
||||||
|
NormalizedPosition - (normalized_hitobject_radius - playerPositioningError),
|
||||||
|
NormalizedPosition + (normalized_hitobject_radius - playerPositioningError)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player.
|
||||||
|
- NormalizedPosition; // Subtract HitObject position to obtain offset
|
||||||
|
|
||||||
|
LastMovement = DistanceTo(previousHitObject);
|
||||||
|
double addition = spacingWeight(LastMovement);
|
||||||
|
|
||||||
|
if (NormalizedPosition < previousHitObject.NormalizedPosition)
|
||||||
|
{
|
||||||
|
LastMovement = -LastMovement;
|
||||||
|
}
|
||||||
|
|
||||||
|
CatchHitObject previousHitCircle = previousHitObject.BaseHitObject;
|
||||||
|
|
||||||
|
double additionBonus = 0;
|
||||||
|
double sqrtTime = Math.Sqrt(Math.Max(timeElapsed, 25));
|
||||||
|
|
||||||
|
// Direction changes give an extra point!
|
||||||
|
if (Math.Abs(LastMovement) > 0.1)
|
||||||
|
{
|
||||||
|
if (Math.Abs(previousHitObject.LastMovement) > 0.1 && Math.Sign(LastMovement) != Math.Sign(previousHitObject.LastMovement))
|
||||||
|
{
|
||||||
|
double bonus = direction_change_bonus / sqrtTime;
|
||||||
|
|
||||||
|
// Weight bonus by how
|
||||||
|
double bonusFactor = Math.Min(playerPositioningError, Math.Abs(LastMovement)) / playerPositioningError;
|
||||||
|
|
||||||
|
// We want time to play a role twice here!
|
||||||
|
addition += bonus * bonusFactor;
|
||||||
|
|
||||||
|
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
||||||
|
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||||
|
{
|
||||||
|
additionBonus += 0.3 * bonusFactor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Base bonus for every movement, giving some weight to streams.
|
||||||
|
addition += 7.5 * Math.Min(Math.Abs(LastMovement), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bonus for "almost" hyperdashes at corner points
|
||||||
|
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||||
|
{
|
||||||
|
if (!previousHitCircle.HyperDash)
|
||||||
|
{
|
||||||
|
additionBonus += 1.0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// After a hyperdash we ARE in the correct position. Always!
|
||||||
|
PlayerPositionOffset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
addition *= 1.0 + additionBonus * ((10 - previousHitCircle.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
addition *= 850.0 / Math.Max(timeElapsed, 25);
|
||||||
|
|
||||||
|
Strain = previousHitObject.Strain * decay + addition;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static double spacingWeight(float distance)
|
||||||
|
{
|
||||||
|
return Math.Pow(distance, 1.3) / 500;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal float DistanceTo(CatchDifficultyHitObject other)
|
||||||
|
{
|
||||||
|
return Math.Abs(ActualNormalizedPosition - other.ActualNormalizedPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
91
osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
Normal file
91
osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.MathUtils
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
|
||||||
|
/// </summary>
|
||||||
|
public class FastRandom
|
||||||
|
{
|
||||||
|
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||||
|
private const uint int_mask = 0x7FFFFFFF;
|
||||||
|
private const uint y = 842502087;
|
||||||
|
private const uint z = 3579807591;
|
||||||
|
private const uint w = 273326509;
|
||||||
|
private uint _x, _y = y, _z = z, _w = w;
|
||||||
|
|
||||||
|
public FastRandom(int seed)
|
||||||
|
{
|
||||||
|
_x = (uint)seed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public FastRandom()
|
||||||
|
: this(Environment.TickCount)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The random value.</returns>
|
||||||
|
public uint NextUInt()
|
||||||
|
{
|
||||||
|
uint t = _x ^ _x << 11;
|
||||||
|
_x = _y;
|
||||||
|
_y = _z;
|
||||||
|
_z = _w;
|
||||||
|
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The random value.</returns>
|
||||||
|
public int Next() => (int)(int_mask & NextUInt());
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="upperBound">The upper bound.</param>
|
||||||
|
/// <returns>The random value.</returns>
|
||||||
|
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||||
|
/// <param name="upperBound">The upper bound of the range.</param>
|
||||||
|
/// <returns>The random value.</returns>
|
||||||
|
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a random double value within the range [0, 1).
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The random value.</returns>
|
||||||
|
public double NextDouble() => int_to_real * Next();
|
||||||
|
|
||||||
|
private uint bitBuffer;
|
||||||
|
private int bitIndex = 32;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The random value.</returns>
|
||||||
|
public bool NextBool()
|
||||||
|
{
|
||||||
|
if (bitIndex == 32)
|
||||||
|
{
|
||||||
|
bitBuffer = NextUInt();
|
||||||
|
bitIndex = 1;
|
||||||
|
|
||||||
|
return (bitBuffer & 1) == 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
bitIndex++;
|
||||||
|
return ((bitBuffer >>= 1) & 1) == 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.MathUtils;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects
|
namespace osu.Game.Rulesets.Catch.Objects
|
||||||
@ -31,8 +30,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
AddNested(new Banana
|
AddNested(new Banana
|
||||||
{
|
{
|
||||||
Samples = Samples,
|
Samples = Samples,
|
||||||
StartTime = i,
|
StartTime = i
|
||||||
X = RNG.NextSingle()
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
|
|
||||||
public int ComboIndex { get; set; }
|
public int ComboIndex { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The distance for a fruit to to next hyper if it's not a hyper.
|
||||||
|
/// </summary>
|
||||||
|
public float DistanceToHyperDash { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The next fruit starts a new combo. Used for explodey.
|
/// The next fruit starts a new combo. Used for explodey.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
{
|
{
|
||||||
public virtual bool CanBePlated => false;
|
public virtual bool CanBePlated => false;
|
||||||
|
|
||||||
|
public virtual bool StaysOnPlate => CanBePlated;
|
||||||
|
|
||||||
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
{
|
{
|
||||||
private Pulp pulp;
|
private Pulp pulp;
|
||||||
|
|
||||||
|
public override bool StaysOnPlate => false;
|
||||||
|
|
||||||
public DrawableDroplet(Droplet h)
|
public DrawableDroplet(Droplet h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
|
@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
protected override void CreateNestedHitObjects()
|
protected override void CreateNestedHitObjects()
|
||||||
{
|
{
|
||||||
base.CreateNestedHitObjects();
|
base.CreateNestedHitObjects();
|
||||||
|
|
||||||
createTicks();
|
createTicks();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,6 +77,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
|
|
||||||
double time = spanStartTime + timeProgress * spanDuration;
|
double time = spanStartTime + timeProgress * spanDuration;
|
||||||
|
|
||||||
|
if (LegacyLastTickOffset != null)
|
||||||
|
{
|
||||||
|
// If we're the last tick, apply the legacy offset
|
||||||
|
if (span == this.SpanCount() - 1 && d + tickDistance > length)
|
||||||
|
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
|
||||||
|
}
|
||||||
|
|
||||||
double tinyTickInterval = time - lastDropletTime;
|
double tinyTickInterval = time - lastDropletTime;
|
||||||
while (tinyTickInterval > 100)
|
while (tinyTickInterval > 100)
|
||||||
tinyTickInterval /= 2;
|
tinyTickInterval /= 2;
|
||||||
@ -153,5 +159,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
get { return Curve.CurveType; }
|
get { return Curve.CurveType; }
|
||||||
set { Curve.CurveType = value; }
|
set { Curve.CurveType = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public double? LegacyLastTickOffset { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override List<InputState> GetPendingStates()
|
public override List<IInput> GetPendingInputs()
|
||||||
{
|
{
|
||||||
if (!Position.HasValue) return new List<InputState>();
|
if (!Position.HasValue) return new List<IInput>();
|
||||||
|
|
||||||
var actions = new List<CatchAction>();
|
var actions = new List<CatchAction>();
|
||||||
|
|
||||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
else if (Position.Value < CurrentFrame.Position)
|
else if (Position.Value < CurrentFrame.Position)
|
||||||
actions.Add(CatchAction.MoveLeft);
|
actions.Add(CatchAction.MoveLeft);
|
||||||
|
|
||||||
return new List<InputState>
|
return new List<IInput>
|
||||||
{
|
{
|
||||||
new CatchReplayState
|
new CatchReplayState
|
||||||
{
|
{
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,65 @@
|
|||||||
|
{
|
||||||
|
"Mappings": [{
|
||||||
|
"StartTime": 2589,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 2589,
|
||||||
|
"Position": 256
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 2915,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 2915,
|
||||||
|
"Position": 65
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 2916,
|
||||||
|
"Position": 482
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 3078,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 3078,
|
||||||
|
"Position": 164
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 3079,
|
||||||
|
"Position": 315
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 3241,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 3241,
|
||||||
|
"Position": 145
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 3242,
|
||||||
|
"Position": 159
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 3404,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 3404,
|
||||||
|
"Position": 310
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 3405,
|
||||||
|
"Position": 441
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 5197,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 5197,
|
||||||
|
"Position": 256
|
||||||
|
}]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[General]
|
||||||
|
StackLeniency: 0.7
|
||||||
|
Mode: 2
|
||||||
|
|
||||||
|
[Difficulty]
|
||||||
|
HPDrainRate:5
|
||||||
|
CircleSize:2
|
||||||
|
OverallDifficulty:5
|
||||||
|
ApproachRate:8
|
||||||
|
SliderMultiplier:1.4
|
||||||
|
SliderTickRate:4
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
2589,326.086956521739,4,2,1,70,1,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
256,192,2589,5,0,0:0:0:0:
|
||||||
|
256,192,2915,12,0,2916,0:0:0:0:
|
||||||
|
256,192,3078,12,0,3079,0:0:0:0:
|
||||||
|
256,192,3241,12,0,3242,0:0:0:0:
|
||||||
|
256,192,3404,12,0,3405,0:0:0:0:
|
||||||
|
256,192,5197,5,0,0:0:0:0:
|
@ -0,0 +1,74 @@
|
|||||||
|
{
|
||||||
|
"Mappings": [{
|
||||||
|
"StartTime": 18500,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 18500,
|
||||||
|
"Position": 65
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18559,
|
||||||
|
"Position": 482
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18618,
|
||||||
|
"Position": 164
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18678,
|
||||||
|
"Position": 315
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18737,
|
||||||
|
"Position": 145
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18796,
|
||||||
|
"Position": 159
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18856,
|
||||||
|
"Position": 310
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18915,
|
||||||
|
"Position": 441
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 18975,
|
||||||
|
"Position": 428
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19034,
|
||||||
|
"Position": 243
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19093,
|
||||||
|
"Position": 422
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19153,
|
||||||
|
"Position": 481
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19212,
|
||||||
|
"Position": 104
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19271,
|
||||||
|
"Position": 473
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19331,
|
||||||
|
"Position": 135
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19390,
|
||||||
|
"Position": 360
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"StartTime": 19450,
|
||||||
|
"Position": 123
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}]
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[General]
|
||||||
|
Mode: 2
|
||||||
|
|
||||||
|
[Difficulty]
|
||||||
|
HPDrainRate:6
|
||||||
|
CircleSize:4
|
||||||
|
OverallDifficulty:7
|
||||||
|
ApproachRate:8.3
|
||||||
|
SliderMultiplier:1.6
|
||||||
|
SliderTickRate:1
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
500,500,4,2,1,50,1,0
|
||||||
|
13426,-100,4,3,1,45,0,0
|
||||||
|
14884,-100,4,2,1,50,0,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
256,192,18500,12,0,19450,0:0:0:0:
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
|
|||||||
using osu.Game.Rulesets.Catch.Replays;
|
using osu.Game.Rulesets.Catch.Replays;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
@ -48,6 +49,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
|
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
|
||||||
{
|
{
|
||||||
|
void runAfterLoaded(Action action)
|
||||||
|
{
|
||||||
|
// this is required to make this run after the last caught fruit runs UpdateState at least once.
|
||||||
|
// TODO: find a better alternative
|
||||||
|
if (lastPlateableFruit.IsLoaded)
|
||||||
|
action();
|
||||||
|
else
|
||||||
|
lastPlateableFruit.OnLoadComplete = _ => action();
|
||||||
|
}
|
||||||
|
|
||||||
if (judgement.IsHit && fruit.CanBePlated)
|
if (judgement.IsHit && fruit.CanBePlated)
|
||||||
{
|
{
|
||||||
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
|
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
|
||||||
@ -63,21 +74,17 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
caughtFruit.LifetimeEnd = double.MaxValue;
|
caughtFruit.LifetimeEnd = double.MaxValue;
|
||||||
|
|
||||||
MovableCatcher.Add(caughtFruit);
|
MovableCatcher.Add(caughtFruit);
|
||||||
|
|
||||||
lastPlateableFruit = caughtFruit;
|
lastPlateableFruit = caughtFruit;
|
||||||
|
|
||||||
|
if (!fruit.StaysOnPlate)
|
||||||
|
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fruit.HitObject.LastInCombo)
|
if (fruit.HitObject.LastInCombo)
|
||||||
{
|
{
|
||||||
if (judgement.IsHit)
|
if (judgement.IsHit)
|
||||||
{
|
runAfterLoaded(() => MovableCatcher.Explode());
|
||||||
// this is required to make this run after the last caught fruit runs UpdateState at least once.
|
|
||||||
// TODO: find a better alternative
|
|
||||||
if (lastPlateableFruit.IsLoaded)
|
|
||||||
MovableCatcher.Explode();
|
|
||||||
else
|
|
||||||
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
MovableCatcher.Drop();
|
MovableCatcher.Drop();
|
||||||
}
|
}
|
||||||
@ -87,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
|
var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||||
|
|
||||||
if (state?.CatcherX != null)
|
if (state?.CatcherX != null)
|
||||||
MovableCatcher.X = state.CatcherX.Value;
|
MovableCatcher.X = state.CatcherX.Value;
|
||||||
@ -99,6 +106,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Width of the area that can be used to attempt catches during gameplay.
|
||||||
|
/// </summary>
|
||||||
|
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
|
||||||
|
|
||||||
private Container<DrawableHitObject> caughtFruit;
|
private Container<DrawableHitObject> caughtFruit;
|
||||||
|
|
||||||
public Container ExplodingFruitTarget;
|
public Container ExplodingFruitTarget;
|
||||||
@ -226,63 +238,74 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
/// <returns>Whether the catch is possible.</returns>
|
/// <returns>Whether the catch is possible.</returns>
|
||||||
public bool AttemptCatch(CatchHitObject fruit)
|
public bool AttemptCatch(CatchHitObject fruit)
|
||||||
{
|
{
|
||||||
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
|
float halfCatchWidth = CatchWidth * 0.5f;
|
||||||
|
|
||||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||||
|
|
||||||
var validCatch =
|
var validCatch =
|
||||||
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
|
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||||
catchObjectPosition <= catcherPosition + halfCatcherWidth;
|
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||||
|
|
||||||
if (validCatch && fruit.HyperDash)
|
if (validCatch && fruit.HyperDash)
|
||||||
{
|
{
|
||||||
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
var target = fruit.HyperDashTarget;
|
||||||
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
double timeDifference = target.StartTime - fruit.StartTime;
|
||||||
|
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||||
|
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||||
|
|
||||||
|
SetHyperdashState(Math.Abs(velocity), target.X);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
HyperDashModifier = 1;
|
{
|
||||||
|
SetHyperdashState();
|
||||||
|
}
|
||||||
|
|
||||||
return validCatch;
|
return validCatch;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private double hyperDashModifier = 1;
|
||||||
|
private int hyperDashDirection;
|
||||||
|
private float hyperDashTargetPosition;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether we are hypderdashing or not.
