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Use left aligned text for non-rotate key counter

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Dean Herbert 2023-11-06 16:32:12 +09:00
parent 3f8baf913b
commit 0915ac8891
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -18,6 +19,8 @@ namespace osu.Game.Screens.Play
private OsuSpriteText keyNameText = null!;
private OsuSpriteText countText = null!;
private UprightAspectMaintainingContainer uprightContainer = null!;
// These values were taken from Figma
private const float line_height = 3;
private const float name_font_size = 10;
@ -53,7 +56,7 @@ namespace osu.Game.Screens.Play
Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
Children = new Drawable[]
{
new UprightAspectMaintainingContainer
uprightContainer = new UprightAspectMaintainingContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -62,16 +65,16 @@ namespace osu.Game.Screens.Play
{
keyNameText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
Colour = colours.Blue0,
Text = Trigger.Name
},
countText = new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
},
}
@ -93,6 +96,21 @@ namespace osu.Game.Screens.Play
CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
}
protected override void Update()
{
base.Update();
const float allowance = 6;
float absRotation = Math.Abs(uprightContainer.Rotation) % 180;
bool isRotated = absRotation > allowance && absRotation < (180 - allowance);
keyNameText.Anchor =
keyNameText.Origin = isRotated ? Anchor.TopCentre : Anchor.TopLeft;
countText.Anchor =
countText.Origin = isRotated ? Anchor.BottomCentre : Anchor.BottomLeft;
}
protected override void Activate(bool forwardPlayback = true)
{
base.Activate(forwardPlayback);