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Interpolate speed change using IUpdatableByPlayfield
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@ -1,25 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IApplicableToHUD
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public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IUpdatableByPlayfield
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{
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{
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// use a wider range so there's still room for adjustment when the initial rate is extreme
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// use a wider range so there's still room for adjustment when the initial rate is extreme
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private const double fastest_rate = 2.5f;
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private const double fastest_rate = 2.5f;
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@ -62,12 +61,11 @@ namespace osu.Game.Rulesets.Mods
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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{
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Default = 1,
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Default = 1,
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Value = 1,
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Value = 1
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Precision = 0.01
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};
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};
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private ITrack track;
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private ITrack track;
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private HUDOverlay overlay;
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private double targetRate = 1d;
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private readonly List<double> recentRates = Enumerable.Repeat(1d, average_count).ToList();
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private readonly List<double> recentRates = Enumerable.Repeat(1d, average_count).ToList();
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@ -81,16 +79,14 @@ namespace osu.Game.Rulesets.Mods
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public ModAdaptiveSpeed()
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public ModAdaptiveSpeed()
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{
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{
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InitialRate.BindValueChanged(val => SpeedChange.Value = val.NewValue);
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InitialRate.BindValueChanged(val =>
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{
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SpeedChange.Value = val.NewValue;
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targetRate = val.NewValue;
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});
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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}
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}
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public void ApplyToHUD(HUDOverlay overlay)
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{
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// this is only used to transform the SpeedChange bindable
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this.overlay = overlay;
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}
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public void ApplyToTrack(ITrack track)
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public void ApplyToTrack(ITrack track)
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{
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{
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this.track = track;
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this.track = track;
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@ -106,6 +102,11 @@ namespace osu.Game.Rulesets.Mods
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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}
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public void Update(Playfield playfield)
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{
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SpeedChange.Value = Interpolation.DampContinuously(SpeedChange.Value, targetRate, 50, playfield.Clock.ElapsedFrameTime);
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}
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public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value;
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public double ApplyToRate(double time, double rate = 1) => rate * InitialRate.Value;
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private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
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private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
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@ -132,7 +133,7 @@ namespace osu.Game.Rulesets.Mods
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dequeuedRates.Add(result.HitObject, recentRates[0]);
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dequeuedRates.Add(result.HitObject, recentRates[0]);
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recentRates.RemoveAt(0);
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recentRates.RemoveAt(0);
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overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
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targetRate = recentRates.Average();
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};
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};
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drawable.OnRevertResult += (o, result) =>
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drawable.OnRevertResult += (o, result) =>
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{
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{
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@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Mods
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recentRates.RemoveAt(recentRates.Count - 1);
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recentRates.RemoveAt(recentRates.Count - 1);
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dequeuedRates.Remove(result.HitObject);
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dequeuedRates.Remove(result.HitObject);
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overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
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targetRate = recentRates.Average();
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};
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};
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}
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}
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