|
/// Whether we are hypderdashing or not.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HyperDashing => hyperDashModifier != 1;
|
public bool HyperDashing => hyperDashModifier != 1;
|
||||||
|
|
||||||
private double hyperDashModifier = 1;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
/// Set hyperdash state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double HyperDashDirection;
|
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
|
||||||
|
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
|
||||||
/// <summary>
|
public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
|
||||||
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
|
||||||
/// </summary>
|
|
||||||
public double HyperDashModifier
|
|
||||||
{
|
{
|
||||||
get { return hyperDashModifier; }
|
const float hyperdash_transition_length = 180;
|
||||||
set
|
|
||||||
|
bool previouslyHyperDashing = HyperDashing;
|
||||||
|
if (modifier <= 1 || X == targetPosition)
|
||||||
{
|
{
|
||||||
if (value == hyperDashModifier) return;
|
hyperDashModifier = 1;
|
||||||
hyperDashModifier = value;
|
hyperDashDirection = 0;
|
||||||
|
|
||||||
const float transition_length = 180;
|
if (previouslyHyperDashing)
|
||||||
|
|
||||||
if (HyperDashing)
|
|
||||||
{
|
{
|
||||||
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
|
||||||
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
|
||||||
Trail = true;
|
|
||||||
}
|
}
|
||||||
else
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hyperDashModifier = modifier;
|
||||||
|
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||||
|
hyperDashTargetPosition = targetPosition;
|
||||||
|
|
||||||
|
if (!previouslyHyperDashing)
|
||||||
{
|
{
|
||||||
HyperDashDirection = 0;
|
this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
|
||||||
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
|
||||||
this.FadeTo(1, transition_length, Easing.OutQuint);
|
Trail = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -337,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
var direction = Math.Sign(currentDirection);
|
var direction = Math.Sign(currentDirection);
|
||||||
|
|
||||||
double dashModifier = Dashing ? 1 : 0.5;
|
double dashModifier = Dashing ? 1 : 0.5;
|
||||||
|
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||||
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
|
||||||
dashModifier = hyperDashModifier;
|
|
||||||
|
|
||||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
|
||||||
|
|
||||||
|
// Correct overshooting.
|
||||||
|
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
|
||||||
|
hyperDashDirection < 0 && hyperDashTargetPosition > X)
|
||||||
|
{
|
||||||
|
X = hyperDashTargetPosition;
|
||||||
|
SetHyperdashState();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -378,28 +407,31 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
var fruit = caughtFruit.ToArray();
|
var fruit = caughtFruit.ToArray();
|
||||||
|
|
||||||
foreach (var f in fruit)
|
foreach (var f in fruit)
|
||||||
|
Explode(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Explode(DrawableHitObject fruit)
|
||||||
|
{
|
||||||
|
var originalX = fruit.X * Scale.X;
|
||||||
|
|
||||||
|
if (ExplodingFruitTarget != null)
|
||||||
{
|
{
|
||||||
var originalX = f.X * Scale.X;
|
fruit.Anchor = Anchor.TopLeft;
|
||||||
|
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||||
|
|
||||||
if (ExplodingFruitTarget != null)
|
caughtFruit.Remove(fruit);
|
||||||
{
|
|
||||||
f.Anchor = Anchor.TopLeft;
|
|
||||||
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
|
|
||||||
|
|
||||||
caughtFruit.Remove(f);
|
ExplodingFruitTarget.Add(fruit);
|
||||||
|
|
||||||
ExplodingFruitTarget.Add(f);
|
|
||||||
}
|
|
||||||
|
|
||||||
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
|
|
||||||
.Then()
|
|
||||||
.MoveToY(f.Y + 50, 500, Easing.InSine);
|
|
||||||
|
|
||||||
f.MoveToX(f.X + originalX * 6, 1000);
|
|
||||||
f.FadeOut(750);
|
|
||||||
|
|
||||||
f.Expire();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
|
||||||
|
.Then()
|
||||||
|
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
|
||||||
|
|
||||||
|
fruit.MoveToX(fruit.X + originalX * 6, 1000);
|
||||||
|
fruit.FadeOut(750);
|
||||||
|
|
||||||
|
fruit.Expire();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class CatcherSprite : Sprite
|
private class CatcherSprite : Sprite
|
||||||
|
@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
{
|
{
|
||||||
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
[TestFixture]
|
||||||
|
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||||
|
|
||||||
@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
public struct ConvertValue : IEquatable<ConvertValue>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A sane value to account for osu!stable using ints everwhere.
|
/// A sane value to account for osu!stable using ints everwhere.
|
||||||
|
45
osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
Normal file
45
osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
public abstract class ManiaInputTestCase : OsuTestCase
|
||||||
|
{
|
||||||
|
private readonly Container<Drawable> content;
|
||||||
|
protected override Container<Drawable> Content => content ?? base.Content;
|
||||||
|
|
||||||
|
protected ManiaInputTestCase(int keys)
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new LocalInputManager(keys));
|
||||||
|
}
|
||||||
|
|
||||||
|
private class LocalInputManager : ManiaInputManager
|
||||||
|
{
|
||||||
|
public LocalInputManager(int variant)
|
||||||
|
: base(new ManiaRuleset().RulesetInfo, variant)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||||
|
=> new LocalKeyBindingContainer(ruleset, variant, unique);
|
||||||
|
|
||||||
|
private class LocalKeyBindingContainer : RulesetKeyBindingContainer
|
||||||
|
{
|
||||||
|
public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||||
|
: base(ruleset, variant, unique)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ReloadMappings()
|
||||||
|
{
|
||||||
|
KeyBindings = DefaultKeyBindings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
37
osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
Normal file
37
osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A container which provides a <see cref="IScrollingInfo"/> to children.
|
||||||
|
/// </summary>
|
||||||
|
public class ScrollingTestContainer : Container
|
||||||
|
{
|
||||||
|
private readonly ScrollingDirection direction;
|
||||||
|
|
||||||
|
public ScrollingTestContainer(ScrollingDirection direction)
|
||||||
|
{
|
||||||
|
this.direction = direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
{
|
||||||
|
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||||
|
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
|
||||||
|
return dependencies;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ScrollingInfo : IScrollingInfo
|
||||||
|
{
|
||||||
|
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
111
osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
Normal file
111
osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestCaseColumn : ManiaInputTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Column),
|
||||||
|
typeof(ColumnBackground),
|
||||||
|
typeof(ColumnKeyArea),
|
||||||
|
typeof(ColumnHitObjectArea)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly List<Column> columns = new List<Column>();
|
||||||
|
|
||||||
|
public TestCaseColumn()
|
||||||
|
: base(2)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Child = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Spacing = new Vector2(20, 0),
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
createColumn(ScrollingDirection.Up, ManiaAction.Key1),
|
||||||
|
createColumn(ScrollingDirection.Down, ManiaAction.Key2)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
AddStep("note", createNote);
|
||||||
|
AddStep("hold note", createHoldNote);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createNote()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < columns.Count; i++)
|
||||||
|
{
|
||||||
|
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||||
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
columns[i].Add(new DrawableNote(obj, columns[i].Action));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createHoldNote()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < columns.Count; i++)
|
||||||
|
{
|
||||||
|
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||||
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
|
||||||
|
{
|
||||||
|
var column = new Column(direction)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Height = 0.85f,
|
||||||
|
AccentColour = Color4.OrangeRed,
|
||||||
|
Action = action,
|
||||||
|
VisibleTimeRange = { Value = 2000 }
|
||||||
|
};
|
||||||
|
|
||||||
|
columns.Add(column);
|
||||||
|
|
||||||
|
return new ScrollingTestContainer(direction)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Child = column
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,106 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class TestCaseManiaHitObjects : OsuTestCase
|
|
||||||
{
|
|
||||||
public TestCaseManiaHitObjects()
|
|
||||||
{
|
|
||||||
Note note1 = new Note();
|
|
||||||
Note note2 = new Note();
|
|
||||||
HoldNote holdNote = new HoldNote { StartTime = 1000 };
|
|
||||||
|
|
||||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
|
|
||||||
Add(new FillFlowContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Direction = FillDirection.Horizontal,
|
|
||||||
Spacing = new Vector2(10, 0),
|
|
||||||
// Imagine that the containers containing the drawable notes are the "columns"
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Name = "Normal note column",
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Width = 50,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Name = "Timing section",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
RelativeChildSize = new Vector2(1, 10000),
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new DrawableNote(note1, ManiaAction.Key1)
|
|
||||||
{
|
|
||||||
Y = 5000,
|
|
||||||
LifetimeStart = double.MinValue,
|
|
||||||
LifetimeEnd = double.MaxValue,
|
|
||||||
AccentColour = Color4.Red
|
|
||||||
},
|
|
||||||
new DrawableNote(note2, ManiaAction.Key1)
|
|
||||||
{
|
|
||||||
Y = 6000,
|
|
||||||
LifetimeStart = double.MinValue,
|
|
||||||
LifetimeEnd = double.MaxValue,
|
|
||||||
AccentColour = Color4.Red
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Name = "Hold note column",
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Width = 50,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Name = "Timing section",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
RelativeChildSize = new Vector2(1, 10000),
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new DrawableHoldNote(holdNote, ManiaAction.Key1)
|
|
||||||
{
|
|
||||||
Y = 5000,
|
|
||||||
Height = 1000,
|
|
||||||
LifetimeStart = double.MinValue,
|
|
||||||
LifetimeEnd = double.MaxValue,
|
|
||||||
AccentColour = Color4.Red,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,185 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Mania.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class TestCaseManiaPlayfield : OsuTestCase
|
|
||||||
{
|
|
||||||
private const double start_time = 500;
|
|
||||||
private const double duration = 500;
|
|
||||||
|
|
||||||
protected override double TimePerAction => 200;
|
|
||||||
|
|
||||||
private RulesetInfo maniaRuleset;
|
|
||||||
|
|
||||||
public TestCaseManiaPlayfield()
|
|
||||||
{
|
|
||||||
var rng = new Random(1337);
|
|
||||||
|
|
||||||
AddStep("1 column", () => createPlayfield(1));
|
|
||||||
AddStep("4 columns", () => createPlayfield(4));
|
|
||||||
AddStep("5 columns", () => createPlayfield(5));
|
|
||||||
AddStep("8 columns", () => createPlayfield(8));
|
|
||||||
AddStep("4 + 4 columns", () =>
|
|
||||||
{
|
|
||||||
var stages = new List<StageDefinition>
|
|
||||||
{
|
|
||||||
new StageDefinition { Columns = 4 },
|
|
||||||
new StageDefinition { Columns = 4 },
|
|
||||||
};
|
|
||||||
createPlayfield(stages);
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep("2 + 4 + 2 columns", () =>
|
|
||||||
{
|
|
||||||
var stages = new List<StageDefinition>
|
|
||||||
{
|
|
||||||
new StageDefinition { Columns = 2 },
|
|
||||||
new StageDefinition { Columns = 4 },
|
|
||||||
new StageDefinition { Columns = 2 },
|
|
||||||
};
|
|
||||||
createPlayfield(stages);
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep("1 + 8 + 1 columns", () =>
|
|
||||||
{
|
|
||||||
var stages = new List<StageDefinition>
|
|
||||||
{
|
|
||||||
new StageDefinition { Columns = 1 },
|
|
||||||
new StageDefinition { Columns = 8 },
|
|
||||||
new StageDefinition { Columns = 1 },
|
|
||||||
};
|
|
||||||
createPlayfield(stages);
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep("Reversed", () => createPlayfield(4, true));
|
|
||||||
|
|
||||||
AddStep("Notes with input", () => createPlayfieldWithNotes());
|
|
||||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
|
|
||||||
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
|
|
||||||
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
|
|
||||||
|
|
||||||
AddStep("Hit explosion", () =>
|
|
||||||
{
|
|
||||||
var playfield = createPlayfield(4);
|
|
||||||
|
|
||||||
int col = rng.Next(0, 4);
|
|
||||||
|
|
||||||
var note = new Note { Column = col };
|
|
||||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
|
|
||||||
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
|
|
||||||
{
|
|
||||||
AccentColour = playfield.Columns.ElementAt(col).AccentColour
|
|
||||||
};
|
|
||||||
|
|
||||||
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
|
||||||
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(RulesetStore rulesets, SettingsStore settings)
|
|
||||||
{
|
|
||||||
maniaRuleset = rulesets.GetRuleset(3);
|
|
||||||
|
|
||||||
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
|
|
||||||
}
|
|
||||||
|
|
||||||
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
|
|
||||||
{
|
|
||||||
var stages = new List<StageDefinition>
|
|
||||||
{
|
|
||||||
new StageDefinition { Columns = cols },
|
|
||||||
};
|
|
||||||
|
|
||||||
return createPlayfield(stages, inverted);
|
|
||||||
}
|
|
||||||
|
|
||||||
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
|
|
||||||
{
|
|
||||||
Clear();
|
|
||||||
|
|
||||||
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
|
|
||||||
Add(inputManager);
|
|
||||||
|
|
||||||
ManiaPlayfield playfield;
|
|
||||||
|
|
||||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
});
|
|
||||||
|
|
||||||
playfield.Inverted.Value = inverted;
|
|
||||||
|
|
||||||
return playfield;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void createPlayfieldWithNotes(bool inverted = false)
|
|
||||||
{
|
|
||||||
Clear();
|
|
||||||
|
|
||||||
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
|
|
||||||
|
|
||||||
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
|
|
||||||
Add(inputManager);
|
|
||||||
|
|
||||||
ManiaPlayfield playfield;
|
|
||||||
var stages = new List<StageDefinition>
|
|
||||||
{
|
|
||||||
new StageDefinition { Columns = 4 },
|
|
||||||
};
|
|
||||||
|
|
||||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Clock = new FramedClock(rateAdjustClock)
|
|
||||||
});
|
|
||||||
|
|
||||||
playfield.Inverted.Value = inverted;
|
|
||||||
|
|
||||||
for (double t = start_time; t <= start_time + duration; t += 100)
|
|
||||||
{
|
|
||||||
var note1 = new Note { StartTime = t, Column = 0 };
|
|
||||||
var note2 = new Note { StartTime = t, Column = 3 };
|
|
||||||
|
|
||||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
|
|
||||||
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
|
|
||||||
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
|
|
||||||
}
|
|
||||||
|
|
||||||
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
|
|
||||||
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
|
|
||||||
|
|
||||||
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
||||||
|
|
||||||
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
|
|
||||||
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
168
osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
