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Use left aligned text for non-rotate key counter
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,6 +19,8 @@ namespace osu.Game.Screens.Play
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private OsuSpriteText keyNameText = null!;
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private OsuSpriteText countText = null!;
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private UprightAspectMaintainingContainer uprightContainer = null!;
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// These values were taken from Figma
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private const float line_height = 3;
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private const float name_font_size = 10;
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@ -53,7 +56,7 @@ namespace osu.Game.Screens.Play
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Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
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Children = new Drawable[]
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{
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new UprightAspectMaintainingContainer
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uprightContainer = new UprightAspectMaintainingContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -62,16 +65,16 @@ namespace osu.Game.Screens.Play
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{
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keyNameText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
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Colour = colours.Blue0,
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Text = Trigger.Name
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},
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countText = new OsuSpriteText
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
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},
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}
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@ -93,6 +96,21 @@ namespace osu.Game.Screens.Play
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CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
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}
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protected override void Update()
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{
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base.Update();
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const float allowance = 6;
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float absRotation = Math.Abs(uprightContainer.Rotation) % 180;
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bool isRotated = absRotation > allowance && absRotation < (180 - allowance);
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keyNameText.Anchor =
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keyNameText.Origin = isRotated ? Anchor.TopCentre : Anchor.TopLeft;
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countText.Anchor =
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countText.Origin = isRotated ? Anchor.BottomCentre : Anchor.BottomLeft;
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}
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protected override void Activate(bool forwardPlayback = true)
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{
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base.Activate(forwardPlayback);
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