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Merge pull request #10294 from peppy/osu-selection-scaling
Add selection scale and rotate support
This commit is contained in:
commit
08f7b18dbe
@ -1,7 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -10,40 +16,180 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuSelectionHandler : SelectionHandler
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{
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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protected override void OnSelectionChanged()
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{
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Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
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Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
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base.OnSelectionChanged();
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// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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{
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if (h is Spinner)
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{
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// Spinners don't support position adjustments
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continue;
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bool canOperate = SelectedHitObjects.Count() > 1 || SelectedHitObjects.Any(s => s is Slider);
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SelectionBox.CanRotate = canOperate;
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SelectionBox.CanScaleX = canOperate;
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SelectionBox.CanScaleY = canOperate;
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}
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// Stacking is not considered
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minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
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maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
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protected override void OnDragOperationEnded()
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{
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base.OnDragOperationEnded();
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referenceOrigin = null;
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}
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if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
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return false;
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public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
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moveSelection(moveEvent.InstantDelta);
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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/// <summary>
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/// During a transform, the initial origin is stored so it can be used throughout the operation.
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/// </summary>
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private Vector2? referenceOrigin;
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public override bool HandleScale(Vector2 scale, Anchor reference)
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{
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if (h is Spinner)
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adjustScaleFromAnchor(ref scale, reference);
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var hitObjects = selectedMovableObjects;
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// for the time being, allow resizing of slider paths only if the slider is
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// the only hit object selected. with a group selection, it's likely the user
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// is not looking to change the duration of the slider but expand the whole pattern.
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if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
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{
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// Spinners don't support position adjustments
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continue;
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Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
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Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
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foreach (var point in slider.Path.ControlPoints)
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point.Position.Value *= pathRelativeDeltaScale;
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}
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else
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{
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// move the selection before scaling if dragging from top or left anchors.
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if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
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if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
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h.Position += moveEvent.InstantDelta;
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Quad quad = getSurroundingQuad(hitObjects);
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foreach (var h in hitObjects)
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{
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h.Position = new Vector2(
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quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
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quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
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);
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}
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}
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return true;
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}
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private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
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{
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// cancel out scale in axes we don't care about (based on which drag handle was used).
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if ((reference & Anchor.x1) > 0) scale.X = 0;
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if ((reference & Anchor.y1) > 0) scale.Y = 0;
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// reverse the scale direction if dragging from top or left.
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if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
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if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
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}
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public override bool HandleRotation(float delta)
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{
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var hitObjects = selectedMovableObjects;
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Quad quad = getSurroundingQuad(hitObjects);
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referenceOrigin ??= quad.Centre;
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foreach (var h in hitObjects)
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{
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h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
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if (h is IHasPath path)
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{
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foreach (var point in path.Path.ControlPoints)
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point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
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}
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}
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// this isn't always the case but let's be lenient for now.
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return true;
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}
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private bool moveSelection(Vector2 delta)
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{
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var hitObjects = selectedMovableObjects;
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Quad quad = getSurroundingQuad(hitObjects);
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if (quad.TopLeft.X + delta.X < 0 ||
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quad.TopLeft.Y + delta.Y < 0 ||
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quad.BottomRight.X + delta.X > DrawWidth ||
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quad.BottomRight.Y + delta.Y > DrawHeight)
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return false;
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foreach (var h in hitObjects)
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h.Position += delta;
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return true;
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}
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/// <summary>
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/// Returns a gamefield-space quad surrounding the provided hit objects.
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/// </summary>
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/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
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private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
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getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
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/// <summary>
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/// Returns a gamefield-space quad surrounding the provided points.
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/// </summary>
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/// <param name="points">The points to calculate a quad for.</param>
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private Quad getSurroundingQuad(IEnumerable<Vector2> points)
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{
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if (!SelectedHitObjects.Any())
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return new Quad();
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Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
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Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
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// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
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foreach (var p in points)
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{
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minPosition = Vector2.ComponentMin(minPosition, p);
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maxPosition = Vector2.ComponentMax(maxPosition, p);
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}
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Vector2 size = maxPosition - minPosition;
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return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
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}
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/// <summary>
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/// All osu! hitobjects which can be moved/rotated/scaled.
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/// </summary>
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private OsuHitObject[] selectedMovableObjects => SelectedHitObjects
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.OfType<OsuHitObject>()
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.Where(h => !(h is Spinner))
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.ToArray();
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/// <summary>
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/// Rotate a point around an arbitrary origin.
