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Merge pull request #10294 from peppy/osu-selection-scaling

Add selection scale and rotate support
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Dan Balasescu 2020-10-05 19:17:19 +09:00 committed by GitHub
commit 08f7b18dbe
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5 changed files with 611 additions and 42 deletions

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@ -1,7 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -10,40 +16,180 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : SelectionHandler
{
public override bool HandleMovement(MoveSelectionEvent moveEvent)
protected override void OnSelectionChanged()
{
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
base.OnSelectionChanged();
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
bool canOperate = SelectedHitObjects.Count() > 1 || SelectedHitObjects.Any(s => s is Slider);
SelectionBox.CanRotate = canOperate;
SelectionBox.CanScaleX = canOperate;
SelectionBox.CanScaleY = canOperate;
}
// Stacking is not considered
minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
protected override void OnDragOperationEnded()
{
base.OnDragOperationEnded();
referenceOrigin = null;
}
if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
return false;
public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
moveSelection(moveEvent.InstantDelta);
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
public override bool HandleScale(Vector2 scale, Anchor reference)
{
if (h is Spinner)
adjustScaleFromAnchor(ref scale, reference);
var hitObjects = selectedMovableObjects;
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
{
// Spinners don't support position adjustments
continue;
Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
foreach (var point in slider.Path.ControlPoints)
point.Position.Value *= pathRelativeDeltaScale;
}
else
{
// move the selection before scaling if dragging from top or left anchors.
if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
h.Position += moveEvent.InstantDelta;
Quad quad = getSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
{
h.Position = new Vector2(
quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
);
}
}
return true;
}
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((reference & Anchor.x1) > 0) scale.X = 0;
if ((reference & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public override bool HandleRotation(float delta)
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
referenceOrigin ??= quad.Centre;
foreach (var h in hitObjects)
{
h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
if (h is IHasPath path)
{
foreach (var point in path.Path.ControlPoints)
point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
}
}
// this isn't always the case but let's be lenient for now.
return true;
}
private bool moveSelection(Vector2 delta)
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
if (quad.TopLeft.X + delta.X < 0 ||
quad.TopLeft.Y + delta.Y < 0 ||
quad.BottomRight.X + delta.X > DrawWidth ||
quad.BottomRight.Y + delta.Y > DrawHeight)
return false;
foreach (var h in hitObjects)
h.Position += delta;
return true;
}
/// <summary>
/// Returns a gamefield-space quad surrounding the provided hit objects.
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
/// <summary>
/// Returns a gamefield-space quad surrounding the provided points.
/// </summary>
/// <param name="points">The points to calculate a quad for.</param>
private Quad getSurroundingQuad(IEnumerable<Vector2> points)
{
if (!SelectedHitObjects.Any())
return new Quad();
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var p in points)
{
minPosition = Vector2.ComponentMin(minPosition, p);
maxPosition = Vector2.ComponentMax(maxPosition, p);
}
Vector2 size = maxPosition - minPosition;
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
}
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>
private OsuHitObject[] selectedMovableObjects => SelectedHitObjects
.OfType<OsuHitObject>()
.Where(h => !(h is Spinner))
.ToArray();
/// <summary>
/// Rotate a point around an arbitrary origin.
/// </summary>
/// <param name="point">The point.</param>
/// <param name="origin">The centre origin to rotate around.</param>
/// <param name="angle">The angle to rotate (in degrees).</param>
private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
{
angle = -angle;
point.X -= origin.X;
point.Y -= origin.Y;
Vector2 ret;
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
ret.X += origin.X;
ret.Y += origin.Y;
return ret;
}
}
}