Normal file
168
osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
Normal file
@ -0,0 +1,168 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestCaseNotes : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableNote),
|
||||||
|
typeof(DrawableHoldNote)
|
||||||
|
};
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Child = new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Spacing = new Vector2(20),
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
createNoteDisplay(ScrollingDirection.Down),
|
||||||
|
createNoteDisplay(ScrollingDirection.Up),
|
||||||
|
createHoldNoteDisplay(ScrollingDirection.Down),
|
||||||
|
createHoldNoteDisplay(ScrollingDirection.Up),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createNoteDisplay(ScrollingDirection direction)
|
||||||
|
{
|
||||||
|
var note = new Note { StartTime = 999999999 };
|
||||||
|
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
return new ScrollingTestContainer(direction)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
|
||||||
|
{
|
||||||
|
Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createHoldNoteDisplay(ScrollingDirection direction)
|
||||||
|
{
|
||||||
|
var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
|
||||||
|
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
return new ScrollingTestContainer(direction)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
|
||||||
|
{
|
||||||
|
Child = new DrawableHoldNote(note, ManiaAction.Key1)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
AccentColour = Color4.OrangeRed,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class NoteContainer : Container
|
||||||
|
{
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private readonly ScrollingDirection direction;
|
||||||
|
|
||||||
|
public NoteContainer(ScrollingDirection direction, string description)
|
||||||
|
{
|
||||||
|
this.direction = direction;
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Spacing = new Vector2(0, 10),
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Width = 45,
|
||||||
|
Height = 100,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 1.25f,
|
||||||
|
Colour = Color4.Black.Opacity(0.5f)
|
||||||
|
},
|
||||||
|
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new SpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
TextSize = 14,
|
||||||
|
Text = description
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
foreach (var obj in content.OfType<DrawableHitObject>())
|
||||||
|
{
|
||||||
|
if (!(obj.HitObject is IHasEndTime endTime))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!obj.HasNestedHitObjects)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (var nested in obj.NestedHitObjects)
|
||||||
|
{
|
||||||
|
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
case ScrollingDirection.Up:
|
||||||
|
nested.Y = (float)(finalPosition * content.DrawHeight);
|
||||||
|
break;
|
||||||
|
case ScrollingDirection.Down:
|
||||||
|
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
|
||||||
{
|
|
||||||
public TestCasePerformancePoints()
|
|
||||||
: base(new ManiaRuleset())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
121
osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
Normal file
121
osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestCaseStage : ManiaInputTestCase
|
||||||
|
{
|
||||||
|
private const int columns = 4;
|
||||||
|
|
||||||
|
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||||
|
|
||||||
|
public TestCaseStage()
|
||||||
|
: base(columns)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Child = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Spacing = new Vector2(20, 0),
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
createStage(ScrollingDirection.Up, ManiaAction.Key1),
|
||||||
|
createStage(ScrollingDirection.Down, ManiaAction.Key3)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
AddStep("note", createNote);
|
||||||
|
AddStep("hold note", createHoldNote);
|
||||||
|
AddStep("minor bar line", () => createBarLine(false));
|
||||||
|
AddStep("major bar line", () => createBarLine(true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createNote()
|
||||||
|
{
|
||||||
|
foreach (var stage in stages)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < stage.Columns.Count; i++)
|
||||||
|
{
|
||||||
|
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||||
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createHoldNote()
|
||||||
|
{
|
||||||
|
foreach (var stage in stages)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < stage.Columns.Count; i++)
|
||||||
|
{
|
||||||
|
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||||
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createBarLine(bool major)
|
||||||
|
{
|
||||||
|
foreach (var stage in stages)
|
||||||
|
{
|
||||||
|
var obj = new BarLine
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 2000,
|
||||||
|
ControlPoint = new TimingControlPoint(),
|
||||||
|
BeatIndex = major ? 0 : 1
|
||||||
|
};
|
||||||
|
|
||||||
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
stage.Add(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createStage(ScrollingDirection direction, ManiaAction action)
|
||||||
|
{
|
||||||
|
var specialAction = ManiaAction.Special1;
|
||||||
|
|
||||||
|
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
|
||||||
|
stages.Add(stage);
|
||||||
|
|
||||||
|
return new ScrollingTestContainer(direction)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Child = stage
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
|
|
||||||
public override Pattern Generate()
|
public override Pattern Generate()
|
||||||
{
|
{
|
||||||
|
if (TotalColumns == 1)
|
||||||
|
{
|
||||||
|
var pattern = new Pattern();
|
||||||
|
addToPattern(pattern, 0, HitObject.StartTime, endTime);
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
if (spanCount > 1)
|
if (spanCount > 1)
|
||||||
{
|
{
|
||||||
if (segmentDuration <= 90)
|
if (segmentDuration <= 90)
|
||||||
@ -322,7 +329,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
|
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
|
||||||
|
|
||||||
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
|
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
|
||||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
|
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
|
||||||
|
@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
convertType |= PatternType.LowProbability;
|
convertType |= PatternType.LowProbability;
|
||||||
|
|
||||||
|
if ((convertType & PatternType.KeepSingle) == 0)
|
||||||
|
{
|
||||||
|
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
|
||||||
|
convertType |= PatternType.Mirror;
|
||||||
|
else
|
||||||
|
convertType |= PatternType.Gathered;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Pattern Generate()
|
public override Pattern Generate()
|
||||||
{
|
{
|
||||||
|
if (TotalColumns == 1)
|
||||||
|
{
|
||||||
|
var pattern = new Pattern();
|
||||||
|
addToPattern(pattern, 0);
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
||||||
|
|
||||||
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
|
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
|
||||||
@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
addToCentre = false;
|
addToCentre = false;
|
||||||
|
|
||||||
if ((convertType & PatternType.ForceNotStack) > 0)
|
if ((convertType & PatternType.ForceNotStack) > 0)
|
||||||
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
|
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
|
||||||
|
|
||||||
switch (TotalColumns)
|
switch (TotalColumns)
|
||||||
{
|
{
|
||||||
|
@ -4,12 +4,13 @@
|
|||||||
using osu.Framework.Configuration.Tracking;
|
using osu.Framework.Configuration.Tracking;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Configuration;
|
using osu.Game.Rulesets.Configuration;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Configuration
|
namespace osu.Game.Rulesets.Mania.Configuration
|
||||||
{
|
{
|
||||||
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
|
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
|
||||||
{
|
{
|
||||||
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
|
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||||
: base(settings, ruleset, variant)
|
: base(settings, ruleset, variant)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
|||||||
base.InitialiseDefaults();
|
base.InitialiseDefaults();
|
||||||
|
|
||||||
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
|
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
|
||||||
|
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||||
@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
|||||||
|
|
||||||
public enum ManiaSetting
|
public enum ManiaSetting
|
||||||
{
|
{
|
||||||
ScrollTime
|
ScrollTime,
|
||||||
|
ScrollDirection
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,18 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||||
|
{
|
||||||
|
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||||
|
{
|
||||||
|
public double GreatHitWindow;
|
||||||
|
|
||||||
|
public ManiaDifficultyAttributes(Mod[] mods, double starRating)
|
||||||
|
: base(mods, starRating)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,6 +7,7 @@ using System.Linq;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Mods;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
@ -28,47 +29,44 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double decay_weight = 0.9;
|
private const double decay_weight = 0.9;
|
||||||
|
|
||||||
/// <summary>
|
private readonly bool isForCurrentRuleset;
|
||||||
/// HitObjects are stored as a member variable.
|
|
||||||
/// </summary>
|
|
||||||
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
|
|
||||||
|
|
||||||
public ManiaDifficultyCalculator(IBeatmap beatmap)
|
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
|
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ManiaDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||||
: base(beatmap, mods)
|
|
||||||
{
|
{
|
||||||
}
|
if (!beatmap.HitObjects.Any())
|
||||||
|
return new ManiaDifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
|
||||||
{
|
|
||||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
|
||||||
difficultyHitObjects.Clear();
|
|
||||||
|
|
||||||
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
|
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||||
|
|
||||||
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
||||||
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
|
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
|
||||||
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
|
difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
|
||||||
|
|
||||||
if (!calculateStrainValues())
|
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||||
return 0;
|
return new DifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
double starRating = calculateDifficulty() * star_scaling_factor;
|
|
||||||
|
|
||||||
if (categoryDifficulty != null)
|
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||||
categoryDifficulty["Strain"] = starRating;
|
|
||||||
|
|
||||||
return starRating;
|
return new ManiaDifficultyAttributes(mods, starRating)
|
||||||
|
{
|
||||||
|
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||||
|
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool calculateStrainValues()
|
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
|
||||||
{
|
{
|
||||||
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||||
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
|
using (var hitObjectsEnumerator = objects.GetEnumerator())
|
||||||
{
|
{
|
||||||
if (!hitObjectsEnumerator.MoveNext())
|
if (!hitObjectsEnumerator.MoveNext())
|
||||||
return false;
|
return false;
|
||||||
@ -79,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
while (hitObjectsEnumerator.MoveNext())
|
while (hitObjectsEnumerator.MoveNext())
|
||||||
{
|
{
|
||||||
var next = hitObjectsEnumerator.Current;
|
var next = hitObjectsEnumerator.Current;
|
||||||
next?.CalculateStrains(current, TimeRate);
|
next?.CalculateStrains(current, timeRate);
|
||||||
current = next;
|
current = next;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,9 +85,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private double calculateDifficulty()
|
private double calculateDifficulty(List<ManiaHitObjectDifficulty> objects, double timeRate)
|
||||||
{
|
{
|
||||||
double actualStrainStep = strain_step * TimeRate;
|
double actualStrainStep = strain_step * timeRate;
|
||||||
|
|
||||||
// Find the highest strain value within each strain step
|
// Find the highest strain value within each strain step
|
||||||
List<double> highestStrains = new List<double>();
|
List<double> highestStrains = new List<double>();
|
||||||
@ -97,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
||||||
|
|
||||||
ManiaHitObjectDifficulty previousHitObject = null;
|
ManiaHitObjectDifficulty previousHitObject = null;
|
||||||
foreach (var hitObject in difficultyHitObjects)
|
foreach (var hitObject in objects)
|
||||||
{
|
{
|
||||||
// While we are beyond the current interval push the currently available maximum to our strain list
|
// While we are beyond the current interval push the currently available maximum to our strain list
|
||||||
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
||||||
@ -141,5 +139,36 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
|
|
||||||
return difficulty;
|
return difficulty;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override Mod[] DifficultyAdjustmentMods
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var mods = new Mod[]
|
||||||
|
{
|
||||||
|
new ManiaModDoubleTime(),
|
||||||
|
new ManiaModHalfTime(),
|
||||||
|
new ManiaModEasy(),
|
||||||
|
new ManiaModHardRock(),
|
||||||
|
};
|
||||||
|
|
||||||
|
if (isForCurrentRuleset)
|
||||||
|
return mods;
|
||||||
|
|
||||||
|
// if we are a convert, we can be played in any key mod.
|
||||||
|
return mods.Concat(new Mod[]
|
||||||
|
{
|
||||||
|
new ManiaModKey1(),
|
||||||
|
new ManiaModKey2(),
|
||||||
|
new ManiaModKey3(),
|
||||||
|
new ManiaModKey4(),
|
||||||
|
new ManiaModKey5(),
|
||||||
|
new ManiaModKey6(),
|
||||||
|
new ManiaModKey7(),
|
||||||
|
new ManiaModKey8(),
|
||||||
|
new ManiaModKey9(),
|
||||||
|
}).ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
{
|
{
|
||||||
public class ManiaPerformanceCalculator : PerformanceCalculator
|
public class ManiaPerformanceCalculator : PerformanceCalculator
|
||||||
{
|
{
|
||||||
|
protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes;
|
||||||
|
|
||||||
private Mod[] mods;
|
private Mod[] mods;
|
||||||
|
|
||||||
// Score after being scaled by non-difficulty-increasing mods
|
// Score after being scaled by non-difficulty-increasing mods
|
||||||
@ -25,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
private int countMeh;
|
private int countMeh;
|
||||||
private int countMiss;
|
private int countMiss;
|
||||||
|
|
||||||
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||||
: base(ruleset, beatmap, score)
|
: base(ruleset, beatmap, score)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -82,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
private double computeStrainValue()
|
private double computeStrainValue()
|
||||||
{
|
{
|
||||||
// Obtain strain difficulty
|
// Obtain strain difficulty
|
||||||
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
|
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
|
||||||
|
|
||||||
// Longer maps are worth more
|
// Longer maps are worth more
|
||||||
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||||
@ -105,14 +107,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
|
|
||||||
private double computeAccuracyValue(double strainValue)
|
private double computeAccuracyValue(double strainValue)
|
||||||
{
|
{
|
||||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
if (Attributes.GreatHitWindow <= 0)
|
||||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
|
||||||
if (hitWindowGreat <= 0)
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// Lots of arbitrary values from testing.
|
// Lots of arbitrary values from testing.