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/// </summary>
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/// <param name="point">The point.</param>
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/// <param name="origin">The centre origin to rotate around.</param>
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/// <param name="angle">The angle to rotate (in degrees).</param>
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private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
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{
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angle = -angle;
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point.X -= origin.X;
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point.Y -= origin.Y;
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Vector2 ret;
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ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
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ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
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ret.X += origin.X;
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ret.Y += origin.Y;
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return ret;
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}
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}
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}
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70
osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs
Normal file
70
osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs
Normal file
@ -0,0 +1,70 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneComposeSelectBox : OsuTestScene
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{
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private Container selectionArea;
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public TestSceneComposeSelectBox()
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{
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ComposeSelectionBox selectionBox = null;
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AddStep("create box", () =>
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Child = selectionArea = new Container
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{
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Size = new Vector2(300),
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Position = -new Vector2(150),
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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selectionBox = new ComposeSelectionBox
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{
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CanRotate = true,
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CanScaleX = true,
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CanScaleY = true,
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OnRotation = handleRotation,
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OnScale = handleScale
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}
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}
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});
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AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state);
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AddToggleStep("toggle x", state => selectionBox.CanScaleX = state);
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AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
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}
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private void handleScale(DragEvent e, Anchor reference)
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{
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if ((reference & Anchor.y1) == 0)
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{
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int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
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if (directionY < 0)
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selectionArea.Y += e.Delta.Y;
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selectionArea.Height += directionY * e.Delta.Y;
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}
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if ((reference & Anchor.x1) == 0)
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{
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int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
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if (directionX < 0)
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selectionArea.X += e.Delta.X;
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selectionArea.Width += directionX * e.Delta.X;
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}
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}
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private void handleRotation(DragEvent e)
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{
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// kinda silly and wrong, but just showing that the drag handles work.
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selectionArea.Rotation += e.Delta.X;
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}
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}
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}
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312
osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs
Normal file
312
osu.Game/Screens/Edit/Compose/Components/ComposeSelectionBox.cs
Normal file
@ -0,0 +1,312 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class ComposeSelectionBox : CompositeDrawable
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{
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public Action<DragEvent> OnRotation;
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public Action<DragEvent, Anchor> OnScale;
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public Action OperationStarted;
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public Action OperationEnded;
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private bool canRotate;
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/// <summary>
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/// Whether rotation support should be enabled.
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/// </summary>
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public bool CanRotate
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{
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get => canRotate;
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set
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{
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canRotate = value;
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recreate();
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}
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}
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private bool canScaleX;
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/// <summary>
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/// Whether vertical scale support should be enabled.
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/// </summary>
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public bool CanScaleX
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{
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get => canScaleX;
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set
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{
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canScaleX = value;
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recreate();
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}
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}
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private bool canScaleY;
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/// <summary>
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/// Whether horizontal scale support should be enabled.
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/// </summary>
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||||
public bool CanScaleY
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{
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get => canScaleY;
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set
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{
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canScaleY = value;
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recreate();
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}
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}
