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Workaround implementation oversight
See https://github.com/ppy/osu-framework/pull/6130.
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@ -140,7 +140,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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/// <param name="fullState">A <see cref="KeyCombination"/> generated from the full input state.</param>
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/// <param name="triggerKey">The key which triggered this update, and should be used as the binding.</param>
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public void UpdateKeyCombination(KeyCombination fullState, InputKey triggerKey) =>
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UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey).ToArray()));
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// TODO: Distinct() can be removed after https://github.com/ppy/osu-framework/pull/6130 is merged.
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UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey).Distinct().ToArray()));
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public void UpdateKeyCombination(KeyCombination newCombination)
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{
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