|
||||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||||
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
|
double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
|
||||||
* strainValue
|
* strainValue
|
||||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||||
|
|
||||||
|
@ -15,8 +15,12 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Rulesets.Mania.Replays;
|
using osu.Game.Rulesets.Mania.Replays;
|
||||||
using osu.Game.Rulesets.Replays.Types;
|
using osu.Game.Rulesets.Replays.Types;
|
||||||
using osu.Game.Beatmaps.Legacy;
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Rulesets.Configuration;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Configuration;
|
||||||
using osu.Game.Rulesets.Mania.Difficulty;
|
using osu.Game.Rulesets.Mania.Difficulty;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
@ -26,7 +30,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||||
|
|
||||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||||
{
|
{
|
||||||
@ -105,78 +109,34 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
new ManiaModEasy(),
|
new ManiaModEasy(),
|
||||||
new ManiaModNoFail(),
|
new ManiaModNoFail(),
|
||||||
new MultiMod
|
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new ManiaModHalfTime(),
|
|
||||||
new ManiaModDaycore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.DifficultyIncrease:
|
case ModType.DifficultyIncrease:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new ManiaModHardRock(),
|
new ManiaModHardRock(),
|
||||||
new MultiMod
|
new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
|
||||||
{
|
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
|
||||||
Mods = new Mod[]
|
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
|
||||||
{
|
|
||||||
new ManiaModSuddenDeath(),
|
|
||||||
new ManiaModPerfect(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new MultiMod
|
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new ManiaModDoubleTime(),
|
|
||||||
new ManiaModNightcore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new MultiMod
|
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new ManiaModFadeIn(),
|
|
||||||
new ManiaModHidden(),
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new ManiaModFlashlight(),
|
new ManiaModFlashlight(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Special:
|
case ModType.Special:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new MultiMod
|
new MultiMod(new ManiaModKey4(),
|
||||||
{
|
new ManiaModKey5(),
|
||||||
Mods = new Mod[]
|
new ManiaModKey6(),
|
||||||
{
|
new ManiaModKey7(),
|
||||||
new ManiaModKey4(),
|
new ManiaModKey8(),
|
||||||
new ManiaModKey5(),
|
new ManiaModKey9(),
|
||||||
new ManiaModKey6(),
|
new ManiaModKey1(),
|
||||||
new ManiaModKey7(),
|
new ManiaModKey2(),
|
||||||
new ManiaModKey8(),
|
new ManiaModKey3()),
|
||||||
new ManiaModKey9(),
|
|
||||||
new ManiaModKey1(),
|
|
||||||
new ManiaModKey2(),
|
|
||||||
new ManiaModKey3(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new ManiaModRandom(),
|
new ManiaModRandom(),
|
||||||
new ManiaModDualStages(),
|
new ManiaModDualStages(),
|
||||||
new ManiaModMirror(),
|
new ManiaModMirror(),
|
||||||
new MultiMod
|
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new ManiaModAutoplay(),
|
|
||||||
new ModCinema(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return new Mod[] { };
|
return new Mod[] { };
|
||||||
}
|
}
|
||||||
@ -188,12 +148,16 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override int? LegacyID => 3;
|
public override int? LegacyID => 3;
|
||||||
|
|
||||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||||
|
|
||||||
|
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
|
||||||
|
|
||||||
|
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||||
|
|
||||||
public ManiaRuleset(RulesetInfo rulesetInfo = null)
|
public ManiaRuleset(RulesetInfo rulesetInfo = null)
|
||||||
: base(rulesetInfo)
|
: base(rulesetInfo)
|
||||||
{
|
{
|
||||||
|
34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
Normal file
34
osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Rulesets.Mania.Configuration;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania
|
||||||
|
{
|
||||||
|
public class ManiaSettingsSubsection : RulesetSettingsSubsection
|
||||||
|
{
|
||||||
|
protected override string Header => "osu!mania";
|
||||||
|
|
||||||
|
public ManiaSettingsSubsection(ManiaRuleset ruleset)
|
||||||
|
: base(ruleset)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ManiaConfigManager config)
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SettingsEnumDropdown<ManiaScrollingDirection>
|
||||||
|
{
|
||||||
|
LabelText = "Scrolling direction",
|
||||||
|
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
|
|
||||||
mbc.TargetColumns = KeyCount;
|
mbc.TargetColumns = KeyCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => new[]
|
||||||
|
{
|
||||||
|
typeof(ManiaModKey1),
|
||||||
|
typeof(ManiaModKey2),
|
||||||
|
typeof(ManiaModKey3),
|
||||||
|
typeof(ManiaModKey4),
|
||||||
|
typeof(ManiaModKey5),
|
||||||
|
typeof(ManiaModKey6),
|
||||||
|
typeof(ManiaModKey7),
|
||||||
|
typeof(ManiaModKey8),
|
||||||
|
typeof(ManiaModKey9),
|
||||||
|
}.Except(new[] { GetType() }).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -75,6 +76,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
AddNested(tail);
|
AddNested(tail);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnDirectionChanged(ScrollingDirection direction)
|
||||||
|
{
|
||||||
|
base.OnDirectionChanged(direction);
|
||||||
|
|
||||||
|
bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
|
}
|
||||||
|
|
||||||
public override Color4 AccentColour
|
public override Color4 AccentColour
|
||||||
{
|
{
|
||||||
get { return base.AccentColour; }
|
get { return base.AccentColour; }
|
||||||
@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// Make the body piece not lie under the head note
|
// Make the body piece not lie under the head note
|
||||||
bodyPiece.Y = head.Height / 2;
|
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
|
||||||
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
|
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -16,18 +20,29 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
public new TObject HitObject;
|
public new TObject HitObject;
|
||||||
|
|
||||||
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre;
|
|
||||||
Origin = Anchor.TopCentre;
|
|
||||||
|
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
|
|
||||||
if (action != null)
|
if (action != null)
|
||||||
Action = action.Value;
|
Action = action.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
Direction.BindTo(scrollingInfo.Direction);
|
||||||
|
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnDirectionChanged(ScrollingDirection direction)
|
||||||
|
{
|
||||||
|
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -28,14 +29,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
CornerRadius = 5;
|
CornerRadius = 5;
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChild = headPiece = new NotePiece();
|
||||||
{
|
}
|
||||||
headPiece = new NotePiece
|
|
||||||
{
|
protected override void OnDirectionChanged(ScrollingDirection direction)
|
||||||
Anchor = Anchor.TopCentre,
|
{
|
||||||
Origin = Anchor.TopCentre
|
base.OnDirectionChanged(direction);
|
||||||
}
|
|
||||||
};
|
headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Color4 AccentColour
|
public override Color4 AccentColour
|
||||||
|
@ -1,12 +1,16 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
@ -18,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
public const float NOTE_HEIGHT = 10;
|
public const float NOTE_HEIGHT = 10;
|
||||||
private const float head_colour_height = 6;
|
private const float head_colour_height = 6;
|
||||||
|
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
private readonly Box colouredBox;
|
private readonly Box colouredBox;
|
||||||
|
|
||||||
public NotePiece()
|
public NotePiece()
|
||||||
@ -33,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
},
|
},
|
||||||
colouredBox = new Box
|
colouredBox = new Box
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = head_colour_height,
|
Height = head_colour_height,
|
||||||
Alpha = 0.2f
|
Alpha = 0.2f
|
||||||
@ -42,6 +46,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(direction =>
|
||||||
|
{
|
||||||
|
colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
|
|
||||||
private Color4 accentColour;
|
private Color4 accentColour;
|
||||||
public Color4 AccentColour
|
public Color4 AccentColour
|
||||||
{
|
{
|
||||||
|
@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
|
|
||||||
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
||||||
|
|
||||||
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,50 +1,51 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.Colour;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||||
{
|
{
|
||||||
private const float key_icon_size = 10;
|
|
||||||
private const float key_icon_corner_radius = 3;
|
|
||||||
private const float key_icon_border_radius = 2;
|
|
||||||
|
|
||||||
private const float hit_target_height = 10;
|
|
||||||
private const float hit_target_bar_height = 2;
|
|
||||||
|
|
||||||
private const float column_width = 45;
|
private const float column_width = 45;
|
||||||
private const float special_column_width = 70;
|
private const float special_column_width = 70;
|
||||||
|
|
||||||
public ManiaAction Action;
|
private ManiaAction action;
|
||||||
|
|
||||||
private readonly Box background;
|
public ManiaAction Action
|
||||||
private readonly Box backgroundOverlay;
|
{
|
||||||
private readonly Container hitTargetBar;
|
get => action;
|
||||||
private readonly Container keyIcon;
|
set
|
||||||
|
{
|
||||||
|
if (action == value)
|
||||||
|
return;
|
||||||
|
action = value;
|
||||||
|
|
||||||
|
background.Action = value;
|
||||||
|
keyArea.Action = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly ColumnBackground background;
|
||||||
|
private readonly ColumnKeyArea keyArea;
|
||||||
|
private readonly ColumnHitObjectArea hitObjectArea;
|
||||||
|
|
||||||
internal readonly Container TopLevelContainer;
|
internal readonly Container TopLevelContainer;
|
||||||
private readonly Container explosionContainer;
|
private readonly Container explosionContainer;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => hitObjectArea;
|
||||||
private readonly Container<Drawable> content;
|
|
||||||
|
|
||||||
public Column()
|
public Column(ScrollingDirection direction)
|
||||||
: base(ScrollingDirection.Up)
|
: base(direction)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
Width = column_width;
|
Width = column_width;
|
||||||
@ -52,71 +53,21 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
Masking = true;
|
Masking = true;
|
||||||
CornerRadius = 5;
|
CornerRadius = 5;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
|
Container hitTargetContainer;
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
background = new Box
|
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||||
{
|
background.CreateProxy(),
|
||||||
Name = "Background",
|
hitTargetContainer = new Container
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0.3f
|
|
||||||
},
|
|
||||||
backgroundOverlay = new Box
|
|
||||||
{
|
|
||||||
Name = "Background Gradient Overlay",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Height = 0.5f,
|
|
||||||
Anchor = Anchor.TopLeft,
|
|
||||||
Origin = Anchor.TopLeft,
|
|
||||||
Blending = BlendingMode.Additive,
|
|
||||||
Alpha = 0
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
{
|
||||||
Name = "Hit target + hit objects",
|
Name = "Hit target + hit objects",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
|
||||||
{
|
|
||||||
Name = "Hit target",
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = hit_target_height,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Name = "Background",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.Black
|
|
||||||
},
|
|
||||||
hitTargetBar = new Container
|
|
||||||
{
|
|
||||||
Name = "Bar",
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = hit_target_bar_height,
|
|
||||||
Masking = true,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
content = new Container
|
|
||||||
{
|
|
||||||
Name = "Hit objects",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
// For column lighting, we need to capture input events before the notes
|
|
||||||
new InputTarget
|
|
||||||
{
|
|
||||||
Pressed = onPressed,
|
|
||||||
Released = onReleased
|
|
||||||
},
|
|
||||||
explosionContainer = new Container
|
explosionContainer = new Container
|
||||||
{
|
{
|
||||||
Name = "Hit explosions",
|
Name = "Hit explosions",
|
||||||
@ -124,46 +75,27 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new Container
|
keyArea = new ColumnKeyArea
|
||||||
{
|
{
|
||||||
Name = "Key",
|
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Name = "Key gradient",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
|
|
||||||
Alpha = 0.5f
|
|
||||||
},
|
|
||||||
keyIcon = new Container
|
|
||||||
{
|
|
||||||
Name = "Key icon",
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Size = new Vector2(key_icon_size),
|
|
||||||
Masking = true,
|
|
||||||
CornerRadius = key_icon_corner_radius,
|
|
||||||
BorderThickness = 2,
|
|
||||||
BorderColour = Color4.White, // Not true
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0,
|
|
||||||
AlwaysPresent = true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
|
background,
|
||||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
};
|
};
|
||||||
|
|
||||||
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
||||||
|
|
||||||
|
Direction.BindValueChanged(d =>
|
||||||
|
{
|
||||||
|
hitTargetContainer.Padding = new MarginPadding
|
||||||
|
{
|
||||||
|
Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||||
|
Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Axes RelativeSizeAxes => Axes.Y;
|
public override Axes RelativeSizeAxes => Axes.Y;
|
||||||
@ -192,22 +124,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
return;
|
return;
|
||||||
accentColour = value;
|
accentColour = value;
|
||||||
|
|
||||||
background.Colour = accentColour;
|
background.AccentColour = value;
|
||||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
|
keyArea.AccentColour = value;
|
||||||
|
hitObjectArea.AccentColour = value;
|
||||||
hitTargetBar.EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Glow,
|
|
||||||
Radius = 5,
|
|
||||||
Colour = accentColour.Opacity(0.5f),
|
|
||||||
};
|
|
||||||
|
|
||||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Glow,
|
|
||||||
Radius = 5,
|
|
||||||
Colour = accentColour.Opacity(0.5f),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -228,48 +147,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
|
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
explosionContainer.Add(new HitExplosion(judgedObject));
|
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||||
}
|
|
||||||
|
|
||||||
private bool onPressed(ManiaAction action)
|
|
||||||
{
|
|
||||||
if (action == Action)
|
|
||||||
{
|
{
|
||||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
});
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool onReleased(ManiaAction action)
|
|
||||||
{
|
|
||||||
if (action == Action)
|
|
||||||
{
|
|
||||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
|
||||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This is a simple container which delegates various input events that have to be captured before the notes.
