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Use left aligned text for non-rotate key counter

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Dean Herbert 2023-11-06 16:32:12 +09:00
parent 3f8baf913b
commit 0915ac8891
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -18,6 +19,8 @@ namespace osu.Game.Screens.Play
private OsuSpriteText keyNameText = null!; private OsuSpriteText keyNameText = null!;
private OsuSpriteText countText = null!; private OsuSpriteText countText = null!;
private UprightAspectMaintainingContainer uprightContainer = null!;
// These values were taken from Figma // These values were taken from Figma
private const float line_height = 3; private const float line_height = 3;
private const float name_font_size = 10; private const float name_font_size = 10;
@ -53,7 +56,7 @@ namespace osu.Game.Screens.Play
Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset }, Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
Children = new Drawable[] Children = new Drawable[]
{ {
new UprightAspectMaintainingContainer uprightContainer = new UprightAspectMaintainingContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -62,16 +65,16 @@ namespace osu.Game.Screens.Play
{ {
keyNameText = new OsuSpriteText keyNameText = new OsuSpriteText
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre, Origin = Anchor.TopLeft,
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold), Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
Colour = colours.Blue0, Colour = colours.Blue0,
Text = Trigger.Name Text = Trigger.Name
}, },
countText = new OsuSpriteText countText = new OsuSpriteText
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomLeft,
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold), Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
}, },
} }
@ -93,6 +96,21 @@ namespace osu.Game.Screens.Play
CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true); CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
} }
protected override void Update()
{
base.Update();
const float allowance = 6;
float absRotation = Math.Abs(uprightContainer.Rotation) % 180;
bool isRotated = absRotation > allowance && absRotation < (180 - allowance);
keyNameText.Anchor =
keyNameText.Origin = isRotated ? Anchor.TopCentre : Anchor.TopLeft;
countText.Anchor =
countText.Origin = isRotated ? Anchor.BottomCentre : Anchor.BottomLeft;
}
protected override void Activate(bool forwardPlayback = true) protected override void Activate(bool forwardPlayback = true)
{ {
base.Activate(forwardPlayback); base.Activate(forwardPlayback);