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public const float BORDER_RADIUS = 3;
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[Resolved]
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private OsuColour colours { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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recreate();
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}
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private void recreate()
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{
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if (LoadState < LoadState.Loading)
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return;
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InternalChildren = new Drawable[]
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{
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new Container
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{
|
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.YellowDark,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
|
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{
|
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RelativeSizeAxes = Axes.Both,
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||||
|
||||
AlwaysPresent = true,
|
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Alpha = 0
|
||||
},
|
||||
}
|
||||
},
|
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};
|
||||
|
||||
if (CanRotate)
|
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{
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const float separation = 40;
|
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|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.YellowLight,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.3f,
|
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Size = new Vector2(BORDER_RADIUS, separation),
|
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Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
new RotationDragHandle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Y = -separation,
|
||||
HandleDrag = e => OnRotation?.Invoke(e),
|
||||
OperationStarted = operationStarted,
|
||||
OperationEnded = operationEnded
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (CanScaleY)
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
createDragHandle(Anchor.TopCentre),
|
||||
createDragHandle(Anchor.BottomCentre),
|
||||
});
|
||||
}
|
||||
|
||||
if (CanScaleX)
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
createDragHandle(Anchor.CentreLeft),
|
||||
createDragHandle(Anchor.CentreRight),
|
||||
});
|
||||
}
|
||||
|
||||
if (CanScaleX && CanScaleY)
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
createDragHandle(Anchor.TopLeft),
|
||||
createDragHandle(Anchor.TopRight),
|
||||
createDragHandle(Anchor.BottomLeft),
|
||||
createDragHandle(Anchor.BottomRight),
|
||||
});
|
||||
}
|
||||
|
||||
ScaleDragHandle createDragHandle(Anchor anchor) =>
|
||||
new ScaleDragHandle(anchor)
|
||||
{
|
||||
HandleDrag = e => OnScale?.Invoke(e, anchor),
|
||||
OperationStarted = operationStarted,
|
||||
OperationEnded = operationEnded
|
||||
};
|
||||
}
|
||||
|
||||
private int activeOperations;
|
||||
|
||||
private void operationEnded()
|
||||
{
|
||||
if (--activeOperations == 0)
|
||||
OperationEnded?.Invoke();
|
||||
}
|
||||
|
||||
private void operationStarted()
|
||||
{
|
||||
if (activeOperations++ == 0)
|
||||
OperationStarted?.Invoke();
|
||||
}
|
||||
|
||||
private class ScaleDragHandle : DragHandle
|
||||
{
|
||||
public ScaleDragHandle(Anchor anchor)
|
||||
{
|
||||
Anchor = anchor;
|
||||
}
|
||||
}
|
||||
|
||||
private class RotationDragHandle : DragHandle
|
||||
{
|
||||
private SpriteIcon icon;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size *= 2;
|
||||
|
||||
AddInternal(icon = new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f),
|
||||
Icon = FontAwesome.Solid.Redo,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateHoverState()
|
||||
{
|
||||
base.UpdateHoverState();
|
||||
icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black;
|
||||
}
|
||||
}
|
||||
|
||||
private class DragHandle : Container
|
||||
{
|
||||
public Action OperationStarted;
|
||||
public Action OperationEnded;
|
||||
|
||||
public Action<DragEvent> HandleDrag { get; set; }
|
||||
|
||||
private Circle circle;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(10);
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
circle = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
UpdateHoverState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
UpdateHoverState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
UpdateHoverState();
|
||||
}
|
||||
|
||||
protected bool HandlingMouse;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
HandlingMouse = true;
|
||||
UpdateHoverState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
OperationStarted?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
HandleDrag?.Invoke(e);
|
||||
base.OnDrag(e);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
HandlingMouse = false;
|
||||
OperationEnded?.Invoke();
|
||||
|
||||
UpdateHoverState();
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
HandlingMouse = false;
|
||||
UpdateHoverState();
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected virtual void UpdateHoverState()
|
||||
{
|
||||
circle.Colour = HandlingMouse ? colours.GrayF : (IsHovered ? colours.Red : colours.YellowDark);
|
||||
this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = SelectionHandler.BORDER_RADIUS,
|
||||
BorderThickness = ComposeSelectionBox.BORDER_RADIUS,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -32,8 +32,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
|
||||
@ -45,6 +43,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private OsuSpriteText selectionDetailsText;
|
||||
|
||||
protected ComposeSelectionBox SelectionBox { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
@ -69,19 +69,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = BORDER_RADIUS,
|
||||
BorderColour = colours.YellowDark,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
}
|
||||
},
|
||||
// todo: should maybe be inside the SelectionBox?
|
||||
new Container
|
||||
{
|
||||
Name = "info text",
|
||||
@ -100,11 +88,38 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Font = OsuFont.Default.With(size: 11)
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
SelectionBox = CreateSelectionBox(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public ComposeSelectionBox CreateSelectionBox()
|
||||
=> new ComposeSelectionBox
|
||||
{
|
||||
OperationStarted = OnDragOperationBegan,
|
||||
OperationEnded = OnDragOperationEnded,
|
||||
|
||||
OnRotation = e => HandleRotation(e.Delta.X),
|
||||
OnScale = (e, anchor) => HandleScale(e.Delta, anchor),
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a drag operation ends from the selection box.
|
||||
/// </summary>
|
||||
protected virtual void OnDragOperationBegan()
|
||||
{
|
||||
ChangeHandler.BeginChange();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a drag operation begins from the selection box.
|
||||
/// </summary>
|
||||
protected virtual void OnDragOperationEnded()
|
||||
{
|
||||
ChangeHandler.EndChange();
|
||||
}
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
/// <summary>
|
||||
@ -119,7 +134,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// Whether any <see cref="DrawableHitObject"/>s could be moved.
|
||||
/// Returning true will also propagate StartTime changes provided by the closest <see cref="IPositionSnapProvider.SnapScreenSpacePositionToValidTime"/>.
|
||||
/// </returns>
|
||||
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => true;
|
||||
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being rotated.
|
||||
/// </summary>
|
||||
/// <param name="angle">The delta angle to apply to the selection.</param>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
|
||||
public virtual bool HandleRotation(float angle) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being scaled.
|
||||
/// </summary>
|
||||
/// <param name="scale">The delta scale to apply, in playfield local coordinates.</param>
|
||||
/// <param name="anchor">The point of reference where the scale is originating from.</param>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
|
||||
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
@ -222,11 +252,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
Show();
|
||||
OnSelectionChanged();
|
||||
}
|
||||
else
|
||||
Hide();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggered whenever more than one object is selected, on each change.
|
||||
/// Should update the selection box's state to match supported operations.
|
||||
/// </summary>
|
||||
protected virtual void OnSelectionChanged()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
Loading…
Reference in New Issue
Block a user