|
|
||||||
/// </summary>
|
|
||||||
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
|
|
||||||
{
|
|
||||||
public Func<ManiaAction, bool> Pressed;
|
|
||||||
public Func<ManiaAction, bool> Released;
|
|
||||||
|
|
||||||
public InputTarget()
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
AlwaysPresent = true;
|
|
||||||
Alpha = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
|
|
||||||
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
||||||
@ -277,8 +158,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
if (action != Action)
|
if (action != Action)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
|
var nextObject =
|
||||||
hitObject?.PlaySamples();
|
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||||
|
// fallback to non-alive objects to find next off-screen object
|
||||||
|
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||||
|
HitObjects.Objects.LastOrDefault();
|
||||||
|
|
||||||
|
nextObject?.PlaySamples();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
106
osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
Normal file
106
osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||||
|
{
|
||||||
|
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||||
|
{
|
||||||
|
public ManiaAction Action;
|
||||||
|
|
||||||
|
private Box background;
|
||||||
|
private Box backgroundOverlay;
|
||||||
|
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
background = new Box
|
||||||
|
{
|
||||||
|
Name = "Background",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.3f
|
||||||
|
},
|
||||||
|
backgroundOverlay = new Box
|
||||||
|
{
|
||||||
|
Name = "Background Gradient Overlay",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Height = 0.5f,
|
||||||
|
Blending = BlendingMode.Additive,
|
||||||
|
Alpha = 0
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(direction =>
|
||||||
|
{
|
||||||
|
backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
|
updateColours();
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
updateColours();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (accentColour == value)
|
||||||
|
return;
|
||||||
|
accentColour = value;
|
||||||
|
|
||||||
|
updateColours();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateColours()
|
||||||
|
{
|
||||||
|
if (!IsLoaded)
|
||||||
|
return;
|
||||||
|
|
||||||
|
background.Colour = AccentColour;
|
||||||
|
|
||||||
|
var brightPoint = AccentColour.Opacity(0.6f);
|
||||||
|
var dimPoint = AccentColour.Opacity(0);
|
||||||
|
|
||||||
|
backgroundOverlay.Colour = ColourInfo.GradientVertical(
|
||||||
|
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
|
||||||
|
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(ManiaAction action)
|
||||||
|
{
|
||||||
|
if (action == Action)
|
||||||
|
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(ManiaAction action)
|
||||||
|
{
|
||||||
|
if (action == Action)
|
||||||
|
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
99
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
Normal file
99
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||||
|
{
|
||||||
|
public class ColumnHitObjectArea : Container, IHasAccentColour
|
||||||
|
{
|
||||||
|
private const float hit_target_height = 10;
|
||||||
|
private const float hit_target_bar_height = 2;
|
||||||
|
|
||||||
|
private Container<Drawable> content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
private Container hitTargetLine;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
Drawable hitTargetBar;
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
hitTargetBar = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = hit_target_height,
|
||||||
|
Colour = Color4.Black
|
||||||
|
},
|
||||||
|
hitTargetLine = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = hit_target_bar_height,
|
||||||
|
Masking = true,
|
||||||
|
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||||
|
},
|
||||||
|
content = new Container
|
||||||
|
{
|
||||||
|
Name = "Hit objects",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(direction =>
|
||||||
|
{
|
||||||
|
Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
|
|
||||||
|
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||||
|
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
updateColours();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (accentColour == value)
|
||||||
|
return;
|
||||||
|
accentColour = value;
|
||||||
|
|
||||||
|
updateColours();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateColours()
|
||||||
|
{
|
||||||
|
if (!IsLoaded)
|
||||||
|
return;
|
||||||
|
|
||||||
|
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Radius = 5,
|
||||||
|
Colour = accentColour.Opacity(0.5f),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
122
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
122
osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||||
|
{
|
||||||
|
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||||
|
{
|
||||||
|
private const float key_icon_size = 10;
|
||||||
|
private const float key_icon_corner_radius = 3;
|
||||||
|
|
||||||
|
public ManiaAction Action;
|
||||||
|
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
private Container keyIcon;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
Drawable gradient;
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
gradient = new Box
|
||||||
|
{
|
||||||
|
Name = "Key gradient",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.5f
|
||||||
|
},
|
||||||
|
keyIcon = new Container
|
||||||
|
{
|
||||||
|
Name = "Key icon",
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(key_icon_size),
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = key_icon_corner_radius,
|
||||||
|
BorderThickness = 2,
|
||||||
|
BorderColour = Color4.White, // Not true
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(direction =>
|
||||||
|
{
|
||||||
|
gradient.Colour = ColourInfo.GradientVertical(
|
||||||
|
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
||||||
|
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
updateColours();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (accentColour == value)
|
||||||
|
return;
|
||||||
|
accentColour = value;
|
||||||
|
|
||||||
|
updateColours();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateColours()
|
||||||
|
{
|
||||||
|
if (!IsLoaded)
|
||||||
|
return;
|
||||||
|
|
||||||
|
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Radius = 5,
|
||||||
|
Colour = accentColour.Opacity(0.5f),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(ManiaAction action)
|
||||||
|
{
|
||||||
|
if (action == Action)
|
||||||
|
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(ManiaAction action)
|
||||||
|
{
|
||||||
|
if (action == Action)
|
||||||
|
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -15,13 +15,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
internal class HitExplosion : CompositeDrawable
|
internal class HitExplosion : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
public override bool RemoveWhenNotAlive => true;
|
||||||
|
|
||||||
private readonly CircularContainer circle;
|
private readonly CircularContainer circle;
|
||||||
|
|
||||||
public HitExplosion(DrawableHitObject judgedObject)
|
public HitExplosion(DrawableHitObject judgedObject)
|
||||||
{
|
{
|
||||||
bool isTick = judgedObject is DrawableHoldNoteTick;
|
bool isTick = judgedObject is DrawableHoldNoteTick;
|
||||||
|
|
||||||
Anchor = Anchor.TopCentre;
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
17
osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
Normal file
17
osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
|
{
|
||||||
|
public interface IScrollingInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The direction <see cref="HitObject"/>s should scroll in.
|
||||||
|
/// </summary>
|
||||||
|
IBindable<ScrollingDirection> Direction { get; }
|
||||||
|
}
|
||||||
|
}
|
@ -8,7 +8,6 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -17,18 +16,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
public class ManiaPlayfield : ScrollingPlayfield
|
public class ManiaPlayfield : ManiaScrollingPlayfield
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
|
||||||
/// </summary>
|
|
||||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
|
||||||
|
|
||||||
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
||||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||||
|
|
||||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
|
||||||
: base(ScrollingDirection.Up)
|
: base(direction)
|
||||||
{
|
{
|
||||||
if (stageDefinitions == null)
|
if (stageDefinitions == null)
|
||||||
throw new ArgumentNullException(nameof(stageDefinitions));
|
throw new ArgumentNullException(nameof(stageDefinitions));
|
||||||
@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
if (stageDefinitions.Count <= 0)
|
if (stageDefinitions.Count <= 0)
|
||||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||||
|
|
||||||
Inverted.Value = true;
|
|
||||||
|
|
||||||
GridContainer playfieldGrid;
|
GridContainer playfieldGrid;
|
||||||
InternalChild = playfieldGrid = new GridContainer
|
InternalChild = playfieldGrid = new GridContainer
|
||||||
{
|
{
|
||||||
@ -50,9 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
int firstColumnIndex = 0;
|
int firstColumnIndex = 0;
|
||||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||||
{
|
{
|
||||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||||
newStage.Inverted.BindTo(Inverted);
|
|
||||||
|
|
||||||
playfieldGrid.Content[0][i] = newStage;
|
playfieldGrid.Content[0][i] = newStage;
|
||||||
|
|
||||||
|
@ -4,18 +4,17 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Input.Handlers;
|
using osu.Game.Input.Handlers;
|
||||||
using osu.Game.Rulesets.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Mods;
|
|
||||||
using osu.Game.Rulesets.Mania.Configuration;
|
using osu.Game.Rulesets.Mania.Configuration;
|
||||||
|
using osu.Game.Rulesets.Mania.Mods;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Replays;
|
using osu.Game.Rulesets.Mania.Replays;
|
||||||
@ -36,6 +35,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public IEnumerable<BarLine> BarLines;
|
public IEnumerable<BarLine> BarLines;
|
||||||
|
|
||||||
|
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||||
|
private ScrollingInfo scrollingInfo;
|
||||||
|
|
||||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
@ -68,12 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(ManiaConfigManager config)
|
||||||
{
|
{
|
||||||
BarLines.ForEach(Playfield.Add);
|
BarLines.ForEach(Playfield.Add);
|
||||||
|
|
||||||
|
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||||
|
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
{
|
||||||
|
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||||
|
dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
|
||||||
|
return dependencies;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -104,6 +118,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||||
|
|
||||||
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
|
private class ScrollingInfo : IScrollingInfo
|
||||||
|
{
|
||||||
|
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
Normal file
13
osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
|
{
|
||||||
|
public enum ManiaScrollingDirection
|
||||||
|
{
|
||||||
|
Up = ScrollingDirection.Up,
|
||||||
|
Down = ScrollingDirection.Down
|
||||||
|
}
|
||||||
|
}
|
26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
Normal file
26
osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
|
{
|
||||||
|
public class ManiaScrollingPlayfield : ScrollingPlayfield
|
||||||
|
{
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
public ManiaScrollingPlayfield(ScrollingDirection direction)
|
||||||
|
: base(direction)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(direction => Direction.Value = direction, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,6 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -24,20 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A collection of <see cref="Column"/>s.
|
/// A collection of <see cref="Column"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal class ManiaStage : ScrollingPlayfield
|
internal class ManiaStage : ManiaScrollingPlayfield
|
||||||
{
|
{
|
||||||
public const float HIT_TARGET_POSITION = 50;
|
public const float HIT_TARGET_POSITION = 50;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
|
||||||
/// </summary>
|
|
||||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
|
||||||
|
|
||||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||||
private readonly FillFlowContainer<Column> columnFlow;
|
private readonly FillFlowContainer<Column> columnFlow;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => barLineContainer;
|
||||||
private readonly Container<Drawable> content;
|
private readonly Container<Drawable> barLineContainer;
|
||||||
|
|
||||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||||
@ -49,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
private readonly int firstColumnIndex;
|
private readonly int firstColumnIndex;
|
||||||
|
|
||||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||||
: base(ScrollingDirection.Up)
|
: base(direction)
|
||||||
{
|
{
|
||||||
this.firstColumnIndex = firstColumnIndex;
|
this.firstColumnIndex = firstColumnIndex;
|
||||||
|
|
||||||
@ -106,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||||
BypassAutoSizeAxes = Axes.Both,
|
BypassAutoSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
Child = content = new Container
|
Child = barLineContainer = new Container
|
||||||
{
|
{
|
||||||
Name = "Bar lines",
|
Name = "Bar lines",
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
judgements = new JudgementContainer<DrawableManiaJudgement>
|
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||||
@ -131,7 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
for (int i = 0; i < definition.Columns; i++)
|
for (int i = 0; i < definition.Columns; i++)
|
||||||
{
|
{
|
||||||
var isSpecial = definition.IsSpecialColumn(i);
|
var isSpecial = definition.IsSpecialColumn(i);
|
||||||
var column = new Column
|
var column = new Column(direction)
|
||||||
{
|
{
|
||||||
IsSpecial = isSpecial,
|
IsSpecial = isSpecial,
|
||||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
||||||
@ -140,14 +133,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
AddColumn(column);
|
AddColumn(column);
|
||||||
}
|
}
|
||||||
|
|
||||||
Inverted.ValueChanged += invertedChanged;
|
Direction.BindValueChanged(d =>
|
||||||
Inverted.TriggerChange();
|
{
|
||||||
}
|
barLineContainer.Padding = new MarginPadding
|
||||||
|
{
|
||||||
private void invertedChanged(bool newValue)
|
Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
|
||||||
{
|
Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
|
||||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
};
|
||||||
Judgements.Scale = Scale;
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddColumn(Column c)
|
public void AddColumn(Column c)
|
||||||
@ -218,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||||
content.Width = columnFlow.Width;
|
barLineContainer.Width = columnFlow.Width;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,17 +8,19 @@ using osu.Framework.MathUtils;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
[TestFixture]
|
||||||
|
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||||
|
|
||||||
[TestCase("basic")]
|
[TestCase("basic")]
|
||||||
[TestCase("colinear-perfect-curve")]
|
[TestCase("colinear-perfect-curve")]
|
||||||
|
[TestCase("slider-ticks")]
|
||||||
public new void Test(string name)
|
public new void Test(string name)
|
||||||
{
|
{
|
||||||
base.Test(name);
|
base.Test(name);
|
||||||
@ -26,24 +28,30 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||||
{
|
{
|
||||||
var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192);
|
switch (hitObject)
|
||||||
var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition;
|
|
||||||
|
|
||||||
yield return new ConvertValue
|
|
||||||
{
|
{
|
||||||
StartTime = hitObject.StartTime,
|
case Slider slider:
|
||||||
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
|
foreach (var nested in slider.NestedHitObjects)
|
||||||
StartX = startPosition.X,
|
yield return createConvertValue(nested);
|
||||||
StartY = startPosition.Y,
|
break;
|
||||||
EndX = endPosition.X,
|
default:
|
||||||
EndY = endPosition.Y
|
yield return createConvertValue(hitObject);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConvertValue createConvertValue(HitObject obj) => new ConvertValue
|
||||||
|
{
|
||||||
|
StartTime = obj.StartTime,
|
||||||
|
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
|
||||||
|
X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
|
||||||
|
Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
public struct ConvertValue : IEquatable<ConvertValue>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A sane value to account for osu!stable using ints everwhere.
|
/// A sane value to account for osu!stable using ints everwhere.
|
||||||
@ -52,17 +60,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
public double StartTime;
|
public double StartTime;
|
||||||
public double EndTime;
|
public double EndTime;
|
||||||
public float StartX;
|
public float X;
|
||||||
public float StartY;
|
public float Y;
|
||||||
public float EndX;
|
|
||||||
public float EndY;
|
|
||||||
|
|
||||||
public bool Equals(ConvertValue other)
|
public bool Equals(ConvertValue other)
|
||||||
=> Precision.AlmostEquals(StartTime, other.StartTime)
|
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||||
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
|
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
|
||||||
&& Precision.AlmostEquals(StartX, other.StartX)
|
&& Precision.AlmostEquals(X, other.X, conversion_lenience)
|
||||||
&& Precision.AlmostEquals(StartY, other.StartY, conversion_lenience)
|
&& Precision.AlmostEquals(Y, other.Y, conversion_lenience);
|
||||||
&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
|
|
||||||
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
|
||||||
{
|
|
||||||
public TestCasePerformancePoints()
|
|
||||||
: base(new OsuRuleset())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
var endTimeData = original as IHasEndTime;
|
var endTimeData = original as IHasEndTime;
|
||||||
var positionData = original as IHasPosition;
|
var positionData = original as IHasPosition;
|
||||||
var comboData = original as IHasCombo;
|
var comboData = original as IHasCombo;
|
||||||
|
var legacyOffset = original as IHasLegacyLastTickOffset;
|
||||||
|
|
||||||
if (curveData != null)
|
if (curveData != null)
|
||||||
{
|
{
|
||||||
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
RepeatSamples = curveData.RepeatSamples,
|
RepeatSamples = curveData.RepeatSamples,
|
||||||
RepeatCount = curveData.RepeatCount,
|
RepeatCount = curveData.RepeatCount,
|
||||||
Position = positionData?.Position ?? Vector2.Zero,
|
Position = positionData?.Position ?? Vector2.Zero,
|
||||||
NewCombo = comboData?.NewCombo ?? false
|
NewCombo = comboData?.NewCombo ?? false,
|
||||||
|
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else if (endTimeData != null)
|
else if (endTimeData != null)
|
||||||
|
22
osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
Normal file
22
osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||||
|
{
|
||||||
|
public class OsuDifficultyAttributes : DifficultyAttributes
|
||||||
|
{
|
||||||
|
public double AimStrain;
|
||||||
|
public double SpeedStrain;
|
||||||
|
public double ApproachRate;
|
||||||
|
public double OverallDifficulty;
|
||||||
|
public int MaxCombo;
|
||||||
|
|
||||||
|
public OsuDifficultyAttributes(Mod[] mods, double starRating)
|
||||||
|
: base(mods, starRating)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,12 +2,13 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||||
@ -17,31 +18,29 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
private const int section_length = 400;
|
private const int section_length = 400;
|
||||||
private const double difficulty_multiplier = 0.0675;
|
private const double difficulty_multiplier = 0.0675;
|
||||||
|
|
||||||
public OsuDifficultyCalculator(IBeatmap beatmap)
|
public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||||
: base(beatmap, mods)
|
|
||||||
{
|
{
|
||||||
}
|
if (!beatmap.HitObjects.Any())
|
||||||
|
return new OsuDifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
|
||||||
{
|
|
||||||
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
|
|
||||||
Skill[] skills =
|
Skill[] skills =
|
||||||
{
|
{
|
||||||
new Aim(),
|
new Aim(),
|
||||||
new Speed()
|
new Speed()
|
||||||
};
|
};
|
||||||
|
|
||||||
double sectionLength = section_length * TimeRate;
|
double sectionLength = section_length * timeRate;
|
||||||
|
|
||||||
// The first object doesn't generate a strain, so we begin with an incremented section end
|
// The first object doesn't generate a strain, so we begin with an incremented section end
|
||||||
double currentSectionEnd = 2 * sectionLength;
|
double currentSectionEnd = 2 * sectionLength;
|
||||||
|
|
||||||
foreach (OsuDifficultyHitObject h in beatmap)
|
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
|
||||||
{
|
{
|
||||||
while (h.BaseObject.StartTime > currentSectionEnd)
|
while (h.BaseObject.StartTime > currentSectionEnd)
|
||||||
{
|
{
|
||||||
@ -60,16 +59,32 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||||
|
|
||||||
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
|
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
|
||||||
|
|
||||||
if (categoryDifficulty != null)
|
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||||
{
|
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
|
||||||
categoryDifficulty.Add("Aim", aimRating);
|
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||||
categoryDifficulty.Add("Speed", speedRating);
|
|
||||||
}
|
|
||||||
|
|
||||||
return starRating;
|
int maxCombo = beatmap.HitObjects.Count();
|
||||||
|
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||||
|
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||||
|
|
||||||
|
return new OsuDifficultyAttributes(mods, starRating)
|
||||||
|
{
|
||||||
|
AimStrain = aimRating,
|
||||||
|
SpeedStrain = speedRating,
|
||||||
|
ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
|
||||||
|
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||||
|
MaxCombo = maxCombo
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||||
|
{
|
||||||
|
new OsuModDoubleTime(),
|
||||||
|
new OsuModHalfTime(),
|
||||||
|
new OsuModEasy(),
|
||||||
|
new OsuModHardRock(),
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,21 +15,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
{
|
{
|
||||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||||
{
|
{
|
||||||
|
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
|
||||||
|
|
||||||
private readonly int countHitCircles;
|
private readonly int countHitCircles;
|
||||||
private readonly int beatmapMaxCombo;
|
private readonly int beatmapMaxCombo;
|
||||||
|
|
||||||
private Mod[] mods;
|
private Mod[] mods;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Approach rate adjusted by mods.