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneComposeSelectBox : OsuTestScene
{
private Container selectionArea;
public TestSceneComposeSelectBox()
{
ComposeSelectionBox selectionBox = null;
AddStep("create box", () =>
Child = selectionArea = new Container
{
Size = new Vector2(300),
Position = -new Vector2(150),
Anchor = Anchor.Centre,
Children = new Drawable[]
{
selectionBox = new ComposeSelectionBox
{
CanRotate = true,
CanScaleX = true,
CanScaleY = true,
OnRotation = handleRotation,
OnScale = handleScale
}
}
});
AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state);
AddToggleStep("toggle x", state => selectionBox.CanScaleX = state);
AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
}
private void handleScale(DragEvent e, Anchor reference)
{
if ((reference & Anchor.y1) == 0)
{
int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
if (directionY < 0)
selectionArea.Y += e.Delta.Y;
selectionArea.Height += directionY * e.Delta.Y;
}
if ((reference & Anchor.x1) == 0)
{
int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
if (directionX < 0)
selectionArea.X += e.Delta.X;
selectionArea.Width += directionX * e.Delta.X;
}
}
private void handleRotation(DragEvent e)
{
// kinda silly and wrong, but just showing that the drag handles work.
selectionArea.Rotation += e.Delta.X;
}
}
}

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@ -0,0 +1,312 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class ComposeSelectionBox : CompositeDrawable
{
public Action<DragEvent> OnRotation;
public Action<DragEvent, Anchor> OnScale;
public Action OperationStarted;
public Action OperationEnded;
private bool canRotate;
/// <summary>
/// Whether rotation support should be enabled.
/// </summary>
public bool CanRotate
{
get => canRotate;
set
{
canRotate = value;
recreate();
}
}
private bool canScaleX;
/// <summary>
/// Whether vertical scale support should be enabled.
/// </summary>
public bool CanScaleX
{
get => canScaleX;
set
{
canScaleX = value;
recreate();
}
}
private bool canScaleY;
/// <summary>
/// Whether horizontal scale support should be enabled.
/// </summary>
public bool CanScaleY
{
get => canScaleY;
set
{
canScaleY = value;
recreate();
}
}
public const float BORDER_RADIUS = 3;
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
recreate();
}
private void recreate()
{
if (LoadState < LoadState.Loading)
return;
InternalChildren = new Drawable[]
{
new Container
{
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
},
}
},
};
if (CanRotate)
{
const float separation = 40;
AddRangeInternal(new Drawable[]
{
new Box
{
Colour = colours.YellowLight,
Blending = BlendingParameters.Additive,
Alpha = 0.3f,
Size = new Vector2(BORDER_RADIUS, separation),
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
new RotationDragHandle
{
Anchor = Anchor.TopCentre,
Y = -separation,
HandleDrag = e => OnRotation?.Invoke(e),
OperationStarted = operationStarted,
OperationEnded = operationEnded
}
});
}
if (CanScaleY)
{
AddRangeInternal(new[]
{
createDragHandle(Anchor.TopCentre),
createDragHandle(Anchor.BottomCentre),
});
}
if (CanScaleX)
{
AddRangeInternal(new[]
{
createDragHandle(Anchor.CentreLeft),
createDragHandle(Anchor.CentreRight),
});
}
if (CanScaleX && CanScaleY)
{
AddRangeInternal(new[]
{
createDragHandle(Anchor.TopLeft),
createDragHandle(Anchor.TopRight),
createDragHandle(Anchor.BottomLeft),
createDragHandle(Anchor.BottomRight),
});
}
ScaleDragHandle createDragHandle(Anchor anchor) =>
new ScaleDragHandle(anchor)
{
HandleDrag = e => OnScale?.Invoke(e, anchor),
OperationStarted = operationStarted,
OperationEnded = operationEnded
};
}
private int activeOperations;
private void operationEnded()
{
if (--activeOperations == 0)
OperationEnded?.Invoke();
}
private void operationStarted()
{
if (activeOperations++ == 0)
OperationStarted?.Invoke();
}
private class ScaleDragHandle : DragHandle
{
public ScaleDragHandle(Anchor anchor)
{
Anchor = anchor;
}
}
private class RotationDragHandle : DragHandle
{
private SpriteIcon icon;
[BackgroundDependencyLoader]
private void load()
{
Size *= 2;
AddInternal(icon = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Icon = FontAwesome.Solid.Redo,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
protected override void UpdateHoverState()
{
base.UpdateHoverState();
icon.Colour = !HandlingMouse && IsHovered ? Color4.White : Color4.Black;
}
}
private class DragHandle : Container
{
public Action OperationStarted;
public Action OperationEnded;
public Action<DragEvent> HandleDrag { get; set; }
private Circle circle;
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(10);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
circle = new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
UpdateHoverState();
}
protected override bool OnHover(HoverEvent e)
{
UpdateHoverState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
UpdateHoverState();
}
protected bool HandlingMouse;
protected override bool OnMouseDown(MouseDownEvent e)
{
HandlingMouse = true;
UpdateHoverState();
return true;
}
protected override bool OnDragStart(DragStartEvent e)
{
OperationStarted?.Invoke();
return true;
}
protected override void OnDrag(DragEvent e)
{
HandleDrag?.Invoke(e);
base.OnDrag(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
HandlingMouse = false;
OperationEnded?.Invoke();
UpdateHoverState();
base.OnDragEnd(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
HandlingMouse = false;
UpdateHoverState();
base.OnMouseUp(e);
}
protected virtual void UpdateHoverState()
{
circle.Colour = HandlingMouse ? colours.GrayF : (IsHovered ? colours.Red : colours.YellowDark);
this.ScaleTo(HandlingMouse || IsHovered ? 1.5f : 1, 100, Easing.OutQuint);
}
}
}
}