|
|
||||||
/// </summary>
|
|
||||||
private double realApproachRate;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overall difficulty adjusted by mods.
|
|
||||||
/// </summary>
|
|
||||||
private double realOverallDifficulty;
|
|
||||||
|
|
||||||
private double accuracy;
|
private double accuracy;
|
||||||
private int scoreMaxCombo;
|
private int scoreMaxCombo;
|
||||||
private int countGreat;
|
private int countGreat;
|
||||||
@ -37,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
private int countMeh;
|
private int countMeh;
|
||||||
private int countMiss;
|
private int countMiss;
|
||||||
|
|
||||||
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||||
: base(ruleset, beatmap, score)
|
: base(ruleset, beatmap, score)
|
||||||
{
|
{
|
||||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||||
@ -61,13 +53,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
if (mods.Any(m => !m.Ranked))
|
if (mods.Any(m => !m.Ranked))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
|
||||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
|
||||||
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
|
|
||||||
|
|
||||||
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
|
|
||||||
realOverallDifficulty = (80 - hitWindowGreat) / 6;
|
|
||||||
|
|
||||||
// Custom multipliers for NoFail and SpunOut.
|
// Custom multipliers for NoFail and SpunOut.
|
||||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||||
|
|
||||||
@ -92,8 +77,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
categoryRatings.Add("Aim", aimValue);
|
categoryRatings.Add("Aim", aimValue);
|
||||||
categoryRatings.Add("Speed", speedValue);
|
categoryRatings.Add("Speed", speedValue);
|
||||||
categoryRatings.Add("Accuracy", accuracyValue);
|
categoryRatings.Add("Accuracy", accuracyValue);
|
||||||
categoryRatings.Add("OD", realOverallDifficulty);
|
categoryRatings.Add("OD", Attributes.OverallDifficulty);
|
||||||
categoryRatings.Add("AR", realApproachRate);
|
categoryRatings.Add("AR", Attributes.ApproachRate);
|
||||||
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
private double computeAimValue()
|
private double computeAimValue()
|
||||||
{
|
{
|
||||||
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
||||||
|
|
||||||
// Longer maps are worth more
|
// Longer maps are worth more
|
||||||
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
||||||
@ -118,22 +103,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||||
|
|
||||||
double approachRateFactor = 1.0f;
|
double approachRateFactor = 1.0f;
|
||||||
if (realApproachRate > 10.33f)
|
if (Attributes.ApproachRate > 10.33f)
|
||||||
approachRateFactor += 0.45f * (realApproachRate - 10.33f);
|
approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
|
||||||
else if (realApproachRate < 8.0f)
|
else if (Attributes.ApproachRate < 8.0f)
|
||||||
{
|
{
|
||||||
// HD is worth more with lower ar!
|
// HD is worth more with lower ar!
|
||||||
if (mods.Any(h => h is OsuModHidden))
|
if (mods.Any(h => h is OsuModHidden))
|
||||||
approachRateFactor += 0.02f * (8.0f - realApproachRate);
|
approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
|
||||||
else
|
else
|
||||||
approachRateFactor += 0.01f * (8.0f - realApproachRate);
|
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
|
||||||
}
|
}
|
||||||
|
|
||||||
aimValue *= approachRateFactor;
|
aimValue *= approachRateFactor;
|
||||||
|
|
||||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||||
if (mods.Any(h => h is OsuModHidden))
|
if (mods.Any(h => h is OsuModHidden))
|
||||||
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||||
|
|
||||||
if (mods.Any(h => h is OsuModFlashlight))
|
if (mods.Any(h => h is OsuModFlashlight))
|
||||||
{
|
{
|
||||||
@ -144,14 +129,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
// Scale the aim value with accuracy _slightly_
|
// Scale the aim value with accuracy _slightly_
|
||||||
aimValue *= 0.5f + accuracy / 2.0f;
|
aimValue *= 0.5f + accuracy / 2.0f;
|
||||||
// It is important to also consider accuracy difficulty when doing that
|
// It is important to also consider accuracy difficulty when doing that
|
||||||
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||||
|
|
||||||
return aimValue;
|
return aimValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private double computeSpeedValue()
|
private double computeSpeedValue()
|
||||||
{
|
{
|
||||||
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
||||||
|
|
||||||
// Longer maps are worth more
|
// Longer maps are worth more
|
||||||
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
||||||
@ -170,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
// Scale the speed value with accuracy _slightly_
|
// Scale the speed value with accuracy _slightly_
|
||||||
speedValue *= 0.5f + accuracy / 2.0f;
|
speedValue *= 0.5f + accuracy / 2.0f;
|
||||||
// It is important to also consider accuracy difficulty when doing that
|
// It is important to also consider accuracy difficulty when doing that
|
||||||
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||||
|
|
||||||
return speedValue;
|
return speedValue;
|
||||||
}
|
}
|
||||||
@ -192,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
// Lots of arbitrary values from testing.
|
// Lots of arbitrary values from testing.
|
||||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||||
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||||
|
|
||||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
|
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
|
||||||
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
|
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
|
||||||
{
|
{
|
||||||
if (curve[i] == Position)
|
if (Precision.AlmostEquals(curve[i], Position))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
|
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
|
||||||
|
@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
base.AccentColour = value;
|
base.AccentColour = value;
|
||||||
Body.AccentColour = AccentColour;
|
Body.AccentColour = AccentColour;
|
||||||
Ball.AccentColour = AccentColour;
|
Ball.AccentColour = AccentColour;
|
||||||
|
if (HasNestedHitObjects)
|
||||||
|
foreach (var drawableHitObject in NestedHitObjects)
|
||||||
|
drawableHitObject.AccentColour = AccentColour;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -139,8 +139,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
var texture = new Texture(textureWidth, 1);
|
var texture = new Texture(textureWidth, 1);
|
||||||
|
|
||||||
//initialise background
|
//initialise background
|
||||||
var upload = new TextureUpload(textureWidth * 4);
|
var raw = new RawTexture(textureWidth, 1);
|
||||||
var bytes = upload.Data;
|
var bytes = raw.Data;
|
||||||
|
|
||||||
const float aa_portion = 0.02f;
|
const float aa_portion = 0.02f;
|
||||||
const float border_portion = 0.128f;
|
const float border_portion = 0.128f;
|
||||||
@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
texture.SetData(upload);
|
texture.SetData(new TextureUpload(raw));
|
||||||
path.Texture = texture;
|
path.Texture = texture;
|
||||||
|
|
||||||
container.ForceRedraw();
|
container.ForceRedraw();
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -45,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
set { Curve.Distance = value; }
|
set { Curve.Distance = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public double? LegacyLastTickOffset { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
|
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
|
||||||
/// with as few movements as possible. This is set and used by difficulty calculation.
|
/// with as few movements as possible. This is set and used by difficulty calculation.
|
||||||
@ -91,6 +94,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
createSliderEnds();
|
createSliderEnds();
|
||||||
createTicks();
|
createTicks();
|
||||||
createRepeatPoints();
|
createRepeatPoints();
|
||||||
|
|
||||||
|
if (LegacyLastTickOffset != null)
|
||||||
|
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createSliderEnds()
|
private void createSliderEnds()
|
||||||
|
@ -93,57 +93,26 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
new OsuModEasy(),
|
new OsuModEasy(),
|
||||||
new OsuModNoFail(),
|
new OsuModNoFail(),
|
||||||
new MultiMod
|
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new OsuModHalfTime(),
|
|
||||||
new OsuModDaycore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.DifficultyIncrease:
|
case ModType.DifficultyIncrease:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new OsuModHardRock(),
|
new OsuModHardRock(),
|
||||||
new MultiMod
|
new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
|
||||||
{
|
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new OsuModSuddenDeath(),
|
|
||||||
new OsuModPerfect(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new MultiMod
|
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new OsuModDoubleTime(),
|
|
||||||
new OsuModNightcore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new OsuModHidden(),
|
new OsuModHidden(),
|
||||||
new OsuModFlashlight(),
|
new OsuModFlashlight(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Special:
|
case ModType.Special:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new OsuModRelax(),
|
new OsuModRelax(),
|
||||||
new OsuModAutopilot(),
|
new OsuModAutopilot(),
|
||||||
new OsuModSpunOut(),
|
new OsuModSpunOut(),
|
||||||
new MultiMod
|
new MultiMod(new OsuModAutoplay(), new ModCinema()),
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new OsuModAutoplay(),
|
|
||||||
new ModCinema(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new OsuModTarget(),
|
new OsuModTarget(),
|
||||||
};
|
};
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return new Mod[] { };
|
return new Mod[] { };
|
||||||
}
|
}
|
||||||
@ -151,9 +120,9 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||||
|
|
||||||
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||||
|
|
||||||
@ -161,7 +130,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
public override string ShortName => "osu";
|
public override string ShortName => "osu";
|
||||||
|
|
||||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
|
||||||
|
|
||||||
public override int? LegacyID => 0;
|
public override int? LegacyID => 0;
|
||||||
|
|
||||||
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constants (for spinners).
|
/// Constants (for spinners).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected static readonly Vector2 SPINNER_CENTRE = new Vector2(256, 192);
|
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
|
||||||
protected const float SPIN_RADIUS = 50;
|
protected const float SPIN_RADIUS = 50;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -30,13 +30,16 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override List<InputState> GetPendingStates()
|
public override List<IInput> GetPendingInputs()
|
||||||
{
|
{
|
||||||
return new List<InputState>
|
return new List<IInput>
|
||||||
{
|
{
|
||||||
|
new MousePositionAbsoluteInput
|
||||||
|
{
|
||||||
|
Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
|
||||||
|
},
|
||||||
new ReplayState<OsuAction>
|
new ReplayState<OsuAction>
|
||||||
{
|
{
|
||||||
Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
|
|
||||||
PressedActions = CurrentFrame.Actions
|
PressedActions = CurrentFrame.Actions
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -1,124 +1,256 @@
|
|||||||
{
|
{
|
||||||
"Mappings": [{
|
"Mappings": [{
|
||||||
"StartTime": 500,
|
"StartTime": 500.0,
|
||||||
"Objects": [{
|
"Objects": [{
|
||||||
"StartTime": 500,
|
"StartTime": 500.0,
|
||||||
"EndTime": 2500,
|
"EndTime": 500.0,
|
||||||
"StartX": 96,
|
"X": 96.0,
|
||||||
"StartY": 192,
|
"Y": 192.0
|
||||||
"EndX": 96,
|
}, {
|
||||||
"EndY": 192
|
"StartTime": 1000.0,
|
||||||
}]
|
"EndTime": 1000.0,
|
||||||
},
|
"X": 256.0,
|
||||||
{
|
"Y": 192.0
|
||||||
"StartTime": 3000,
|
}, {
|
||||||
"Objects": [{
|
"StartTime": 1500.0,
|
||||||
"StartTime": 3000,
|
"EndTime": 1500.0,
|
||||||
"EndTime": 4000,
|
"X": 416.0,
|
||||||
"StartX": 256,
|
"Y": 192.0
|
||||||
"StartY": 192,
|
}, {
|
||||||
"EndX": 256,
|
"StartTime": 2000.0,
|
||||||
"EndY": 192
|
"EndTime": 2000.0,
|
||||||
}]
|
"X": 256.0,
|
||||||
},
|
"Y": 192.0
|
||||||
{
|
}, {
|
||||||
"StartTime": 4500,
|
"StartTime": 2464.0,
|
||||||
"Objects": [{
|
"EndTime": 2464.0,
|
||||||
"StartTime": 4500,
|
"X": 96.0,
|
||||||
"EndTime": 5500,
|
"Y": 192.0
|
||||||
"StartX": 256,
|
}]
|
||||||
"StartY": 192,
|
}, {
|
||||||
"EndX": 256,
|
"StartTime": 3000.0,
|
||||||
"EndY": 192
|
"Objects": [{
|
||||||
}]
|
"StartTime": 3000.0,
|
||||||
},
|
"EndTime": 4000.0,
|
||||||
{
|
"X": 256.0,
|
||||||
"StartTime": 6000,
|
"Y": 192.0
|
||||||
"Objects": [{
|
}]
|
||||||
"StartTime": 6000,
|
}, {
|
||||||
"EndTime": 6500,
|
"StartTime": 4500.0,
|
||||||
"StartX": 256,
|
"Objects": [{
|
||||||
"StartY": 192,
|
"StartTime": 4500.0,
|
||||||
"EndX": 256,
|
"EndTime": 5500.0,
|
||||||
"EndY": 192
|
"X": 256.0,
|
||||||
}]
|
"Y": 192.0
|
||||||
},
|
}]
|
||||||
{
|
}, {
|
||||||
"StartTime": 7000,
|
"StartTime": 6000.0,
|
||||||
"Objects": [{
|
"Objects": [{
|
||||||
"StartTime": 7000,
|
"StartTime": 6000.0,
|
||||||
"EndTime": 8000,
|
"EndTime": 6500.0,
|
||||||
"StartX": 256,
|
"X": 256.0,
|
||||||
"StartY": 128,
|
"Y": 192.0
|
||||||
"EndX": 256,
|
}]
|
||||||
"EndY": 128
|
}, {
|
||||||
}]
|
"StartTime": 7000.0,
|
||||||
},
|
"Objects": [{
|
||||||
{
|
"StartTime": 7000.0,
|
||||||
"StartTime": 8500,
|
"EndTime": 7000.0,
|
||||||
"Objects": [{
|
"X": 256.0,
|
||||||
"StartTime": 8500,
|
"Y": 128.0
|
||||||
"EndTime": 10999,
|
}, {
|
||||||
"StartX": 32,
|
"StartTime": 7250.0,
|
||||||
"StartY": 192,
|
"EndTime": 7250.0,
|
||||||
"EndX": 508.166229,
|
"X": 336.0,
|
||||||
"EndY": 153.299271
|
"Y": 128.0
|
||||||
}]
|
}, {
|
||||||
},
|
"StartTime": 7500.0,
|
||||||
{
|
"EndTime": 7500.0,
|
||||||
"StartTime": 11500,
|
"X": 256.0,
|
||||||
"Objects": [{
|
"Y": 128.0
|
||||||
"StartTime": 11500,
|
}, {
|
||||||
"EndTime": 12000,
|
"StartTime": 7750.0,
|
||||||
"StartX": 256,
|
"EndTime": 7750.0,
|
||||||
"StartY": 192,
|
"X": 336.0,
|
||||||
"EndX": 256,
|
"Y": 128.0
|
||||||
"EndY": 192
|
}, {
|
||||||
}]
|
"StartTime": 7964.0,
|
||||||
},
|
"EndTime": 7964.0,
|
||||||
{
|
"X": 256.0,
|
||||||
"StartTime": 12500,
|
"Y": 128.0
|
||||||
"Objects": [{
|
}]
|
||||||
"StartTime": 12500,
|
}, {
|
||||||
"EndTime": 16500,
|
"StartTime": 8500.0,
|
||||||
"StartX": 512,
|
"Objects": [{
|
||||||
"StartY": 320,
|
"StartTime": 8500.0,
|
||||||
"EndX": 291.1977,
|
"EndTime": 8500.0,
|
||||||
"EndY": 40.799427
|
"X": 32.0,
|
||||||
}]
|
"Y": 192.0
|
||||||
},
|
}, {
|
||||||
{
|
"StartTime": 9000.0,
|
||||||
"StartTime": 17000,
|
"EndTime": 9000.0,
|
||||||
"Objects": [{
|
"X": 101.81015,
|
||||||
"StartTime": 17000,
|
"Y": 326.4915
|
||||||
"EndTime": 18000,
|
}, {
|
||||||
"StartX": 256,
|
"StartTime": 9500.0,
|
||||||
"StartY": 256,
|
"EndTime": 9500.0,
|
||||||
"EndX": 256,
|
"X": 237.2304,
|
||||||
"EndY": 256
|
"Y": 276.282928
|
||||||
}]
|
}, {
|
||||||
},
|
"StartTime": 10000.0,
|
||||||
{
|
"EndTime": 10000.0,
|
||||||
"StartTime": 18500,
|
"X": 270.339874,
|
||||||
"Objects": [{
|
"Y": 121.1423
|
||||||
"StartTime": 18500,
|
}, {
|
||||||
"EndTime": 19450,
|
"StartTime": 10500.0,
|
||||||
"StartX": 256,
|
"EndTime": 10500.0,
|
||||||
"StartY": 192,
|
"X": 401.0588,
|
||||||
"EndX": 256,
|
"Y": 49.1515045
|
||||||
"EndY": 192
|
}, {
|
||||||
}]
|
"StartTime": 10964.0,
|
||||||
},
|
"EndTime": 10964.0,
|
||||||
{
|
"X": 508.166229,
|
||||||
"StartTime": 19875,
|
"Y": 153.299271
|
||||||
"Objects": [{
|
}]
|
||||||
"StartTime": 19875,
|
}, {
|
||||||
"EndTime": 23874,
|
"StartTime": 11500.0,
|
||||||
"StartX": 216,
|
"Objects": [{
|
||||||
"StartY": 231,
|
"StartTime": 11500.0,
|
||||||
"EndX": 408.720825,
|
"EndTime": 12000.0,
|
||||||
"EndY": 339.810455
|
"X": 256.0,
|
||||||
}]
|
"Y": 192.0
|
||||||
}
|
}]
|
||||||
]
|
}, {
|
||||||
|
"StartTime": 12500.0,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 12500.0,
|
||||||
|
"EndTime": 12500.0,
|
||||||
|
"X": 512.0,
|
||||||
|
"Y": 320.0
|
||||||
|
}, {
|
||||||
|
"StartTime": 13000.0,
|
||||||
|
"EndTime": 13000.0,
|
||||||
|
"X": 353.235535,
|
||||||
|
"Y": 300.154449
|
||||||
|
}, {
|
||||||
|
"StartTime": 13500.0,
|
||||||
|
"EndTime": 13500.0,
|
||||||
|
"X": 194.471069,
|
||||||
|
"Y": 280.3089
|
||||||
|
}, {
|
||||||
|
"StartTime": 14000.0,
|
||||||
|
"EndTime": 14000.0,
|
||||||
|
"X": 35.7066345,
|
||||||
|
"Y": 260.463318
|
||||||
|
}, {
|
||||||
|
"StartTime": 14500.0,
|
||||||
|
"EndTime": 14500.0,
|
||||||
|
"X": 118.370323,
|
||||||
|
"Y": 219.009277
|
||||||
|
}, {
|
||||||
|
"StartTime": 15000.0,
|
||||||
|
"EndTime": 15000.0,
|
||||||
|
"X": 271.087128,
|
||||||
|
"Y": 171.285278
|
||||||
|
}, {
|
||||||
|
"StartTime": 15500.0,
|
||||||
|
"EndTime": 15500.0,
|
||||||
|
"X": 423.803925,
|
||||||
|
"Y": 123.561279
|
||||||
|
}, {
|
||||||
|
"StartTime": 16000.0,
|
||||||
|
"EndTime": 16000.0,
|
||||||
|
"X": 446.420532,
|
||||||
|
"Y": 79.60513
|
||||||
|
}, {
|
||||||
|
"StartTime": 16464.0,
|
||||||
|
"EndTime": 16464.0,
|
||||||
|
"X": 291.1977,
|
||||||
|
"Y": 40.799427
|
||||||
|
}]
|
||||||
|
}, {
|
||||||
|
"StartTime": 17000.0,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 17000.0,
|
||||||
|
"EndTime": 17000.0,
|
||||||
|
"X": 256.0,
|
||||||
|
"Y": 256.0
|
||||||
|
}, {
|
||||||
|
"StartTime": 17250.0,
|
||||||
|
"EndTime": 17250.0,
|
||||||
|
"X": 176.0,
|
||||||
|
"Y": 256.0
|
||||||
|
}, {
|
||||||
|
"StartTime": 17500.0,
|
||||||
|
"EndTime": 17500.0,
|
||||||
|
"X": 256.0,
|
||||||
|
"Y": 256.0
|
||||||
|
}, {
|
||||||
|
"StartTime": 17750.0,
|
||||||
|
"EndTime": 17750.0,
|
||||||
|
"X": 176.0,
|
||||||
|
"Y": 256.0
|
||||||
|
}, {
|
||||||
|
"StartTime": 17964.0,
|
||||||
|
"EndTime": 17964.0,
|
||||||
|
"X": 256.0,
|
||||||
|
"Y": 256.0
|
||||||
|
}]
|
||||||
|
}, {
|
||||||
|
"StartTime": 18500.0,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 18500.0,
|
||||||
|
"EndTime": 19450.0,
|
||||||
|
"X": 256.0,
|
||||||
|
"Y": 192.0
|
||||||
|
}]
|
||||||
|
}, {
|
||||||
|
"StartTime": 19875.0,
|
||||||
|
"Objects": [{
|
||||||
|
"StartTime": 19875.0,
|
||||||
|
"EndTime": 19875.0,
|
||||||
|
"X": 216.0,
|
||||||
|
"Y": 231.0
|
||||||
|
}, {
|
||||||
|
"StartTime": 20375.0,
|
||||||
|
"EndTime": 20375.0,
|
||||||
|
"X": 317.446747,
|
||||||
|
"Y": 171.345245
|
||||||
|
}, {
|
||||||
|
"StartTime": 20875.0,
|
||||||
|
"EndTime": 20875.0,
|
||||||
|
"X": 270.3294,
|
||||||
|
"Y": 310.4395
|
||||||
|
}, {
|
||||||
|
"StartTime": 21375.0,
|
||||||
|
"EndTime": 21375.0,
|
||||||
|
"X": 119.121056,
|
||||||
|
"Y": 322.8657
|
||||||
|
}, {
|
||||||
|
"StartTime": 21875.0,
|
||||||
|
"EndTime": 21875.0,
|
||||||
|
"X": 124.28746,
|
||||||
|
"Y": 165.224731
|
||||||
|
}, {
|
||||||
|
"StartTime": 22375.0,
|
||||||
|
"EndTime": 22375.0,
|
||||||
|
"X": 240.4715,
|
||||||
|
"Y": 62.65587
|
||||||
|
}, {
|
||||||
|
"StartTime": 22875.0,
|
||||||
|
"EndTime": 22875.0,
|
||||||
|
"X": 398.054047,
|
||||||
|
"Y": 39.064167
|
||||||
|
}, {
|
||||||
|
"StartTime": 23375.0,
|
||||||
|
"EndTime": 23375.0,
|
||||||
|
"X": 439.749878,
|
||||||
|
"Y": 183.668091
|
||||||
|
}, {
|
||||||
|
"StartTime": 23839.0,
|
||||||
|
"EndTime": 23839.0,
|
||||||
|
"X": 408.720825,
|
||||||
|
"Y": 339.810455
|
||||||
|
}]
|
||||||
|
}]
|
||||||
}
|
}
|
@ -1,13 +1,16 @@
|
|||||||
{
|
{
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
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|
|||||||
|
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|
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|
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|
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||||||
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||||||
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
}, {
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
}, {
|
||||||
|
"StartTime": 8374.0,
|
||||||
|
"EndTime": 8374.0,
|
||||||
|
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|
||||||
|
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|
||||||
|
}, {
|
||||||
|
"StartTime": 8463.0,
|
||||||
|
"EndTime": 8463.0,
|
||||||
|
"X": 96.0,
|
||||||
|
"Y": 192.0
|
||||||
|
}]
|
||||||
|
}]
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[General]
|
||||||
|
StackLeniency: 0.7
|
||||||
|
|
||||||
|
[Difficulty]
|
||||||
|
HPDrainRate:6
|
||||||
|
CircleSize:4
|
||||||
|
OverallDifficulty:7
|
||||||
|
ApproachRate:8.3
|
||||||
|
SliderMultiplier:0.400000005960464
|
||||||
|
SliderTickRate:4
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
500,500,4,2,1,50,1,0
|
||||||
|
13426,-100,4,3,1,45,0,0
|
||||||
|
14884,-100,4,2,1,50,0,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
96,192,500,6,0,L|416:192,2,320.000004768372
|
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
};
|
};
|
||||||
|
|
||||||
this.beatmap.BindTo(beatmap);
|
this.beatmap.BindTo(beatmap);
|
||||||
beatmap.ValueChanged += v => calculateScale();
|
this.beatmap.ValueChanged += v => calculateScale();
|
||||||
|
|
||||||
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
||||||
cursorScale.ValueChanged += v => calculateScale();
|
cursorScale.ValueChanged += v => calculateScale();
|
||||||
|
@ -64,9 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
public override void PostProcess()
|
public override void PostProcess()
|
||||||
{
|
{
|
||||||
connectionLayer.HitObjects = HitObjects.Objects
|
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||||
.Select(d => d.HitObject)
|
|
||||||
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||||
|
@ -18,7 +18,7 @@ using osu.Game.Rulesets.Replays;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
|
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
||||||
{
|
{
|
||||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
|
@ -8,10 +8,15 @@ using osu.Game.Overlays.Settings;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
public class OsuSettings : SettingsSubsection
|
public class OsuSettings : RulesetSettingsSubsection
|
||||||
{
|
{
|
||||||
protected override string Header => "osu!";
|
protected override string Header => "osu!";
|
||||||
|
|
||||||
|
public OsuSettings(Ruleset ruleset)
|
||||||
|
: base(ruleset)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
|
@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
{
|
{
|
||||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
[TestFixture]
|
||||||
|
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||||
|
|
||||||
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
public struct ConvertValue : IEquatable<ConvertValue>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A sane value to account for osu!stable using ints everwhere.
|
/// A sane value to account for osu!stable using ints everwhere.
|
||||||
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
|
||||||
{
|
|
||||||
public TestCasePerformancePoints()
|
|
||||||
: base(new TaikoRuleset())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||||
|
{
|
||||||
|
public class TaikoDifficultyAttributes : DifficultyAttributes
|
||||||
|
{
|
||||||
|
public double GreatHitWindow;
|
||||||
|
public int MaxCombo;
|
||||||
|
|
||||||
|
public TaikoDifficultyAttributes(Mod[] mods, double starRating)
|
||||||
|
: base(mods, starRating)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,9 +3,11 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Taiko.Mods;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||||
@ -26,46 +28,41 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double decay_weight = 0.9;
|
private const double decay_weight = 0.9;
|
||||||
|
|
||||||
/// <summary>
|
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
/// HitObjects are stored as a member variable.