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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Masking = true,
BorderColour = Color4.White,
BorderThickness = SelectionHandler.BORDER_RADIUS,
BorderThickness = ComposeSelectionBox.BORDER_RADIUS,
Child = new Box
{
RelativeSizeAxes = Axes.Both,

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@ -32,8 +32,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
public const float BORDER_RADIUS = 2;
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
private readonly List<SelectionBlueprint> selectedBlueprints;
@ -45,6 +43,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private OsuSpriteText selectionDetailsText;
protected ComposeSelectionBox SelectionBox { get; private set; }
[Resolved(CanBeNull = true)]
protected EditorBeatmap EditorBeatmap { get; private set; }
@ -69,19 +69,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.YellowDark,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
}
},
// todo: should maybe be inside the SelectionBox?
new Container
{
Name = "info text",
@ -100,11 +88,38 @@ namespace osu.Game.Screens.Edit.Compose.Components
Font = OsuFont.Default.With(size: 11)
}
}
}
},
SelectionBox = CreateSelectionBox(),
}
};
}
public ComposeSelectionBox CreateSelectionBox()
=> new ComposeSelectionBox
{
OperationStarted = OnDragOperationBegan,
OperationEnded = OnDragOperationEnded,
OnRotation = e => HandleRotation(e.Delta.X),
OnScale = (e, anchor) => HandleScale(e.Delta, anchor),
};
/// <summary>
/// Fired when a drag operation ends from the selection box.
/// </summary>
protected virtual void OnDragOperationBegan()
{
ChangeHandler.BeginChange();
}
/// <summary>
/// Fired when a drag operation begins from the selection box.
/// </summary>
protected virtual void OnDragOperationEnded()
{
ChangeHandler.EndChange();
}
#region User Input Handling
/// <summary>
@ -119,7 +134,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Whether any <see cref="DrawableHitObject"/>s could be moved.
/// Returning true will also propagate StartTime changes provided by the closest <see cref="IPositionSnapProvider.SnapScreenSpacePositionToValidTime"/>.
/// </returns>
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => true;
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false;
/// <summary>
/// Handles the selected <see cref="DrawableHitObject"/>s being rotated.
/// </summary>
/// <param name="angle">The delta angle to apply to the selection.</param>
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
public virtual bool HandleRotation(float angle) => false;
/// <summary>
/// Handles the selected <see cref="DrawableHitObject"/>s being scaled.
/// </summary>
/// <param name="scale">The delta scale to apply, in playfield local coordinates.</param>
/// <param name="anchor">The point of reference where the scale is originating from.</param>
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
public bool OnPressed(PlatformAction action)
{
@ -222,11 +252,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
if (count > 0)
{
Show();
OnSelectionChanged();
}
else
Hide();
}
/// <summary>
/// Triggered whenever more than one object is selected, on each change.
/// Should update the selection box's state to match supported operations.
/// </summary>
protected virtual void OnSelectionChanged()
{
}
protected override void Update()
{
base.Update();