|
: base(ruleset, beatmap)
|
||||||
/// </summary>
|
|
||||||
private readonly List<TaikoHitObjectDifficulty> difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
|
|
||||||
|
|
||||||
public TaikoDifficultyCalculator(IBeatmap beatmap)
|
|
||||||
: base(beatmap)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||||
: base(beatmap, mods)
|
|
||||||
{
|
{
|
||||||
}
|
if (!beatmap.HitObjects.Any())
|
||||||
|
return new TaikoDifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
|
||||||
{
|
|
||||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
|
||||||
difficultyHitObjects.Clear();
|
|
||||||
|
|
||||||
foreach (var hitObject in Beatmap.HitObjects)
|
foreach (var hitObject in beatmap.HitObjects)
|
||||||
difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject));
|
difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject));
|
||||||
|
|
||||||
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
||||||
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||||
|
|
||||||
if (!calculateStrainValues()) return 0;
|
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||||
|
return new DifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
double starRating = calculateDifficulty() * star_scaling_factor;
|
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||||
|
|
||||||
if (categoryDifficulty != null)
|
return new TaikoDifficultyAttributes(mods, starRating)
|
||||||
categoryDifficulty["Strain"] = starRating;
|
{
|
||||||
|
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||||
return starRating;
|
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate,
|
||||||
|
MaxCombo = beatmap.HitObjects.Count(h => h is Hit)
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool calculateStrainValues()
|
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)
|
||||||
{
|
{
|
||||||
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||||
using (List<TaikoHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
|
using (var hitObjectsEnumerator = objects.GetEnumerator())
|
||||||
{
|
{
|
||||||
if (!hitObjectsEnumerator.MoveNext()) return false;
|
if (!hitObjectsEnumerator.MoveNext()) return false;
|
||||||
|
|
||||||
@ -75,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
while (hitObjectsEnumerator.MoveNext())
|
while (hitObjectsEnumerator.MoveNext())
|
||||||
{
|
{
|
||||||
var next = hitObjectsEnumerator.Current;
|
var next = hitObjectsEnumerator.Current;
|
||||||
next?.CalculateStrains(current, TimeRate);
|
next?.CalculateStrains(current, timeRate);
|
||||||
current = next;
|
current = next;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -83,9 +80,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private double calculateDifficulty()
|
private double calculateDifficulty(List<TaikoHitObjectDifficulty> objects, double timeRate)
|
||||||
{
|
{
|
||||||
double actualStrainStep = strain_step * TimeRate;
|
double actualStrainStep = strain_step * timeRate;
|
||||||
|
|
||||||
// Find the highest strain value within each strain step
|
// Find the highest strain value within each strain step
|
||||||
List<double> highestStrains = new List<double>();
|
List<double> highestStrains = new List<double>();
|
||||||
@ -93,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
||||||
|
|
||||||
TaikoHitObjectDifficulty previousHitObject = null;
|
TaikoHitObjectDifficulty previousHitObject = null;
|
||||||
foreach (var hitObject in difficultyHitObjects)
|
foreach (var hitObject in objects)
|
||||||
{
|
{
|
||||||
// While we are beyond the current interval push the currently available maximum to our strain list
|
// While we are beyond the current interval push the currently available maximum to our strain list
|
||||||
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
||||||
@ -135,5 +132,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
|
|
||||||
return difficulty;
|
return difficulty;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||||
|
{
|
||||||
|
new TaikoModDoubleTime(),
|
||||||
|
new TaikoModHalfTime(),
|
||||||
|
new TaikoModEasy(),
|
||||||
|
new TaikoModHardRock(),
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,13 +8,12 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||||
{
|
{
|
||||||
public class TaikoPerformanceCalculator : PerformanceCalculator
|
public class TaikoPerformanceCalculator : PerformanceCalculator
|
||||||
{
|
{
|
||||||
private readonly int beatmapMaxCombo;
|
protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes;
|
||||||
|
|
||||||
private Mod[] mods;
|
private Mod[] mods;
|
||||||
private int countGreat;
|
private int countGreat;
|
||||||
@ -22,10 +21,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
private int countMeh;
|
private int countMeh;
|
||||||
private int countMiss;
|
private int countMiss;
|
||||||
|
|
||||||
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||||
: base(ruleset, beatmap, score)
|
: base(ruleset, beatmap, score)
|
||||||
{
|
{
|
||||||
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||||
@ -68,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
|
|
||||||
private double computeStrainValue()
|
private double computeStrainValue()
|
||||||
{
|
{
|
||||||
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
|
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
|
||||||
|
|
||||||
// Longer maps are worth more
|
// Longer maps are worth more
|
||||||
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
|
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
|
||||||
@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
strainValue *= Math.Pow(0.985, countMiss);
|
strainValue *= Math.Pow(0.985, countMiss);
|
||||||
|
|
||||||
// Combo scaling
|
// Combo scaling
|
||||||
if (beatmapMaxCombo > 0)
|
if (Attributes.MaxCombo > 0)
|
||||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
|
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
|
||||||
|
|
||||||
if (mods.Any(m => m is ModHidden))
|
if (mods.Any(m => m is ModHidden))
|
||||||
strainValue *= 1.025;
|
strainValue *= 1.025;
|
||||||
@ -94,14 +92,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
|
|
||||||
private double computeAccuracyValue()
|
private double computeAccuracyValue()
|
||||||
{
|
{
|
||||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
if (Attributes.GreatHitWindow <= 0)
|
||||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
|
||||||
if (hitWindowGreat <= 0)
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// Lots of arbitrary values from testing.
|
// Lots of arbitrary values from testing.
|
||||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||||
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||||
|
|
||||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||||
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||||
|
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
|
{
|
||||||
|
public class TaikoIntermediateSwellJudgement : TaikoJudgement
|
||||||
|
{
|
||||||
|
public override HitResult MaxResult => HitResult.Perfect;
|
||||||
|
|
||||||
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
|
public TaikoIntermediateSwellJudgement()
|
||||||
|
{
|
||||||
|
Final = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Computes the numeric result value for the combo portion of the score.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The result to compute the value for.</param>
|
||||||
|
/// <returns>The numeric result value.</returns>
|
||||||
|
protected override int NumericResultFor(HitResult result) => 0;
|
||||||
|
}
|
||||||
|
}
|
@ -86,6 +86,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
switch (State.Value)
|
switch (State.Value)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
|
SecondHitAllowed = false;
|
||||||
|
validKeyPressed = false;
|
||||||
|
|
||||||
|
UnproxyContent();
|
||||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
@ -93,6 +97,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
.Expire();
|
.Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
|
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||||
|
ProxyContent();
|
||||||
|
|
||||||
var flash = circlePiece?.FlashBox;
|
var flash = circlePiece?.FlashBox;
|
||||||
if (flash != null)
|
if (flash != null)
|
||||||
{
|
{
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
|
||||||
@ -46,6 +47,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
|
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateState(ArmedState state)
|
||||||
|
{
|
||||||
|
base.UpdateState(state);
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
firstHitTime = 0;
|
||||||
|
firstKeyHeld = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override bool OnReleased(TaikoAction action)
|
public override bool OnReleased(TaikoAction action)
|
||||||
{
|
{
|
||||||
if (action == firstHitAction)
|
if (action == firstHitAction)
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -21,10 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
public class DrawableSwell : DrawableTaikoHitObject<Swell>
|
public class DrawableSwell : DrawableTaikoHitObject<Swell>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
|
/// A judgement is only displayed when the user has complete the swell (either a hit or miss).
|
||||||
/// This is only ever invoked once.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action OnStart;
|
public override bool DisplayJudgement => AllJudged;
|
||||||
|
|
||||||
private const float target_ring_thick_border = 1.4f;
|
private const float target_ring_thick_border = 1.4f;
|
||||||
private const float target_ring_thin_border = 1f;
|
private const float target_ring_thin_border = 1f;
|
||||||
@ -35,12 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private readonly CircularContainer targetRing;
|
private readonly CircularContainer targetRing;
|
||||||
private readonly CircularContainer expandingRing;
|
private readonly CircularContainer expandingRing;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The amount of times the user has hit this swell.
|
|
||||||
/// </summary>
|
|
||||||
private int userHits;
|
|
||||||
|
|
||||||
private bool hasStarted;
|
|
||||||
private readonly SwellSymbolPiece symbol;
|
private readonly SwellSymbolPiece symbol;
|
||||||
|
|
||||||
public DrawableSwell(Swell swell)
|
public DrawableSwell(Swell swell)
|
||||||
@ -48,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
|
|
||||||
AddInternal(bodyContainer = new Container
|
Content.Add(bodyContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Depth = 1,
|
Depth = 1,
|
||||||
@ -136,9 +128,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
if (userTriggered)
|
if (userTriggered)
|
||||||
{
|
{
|
||||||
userHits++;
|
AddJudgement(new TaikoIntermediateSwellJudgement());
|
||||||
|
|
||||||
var completion = (float)userHits / HitObject.RequiredHits;
|
var completion = (float)Judgements.Count / HitObject.RequiredHits;
|
||||||
|
|
||||||
expandingRing
|
expandingRing
|
||||||
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||||
@ -149,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||||
|
|
||||||
if (userHits == HitObject.RequiredHits)
|
if (Judgements.Count == HitObject.RequiredHits)
|
||||||
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -158,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
|
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
|
||||||
AddJudgement(userHits > HitObject.RequiredHits / 2
|
AddJudgement(Judgements.Count > HitObject.RequiredHits / 2
|
||||||
? new TaikoJudgement { Result = HitResult.Good }
|
? new TaikoJudgement { Result = HitResult.Good }
|
||||||
: new TaikoJudgement { Result = HitResult.Miss });
|
: new TaikoJudgement { Result = HitResult.Miss });
|
||||||
}
|
}
|
||||||
@ -169,20 +161,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
const float preempt = 100;
|
const float preempt = 100;
|
||||||
const float out_transition_time = 300;
|
const float out_transition_time = 300;
|
||||||
|
|
||||||
double untilStartTime = HitObject.StartTime - Time.Current;
|
|
||||||
double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration;
|
|
||||||
|
|
||||||
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
|
||||||
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
|
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
UnproxyContent();
|
||||||
|
expandingRing.FadeTo(0);
|
||||||
|
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
|
||||||
|
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||||
|
break;
|
||||||
|
case ArmedState.Miss:
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
|
this.FadeOut(out_transition_time, Easing.Out);
|
||||||
|
bodyContainer.ScaleTo(1.4f, out_transition_time);
|
||||||
|
|
||||||
|
Expire();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Expire();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -195,11 +189,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
X = Math.Max(0, X);
|
X = Math.Max(0, X);
|
||||||
|
|
||||||
double t = Math.Min(HitObject.StartTime, Time.Current);
|
double t = Math.Min(HitObject.StartTime, Time.Current);
|
||||||
if (t == HitObject.StartTime && !hasStarted)
|
if (t == HitObject.StartTime)
|
||||||
{
|
ProxyContent();
|
||||||
OnStart?.Invoke();
|
|
||||||
hasStarted = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool? lastWasCentre;
|
private bool? lastWasCentre;
|
||||||
|
@ -9,10 +9,75 @@ using OpenTK;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
|
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
|
||||||
|
{
|
||||||
|
protected readonly Container Content;
|
||||||
|
private readonly Container proxiedContent;
|
||||||
|
|
||||||
|
private readonly Container nonProxiedContent;
|
||||||
|
|
||||||
|
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
nonProxiedContent = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
|
},
|
||||||
|
proxiedContent = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <see cref="proxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="proxiedContent"/> would too.
|
||||||
|
/// </summary>
|
||||||
|
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||||
|
|
||||||
|
private bool isProxied;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
|
||||||
|
/// Does nothing is content is already proxied.
|
||||||
|
/// </summary>
|
||||||
|
protected void ProxyContent()
|
||||||
|
{
|
||||||
|
if (isProxied) return;
|
||||||
|
isProxied = true;
|
||||||
|
|
||||||
|
nonProxiedContent.Remove(Content);
|
||||||
|
proxiedContent.Add(Content);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Moves <see cref="Content"/> to the normal hitobject layer.
|
||||||
|
/// Does nothing is content is not currently proxied.
|
||||||
|
/// </summary>
|
||||||
|
protected void UnproxyContent()
|
||||||
|
{
|
||||||
|
if (!isProxied) return;
|
||||||
|
isProxied = false;
|
||||||
|
|
||||||
|
proxiedContent.Remove(Content);
|
||||||
|
nonProxiedContent.Add(Content);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a proxy for the content of this <see cref="DrawableTaikoHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
|
||||||
|
|
||||||
|
public abstract bool OnPressed(TaikoAction action);
|
||||||
|
public virtual bool OnReleased(TaikoAction action) => false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableTaikoHitObject
|
||||||
where TaikoHitType : TaikoHitObject
|
where TaikoHitType : TaikoHitObject
|
||||||
{
|
{
|
||||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||||
@ -34,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||||
|
|
||||||
InternalChild = MainPiece = CreateMainPiece();
|
Content.Add(MainPiece = CreateMainPiece());
|
||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
MainPiece.KiaiMode = HitObject.Kiai;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -44,9 +109,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
protected override string SampleNamespace => "Taiko";
|
protected override string SampleNamespace => "Taiko";
|
||||||
|
|
||||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||||
|
|
||||||
public abstract bool OnPressed(TaikoAction action);
|
|
||||||
|
|
||||||
public virtual bool OnReleased(TaikoAction action) => false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
|
|
||||||
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
||||||
|
|
||||||
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
|
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,14 +27,12 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||||
{
|
{
|
||||||
|
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||||
|
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
||||||
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
||||||
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
||||||
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
||||||
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
||||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
|
||||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
|
|
||||||
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
|
||||||
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||||
@ -84,56 +82,25 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
new TaikoModEasy(),
|
new TaikoModEasy(),
|
||||||
new TaikoModNoFail(),
|
new TaikoModNoFail(),
|
||||||
new MultiMod
|
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new TaikoModHalfTime(),
|
|
||||||
new TaikoModDaycore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.DifficultyIncrease:
|
case ModType.DifficultyIncrease:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new TaikoModHardRock(),
|
new TaikoModHardRock(),
|
||||||
new MultiMod
|
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
|
||||||
{
|
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new TaikoModSuddenDeath(),
|
|
||||||
new TaikoModPerfect(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new MultiMod
|
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new TaikoModDoubleTime(),
|
|
||||||
new TaikoModNightcore(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new TaikoModHidden(),
|
new TaikoModHidden(),
|
||||||
new TaikoModFlashlight(),
|
new TaikoModFlashlight(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Special:
|
case ModType.Special:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new TaikoModRelax(),
|
new TaikoModRelax(),
|
||||||
null,
|
null,
|
||||||
null,
|
null,
|
||||||
new MultiMod
|
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
||||||
{
|
|
||||||
Mods = new Mod[]
|
|
||||||
{
|
|
||||||
new TaikoModAutoplay(),
|
|
||||||
new ModCinema(),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return new Mod[] { };
|
return new Mod[] { };
|
||||||
}
|
}
|
||||||
@ -145,9 +112,9 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
||||||
|
|
||||||
public override int? LegacyID => 1;
|
public override int? LegacyID => 1;
|
||||||
|
|
||||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class HitExplosion : CircularContainer
|
internal class HitExplosion : CircularContainer
|
||||||
{
|
{
|
||||||
|
public override bool RemoveWhenNotAlive => true;
|
||||||
|
|
||||||
public readonly DrawableHitObject JudgedObject;
|
public readonly DrawableHitObject JudgedObject;
|
||||||
|
|
||||||
private readonly Box innerFill;
|
private readonly Box innerFill;
|
||||||
@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||||
this.FadeOut(500);
|
this.FadeOut(500);
|
||||||
|
|
||||||
Expire();
|
Expire(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
public class KiaiHitExplosion : CircularContainer
|
public class KiaiHitExplosion : CircularContainer
|
||||||
{
|
{
|
||||||
|
public override bool RemoveWhenNotAlive => true;
|
||||||
|
|
||||||
public readonly DrawableHitObject JudgedObject;
|
public readonly DrawableHitObject JudgedObject;
|
||||||
|
|
||||||
private readonly bool isRim;
|
private readonly bool isRim;
|
||||||
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
|
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
|
||||||
this.FadeOut(250);
|
this.FadeOut(250);
|
||||||
|
|
||||||
Expire();
|
Expire(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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Reference in New Issue
Block a user